Othlo

Jason Schimmel's page

RPG Superstar 2010 Top 16. Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Star Voter. ********* Venture-Captain, Pennsylvania—Allentown & Bethlehem 120 posts (2,865 including aliases). 1 review. No lists. 2 wishlists. 68 Organized Play characters. 6 aliases.


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Personally I was hoping for Lifeform as the term, but I get compatibility is a major priority and common terminology whenever possible makes sense with that goal.

Exo-Guardians

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M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid lays it on thick with lots of gurggling and blubbering inside his suit."It's not fair, they could have done so much more. I I can't I just can't."

bluff: 1d20 + 7 ⇒ (16) + 7 = 23

Exo-Guardians

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M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"not exactly the kind of assignment I was expecting, well not the album part anyway, but a hero's work is never done."

fort: 1d20 + 0 ⇒ (2) + 0 = 2The hours in line take their toll on Darkvoid. He slowly raises his own credit stick to purchase a copy
ref: 1d20 + 5 ⇒ (1) + 5 = 6

and a crush of people stampede him leaving him bruised on the ground with his face on the deck plating and the hand clutching his cred stick still up in the air.


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4-99 MAPS:
Little Lendtech wrote:
cmlobue wrote:


• The vehicle’s base speed increases by 5 feet.
• The vehicle gains a +1 Piloting modifier.
• The vehicle gains a +1 attack modifier.
• The vehicle gains a +2 bonus to its EAC.
• The vehicle gains a +2 bonus to its KAC.
• The PCs install a basic energy weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs install a basic kinetic weapon on the vehicle (imposes a –4 base Piloting penalty on a hit).
• The PCs upgrade a weapon to impose an additional –2 penalty to enemy Piloting checks on a successful hit.

...

3 speed increases. 1 kinetic weapon and a weapon upgrade on it. That leaves 6 mods to go. We'll need one pilot and two gunners. I suggest adding two more projectile weapons, two piloting upgrades, an EAC upgrade and a KAC upgrade.

I'm fine with that unless someone has a particular place they want to see their upgrade go


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4-99 MAPS:

It takes a few days to get back to Absalom Station. When the you
return to Absalom Station, Radaszam is ecstatic about the signal you found and immediately sets a team to work decoding the beacon’s signal. First Seeker Ehu Hadif recommends you bring Khendai to Respite, a therapy and support center on the grounds of the Lorespire Complex, so Khendai can receive the support and care they need to overcome their trauma and move on with their life.

The PCs complete their primary objective if they discover Rasheen’s
next beacon and catalog the contents of the mausoleum. Doing so
earns each PC 1 Reputation for their selected faction.


If the PCs complete at least four of the following tasks, they complete their secondary objective and they earn 1 additional Reputation for their current faction:
catalogue at least 6 resources from the mausoleum,
catalogue at least 10 resources from the mausoleum, escort
Khendai to Absalom Station,
repair the mausoleum’s network,
destroy Dortay ven Corbosi,

relay the fate of Khendai and Keystone to Corbosi Inc.,
and discover Rasheen’s next beacon before the adventure’s conclusion.


Acquisitives: This mission furthers the goals of the Acquisitives
faction. If the PCs discover Rasheen’s next beacon before the
adventure’s conclusion and destroy Dortay ven Corbosi, each PC
earns 1 additional Reputation with the Acquisitives.


Second Seekers (Ehu Hadif): This mission furthers the goals
of the Second Seekers (Ehu Hadif) faction. If the PCs catalog the
contents of the mausoleum, each PC earns 1 additional Reputation
with the Second Seekers (Ehu Hadif) faction.


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4-99 MAPS:

Yeah I'll work on wraping up gameplay and get sheets ready in the new day or two.


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4-99 MAPS:

ref: 1d20 + 11 ⇒ (9) + 11 = 20
Despite her efforts to avoid some of the Damage Gremvests supernova incinerates the Silicon Mummy.

Round 5
Aeon Stone Network (-114/126 damage)
Gremvest
Patrick
Benoit
Grump

Dortay (-187 damage DESTROYED)
Bold PCs may act.


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Scottybobotti wrote:

Any GM's out there interested in running 4-02, Settling Accounts or 4-15 Feuding Faiths PBP? 4-02 is a tier 1-4 scenario and 5-15 is a 5-8 one.

I have have PC's available that could play in both if I can find GM's for each of them.

While I'm at it I might as well add I've got a PC who is available if someone wants to run 5-04 Fragment of the Fourth. This one is a tier 9-12 scenario and I'd like to play in the higher tier.

I might be able to do one or more of those in a few weeks when my current PbPs wrap up.


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4-99 MAPS:
Gremvest wrote:

[dice=Willpower]1d20+11

[dice=Willpower save 2nd try with Improved Iron Will]1d20+11

+2 insight bonus on this save if Dortay was using a spell, because I have Spellbane feat.

Another +2 circumstance bonus from Cerebral Countermeasures if this is a mind-affecting effect.

Photon attunement 3.

Assuming he saved, Gremvest activates Plasma Sheath as a move action, then as a standard action, uses Solar Acceleration to do a full attack against Dortay plus Haste himself plus Grump & Patrick for 10 rounds.

[dice=First attack holy ghost killer opportunistic malebranche-class burning chains vs EAC]1d20+16-3
[dice=Second attack holy ghost killer opportunistic malebranche-class burning chains vs EAC]1d20+16-3
[dice=fire damage if first attack hit]2d8+18+5
[dice=fire damage if second attack hit]2d8+18+5

Finally, if what Dortay did was cast a spell, Gremvest probably should have gotten an opportunity attack because his weapon has reach. If an opportunity attack was triggered, here it is:

[dice=Opportunity attack holy ghost killer OPPORTUNISITC malebranche-class burning chains vs EAC]1d20+16+2
[dice=fire damage if opportunity attack hit]2d8+18+3

It was a spell and you attack will negate it. You other attacks miss.

Round 3
Aeon Stone Network (-107/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-108 damage)
Bold PCs may act.


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4-99 MAPS:

Drove 1200mi this weekend. More posts this afternoon.


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4-99 MAPS:

I'll double check, but at least 20 feet I'm sure.

Sorry for slowing down on posts. I'm signing on a new house tonight and getting ready to teach summer school. I should be back up to speed closer to the end of the week.

Dataphiles

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F Human Xenoarchiologist Technomancer 9 SP:63/63 HP:49/49 RP:9/9 EAC:18 KAC:18 init: +6 Fort:5 Ref:6 Will:6

Prebriefing flashback
A black haired human woman wearing red armor with black highlights enters the room. She seems distracted by a holographic heads up display which seems to be displaying some starship test data. She registers Kaylees voice and perks up, "Kaylee good to see you again, what have you been up to? Any exciting developments with Simon? Hey Simon!."
Nadia takes a moment to listen to the other assembled Starfinders, pausing to address Shokil, "I don't know if the mini bar has any eggs, but I can try and whip you up a prairie oyster."
She then turns of her display and takes a seat.

Wayfinders

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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

Morbo will make use of his look alive ability while the others take a rest. All allies who stay within 60' during the short rest gain a +2 morale bonus to Perception and initiative checks for the next hour or until the next 10-minute rest to recover Stamina Points, whichever comes first.

Wayfinders

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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

"Perhaps we should approach these individuals in smaller groups. Suddenly being confronted by 6 starngers might be intimdating. Colrid, can you tell us a bit about these 3 people so we have some idea of how to win them over."

Wayfinders

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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

Morbo takes a look around perception: 1d20 + 6 ⇒ (13) + 6 = 19, "Let us hope we do not need them."
He stares at the tracks for a few moments, "Tracking prey through the wild is not my expertise, but I will keep an eye out for things that might be of use to any of you who are more skilled trackers."
survival: 1d20 - 1 ⇒ (16) - 1 = 15


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Twila-5 wrote:
Twilia-5 here is a level 1 operative who needs just one more scenario to reach level 2. It was at this point in her career that her predecessor, Twila-4, met her untimely demise. Will Twila-5 face the same fate? Well, there's only one way to find out: she's ready to test her mettle against whatever comes her way!

Scruffy will be interesting in meeting Twilia-5 when she gets to level 3.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

I don't know if it works or anyone else would agree. But I would be amused if Twila-5 and the rest of use played the 1-2 subtier of 3-00 The last bite in the PbP gameday opening up soon.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

will: 1d20 + 1 ⇒ (5) + 1 = 6
shaken, not stired
Scruffy sweats profusely inside his armor as he moves up. He commands Robert-0 to step in and stab the scary dragon man.
attack v KAC: 1d20 + 4 ⇒ (17) + 4 = 21
P and E damage: 1d4 + 2 ⇒ (2) + 2 = 4

RPG Superstar 2010 Top 16

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Tyranius wrote:
Shifty wrote:

Venture Captain Observation Games

I am now 109 games in (110 about to hit) and need to start collecting my 3 VC evaluated games.

Guide to Organised Play:Starfinder Society wrote:


Complete 3 observation games in the presence of a venture captain, a regional venture-coordinator, or a member of the Paizo Organized Play staff.

'In the presence of' is a strange descriptor for a PbP game though.

/casts summon Venture Critter.

I can observe for you if you would like :)

Did someone say all vo table?

yeah i know they need to be different games.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

*sigh* those... those are some very below average rolls. Oh well Scruffy believe in this organization.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Scruffy and Robert-0 move towards what they assume is a dance floor.
They attempt to cut a rug. Robert-0 mostly spins in circles and flails it's limbs. Scruffy uses his malleable limbs ability to scratch/and shorten his arms and legs as he attempts to dance. This of course is his attempt to create a distraction.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Farol wrote:

With regards to what Scruffy said, I forgot about the hexes that fall 'in between arcs'. But quick glance in the online rules says:

'Range And Arc
First, determine the range between the two starships (counted in hexes) and the arc of attack. For every range increment beyond the first, the gunnery check takes a cumulative –2 penalty. The attacking starship can fire a weapon against only ships in the same arc as that weapon; see the diagram on page 318. If the targeted starship is in a hex that lies in two arcs (the shaded hexes in the diagram), the gunner decides which arc’s weapons target it; it can’t be targeted by weapons in two arcs.'

So I am afraid that you can't shoot with more than 2 weapons in this fight. Unless the above rules were changed. Or I am missing something.

Hmm been doing that wrong for longer than I care to admit.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Farol wrote:

Tik does not fool the thug, his stab is easily blocked by him, but then...

Scruffy fires his pistol, the acid dart is accompanied by an electrocution discharge of significant size. It scratches Merthinett armor just barely but it looks like enough to spin her around and crush her into the wall nearby.

Verthanis take a step back with their hands raised.

"Hey, she was paying us, we have no interest in fighting you. Over there is where Merthinett kept her valuables, it is yours." they retreat to safety Do you let them be? Or continue fighting?

In the safety box, you can find a few items of low quality and a datapad with a red sticker on it. When analyzing its content you spot a recording from security cameras showing an Android getting to work and being there through the day. Really boring and uneventful video.

I will wait for you to take a decision if you want to let Verthanis go or not, and move you forwards then.

Scruffy yeah your pistol targets EAC. Good job all! the first fight could be behind you!

yeah it's just a little weird because you CAN put injector rounds in it, but it fires some fine stream of chemicals normally

"*sniff* Scruffy just wants to get the job done and fix his drone."

Wayfinders

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M Kasatha Icon Mystic(xenodruid) 2, KAC:13 EAC:12 init:+0 perception:+3 [i][/i]; SP: 14/14 HP: 16/16 RP: 3/4 Fort:+1; Ref:+0;Will+6

I'm game for whatever, but I also know we have only been clearing 1-2 missions each part of the story so I would look at attacking the perimeter or descending into the pit.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

my mistake. I missed the part about not making round tokens. I'll replace it before next combat.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

No worries. I've been breaking out characters I made at release in 2017 and haven't touched since and oh boy are some of them questionable at this point.

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

"Darn shame it had to be this way. Welp take care of 'em Robert-0."
Scruffy draws his gun and spends an action to move robert-0. Robert-0 stabs at Merthinett with the shock knife in its weapon arm. The hydraulics sequel with a "HAW HAAAAW" sound as it attempts to stab at the ikeshti
attac vs KAC: 1d20 + 4 ⇒ (8) + 4 = 12
E&S damage: 1d4 + 2 ⇒ (4) + 2 = 6

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

No problem

Second Seekers (Ehu Hadif)

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Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Oh I just realized I never added my tokens, my bad.

Acquisitives

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Male Skittermander Priest Mystic 4

ok using the shirt reroll on that attack roll
KAC reroll 2 novas: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Sigh... that's technically better

Wayfinders

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M Lashunta Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Alberto picks up 3k in UPBs, some ion tape, a couple of zip sticks and maybe some grenades before heading boarding the ship
Alberto stops by Kiha's workstation"Hey there, watcha coding up? Hmm that's neat, but a bubble sort might not be the best choice with a large data set. Let me show you another one that's almost as easy to code, but much more efficient. "
computers: 1d20 + 18 ⇒ (12) + 18 = 30

Acquisitives

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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

playing it safe and taking 10 if that seems unsuccessful in round 3 I would change to a roll for round 4

Flexnaught shutters his eyelids blocking out all external stimuli and breaths deeply a few moments despite not needing to, "Remember your training." He takes a single deep breath before turning to the camera an explaining in that single breath, "Melt a pound of butter in a heavy saucepan over low heat and slowly cook until the bubbling ceases and the liquid turns clear. Strain and cool, being sure to leave any solids in the bottom of the pan. Or, once the butter has cleared, remove from heat and add two inches of hot tap water. Since it's less dense than water, the now clarified butter will float to the top.A few hours in the fridge will solidify the butter. Use or wrap in wax paper and foil and refrigerate. Can be frozen for up to two months. But since I don't have that much time, I'll improvise."

Round 3
Survival take 10 = 17 unaided

Round 4
Survival take 10 = 17 unaided or if I wasn't happy with last rounds results, survival: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

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Mandriod Andoid Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Flex-naught erupts in outrage glaring at the other team, How dare YOU!? My chassis did not survive 320 years post gap only for me to boot up and be disrespected off camera, by a bunch of low rent CHUMPS!...Mwah ha ha ha naw I'm just kidding I'm sure you've got the skills to provide an entertaining challenge. My outer covering is 40% titanium alloy, which means I may not be thick skinned but I am durable. Now, where are the chairs."

5/5 5/55/5 * RPG Superstar 2010 Top 16

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BigNorseWolf wrote:
Does mepacon in PA have an organized play setup this year?

Yes. I'll be in charge of PFS/SFS again this year. Schedule is made and will be going up soon.

Scarab Sages

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M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

[ooc]Gurkagh poke it in the eye?[ooc]
atack roll: 1d20 + 6 ⇒ (16) + 6 = 22

RPG Superstar 2010 Top 16

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It's a wondrous item so I default to use activated unless otherwise specified. As far as I know thats how the PFS GMs adjacent to my region rule it as well. It's also priced like a Use Activated item.


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i should have someone I can dig out for this.


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Also looking to Join.


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Only a Carpathian would come back NOW and choose Cheliax. If he had any brains in the casaba melon he calls a head he'd be living the sweet life in Varisia's beautiful Velashu Uplands.

RPG Superstar 2010 Top 16

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You know there are a bunch of things in this errata that are things like rephrasing how often class features can be used. Going from when this wears off the target is immune to being only targeted once per day. Which I'm sure is what was intended but the way things were worded it makes it seem like you could spam the ability for as long as the creature was still effected. I'm assuming that wasn't the intention hence the errata. When every ability for the class is phrased that way its a lot of changed. I actually printed the errata and just started writing them into my hardcopy while watching tv. There are some sections ill be cutting out and pasting in because they are extensive, but mostly it was line out this word change it to this word. Add this work at the end remove this sentence. I'm not that bothered btu i understand those who are.

If it hasnt been a problem at your table and you arn't playing PFS, I'm thinking it shouldn't be that much of a concern.

RPG Superstar 2010 Top 16 , Star Voter Season 6, Star Voter Season 7

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To those about to doodle, we salute you!


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CyraXIII wrote:
*tips hat and smiles* thank you! We are obsessed with the movie and absolutely adore it.

*starts slow clap*


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This is going to help with the high school club I advise SO much.

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