GM Jhaeman |
"Really? Wow, great!" Biconiamaca gives you a holographic map of the caves where Syvatsolex generally takes her hunting parties, pointing out one remote tunnel where the company doesn’t have anyone searching because it’s outside the tour guide’s usual routes. "Good luck, but be careful!"
Via hovercar, it's only a half-hour or so trip down a road that leads close to the entrance to the cave Biconiamaca told you about. A small dirt parking lot suggests the area is used often. Another hovercar is parked on the lot with a Gadraveech Tours logo adorning the vehicle’s doors.
When Nakonechkin parks next to it, he turns to the four of you: “Look fuzzballs, I have a real bad feeling about this.” He looks guilty. “I ain’t one to shy away from danger, but seeing as how the guide’s car is parked right here, maybe I should stick around out here to make sure they don’t just come back from answering the call of nature or something, yeah? I can give you a buzz if I see anything out here.”
Quonx - Peff |
"Good idea boss! We'll be right back! Let us know if they come back before we do." Quonx jumps out and heads to the cave entrance.
Stra-Der |
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”And if we come across something good to hunt we’ll see if we can drive it to you so you can hunt it. It’s win-win!” Stra-Der calls to her Vesk boss.
Sense motive for dat natty 20: 1d20 ⇒ 7
Fail by 10 or more. Stra-Der comes to the wrong conclusion that the boss is in an illicit relationship with the tour guide and chooses not to expose his ‘secret.’
GM Jhaeman |
Heading into the entrance, you follow the tunnel that the holo-map you were given says most of the tours use. But while the rest of the wide passageway appears to be well-traveled, there is a massive crack in the northern wall stretching from floor to ceiling.
Sorry guys, I'm a bit slower this week and next week as it's our busiest time of the year at work.
_Gazigaz_ |
Sense Motive(experteese): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (2) = 21
Gazigaz looks at Nakonechkin and smiles broadly.
"Good idea Boss! We've got this."
They begin to get into the caves and look at the crack...
"I am not certain but Nakonechkin seemed afraid of what cand be found in this cavern..." shares Gazigaz with the others
Thanks for letting us know @GM, good luck!
GM Jhaeman |
_Gazigaz_ |
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
"I think I hear something... is it a scream? Someone is in need of furry help! Could we be able to squeeze through this fissure?"
Quonx - Peff |
Physical Science: 1d20 + 12 ⇒ (2) + 12 = 14
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
"Mmm...friends. This might be unstable. Looks like a quakeshake happened!" Then, hearing the scream, "But we should hurry! Someone sounds like they're in trouble!"
GM Jhaeman |
Dakoyo sticks his head through the fissure and sees a wide passageway. The walls and ceiling look jagged and ready to crumble, and the floor is littered with pebbles and other rocky detritus.
Another cry rings out from somewhere in the distance!
Assuming the group plans to enter the passageway, please give me a marching order.
_Gazigaz_ |
I think our formation consist of Stra-Der being first and everyone else following ;)
Gazigaz follows after his nufriends with his pistol and baton drawn.
"Just be careful" he says with hushed voice
GM Jhaeman |
The skittermanders bravely rush into the narrow tunnel in the direction of the screams. But the fragile natural passage can't take their weight! A large crack appears in the floor, runs up the wall, and then, like a delicate lacework, appears all over the ceiling. An instant later, part of the tunnel gives way. Cave in!
Could I please get all of you to roll Reflex saves.
Just FYI, I did count Dakoyo's Perception check in the tunnel as an attempt to detect traps/hazards, but the result wasn't high enough to detect the risk.
_Gazigaz_ |
Gazigaz looks at the cracks and says
"I have bad feelings about this!"
Reflex save: 1d20 + 6 ⇒ (20) + 6 = 26
GM Jhaeman |
The skittermanders leap back just in time from the brunt of the collapsing ceiling, though they still end up battered and bruised.
Everyone made their save, so each of you takes 15 B. Although there is some rubble in the passageway now, you can climb over it and continue down the tunnel if desired.
Stra-Der, I'm going to go ahead and roll a Reflex save for you just so I can get this post up.
Stra-Der's Reflex: 1d20 + 2 ⇒ (17) + 2 = 19
Cave in damage (DC 15 Reflex for half): 6d6 ⇒ (4, 6, 6, 6, 4, 4) = 30
Quonx - Peff |
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Holy DM dice Batman :D
"Everyone ok? I guess the quakes were VERY recent" Quonx uses a couple of arms to rub their head where rock hit. "We should skitter through that though!"
_Gazigaz_ |
Let us take 1 RP to recover.
Gazigaz breathes heavily. "That was close! "
GM Jhaeman |
After the cave-in, the would-be rescuers take a few minutes to tend to their injuries. All the while, they can hear distant shouts for help echoing down the tunnel.
Everyone who wants to rest can deduct 1 RP & get all your SP back. I see Gazigaz and Dakoyo are going to; how about Stra-Der and Quonx?
Once they're ready, the group push forward until the tunnel ends at a deep, wide cavern with other smaller branches off of it. Thick stalactites laced with ribbons of dark metal hang from the ceiling of this expansive chamber, and patches of the floor are oddly smooth. The western half of the cave contains patches of dried blood on the floor.
Shelves in the eastern half of the cavern are raised five feet from the ground.
On a shelf to the south an injured pahtra calls out for help!
But Gazigaz notices that there are strange, dark metallic-like pools on the ground that seem to be moving toward you and extending pseudopods!
Surprise Round!
Perception (Stra-Der): 1d20 + 0 ⇒ (15) + 0 = 15
Perception (Quonx): 1d20 + 7 ⇒ (5) + 7 = 12
Perception (Dakoyo): 1d20 + 12 ⇒ (3) + 12 = 15
Perception (Gazigaz): 1d20 + 7 ⇒ (18) + 7 = 25
GM Jhaeman |
Initiative (Surprise Round)
Ooze
Gagizgaz
Bold should go!
As a free action on your turn, you can attempt to identify the oozes.
They can leap and cling onto creatures holding technological equipment!
Initiative (ooze): 1d20 + 2 ⇒ (5) + 2 = 7
Initiative (Gazigaz): 1d20 + 2 ⇒ (5) + 2 = 7
Roll off! ooze: 1d20 + 2 ⇒ (14) + 2 = 16
Roll off! Gazigaz: 1d20 + 2 ⇒ (3) + 2 = 5
GM Jhaeman |
Initiative (Surprise Round)
Ooze
Gagizgaz
Bold should go!
This is a surprise round, so you get one standard or move action (not both, and no full-round actions).
You can all feel the magnetic pull of these creatures on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.
_Gazigaz_ |
Gazigaz aims with his arc pistol and tries to shot not hurting his fellow skitters.
Str check, dc11: 1d20 ⇒ 13
Shoot@blue vs EAC: 1d20 + 6 ⇒ (8) + 6 = 14 and -2 for soft cover
Damage, electricity: 1d6 + 2 ⇒ (2) + 2 = 4
GM Jhaeman |
Gazigaz reacts quickly and snaps off a shot, but the roiling masses of ooze are hard to target!
The attack misses due to soft cover.
Just so we're all on the same page everyone, I'll add any cover bonuses into AC (please don't subtract them from attack rolls, or the penalties may get counted twice!).
Stra-Der |
Strength: 1d20 + 4 ⇒ (3) + 4 = 7
Strader activates her ember flame doshko and attacks once (Versus yellow)
Attack vs. EAC: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
damage if hit: 1d8 + 10 ⇒ (1) + 10 = 11 Fire damage
Quonx - Peff |
Quonx was never very good with living things, just tech. She takes a step to the right and then fires at the yellow ooze.
Str Check: 1d20 ⇒ 4
Az Rifle v Yellow EAC: 1d20 + 6 ⇒ (20) + 6 = 26
Dmg(F): 1d8 + 4 ⇒ (1) + 4 = 5
Crit Dmg(F): 1d8 + 4 ⇒ (7) + 4 = 11
Crit(Burn): 1d6 ⇒ 1
GM Jhaeman |
But the remaining ooze leaps and drapes its amorphous body over Stra-Der!
This clinging ability (a move action) automatically succeeds and provides the ooze with cover and a +2 bonus to attacks, but it can only attack the creature it is clinging to. It then attacks with a pseudopod as a standard action and hits, dealing 12 B.
Pseudopod (with cling bonus) vs Stra-Der KAC: 1d20 + 12 ⇒ (18) + 12 = 30
damage: 1d6 + 6 ⇒ (6) + 6 = 12
_Gazigaz_ |
Gazigaz yells
"Get that one attached to Stra-der, get it! get it!"
And following his own advice Gazigaz smacks the one with his baton
Attack vs KAC, get'em: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, bludgeoning: 1d4 + 2 ⇒ (2) + 2 = 4
Get'em + attack
GM Jhaeman |
Initiative (Round 2)
Quonx
Stra-Der*
Ooze
Gagizgaz
Dakoyo
Bold should go!
You can all feel the magnetic pull of this ooze on your equipment. If you attack with a technological weapon, you must first make a DC 11 Strength check or take a -2 penalty to your attack.
*Stra-Der, you can attempt to pull off the clinging ooze with a Strength check as a move action.
Quonx - Peff |
Trying to resist the magnetic pull Str: 1d20 ⇒ 4 Quonx pulls their rifle back and then fires at the ooze twice.
Az Rifle v EAC: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Dmg(F): 1d8 + 4 ⇒ (3) + 4 = 7
Az Rifle v EAC: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Dmg(F): 1d8 + 4 ⇒ (1) + 4 = 5
Stra-Der |
strength check, pull it off: 1d20 + 4 ⇒ (7) + 4 = 11
Strength check, hit it with Doshko: 1d20 + 4 ⇒ (14) + 4 = 18
smack it with Doshko vs. EAC: 1d20 + 9 ⇒ (1) + 9 = 10
damage if hit: 1d8 + 10 ⇒ (3) + 10 = 13 fire damage
GM Jhaeman |
Stra-Der tries to pull the clinging ooze off of her, but can't quite manage it, and it begins to squeeze!
The Strength check failed, and Quonx's and Stra-Der's attacks didn't hit.
The ooze's attacks hit Stra-Der for 9 B.
pseudopod (with cling bonus) vs Stra-Der KAC: 1d20 + 12 ⇒ (19) + 12 = 31
damage: 1d6 + 6 ⇒ (3) + 6 = 9
_Gazigaz_ |
Gazigaz yet again points the ooze and says
"Get it, kill it. And make it stop hurting Stra-der!"
Then he takes a shot at the Ooze
STR: 1d20 ⇒ 13
Shoot vs EAC: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage, electricity: 1d6 + 2 ⇒ (5) + 2 = 7