Pathfinder Society Subscriber | Venture Agent
Hello everyone.
I stepped down from being a Venture Agent, and stepped back from GMing because it is causing me actual issues with stress where I just genuinely do not feel it in myself anymore to even look at an adventure.
Part of it was due to severe burnout that happened when I sprinted to become a 5 star GM back in the PF1 days, and then PF2 I lost my will to continue when my friend and our venture captain, Jack Brown, was taken from us. This was part of my attempt after a long absence to get back into GMing, along with running a location for a while, but it ultimately felt so bad on stress and unhappiness that I could not continue.
That being said, I will call this adventure done. We got to page 38, and the adventure goes to page 51, with page 4 being the opening.
51-4=47
38-4=34
34/47=72% completion.
Please provide me the characters information you want chronicles on.
Pathfinder Society Subscriber | Venture Agent
Kazavel "Ashes" Aldaris wrote: Rakdon Tripus wrote: Also Kazavel, +17 HP? How? A barbarian with 16 Con and toughness would get +16 HP. 12 Class HP, 3 from Con bonus and 1 Toughness bonus. If you looked all the way through nephys and found a way to maximize HP I want to know about it. Because I picked up Toughness this level :D Not a bad idea. Some of the general feats are a bit lackluster.
Pathfinder Society Subscriber | Venture Agent
Rakdon Tripus wrote: Are we able to go shopping with the Gold we just got?
Also Kazavel, +17 HP? How? A barbarian with 16 Con and toughness would get +16 HP. 12 Class HP, 3 from Con bonus and 1 Toughness bonus. If you looked all the way through nephys and found a way to maximize HP I want to know about it.
Effectively speaking, no one has declared they didn't do any shopping before leaving. So as long as purchases are done before we enter the temple I am cool with it.
Pathfinder Society Subscriber | Venture Agent
GM Worg wrote:
@Stokes With everything the party stolen acquired factored in, it comes out to a total of 689gp.
Currently, no one has posted transactions that they made. Assuming the party split it up evenly, you have 172gp per person.
Pathfinder Society Subscriber | Venture Agent
Stokes Celerity wrote: Stokes should no longer be frightened. Correct, I forgot to update.
Round 3: It’s the Ring! Or the Grudge!
Light Condition: Dim, Outdoors, Jungle
Active Buffs: None
Active Penalties: None
Red Specter(-64,Fine)
Green Specter(-39,Fine)
Stokes Celerity (Rerolls: 2)(-36,Fine)
Rakdon Tripus (Rerolls: 2)(-40,Fine)
Goat(-0,Fine)
Clynter Glittergrin (Rerolls: 1)(-0,Fine)
Kazavel Ashes Aldaris (Rerolls: 2)(-0,Fine)
Pathfinder Society Subscriber | Venture Agent
Kazavel "Ashes" Aldaris wrote: Totally missed it, but happy anniversary to the game! We're been at it for a while, and I appreciate everyone sticking with it. Damn! I've been back in the society for a year now? That's also crazy!
Pathfinder Society Subscriber | Venture Agent
Pathfinder Society Subscriber | Venture Agent
Sorry, forgot about that mechanic. I will get it updated.
Pathfinder Society Subscriber | Venture Agent
@Rakdon Well that explains a thing or two. This will be the last encounter with that initiative error.
@Arkon Confirmed with my VC friends, and you are correct in that the +3 bulwark does take over the +0 dex you have. You will still need to add your level and proficiency to your reflex. Bearing that in mind of 6(level)+2(Prof)+3(Bulwark{Versus Damaging Effects specifically}), you should be at 11 Reflex total unless you have any additional modifiers.
Pathfinder Society Subscriber | Venture Agent
Kazavel "Ashes" Aldaris wrote:
Ashes steps back and lets out a low hiss, tossing a mote of magical fire at the pile. "Who puts BUGS in a funeral urn!?"
A%$&~&!s. That's who. Just a+$#$*&s.
Pathfinder Society Subscriber | Venture Agent
For anyone who is ready, you have investigation you can conduct in the gameplay.
Pathfinder Society Subscriber | Venture Agent
Does anyone else have their updated sheets yet?
Pathfinder Society Subscriber | Venture Agent
Pathfinder Society Subscriber | Venture Agent
November 20th Recap Post
You were all in the markets doing whatever daily activities best suited your interest, when suddenly a ooze burst forth from a man! When you fought it, you found that dealing slashing damage made it split into multiple oozes!
After a harrowing fight, you brought it down and were hired by city counsel woman Abayone to investigate the cause of this plague, being paid 60gp up front.
Her leads were a preacher named Baats'ulan whose acolytes are many, secretive, and have recently shown signs of being affected by this plague. There is also the Nation of Nex's envoy named Mafzat A'Haddin, and she advises you to not tell Mafzat that you are working on behalf of the council.
As of today, you are about to debate with Baats'ulan about whether or not non-humans are just as enlightened, if not moreso, than humans.
Pathfinder Society Subscriber | Venture Agent
Paizo ate my post!
@Ashes Yes the skeletal reveal is taking place before the priest tells you to shove off for being a non-human scum.
Pathfinder Society Subscriber | Venture Agent
So the bludgeoning damage would be resisted, but the acid from the ooze has an effect that would be unideal to use metal or wood equipment against them with.
Pathfinder Society Subscriber | Venture Agent
Cringe it up for now, just censor explicit words with a **** like Im watching public telivison.
Pathfinder Society Subscriber | Venture Agent
Discussion page now open.
https://paizo.com/campaigns/v5748p75ivn2v/gameplay&page=last
Here
Odd. Lets try again.
A reminder; the gameplay campaign is here due to a mistake I performed at game creation.
So GM Worg screwed up, Oops! and deleted a gameplay post, causing the Gameplay chat to be broken.
https://paizo.com/campaigns/v5748p75ivn2v/gameplay&page=last
This is where the Gameplay is currently located. Once everyone moves over, I will shut down this discussion thread that I botched.
So the last question I will ask is what is everyone's background? If possible, please write your background in your character's tag so I can always quickly see what they are. It helps me flesh out some RP elements.
@Everyone I like the responses so far. This will go well in my notes. Also, something to bear in mind; in order to fulfill my chaotic campaign mode, there may be some very minor plot liberties. All the key notes will be hit, but they may be hit just a bit differently. An early example is that you are all supposed to be meeting in front of a merchant stall, but instead I might have more appropriate to your natures of a start up. At no point will it affect skill checks and encounters Disclaimer: My options may open up more skill options to try, and encounters will be the same unless very reckless decisions cause the PCs to "Pull the Entire Dungeon", so to speak.
That being said, if you desire, I can put into spoilers what is actually supposed to be going on for those plot moments if you like.

So currently at 2 players who are in, and what I can see as 4 potential players. Feel free to decide further background information and what your crazy bag of chaos character would probably do in most situations.
Watery Soup
Ricka Draws
Arkon the Liberator
DoubleGold
Clynter "Glittergrin"
Roscman the guy with KnowDirection
You can humor me by answering these questions in character acting or dialogue. (Creative answers are welcomed)
The only wrong answers is turning yourself in or behaving lawfully
1. An elderly priest of Abadar is crossing the street to get to the bank. He is struggling, but may be an easy mark for either yourself or someone else. What do you think you should do?
2. You have a giant pile of keys that might be able to open a wooden door that is currently locked. Behind that door is the bounty of your current quest. Searching all the keys may take a while. What do you feel is the best course of action? (The setting you are in for this question is what you decide)
3. A political struggle between two nations may result in a barrage of assaults and skirmishes if diplomats are unable to continue travelling back and forth via caravan. The caravan itself is transporting a chest of gold and jewels to offer as a peace treaty, which just a handful of could see to you being well off! It appears well guarded though by a squadron of troops, a knight, and a mage. What do you believe is the best course of action?
4. You have a body that if someone found you with it, you would get into a significant amount of trouble. Whether or not you actually killed them is not as relevant, as being found with it is where the trouble will be caused. Somehow you have to get rid of it. What would you do?
@Arkon From a liberation standpoint, yeah that would break the anathema as it would be viewable as a suppression of someone else.
@Ricka Draws Interesting concept. How would you approach the chaotic style with it?
I plan on having it be a six player table because of the sole reason that this adventure does not get run all that often, so more chances to allow people to get the chronicle for it.
@Arkon If possible, I would prefer that you choose Orc with Tiefling Heritage instead for simplicity sake of the interesting character. As far as pranking, I would handwave that but not handwave the poetry.
@DoubleGold If at least one other person would be open to Elven And potentially messing with you on the translations I'd be open to the single language.
@Water Soup If you don't mind very minor liberties with the Chaotic party then you are welcome to present a character concept.
@Clynter "Glittergrin" Good to see you have made it.
DoubleGold wrote: Interested, assuming this is the tread of the 3 you were using. Looks like Paizo was having trouble. And I had written a Campaign thing earlier but Paizo's site did indeed eat it :(
Character concepts to start out. Two seats are currently reserved. I'll tell them to post in here so you can see what knuckle-head idea they came up with haha!
Guidelines:
1: No Humans Permitted! This scenario specifically requires non-human heroes.
2: Characters start at level 5. Level 5 starting wealth includes the following;
• 50gp.
• 1 4th level item.
• 1 3rd level item.
• 1 2nd level item.
• 1 1st level item.
3: Party should be all chaotic and ready to conduct some mischief!
Options: I am open to Uncommon/Rare Ancestries. I am also open to Evil idealistic characters SO LONG AS THEY COOPERATE WITH EVERYONE.
Also an Option KnowDirection has come up with some unique ideas on Ancestries. As this is effectively campaign mode with a chronicle at the end, Knowdirection materials, such as Soulwrought are welcomed.
Guidelines:
1: No Humans Permitted! This scenario specifically requires non-human heroes.
2: Characters start at level 5. Level 5 starting wealth includes the following;
• 50gp.
• 1 4th level item.
• 1 3rd level item.
• 1 2nd level item.
• 1 1st level item.
3: Party should be all chaotic and ready to conduct some mischief!
Options: I am open to Uncommon Ancestries.

|
7 people marked this as a favorite.
|
GenCon of 2018. Our group went to play at his table for the Starfinder special. He was having a bit of a rough time with the overwhelming amount of feedback from multiple directions all at once. I stuck with Jack afterwards to make sure he was doing alright.
Afterwards, he became a mentor to me. Helping me improve my GMing, learning responsibility better, and was always fun to discuss character ideas with. It was over google hangouts we were discussing over the course of this last year what our plans for GenCon were, and the conversation took a turn when he said that he couldn't go. I told him I'd wait til next year to go with him, and would help him carry things at Cons if needed.
Jack was encouraging and helpful. He oversaw my 5 Star evaluation table, and invited me to oversee another player's 5 Star evaluation as well. My first time eating at Fogo De Chao was GenCon 2022 as kind of a celebration to the new 5 star GM. At that table he used a bunch of saved boons from over the years to create a level 5 Sorcerer Bloatmage who could cast 8d6 fireballs several times to really overpower any fight we came across. I had my Oozemorph Shifter. It was an incredibly amusing run.
We've had our fair share of scenarios together with all kinds of odd ball characters. Some were a slug fest, some were a mess, and some were chaotic, but it was always fun. It felt good to keep getting brought along and invited back.
During Solstice Scar D he was the player to land the killing blow on the final boss at the tier 10-11 I ran for the convention at that time. We were finishing up March of the Dead a few weeks ago on Play By Post with a character I discussed making during the car ride back from Gen Con.
Its hard to accept that my bud is gone. In some ways, it feels like its just a bad dream and that I'll have a conversation with him again, just how unready I am to accept this news. Logically, I have come to terms with it, but emotionally there is having to accept it and learn to heal.
He was a mentor, and a friend. He will be sorely missed.
We poured out a Badger Hill Traitor IPA for you, my friend. Please, keep a seat warm for me.
Pathfinder Society Subscriber | Venture Agent
No rush, take care of yourself first.
Pathfinder Society Subscriber | Venture Agent
Hey. I received the message, and apologize for the delayed response.
Due to the current bandwidth of what I have going on in real life, I will not be able to join in this PBP adventure. Apologies for any inconveniences.
Pathfinder Society Subscriber | Venture Agent
Hey everyone.
With my current bandwidth and workloads going on, I am not sure when I will be able to restart this up again. It may be February. Apologies for the inconvenience.
If you wish to stay in this game or wish to drop out, I do not blame anyone and will accept each player's decision.
Pathfinder Society Subscriber | Venture Agent
Hey. You can pull me out of the games for now.
With work being as it is right now, I am too burnt out to have the bandwidth to be doing PBP. I do apologize for the inconvenience.
Pathfinder Society Subscriber | Venture Agent
Hey everyone.
Work load has picked up significantly this month. I am behind on many things with the increased amount of reservations that have been made through the entirety of December. I've been missing from most of my games due to the significant amount of reservations being made.
With the work load not ending until January starts, I am going to place the game on a hold until then in order to help myself not get overwhelmed.
Once again, apologies. Game is to resume come January 7th.
Pathfinder Society Subscriber | Venture Agent
Note: These are how the house drakes view the situation.
Pathfinder Society Subscriber | Venture Agent
No posts from me for today. Finger is sliced, cannot use keyboard effectively. Need wound to recover.
Pathfinder Society Subscriber | Venture Agent
Added. If no one objects to these transactions by this night, then will mark everything listed above as sold.
Pathfinder Society Subscriber | Venture Agent
Apologies for Devargo's harsh words, but he is very much a "Prick with Power" and is very much evil.
Pathfinder Society Subscriber | Venture Agent
Intriguing. I shall be looking into that further.
Also, since you have chosen a more diplomatic or subterfuge based route, I will include something. I will allow you guys to attempt knowledge checks on any creature inside with a stat block. So guards or armed henchmen will be knowledge local to ID traits of.
Pathfinder Society Subscriber | Venture Agent
|
2 people marked this as a favorite.
|
Congratulations to AJ, a good friend and mentor! Been a great time working with you and it’s excellent to see this achievement happen!
Pathfinder Society Subscriber | Venture Agent
Level 1 Bribe 5%: 2gp, Bribe 10%: 4gp, Bribe 15%: 6gp
Level 2 Bribe 5%: 5gp, Bribe 10%: 10gp, Bribe 15%: 15gp
Level 3 Bribe 5%: 7gp, Bribe 10%: 15gp, Bribe 15%: 22gp
Level 4-8 Bribe 5%: 10gp, Bribe 10%: 20gp, Bribe 15%: 30gp
Level 9-16 Bribe 5%: 25gp, Bribe 10%: 50gp, Bribe 15%: 75gp
Level 20 Bribe 5%: 100gp, Bribe 10%: 200gp, Bribe 15%: 300gp

Pathfinder Society Subscriber | Venture Agent
Posting this here for now... Copying in a bit.
Settlement Modifiers
Life in a settlement is represented by six modifiers, each of which adjusts the use of specific skills within the city.
Corruption: Corruption measures how open a settlement's officials are to bribes, how honest its citizens are, and how likely anyone in town is to report a crime. Low corruption indicates a high level of civic honesty. A settlement's corruption modifies all Bluff checks made against city officials or guards and all Stealth checks made outside (but not inside buildings or underground).
Crime: Crime is a measure of a settlement's lawlessness. A settlement with a low crime modifier is relatively safe, with violent crimes being rare or even unknown, while a settlement with a high crime modifier is likely to have a powerful thieves' guild and a significant problem with violence. The atmosphere generated by a settlement's crime level applies as a modifier on Sense Motive checks to avoid being bluffed and to Sleight of Hand checks made to pick pockets.
Economy: A settlement's economy modifier indicates the health of its trade and the wealth of its successful citizens. A low economy modifier doesn't automatically mean the town is beset with poverty—it could merely indicate a town with little trade or one that is relatively self-sufficient. Towns with high economy modifiers always have large markets and many shops. A settlement's economy helps its citizens make money, and thus it applies as a modifier on all Craft, Perform, and Profession checks made to generate income.
Law: Law measures how strict a settlement's laws and edicts are. A settlement with a low law modifier isn't necessarily crime-ridden—in fact, a low law modifier usually indicates that the town simply has little need for protection since crime is so rare. A high law modifier means the settlement's guards are particularly alert, vigilant, and well-organized. The more lawful a town is, the more timidly its citizens tend to respond to shows of force. A settlement's law modifier applies on Intimidate checks made to force an opponent to act friendly, Diplomacy checks against government officials, or Diplomacy checks made to call on the city guard (see sidebar).
Lore: A settlement's lore modifier measures not only how willing the citizens are to chat and talk with visitors, but also how available and accessible its libraries and sages are. A low lore modifier doesn't mean the settlement's citizens are idiots, just that they're close-mouthed or simply lack knowledge resources. A settlement's lore modifier applies on Diplomacy checks made to gather information and Knowledge checks made using the city's resources to do research when using a library.
Society: Society measures how open-minded and civilized a settlement's citizens are. A low society modifier might mean many of the citizens harbor prejudices or are overly suspicious of out-of-towners. A high society modifier means that citizens are used to diversity and unusual visitors and that they respond better to well-spoken attempts at conversation. A settlement's society modifier applies on all Disguise checks, as well as on Diplomacy checks made to alter the attitude of any non-government official.
Guards! Guards!
It's inevitable—sooner or later, the PCs will want to call upon the town guard or cause a situation where citizens do so instead. Calling for the guard requires a Diplomacy check modified by the settlement's law modifier. It's only a DC 5 check to call for the guard—with a success, the guards generally arrive on the scene in 1d6 minutes. Every 5 points by which the Diplomacy check exceeds DC 5 (rounding down) reduces the arrival time by 1 minute—if this reduces their arrival time below 1 minute, the increments of reduction instead change to 1 round.
For example, the party wizard is being mugged and calls for the guard. The result of his Diplomacy check is a 23, and the GM rolls a 2 on 1d6 to determine how long it'll be before the guards arrive. Since the wizard rolled three thimes the amount he needed, the 2-minute wait time is reduced to 8 rounds.
---------------------------------------------------------------
Source: Ultimate Intrigue Page 124
Bribery: Sometimes it’s easier to appeal to an opponent’s greed than it is to trick or overpower him. The two key elements of this kind of task are persuasion and the currency to back it up. A team planning a heist might bribe a guard to look the other way during a break-in, a master architect to reveal where the secret sally port is, a powerful wizard to craft a scroll of nondetection with no questions asked, or even a random stranger who happens upon a heist mid-execution to keep quiet. Bribing semi-intelligent creatures (such as a dog with fresh meat, or some kind of guardian creature with a few flashy but cheap objects) counts as the bribery tactic as well. To determine the value that will make an effective bribe for an intelligent creature, use that creature’s CR (or the group’s total CR) as the Heroic Level value on Table 14–9: NPC Gear. Use the total gp value as a basis. An appropriate bribe can range from 5% for a minor favor (like taking the briber to the guard captain) to 10% for a larger one (like revealing a secret) to 25% or more for simply letting the PCs pass and looking the other way, risking their jobs and reputations if their employer discovers this treachery. A PC usually determines an appropriate bribe using Appraise or Sense Motive, and might need to use Diplomacy (or, rarely, Intimidate) to convince the target to take the bribe.
Pathfinder Society Subscriber | Venture Agent
If it is still full, I can sit out also, no worries.
Pathfinder Society Subscriber | Venture Agent
Hey everyone. I have received the calling, and would like to join in if you would like to have me return.
Grandblade is level 7 and hasn't been touched since he was last part of this saga, though Arcane and Melee is looking well covered.
I have a Ranged Inquisitor at 9 I can dust off who can do intense damage and very strong social skills (Can get up to 17 Bluff, 24 Sense Motive, 17 Diplomacy, and 16 Intimidate, Can get up to 3 shots as 1d8+15+2d6 per Arrow), or an 8 Healadin I can bring who does small damage but big heals and rides on a Hippogriff (Skills are lacking with a best of 16 Diplomacy and 11 Craft Toy, Lay on Hands of 7d6+5, Bestow Hope for 3/- DR to the party for all of combat, and can use the Power of Faith ability to grant +1 to Attack, AC, Damage, and can use it as Restoration 1/day per ally within 30ft).
Though if you would like the Old-Crazy Aphorite Sword Wizard back, I can drag him in.
Pathfinder Society Subscriber | Venture Agent
Just got done with the week from hell. New Year's Eve at my work is a living nightmare of paperwork.
That said, I will be catching up to the games soon.
|