Sanidrone-12

FlexNaught's page

114 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


Full Name

Flexnaught

Race

Andoid

Classes/Levels

Outlaw Operative 3 SP:10/18 HP:22/22 RP:3/4 EAC:16 KAC:17 init: +7 Fort:1 Ref:6 Will:4+2 against disease, mind-affecting effects, poison, and sleep

Gender

Mandriod

Size

M

Alignment

CN

Languages

Common, Ysoki, Vesk, Akitonian, Ghibrani, infernal

Strength 10
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 12
Charisma 10

About FlexNaught

saves:

Fort:1
Ref:6
Will:4+2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs.

skills:

Acrobatics:+11
Athletics:+5
Bluff:+5
Computers:+10
Culture:+10
Diplomacy:+1

Engineering:+10
Intimidate:+7
Perception:+10
Physical Science:+10
Profession[accountant]:+8
Sense Motive:+6
Slight of Hand:+14
Stealth:+11
Survival:+7
[/b]

Feats:

Improved Initative
SkillsFocus[Perception]
Skill Focus[Slight of Hand]
Arm Extensions
Weapon Spec(mall arms, basic melee, sniper weapons)

Gear:

Baton, tactical 1 90 1d4 B — L Analog, operative
Pulsecaster pistol 1 250 1d4 E 30 ft. — 20 charges 1 L Nonlethal
Semi-auto pistol, tactical 1 260 1d6 P 30 ft. — 9 rounds 1 L Analog
Freebooter armor I 2 750 +2 +3 +4 — — 0 L

comm unit Personal 1 7 1 L 80 1/hour
Flashlight 1 1 1 L 10 1/hour
hacking Tool kit 1 20 — L — —
trapsmith Tool kit 1 20 — L — —
locksmith Tool kit 1 20 — L — —

backpack Consumer 1 3 1
cloths Professional 1 5 L
cloths Travel 1 10 L

2 Serum of healing, mk 1 1 50 L

Amateur Hireling - Basic hireling type 4
wyrmling Dragon gland (fire)
Standard data jack
minimal spinal struts
Jumpjets
Standard Battery

Special Abilities:

[b]Constructed:For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Exceptional Vision:Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.

Flat affect:Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Armor Upgrade SLotAndroids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Operatives Edge:Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Specialization:Thief
You specialize in acquisition, from quick swipes to complex heists. D Associated Skills: Perception and Sleight of Hand. You can use Sleight of Hand to make a trick attack by concealing your weapons and motions.

Trick Attack:+1d4
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Theme Knowledge: -5 on DC to recall Knowledge about Criminal Underworld

Operative Exploits: Concealed Weaponry