SFS #1-01 The Commencement (Inactive)

Game Master cmlobue

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Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

"Ummm...why don't you turn yourself in? I'm sure since you're older and don't remember the court will have some mercy on you. The Society can tell them that you're not a threat!"

spoken as a "paladin" wanna be lol


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She seems a bit confused, but believes everything she is saying.

"Oh dear," she replies to Dirk. "I wouldn't worry about the authorities' mercy so much as their protection. I suspect some sort of accident would be arranged in custody."

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

"Bah, she's right," Mazirek groans. "Let's just have the Society sort out what to do with her. We have our mission, they can worry about what happens after we've succeeded. No way the corporation is going to give her a fair trail, or possibly even let her get to that point."

"What's your master plan then? Have anything to help us fake your death?"


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To successfully fake Ceren’s death, you need to manipulate data to convince the station systems that Ceren is dead. They also need to provide a new identity for Ceren to take over. Computers will help with this, but there are other things you may need to do to fake her death convincingly. If you do not have the skills yourselves, you may be able to find professionals who will help.

While you work, Ceren has Jubair collect their most precious belongings while she goes into temporary hiding. She provides you with a location where they will meet in 6 hours: a bridge she enjoys in Jatembe Park.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

Tuek tries to recall someone in the "cleaning business", who may be able to help.
Culture (reduce DC by 5 for criminal underworld): 1d20 + 6 ⇒ (2) + 6 = 8

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

"I have a little skill with computers, but I'd rather take a support role on that than point," Mazirek offers. "As to the identity... I'm at a loss here."

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

Little is surprised and a little disappointed that Jubair isn't the hacker, but he adapts quickly.

"On it. Death cert coming up."

He logs his computer into the infosphere and begins work to hack into the coroner's files.

Computers: 1d20 + 12 ⇒ (18) + 12 = 30

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
Little Lendtech wrote:

Little is surprised and a little disappointed that Jubair isn't the hacker, but he adapts quickly.

"On it. Death cert coming up."

He logs his computer into the infosphere and begins work to hack into the coroner's files.

[dice= Computers] 1d20+12

"Um...are you sure we should be doing this?"

Dirk appears a bit nervous.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"I understand your concerns with extra legal measures like this. If it helps, think of it as witness protection. Besides it's easy to make a record that says she's dead say that she's acutally alive. It's a lot harder to go from actually dead to actually alive... or so I'm told. Anyone have any ideas for how we can set her up with a job for her new identity?"

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

Little fixes Dirk with a stare and rocks his head back a little. "Dude. Trick is to believe you'll never get caught."


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You have a very official looking death certificate, which should stand up to scrutiny as long as no one goes looking for the associated body.

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
Darkvoid Batoidia wrote:
"I understand your concerns with extra legal measures like this. If it helps, think of it as witness protection. Besides it's easy to make a record that says she's dead say that she's acutally alive. It's a lot harder to go from actually dead to actually alive... or so I'm told. Anyone have any ideas for how we can set her up with a job for her new identity?"

for fun dark: 1d20 + 7 ⇒ (16) + 7 = 23

Sense motive: 1d20 ⇒ 13

"Yeah that sounds right. We wouldn't want her to get hurt. She's an older lady. Beggin your pardon mam!"

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Anyone got an skills in the medical field? Maybe we could make a convicing fake from some cloned parts or something. In case someone came looking for something tangable to backup the death certificate."

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

"You're quite the whiz with a computer, Little!" Mazirek admires. I've really got to get into tech more if I'm going to be a useful Agent. Too many practical uses and I can't guarantee that I'll just be in the wild anymore.

"I say we meet up with the newly deceased and get everyone back to the Society."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid tries to fabricate a cover identity.
computers: 1d20 + 7 ⇒ (12) + 7 = 19

"If nobody else has any bright ideas, I guess that will have to do."

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

"So, she's dead now, but Ceren can't be walking around the station without papers. She needs a new persona. Does anybody have ideas about a new identity for her?"

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"I might know someone capable of drumming up some papers, maybe even a job for Ceren," Tuek suggests.

Culture (reduce DC by 5 for criminal underworld): 1d20 + 6 ⇒ (19) + 6 = 25

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

"Good. I like it. Even if it's just a skeleton, it's a start."

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

"If gardening is a passion of hers, being a gardener seems like a natural fit. It would be off to have a profession you couldn't speak knowledgeably about, no?" Mazirek suggests.


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You are making good progress with the identity, but there is still one issue that could come up - no one will know who this new person is. You will either need to find her a job (Profession) or introduce her to some people (Diplomacy).

You also still have the issue that the death certificate is not associated with a body...

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

Does Tuek's Criminal Underworld knowledge help us out at all with achieving those things, GM? Particularly with the body, finding a corpse without making one sounds a bit challenging for at least two of the LG characters in the party!


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Possibly. It depends what you are willing to do to get the corpse and/or who you think could provide it.

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

We could introduce her to Historia? Big bonus on that diplomacy roll! :-)

Anybody have contacts at a local business? Or off-station? Oh! What if we set her up as a visitor from off-station? Her paper trail would be shorter and easier to fake. We just have to hack into a passenger shipping line and get her on a passenger manifest.. No. we'd need to hack customs too to show her getting off ship. Anyody else have ideas?


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Putting their heads together, the agents think that a morgue employee may be able to provide a body. How you will convince them to go along with your plan is up to you.

Lendtech comes up with some ideas for creating a new life for Ceren, but someone must put the plans into practice.

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk scratches his head.

"Not sure if all this is STILL a good idea..."

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

"Well, now. I may be able to do some convincing," Tuek says, nodding along with the verthani's plan.

Aware of some ysoki who may have access to bodies, Tuek approaches the Vat Garden in Absalom Station. "I understand that your enterprise provides fertile ground for a plan we have in mind. Why, we only need to borrow a body, really. Make a few, non-agricultural-impacting changes and then, we will request that the corpse be brought here for proper interment."
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23

Later, he speaks with some contacts in an effort to introduce the not-truly-deceased to some people.
Diplomacy: 1d20 + 5 ⇒ (3) + 5 = 8


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Tuek doesn't have much luck finding anyone who wants to be friends with Ceren, but he locates a mortician who may be willing to help. They will need some convincing, though. You can either Bluff to pose as a grieving relative and claim the body or offer a bribe of 60 credits.

Exo-Guardians

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M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid lays it on thick with lots of gurggling and blubbering inside his suit."It's not fair, they could have done so much more. I I can't I just can't."

bluff: 1d20 + 7 ⇒ (16) + 7 = 23


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Darkvoid is the very image of the bereaved, and selects an unclaimed body as his "relative" (must be a distant relation). A bit more work on the computer, and this is officially Ceren's corpse.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

Darkvoid makes sure to record identifying information so he can track down anyone who might want to know about this persons passing in the future.

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk waits outside the morgue and walks in a circle nervously.

"This is bad...This is bad.."

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

Little stretches by interlacing his fingers and pushing his palms outward until his arms are straight. He logs back in and starts modifying records so Ceren and the corpse match more closely. "Ultimate disposal in the Vat Garden, right Tuek?"

Computers: 1d20 + 12 ⇒ (4) + 12 = 16

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3
Little Lendtech wrote:
Little stretches by interlacing his fingers and pushing his palms outward until his arms are straight. He logs back in and starts modifying records so Ceren and the corpse match more closely. "Ultimate disposal in the Vat Garden, right Tuek?"

"Right indeed!" Tuek agrees. "Although, I didn't receive the best reception when I went there last." As the ysoki shrugs, a rib bone falls out of pocket, which Tuek quickly snatches up and slips back into his pocket.

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None
Dirk Starcliffe wrote:

Dirk waits outside the morgue and walks in a circle nervously.

"This is bad...This is bad.."

"Ugh, I hear you. This s+#! doesn't sit right with me either, but a jobs a job. We've got to do this now to show the Society we can be reliable, but I'll be speaking to to our superiors about this. No disrespect to our colleagues, but this isn't the sort of work I signed up for," Mazirek commiserates. "There is strength in numbers, want to do it together? Doesn't make this right, but at least we've done our part and can be kept from being assigned dodgy s+*$ in the future."

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
Mazirek wrote:
Dirk Starcliffe wrote:

Dirk waits outside the morgue and walks in a circle nervously.

"This is bad...This is bad.."

"Ugh, I hear you. This s&#& doesn't sit right with me either, but a jobs a job. We've got to do this now to show the Society we can be reliable, but I'll be speaking to to our superiors about this. No disrespect to our colleagues, but this isn't the sort of work I signed up for," Mazirek commiserates. "There is strength in numbers, want to do it together? Doesn't make this right, but at least we've done our part and can be kept from being assigned dodgy s#!~ in the future."

"I'm not normally one for this sort of skullduggery myself, but there's every chance some corperate agents would see an old woman whose mind is going dead for something she did in an altered state of mind. If this poor unclaimed soul can help us save her life it will be a good thing. Of course we still need to find this woman a job."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Any further attempts to improve Ceren's new identity?

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

Computers is all Lendtech has to offer. What can I come up with??

Little sits down and tries to create a social media profile for a possible new Ceren identity. He mumbles phrases to himself while he works.

"Lauren Butterfield. Widowed 5 months. Housekeeper. Just returned from cruise to Verces. Loved the Shubu and the River of Returning Joys. ..."

Computers: 1d20 + 12 ⇒ (16) + 12 = 28

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

As a player I was grasping for straws like three steps back haha so this seems great to me. We have a Death Certificate, a corpse, and some semblance of a prior life. I say we're good to go here.

Acquisitives

CN male ysoki outlaw precog 3 | EAC 15; KAC 16 | SP 15/15 HP 17/17 RP 4/5 Fort +1; Ref +7; Will +1 | Init +8; Senses darkvision 60 ft.; Perception +6
Skills:
Acrobatics +10 (+15 to tumble through Medium or larger creature's space), Bluff +7, Culture +8 (reduce DC for criminal underworld), Diplomacy +7, Perception +5, Mysticism +5, Sleight Of Hand +10, Stealth +12, Survival +3

I cannot think of anything that hasn't already been tried and for which I have a trained skill.

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
Tuek the Kleptovoyant wrote:
I cannot think of anything that hasn't already been tried and for which I have a trained skill.

same

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3
Darkvoid Batoidia wrote:
Tuek the Kleptovoyant wrote:
I cannot think of anything that hasn't already been tried and for which I have a trained skill.
same

same

"Yeah I guess I don't want any shady missions either. Can't we help feed the poor instead of forgery! Ha Ha! My far distant ancestor found an old widow was mistreating some orphans or so I heard. That was over 500 years ago!"


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>Slide 6<

At the appointed time, the Starfinders enter Jatembe park. Filled with lush trees and open grass fields, the park offers some natural terrain to the otherwise metal-clad station. Ceren’s meeting point is one such forested portion of the park, specifically a spot often ignored by citizens due to the winding path required to reach it.

However, when they arrive, they find a group of thugs surrounding Ceren. They warn you to stay out of their business.

Initiative:
”Tuek, Perception”: 1d20 + 4 ⇒ (2) + 4 = 6
”Mazirek Perception”: 1d20 + 1 ⇒ (14) + 1 = 15
“Dirk Perception”: 1d20 + 4 ⇒ (7) + 4 = 11
“Lendtech Perception”: 1d20 + 4 ⇒ (5) + 4 = 9
”Darkvoid Perception”: 1d20 + 7 ⇒ (2) + 7 = 9
“Red Perception”: 1d20 + 4 ⇒ (6) + 4 = 10
“Blue Perception”: 1d20 + 4 ⇒ (8) + 4 = 12
“Yellow Perception”: 1d20 + 4 ⇒ (8) + 4 = 12

Round 1 - bolded may go

Mazirek
Blue
Yellow
Dirk
Red
Darkvoid
Lendtech
Tuek

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3
cmlobue wrote:

>Slide 6<

At the appointed time, the Starfinders enter Jatembe park. Filled with lush trees and open grass fields, the park offers some natural terrain to the otherwise metal-clad station. Ceren’s meeting point is one such forested portion of the park, specifically a spot often ignored by citizens due to the winding path required to reach it.

However, when they arrive, they find a group of thugs surrounding Ceren. They warn you to stay out of their business.

** spoiler omitted **

Round 1 - bolded may go

Mazirek
Blue
Yellow
Dirk
Red
Darkvoid
Lendtech
Tuek

For reference, is Ceren among these bad lads or is she clear.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

She is in the middle of them, but the scenario is set up so that she is not harmed unless you target her or lose the fight. Assume she gets out of the way on any AOE you use.

Acquisitives

Male LG Shirren Scholar Soldier 1 | SP 8/8 HP 13/13 | RP 3/3 | EAC 14; KAC 16 | Fort +3; Ref +2; Will +3 | Init: +7 | Perc: +1, SM: +1 | Speed 40ft | Active conditions: None

"Seems like our business is the same," Mazirek calls back before taking a shot at the goon in the red shirt. He gets a little closer to the trees before any return fire comes his way.
________
Laser Rifle: 1d20 + 5 ⇒ (5) + 5 = 101d8 ⇒ 5


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Seeing that you are not planning to leave, the thugs draw pistols and approach.

Pulsecaster Pistol vs. Dirk: 1d20 + 6 ⇒ (6) + 6 = 12
Nonlethal Electricity: 1d4 ⇒ 1

Pulsecaster Pistol vs. Darkvoid: 1d20 + 6 ⇒ (1) + 6 = 7
Nonlethal Electricity: 1d4 ⇒ 3

Round 1 - bolded may go

Mazirek
Blue
Yellow
Dirk (-1 SP)
Red
Darkvoid
Lendtech
Tuek

Exo-Guardians

Male Human Soldier 1/Solarian 3 | SP 32 | HP 32 | RP 5 | EAC 19 KAC 20 | Fort +6; Ref +1; Will +5 | Init +0; Perception +6 | Speed 20 | Active effects: none Soldier 1/Solarian 3

Dirk moves next to one of the bandits then swings. blue

"You've attacked so I must defend my friends and myself!"

attack: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d8 + 3 ⇒ (8) + 3 = 11


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Dirk shoots a thug.

Red takes a shot at Dirk.

Pulsecaster Pistol: 1d20 + 6 ⇒ (17) + 6 = 23
Nonlethal Electricity: 1d4 ⇒ 4

Round 1-2 - bolded may go

Mazirek
Blue (-11 HP)
Yellow
Dirk (-5 SP)
Red
Darkvoid
Lendtech
Tuek

Exo-Guardians

M Kalo Monstrous Humaoid(aquatic) Star Walker Operative 3 KAC:14 EAC:14 init:+3 perception:+7 [i][/i]; SP: 12/12 HP: 14/14 RP: 4/4 Fort:+0; Ref:+5;Will+3

"Suck gas you Coniving Corporate Cronies!"
vs AC 5: 1d20 + 4 ⇒ (18) + 4 = 22
Darkvoid tosses a smoke granade onto the bridge and dives into the cloud.

Dataphiles

Verthani Exocortex Mechanic 1 || Init +2; Senses low-light vision; Perception +4 SM +0 || EAC 13; KAC 15 SP 3/8 HP 10/10 RP 4/4 Fort +4, Ref +4, Will +0

"Oh, dudes." Little shakes his head. He shrugs his rifle off his shoulder and levels it and the nearest thug.

needler rifle v KAC, combat targeting v rec: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 ... damage: 1d6 ⇒ 2 critical Injection DC +2; Analog, injection)

crit damage: 1d6 ⇒ 3

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