Benoit Battlestar
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GM, has some personal business that is occupying his time at the moment. He said he'd get us back on track later this week. He posted in the discussion thread.
| XperimentalDM |
Both lines of energy deal major damage to the cloud of aeon stones.
Gremvests first strike hit but the second does not.
Dortay screams, "Insolent peons, you will suffer for your impertinance.[b]. She blinks out of existance and then reappears in another part of the room. Another incatation leaves her raspy lips.
Gremvest begings to feel a bit groggy and your limbs start to stiffen a bit.
The aeon stone network moves back into Benoits space and beings to spin wildly. Benoit feels himself lifting off the ground as if gravity no longer applies to him. You are off targets and must make a DC 18 reflex save at the end of your turn or be off kilter.
the stones continue to pelt Benoit and his drone.
(B + Distraction): 1d12 + 11 ⇒ (7) + 11 = 18
Round 2
Aeon Stone Network (-51/126 damage)[b]
Gremvest
Patrick
Benoit
Joe
Dortay (-21 damage)
All PCs may act.
Gremvest
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Photon attunement 2
Willpower save: 1d20 + 11 ⇒ (7) + 11 = 18
2nd Try with Improved Iron Will: 1d20 + 11 ⇒ (6) + 11 = 17
Haste is negated, but Gremvest wouldn't mention that to anyone, because he doesn't want the enemy to know her magic worked on him, and likewise, he doesn't want to let down Patrick who went to all the trouble of casting Haste in the first place.
Gremvest's rapid pace slackens, but only a wee bit, and he remains undaunted. "I see her guys! She poofed over dere, behind this pyramid," Gremvest advises the party. Gremvest hustles down the stairs toward Dortay and swings at her with his fiery chains.
Holy ghost killer opportunistic malebranche-class burning chains vs EAC: 1d20 + 16 ⇒ (7) + 16 = 23
fire damage if that hits: 2d8 + 18 ⇒ (8, 5) + 18 = 31
Joe Jungers
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Grump powers up his jetpack & flies to the other side of the ziggurat, sipping around one column & along the pyramid's base.
Once there, he stares daggers at Dortay.
"We could've done this the simple way. Had an ale & some conversation. But Nooo - you felt you had to throw down. Fine - hope you enjoy the headache.
Mind Thrust III DC 19 Will for half: 7d10 ⇒ (2, 5, 5, 6, 5, 5, 10) = 38
Benoit Battlestar
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TEC-9, steps out of the swarm of aeon stones guarded step and fires another beam of disruptive energy through it.
Benoit, seems to be disoriented by the aeon stones swirling around him. He makes no attempt to move out of the swarm, instead he stands his ground and sweeps his lightning pistol in an arc around him as he fires it.
Benoit Reflex Save: 1d20 + 12 ⇒ (10) + 12 = 22
Benoit Lightning Pistol (line) - Off Target vs. Swarm EAC: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Electricity Damage: 1d6 + 5 ⇒ (5) + 5 = 10
TEC-9 Disintegrator Cannon (line) + Coordinated Shot vs. Swarm EAC: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
Acid Damage: 1d20 + 10 ⇒ (5) + 10 = 15
Patrick Messier
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Patrick uses the borrowed jet pack to get on top of the pyramid then casts Arcing Surge at Dortay
electricity: 10d6 ⇒ (6, 3, 3, 3, 6, 4, 6, 6, 5, 6) = 48 reflex DC 20 for half
| XperimentalDM |
Grump powers up his jetpack & flies to the other side of the ziggurat, sipping around one column & along the pyramid's base.
Once there, he stares daggers at Dortay.
"We could've done this the simple way. Had an ale & some conversation. But Nooo - you felt you had to throw down. Fine - hope you enjoy the headache.
[dice=Mind Thrust III DC 19 Will for half] 7d10
appologies. I forgot to resolve you knowledge check on the previous page. I think you did with one questons, Dortay is a Female silicon mummy technomancer LE Medium undead. You may ask one question and retcon as needed
| XperimentalDM |
Round 2
Aeon Stone Network (-92/126 damage)
Gremvest
Patrick
Benoit
[b]Joe
Dortay (-76 damage)
The two lines to significant damage to the aeon stone network. Gremvest tags Dortay with the chain again as she turns to avoid the worst of Patricks arcing surge.
Dortay ref: 1d20 + 10 ⇒ (16) + 10 = 26
Benoit Battlestar
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Dortay and the Aeon Stone Network are up now?
| XperimentalDM |
XperimentalDM wrote:Known resistance?
appologies. I forgot to resolve you knowledge check on the previous page. I think you did with one questons, Dortay is a Female silicon mummy technomancer LE Medium undead. You may ask one question and retcon as needed
no resistances.
You may still retcon your action if you wish.The aeon stone swarm glows and slams Benoit with a full round magic missle
damage(f): 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8
Then the stones continue to pelt him, damage(b): 1d12 + 11 ⇒ (11) + 11 = 22
Dortay steps back and gestures at Gremvest. "Your form will be reformated to serve my needs."
Will save Gremvest
Benoit Battlestar
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Benoit, steps out of the cloud of aeon stones guarded step and fires another stream of electricity at swarm.
TEC-9, sweeps the beam from its disintegration cannon laterally through the swarm in an attempt to destroy as many as it can.
Benoit Lightning Pistol (line) vs. Swarm EAC: 1d20 + 12 ⇒ (17) + 12 = 29
Electricity Damage: 1d6 + 5 ⇒ (2) + 5 = 7
TEC-9 Disintegration Cannon (line) + Coordinated Shot vs. Swarm EAC: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Acid Damage: 1d20 + 10 ⇒ (6) + 10 = 16
| XperimentalDM |
Dortay cackles as she shrugs off Grumps mind thurst. Benoit's shot continues to disrupt the network, but TEC-9s sprary of acid only seems to polish the magical stone network.
Round 3
Aeon Stone Network (-107/126 damage)
[b]Gremvest
Patrick
Benoit
Grump
Dortay (-76 damage)
Bold PCs may act.
Patrick Messier
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Patrick fires missiles at Dortay
mm: 3d4 + 3 ⇒ (4, 1, 4) + 3 = 12
The least powerful missile gets hacked
hack: 1d4 ⇒ 3
making a revised total of 14 force damage
Gremvest
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Willpower: 1d20 + 11 ⇒ (8) + 11 = 19
Willpower save 2nd try with Improved Iron Will: 1d20 + 11 ⇒ (16) + 11 = 27
+2 insight bonus on this save if Dortay was using a spell, because I have Spellbane feat.
Another +2 circumstance bonus from Cerebral Countermeasures if this is a mind-affecting effect.
Photon attunement 3.
Assuming he saved, Gremvest activates Plasma Sheath as a move action, then as a standard action, uses Solar Acceleration to do a full attack against Dortay plus Haste himself plus Grump & Patrick for 10 rounds.
First attack holy ghost killer opportunistic malebranche-class burning chains vs EAC: 1d20 + 16 - 3 ⇒ (9) + 16 - 3 = 22
Second attack holy ghost killer opportunistic malebranche-class burning chains vs EAC: 1d20 + 16 - 3 ⇒ (8) + 16 - 3 = 21
fire damage if first attack hit: 2d8 + 18 + 5 ⇒ (2, 5) + 18 + 5 = 30
fire damage if second attack hit: 2d8 + 18 + 5 ⇒ (1, 6) + 18 + 5 = 30
Finally, if what Dortay did was cast a spell, Gremvest probably should have gotten an opportunity attack because his weapon has reach. If an opportunity attack was triggered, here it is:
Opportunity attack holy ghost killer OPPORTUNISITC malebranche-class burning chains vs EAC: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
fire damage if opportunity attack hit: 2d8 + 18 + 3 ⇒ (7, 4) + 18 + 3 = 32
| XperimentalDM |
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[dice=Willpower]1d20+11
[dice=Willpower save 2nd try with Improved Iron Will]1d20+11
+2 insight bonus on this save if Dortay was using a spell, because I have Spellbane feat.
Another +2 circumstance bonus from Cerebral Countermeasures if this is a mind-affecting effect.
Photon attunement 3.
Assuming he saved, Gremvest activates Plasma Sheath as a move action, then as a standard action, uses Solar Acceleration to do a full attack against Dortay plus Haste himself plus Grump & Patrick for 10 rounds.
[dice=First attack holy ghost killer opportunistic malebranche-class burning chains vs EAC]1d20+16-3
[dice=Second attack holy ghost killer opportunistic malebranche-class burning chains vs EAC]1d20+16-3
[dice=fire damage if first attack hit]2d8+18+5
[dice=fire damage if second attack hit]2d8+18+5Finally, if what Dortay did was cast a spell, Gremvest probably should have gotten an opportunity attack because his weapon has reach. If an opportunity attack was triggered, here it is:
[dice=Opportunity attack holy ghost killer OPPORTUNISITC malebranche-class burning chains vs EAC]1d20+16+2
[dice=fire damage if opportunity attack hit]2d8+18+3
It was a spell and you attack will negate it. You other attacks miss.
Round 3
Aeon Stone Network (-107/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-108 damage)
Bold PCs may act.
| XperimentalDM |
Dortay uses her reactive counter ability to attempt to counter your missles.
caster level check: 1d20 + 12 ⇒ (3) + 12 = 15
but is unable to block your missles.
| XperimentalDM |
Dortay Flash teleports out of the way and sends an arcing surge at Grump and Gremvest
Damage(E) ref DC 22: 10d6 ⇒ (6, 2, 6, 3, 4, 2, 1, 4, 2, 6) = 36
The stone network continues do hammer at Benoit with its physical form and a barrage of magic missles.
damage(b): 1d2 + 11 ⇒ (2) + 11 = 13
damage(Fo): 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13
Round 4
Aeon Stone Network (-107/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-120 damage)
Bold PCs may act.
Patrick Messier
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Patrick fires more missiles at her.
mm: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14
He has Spell Penetration and Greater Spell Penetration if that helps
Joe Jungers
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Grump shrugs his way thru the arc, the electrostatic shield bearing some of the spell's brunt. Reflex save: 1d20 + 5 ⇒ (7) + 5 = 12
Riding the blast of his forcepack, he rockets across the pyramid's base, bringing down his paramagnetic hammer against her as he reaches her teleport destination.
Hammer attack vs KAC: 1d20 + 13 ⇒ (9) + 13 = 22 B&E Damage: 3d6 + 14 ⇒ (3, 5, 4) + 14 = 26
Benoit Battlestar
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Benoit, sweeps the stream of electricity from his lightning pistol through the swarm again.
TEC-9's accurate fusion on its disintegrator cannon focuses the weapon's aim on where the swarm is most cohesive and then fires its disruption beam through it with devastating affect.
Benoit Lightning Pistol (line) vs. Swarm EAC: 1d20 + 12 ⇒ (11) + 12 = 23
Electricity Damage: 1d6 + 4 ⇒ (3) + 4 = 7
TEC-9 Disintegrator Cannon (line) + Coordinated Shot + Accurate Fusion: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20
Acid Damage: 1d20 + 10 ⇒ (7) + 10 = 17
| XperimentalDM |
Round 4
Aeon Stone Network (-114/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-120 damage)
Bold PCs may act.
Dortay again tries to counter the magic missles, caster level check: 1d20 + 12 ⇒ (7) + 12 = 19 but fails to block their impact.
Grump jets toward her but his swing goes wide. Benoits shot distrupts the network, but TEC-9s acid just seems to clean them up some more.
Gremvest
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Still at Photon Attunement 3
Reflex saving throw with Spellbane bonus: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
With that roll and the Constructive Interference Revelation, Gremvest suffers 8 electricity damage.
I assume that teleport-and-lightning trick did not provoke an opportunity attack, but please lemme know if otherwise.
With Haste still going on him, Gremvest's movement is 80' giving him ample speed to hustle over the southeast corner of the ziggurat and position himself for a flanking maneuver with his pal Grump.
"Woohoo Grump! We got her surrounded! Give up lady, yer under arrest!"
First attack burning chains with flanking & Flashing Strikes vs EAC: 1d20 + 16 - 3 + 2 ⇒ (8) + 16 - 3 + 2 = 23
Second attack burning chains with flanking & Flashing Strikes vs EAC: 1d20 + 16 - 3 + 2 ⇒ (18) + 16 - 3 + 2 = 33
Fire damage with Plasma Sheath bonus, if 1st attack lands: 1d20 + 18 + 5 ⇒ (4) + 18 + 5 = 27
Fire damage with Plasma Sheath bonus, if 2nd attack lands: 1d20 + 18 + 5 ⇒ (12) + 18 + 5 = 35
Gremvest
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Whoops sorry, I just realized that I typed in the rolls wrong for damage, too late to edit my post, so trying again... I apologize for the confusion.
Fire damage with Plasma Sheath bonus, if 1st attack lands:: 2d8 + 18 + 5 ⇒ (1, 2) + 18 + 5 = 26
Fire damage with Plasma Sheath bonus, if 2nd attack lands:: 2d8 + 18 + 5 ⇒ (2, 4) + 18 + 5 = 29
| XperimentalDM |
The Teleport does not the lightning bolt would but thats why she teleported out of reach firsts.
Gremvest lands a solid hit on Dortay with his second swing. Dortay once again vanishes, this time appearing back at the top of the pyramid."Perhaps you won't be so enthusiatic when your magical support is reformated to serve me!"
Patrick will save.
The stones, despite being magical, don't have a lot of flair or style. They magic missle Benoit and pelt him with swarm damage again.
damage(force): 3d4 + 3 ⇒ (1, 4, 1) + 3 = 9
damage(b): 1d12 + 11 ⇒ (5) + 11 = 16
Round 5
Aeon Stone Network (-114/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-149 damage)
Bold PCs may act.
Patrick Messier
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will: 1d20 + 8 ⇒ (14) + 8 = 22
Assuming that saves, she gets another arcing surge
electricity: 10d6 ⇒ (4, 2, 2, 5, 2, 2, 1, 1, 2, 4) = 25 ref DC 20 for half
| XperimentalDM |
ref: 1d20 + 11 ⇒ (11) + 11 = 22
Dortay manages to avoid the worst of the electrical surge.Round 5
Aeon Stone Network (-114/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-161 damage)
Bold PCs may act.
Gremvest
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His head whipping back and forth trying to keep an eye on this slippery undead spellchucker, Gremvest keeps chasing Dortay up the ziggurat. He positions himself such that he is adjacent to Dortay and over 10 feet away from Patrick, then lets loose a 10-foot-radius Supernova! Reflex DC 19 to halve the fire damage, and then Gremvest is no longer attuned.
SUPERNOVA: 11d6 + 2 ⇒ (3, 4, 5, 6, 5, 6, 6, 1, 6, 6, 2) + 2 = 52
| XperimentalDM |
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ref: 1d20 + 11 ⇒ (9) + 11 = 20
Despite her efforts to avoid some of the Damage Gremvests supernova incinerates the Silicon Mummy.
Round 5
Aeon Stone Network (-114/126 damage)
Gremvest
Patrick
Benoit
Grump
Dortay (-187 damage DESTROYED)
Bold PCs may act.
Benoit Battlestar
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Benoit, didn't get to be this old a dwarf without being a able to take a beating. The swarm continues to batter him, but he defiantly stands his ground and fires his lightning pistol again.
TEC-9, again activates the accurate fusion on his disintegrator cannon and fires it into the area of the swarm that is most densely packed with aeon stones.
Benoit Lightning Pistol (line) vs. Swarm EAC: 1d20 + 12 ⇒ (6) + 12 = 18
Electricity Damage: 1d6 + 5 ⇒ (4) + 5 = 9
TEC-9 Disintegrator Cannon (line) + Coordinated Shot + Accurate Fusion vs. Swarm EAC: 1d20 + 11 + 1 + 1 ⇒ (18) + 11 + 1 + 1 = 31
Acid Damage: 1d20 + 10 ⇒ (7) + 10 = 17
| XperimentalDM |
Tec-9 finally manages a direct hit on a cluster of aeon stones causing the remains of the nextwork to clatter to the ground and fade to a dull grey.
End of Combat
Benoit Battlestar
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"Not my day to die this time," Benoit says as the swarm disperses. He pulls a serum of healing from a pouch attached to his utility belt and injects it into the medical port of his armor.
Serum of Healing Mk. II: 3d8 ⇒ (6, 2, 6) = 14
He also takes a 10 minute rest and spends 1 resolve point to recover his stamina.
Patrick Messier
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Patrick descends the pyramid and examines the aeon stones to see if there is anything useful in the bunch. He also resists making a comment about Gremvest collapsing into a neutron star.
Benoit Battlestar
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Benoit, moves over to where the others are.
"I'm a little disappointed there are no Azlanti here for us to deal with."
| XperimentalDM |
Dortay has some white carbon armor with an adaptive shield upgrade as well as a periheilon laser pistol. There are some mundane gems left in the former aeon stone network. There doesn't seem to be much else here other than some carvings and decorations in Dortays honor.
You've cleaned the place out for the most part. There are no combats remaining unless you start sassing the surviving friendly NPCs. If there is anything else you want to inspect or recheck you are free to do so before you depart.
Gremvest
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"Good job, team!" Gremvest shouts as he lets his chains start to cool down. He replenishes the petrol supply and idly looks around this large chamber.
Benoit Battlestar
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"I guess that's it then."
Benoit, begins walking back toward the exit of the pyramid.
Benoit Battlestar
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"Ask her if she wants to join us at the tavern for a flagon of dwarven ale."
Patrick Messier
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Patrick also hesitantly passes on Benoit's suggestion about the dwarven ale to Khendel. He looks like he's preparing to get his face slapped or something.
| XperimentalDM |
Khendai jumps at the opportunity to get off site and get some decent food. She doesn't really have any plans, maybe collect a few decades worth of back pay since she never technically quit or retired.
Patrick Messier
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Patrick is actual;ly surprised when Khendra enthusiastically says 'Yes'. He was expecting a flat out refusal or even some sort of insult as a response up to and including a slap on the face for being impertinent.
He also wonders how she is going to collect her backpay since the boss is .... erm ... deceased. Maybe some creative hacking in the local network might do it.