GM Jhaeman's "Skitter Home" (Inactive)

Game Master Jhaeman

Starfinder Free RPG Day Adventure 2020

Maps & Handouts


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Acquisitives

Male Skittermander Priest Mystic 4

"Ah the universe presents us with another mystery, it would be rude not to try to solve it."


"Really? Wow, great!" Biconiamaca gives you a holographic map of the caves where Syvatsolex generally takes her hunting parties, pointing out one remote tunnel where the company doesn’t have anyone searching because it’s outside the tour guide’s usual routes. "Good luck, but be careful!"

Via hovercar, it's only a half-hour or so trip down a road that leads close to the entrance to the cave Biconiamaca told you about. A small dirt parking lot suggests the area is used often. Another hovercar is parked on the lot with a Gadraveech Tours logo adorning the vehicle’s doors.

When Nakonechkin parks next to it, he turns to the four of you: “Look fuzzballs, I have a real bad feeling about this.” He looks guilty. “I ain’t one to shy away from danger, but seeing as how the guide’s car is parked right here, maybe I should stick around out here to make sure they don’t just come back from answering the call of nature or something, yeah? I can give you a buzz if I see anything out here.”

DC 20 Sense Motive:
You get the feeling he’s more afraid of what’s in the cave than worried about accidentally missing the lost tour group.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Good idea boss! We'll be right back! Let us know if they come back before we do." Quonx jumps out and heads to the cave entrance.

Acquisitives

Male Skittermander Priest Mystic 4

sense motive: 1d20 + 12 ⇒ (6) + 12 = 18
"That seems reasonable. We will contact you via coms if anything seems out of the ordinary!"

Exo-Guardians

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F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

”And if we come across something good to hunt we’ll see if we can drive it to you so you can hunt it. It’s win-win!” Stra-Der calls to her Vesk boss.

Sense motive for dat natty 20: 1d20 ⇒ 7

Fail by 10 or more. Stra-Der comes to the wrong conclusion that the boss is in an illicit relationship with the tour guide and chooses not to expose his ‘secret.’


Heading into the entrance, you follow the tunnel that the holo-map you were given says most of the tours use. But while the rest of the wide passageway appears to be well-traveled, there is a massive crack in the northern wall stretching from floor to ceiling.

DC 14 Physical Science:
You think this fissure occurred in the last day and was likely caused by a minor quake (common in these cave systems).

Sorry guys, I'm a bit slower this week and next week as it's our busiest time of the year at work.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Sense Motive(experteese): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (2) = 21
Gazigaz looks at Nakonechkin and smiles broadly.

"Good idea Boss! We've got this."

They begin to get into the caves and look at the crack...

"I am not certain but Nakonechkin seemed afraid of what cand be found in this cavern..." shares Gazigaz with the others

Thanks for letting us know @GM, good luck!


DC 10 Perception:
As the group looks down at the tunnel and examines the fissure, you hear something . . . is it . . . a scream coming from a tunnel on the other side of the fissure? It's wide enough you could probably squeeze through with a little effort, though this fissure wasn't on the holo-map you were given!


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

"I think I hear something... is it a scream? Someone is in need of furry help! Could we be able to squeeze through this fissure?"

Acquisitives

Male Skittermander Priest Mystic 4

perception: 1d20 + 12 ⇒ (6) + 12 = 18
"I think you are right, but this was not on the map. Better be careful"
Dakoyo sticks his head inside the fissure and takes a look around.
perception: 1d20 + 12 ⇒ (4) + 12 = 16
"Probably fine"

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Physical Science: 1d20 + 12 ⇒ (2) + 12 = 14
Perception: 1d20 + 7 ⇒ (4) + 7 = 11

"Mmm...friends. This might be unstable. Looks like a quakeshake happened!" Then, hearing the scream, "But we should hurry! Someone sounds like they're in trouble!"


Dakoyo sticks his head through the fissure and sees a wide passageway. The walls and ceiling look jagged and ready to crumble, and the floor is littered with pebbles and other rocky detritus.

Another cry rings out from somewhere in the distance!

Assuming the group plans to enter the passageway, please give me a marching order.

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Stra-der will be first with her ember flame doshko out and her singing disk in another hand. Her fourth hand will have her Merciful blade.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx takes up middle-back or back, rifle in hands


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I think our formation consist of Stra-Der being first and everyone else following ;)

Gazigaz follows after his nufriends with his pistol and baton drawn.

"Just be careful" he says with hushed voice


The skittermanders bravely rush into the narrow tunnel in the direction of the screams. But the fragile natural passage can't take their weight! A large crack appears in the floor, runs up the wall, and then, like a delicate lacework, appears all over the ceiling. An instant later, part of the tunnel gives way. Cave in!

Could I please get all of you to roll Reflex saves.

Just FYI, I did count Dakoyo's Perception check in the tunnel as an attempt to detect traps/hazards, but the result wasn't high enough to detect the risk.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks at the cracks and says

"I have bad feelings about this!"
Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26

Acquisitives

Male Skittermander Priest Mystic 4

yeah I figured the DC of most hazards is above a 20 unless they are super obvious
reflex save: 1d20 + 3 ⇒ (17) + 3 = 20

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

"Ahhh!"

Reflex: 1d20 + 6 ⇒ (20) + 6 = 26


The skittermanders leap back just in time from the brunt of the collapsing ceiling, though they still end up battered and bruised.

Everyone made their save, so each of you takes 15 B. Although there is some rubble in the passageway now, you can climb over it and continue down the tunnel if desired.

Stra-Der, I'm going to go ahead and roll a Reflex save for you just so I can get this post up.

Stra-Der's Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

Cave in damage (DC 15 Reflex for half): 6d6 ⇒ (4, 6, 6, 6, 4, 4) = 30

Exo-Guardians

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"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Holy DM dice Batman :D

"Everyone ok? I guess the quakes were VERY recent" Quonx uses a couple of arms to rub their head where rock hit. "We should skitter through that though!"

Acquisitives

Male Skittermander Priest Mystic 4

"I could use a minute to catch my breath, but other than that I think I'm ok"

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

THAT is a lot of damage. I'm glad I saved. Sorry I didn't see the post.

"Ow . . . that could have been bad."


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Let us take 1 RP to recover.

Gazigaz breathes heavily. "That was close! "

Acquisitives

Male Skittermander Priest Mystic 4
_Gazigaz_ wrote:

Let us take 1 RP to recover.

Gazigaz breathes heavily. "That was close! "

Agreed


After the cave-in, the would-be rescuers take a few minutes to tend to their injuries. All the while, they can hear distant shouts for help echoing down the tunnel.

Everyone who wants to rest can deduct 1 RP & get all your SP back. I see Gazigaz and Dakoyo are going to; how about Stra-Der and Quonx?

Once they're ready, the group push forward until the tunnel ends at a deep, wide cavern with other smaller branches off of it. Thick stalactites laced with ribbons of dark metal hang from the ceiling of this expansive chamber, and patches of the floor are oddly smooth. The western half of the cave contains patches of dried blood on the floor.
Shelves in the eastern half of the cavern are raised five feet from the ground.

On a shelf to the south an injured pahtra calls out for help!

But Gazigaz notices that there are strange, dark metallic-like pools on the ground that seem to be moving toward you and extending pseudopods!

Surprise Round!

GM Dice:

Perception (Stra-Der): 1d20 + 0 ⇒ (15) + 0 = 15
Perception (Quonx): 1d20 + 7 ⇒ (5) + 7 = 12
Perception (Dakoyo): 1d20 + 12 ⇒ (3) + 12 = 15
Perception (Gazigaz): 1d20 + 7 ⇒ (18) + 7 = 25


Initiative (Surprise Round)

Ooze
Gagizgaz

Bold should go!

As a free action on your turn, you can attempt to identify the oozes.

DC 13 Life Sciences:
These are ferrofluid oozes. Ferrofluid oozes are pools of ferromagnetic fluids that have gained limited sentience through experimental bioengineering. They are drawn to areas filled with magnets and ferrous metals. Utterly indifferent to organic life, they seek only to collect and consume magnetic material.
They can leap and cling onto creatures holding technological equipment!

DC 18 Life Sciences:
Once a ferrofluid ooze has clung on to someone, the best way to get it off is to use fire.

DC 23 Life Sciences:
Electrical and bludgeoning attacks are less useful against ferrofluids then other types of attacks.

GM Dice:

Initiative (ooze): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Gazigaz): 1d20 + 2 ⇒ (5) + 2 = 7
Roll off! ooze: 1d20 + 2 ⇒ (14) + 2 = 16
Roll off! Gazigaz: 1d20 + 2 ⇒ (3) + 2 = 5


Like roiling puddles, the creepy metallic oozes slither across the floor towards you!

They used their action to move closer.


Initiative (Surprise Round)

Ooze
Gagizgaz

Bold should go!

This is a surprise round, so you get one standard or move action (not both, and no full-round actions).

You can all feel the magnetic pull of these creatures on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz aims with his arc pistol and tries to shot not hurting his fellow skitters.

Str check, dc11: 1d20 ⇒ 13
Shoot@blue vs EAC: 1d20 + 6 ⇒ (8) + 6 = 14 and -2 for soft cover
Damage, electricity: 1d6 + 2 ⇒ (2) + 2 = 4


Gazigaz reacts quickly and snaps off a shot, but the roiling masses of ooze are hard to target!

The attack misses due to soft cover.

Just so we're all on the same page everyone, I'll add any cover bonuses into AC (please don't subtract them from attack rolls, or the penalties may get counted twice!).


Initiative (Round 1)

Quonx
Stra-Der

Oozes
Gagizgaz
Dakoyo

Bold should go!

GM Dice:

Initiative (Stra-Der): 1d20 + 1 ⇒ (16) + 1 = 17
Initiative (Quonx): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Dakoyo): 1d20 + 1 ⇒ (6) + 1 = 7

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

Strength: 1d20 + 4 ⇒ (3) + 4 = 7

Strader activates her ember flame doshko and attacks once (Versus yellow)
Attack vs. EAC: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
damage if hit: 1d8 + 10 ⇒ (1) + 10 = 11 Fire damage

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Quonx was never very good with living things, just tech. She takes a step to the right and then fires at the yellow ooze.

Str Check: 1d20 ⇒ 4
Az Rifle v Yellow EAC: 1d20 + 6 ⇒ (20) + 6 = 26
Dmg(F): 1d8 + 4 ⇒ (1) + 4 = 5
Crit Dmg(F): 1d8 + 4 ⇒ (7) + 4 = 11
Crit(Burn): 1d6 ⇒ 1


Stra-Der's flaming doshko cuts a burning swath through one of the oozes just as Quonx's masterful shot boils it into harmless steam!

Yellow is destroyed. Fast work!


But the remaining ooze leaps and drapes its amorphous body over Stra-Der!

This clinging ability (a move action) automatically succeeds and provides the ooze with cover and a +2 bonus to attacks, but it can only attack the creature it is clinging to. It then attacks with a pseudopod as a standard action and hits, dealing 12 B.

GM Dice:

Pseudopod (with cling bonus) vs Stra-Der KAC: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 6 ⇒ (6) + 6 = 12


Initiative (Round 1)

Quonx
Stra-Der
Oozes
Gagizgaz
Dakoyo

Bold should go!

Really sorry guys, got distracted and forgot to post this!


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yells

"Get that one attached to Stra-der, get it! get it!"

And following his own advice Gazigaz smacks the one with his baton

Attack vs KAC, get'em: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, bludgeoning: 1d4 + 2 ⇒ (2) + 2 = 4

Get'em + attack

Acquisitives

Male Skittermander Priest Mystic 4

Dakoyo guarded steps away and tried to bonk the creature with a rock using TK projectile *BONK*
KAC: 1d20 + 3 ⇒ (8) + 3 = 11
b damage: 1d6 ⇒ 3


Gazigaz smacks the ooze with his baton, but it has absolutely no effect! Meanwhile, Dakoyo telekinetically hurls a rock, but can't connect.

You can now surmise the ooze has some DR against bludgeoning attacks.


Initiative (Round 2)

Quonx
Stra-Der*

Ooze
Gagizgaz
Dakoyo

Bold should go!

You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.

*Stra-Der, you can attempt to pull off the clinging ooze with a Strength check as a move action.

Exo-Guardians

"Quonx" F CG skittermander scholar mechanic 4 | HP 26/26 SP 24/24 | RP 6/6 | EAC 16; KAC 16| Fort +4; Ref +6; Will +1 | Init: +2 | Perc: +7; low-light vision | Speed 30ft | Combat Tracker, Overload | Active conditions: None.

Trying to resist the magnetic pull Str: 1d20 ⇒ 4 Quonx pulls their rifle back and then fires at the ooze twice.

Az Rifle v EAC: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Dmg(F): 1d8 + 4 ⇒ (3) + 4 = 7

Az Rifle v EAC: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Dmg(F): 1d8 + 4 ⇒ (1) + 4 = 5

Exo-Guardians

F Skittermander Sta 0/36 HP 27/30 EAC 16, KAC 19, AC vs. CM 27, Init +1, Fort +4, Ref +2, Wil +3

strength check, pull it off: 1d20 + 4 ⇒ (7) + 4 = 11
Strength check, hit it with Doshko: 1d20 + 4 ⇒ (14) + 4 = 18
smack it with Doshko vs. EAC: 1d20 + 9 ⇒ (1) + 9 = 10
damage if hit: 1d8 + 10 ⇒ (3) + 10 = 13 fire damage


Stra-Der tries to pull the clinging ooze off of her, but can't quite manage it, and it begins to squeeze!

The Strength check failed, and Quonx's and Stra-Der's attacks didn't hit.

The ooze's attacks hit Stra-Der for 9 B.

GM Dice:

pseudopod (with cling bonus) vs Stra-Der KAC: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d6 + 6 ⇒ (3) + 6 = 9


Initiative (Round 2)

Quonx
Stra-Der
Ooze
Gagizgaz
Dakoyo

Bold should go!

You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.


"Gazigaz" Male CG skittermander xenoseeker envoy 4 | HP 26/26 SP 24/24 | RP 6/7 | EAC 16; KAC 16 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +7, SM: +7; low-light vision, darkvision 60 ft | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yet again points the ooze and says

"Get it, kill it. And make it stop hurting Stra-der!"

Then he takes a shot at the Ooze

STR: 1d20 ⇒ 13
Shoot vs EAC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage, electricity: 1d6 + 2 ⇒ (5) + 2 = 7

Acquisitives

Male Skittermander Priest Mystic 4

"GAAAH I think it has no brain for me to melt!"
STR Check to fire needler: 1d20 + 0 ⇒ (17) + 0 = 17
Needler vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
pericing damage : 1d4 + 2 ⇒ (4) + 2 = 6
tier one sedative non lethal damage no save : 1d4 ⇒ 4

Acquisitives

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Male Skittermander Priest Mystic 4

ok using the shirt reroll on that attack roll
KAC reroll 2 novas: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Sigh... that's technically better


The ooze continually flows all along Stra'Der's shoulders and back, making it impossible for Dakoyo and Gazigaz to get a clear shot!

Gazigaz misses because the ooze has cover while it's clinging. Sorry Dakoyo, it's always annoying when a reroll doesn't pan out.


Initiative (Round 3)

Quonx
Stra-Der

Ooze
Gagizgaz
Dakoyo

Bold should go!

You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.

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