SFS 3-09 Frozen Ambitions: Freeing the Herd (Inactive)

Game Master cmlobue

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A scenario for levels 1-4.

You begin the adventure onboard a Veskarium transport ship, Kagzala’s Jewel, on the final leg of their tour through several remote worlds in Near Space.

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

A Halfling sits in the area that passes for a dining/recreational room on the ship, sipping a cup of coffee, lost in his own thoughts.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

A slightly unkempt Ysoki has been wandering the ship. He is short, even for his race, and a tad on the skinny side. His brown fur has random patches of white and grey in it. Hit tail is downright skinny. He always has some sort of medical contraption on one arm with vials and tubes and odd looking devices.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

A middle aged gentleman sits at another table, his face buried in a tablet. A glance over his shoulder reveals the planetary scan data from nearby worlds in this sector. As he reads he makes sudden and often exclamations of "Ah, fascinating!" or "Hmmm, yes, indeed!".

He is dressed quite well in casual clothes, with salt and pepper hair. He appears quite relaxed in his surroundings. Casual, charismatic, and what people of the galaxy attracted to human-standard males might find handsome.


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You are called to an emergency briefing in one of the starship’s meeting halls.

First Seeker Ehu Hadif springs to his feet excitedly and gestures for his guests to choose one of the comfortable seats available inside the cozy meeting room. “Thank you for responding so promptly. I know you’re all tired and looking forward to returning home, but starting now, our tour won’t be proceeding as scheduled. A few minutes ago, we received a transmission from a nearby planet that we believed to be uninhabited. I’ll play it for you.”

A flickering holovid of an aging dromada appears over Ehu’s datapad. The dromada’s fur is speckled with gray, and he speaks in a tired but firm voice: “I am Colrid of the Star Treader herd. We took refuge on Zrulik-3, but now many of our herd are—” Colrid’s image stutters as the message fades into garbled static. After a moment, the message resumes. “—attacks. If anyone can hear this, please help us.” Ehu paces anxiously as the message plays, his brow furrowed with concern.

“This is truly a strange coincidence,” Ehu explains. “Colrid is a retired Starfinder and an old friend of mine. We can’t always assist former Starfinders, but since we’re already here, I’d like to help him however we can. We’ve already changed course for Zrulik-3; we’ll reach orbit in a few minutes. Please prepare to board a shuttle and find out what’s going on planetside.”

At this point, you may ask questions and slot boons. There are no skill checks to learn more information.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Anteres-1 is an android, her synthflesh tinged purple due to the circuits that run beneath her skin like blood vessels and her hair (affected into a punk style that seems all the rage lately) is of similar hue. She is typing up the latest data procured after visiting an archaeological site that was the purpose of her current tour. When Ehu recruits her and the other Starfinders that had joined the tour as well for their own reasons, she accepts the assignment with a nod.

"What is known of Colrid and the Star Treader herd? He mentioned that they took refuge on Zrulik-3. Do you know the reasons behind this? Does Colrid have any enemies that you know of, as it sounds as though he and his kin were attacked by an unknown aggressor?"


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On Colrid: “Dromadas are often skittish and rarely leave their herds, but Colrid was brave and independent. He once told me that he left his own herd in anger and sometimes regretted it. He wanted to fight the poachers that hunted them, but the others refused to stand together. He served as a Starfinder for many years, but his missions were often complicated by those who wanted to murder him for his meat—a despicable practice that still goes on today. He decided to retire after one of those monsters captured him and put his entire team in danger. I tried to talk him into staying, but he’d hear none of it.”

On the Star Treaders: “When last we spoke, Colrid confided in me that he dreamed of forming a herd for other exiled or lost dromadas. He must have succeeded."

Ehu does not have an answer to your other questions.

Wayfinders

Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

A gruff lashunta male in stylish armor puts down the data padd he is typing on, "I assume the planet is hospitable, have we gotten anything unusal on long range scans. Strange weather patters, or large life signs that sort of thing?"

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip wonders aloud "Could it be possible that those who hunt the Dromadas have located this exiled herd then? Hmm, yes fascinating." he seems to take note of this as Morbo speaks, then adds "Yes, anything you can tell us of our destination world would be helpful."


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“We don't know much about Zrulik-3, to tell you the truth. It’s a remote world covered by thick forest. The Jewel’s crew say that landing might be tricky and scanning from orbit is nearly impossible. Pirates used the rock as a hideout in the past, but the High Despots put a stop to that after they began targeting vesk ships. I’m not surprised Colrid chose it as a hiding place.”

“The apex predator on Zrulik-3 is the zrulicat. A zrulicat can see in all directions at once and has a prehensile tentacle it uses to drag prey into its mouth. The beasts are solitary hunters that live deep in the forest, however, so you may not even encounter them.”

And that's all Ehu has.

Before long, you reach orbit around Zrulik-3. There are no clearings large enough to land the Kagzala’s Jewel, so you will need to pilot a shuttle down. The signal is still spotty, and the shuttle's sensors are having trouble penetrating the thick canopy, so you will need to make a Computers or Engineering check to triangulate Colrid's location.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Skilled with computers, Antares-1 pitches in to help with the triangulation efforts, though the canopy of the planet is enough to give her some trouble as well.

Computers Check: 1d20 + 10 ⇒ (6) + 10 = 16

I've got both skills, and both have a +10 modifier. Not a great roll... Anyone with an assist? If someone has Engineering instead I could make that an Engineering check instead if the GM is okay with that.

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

As long as no one objects, Bonkers listens and also attunes everyone to his custom biolab...

He will then try to assist Antares-1
computers: 1d20 + 8 ⇒ (11) + 8 = 19

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip claps his hand watching his new crewmates work away. "Well, you seem to have this well in hand! Excellent job!"

Can't aid

He turns to Bonkers and lowers his voice. "Now, I asked this last time I submitted to this testing, but I just want to clarify; you're not checking my blood alcohol content are you? Just out of curiosity!" As he speaks the ice in his glass clinks together gently.

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

The halfling that was sipping his coffee walks up.

I have a little knowledge of computers, so I might be able to help. I;m Norbert. Norbert Smallfoot.

Computers to aid Antares-1: 1d20 + 5 ⇒ (18) + 5 = 23


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The group, led by Antares-1, has no difficulty pinpointing the location of the settlement. The nearest suitable clearing is 2 km away, and a Piloting check is required to set down safely.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip sets his glass down at the pilots console. "I'm quite an accomplished pilot, mind if I take the helm?"

Before there are any safety objections, he brings the engines up to full power.

Piloting: 1d20 + 7 ⇒ (15) + 7 = 22

As he flies he shares his story. "I used to pilot shuttles such as these on low-orbit scans of planets in the vast. I would often land to explore whenever we discovered resources or local populations. It was a natural fit to the starfinder society after a full career there."

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Antares-1 watches as the lush jungles of the planet grow larger in the viewport. "Indeed? I also seem to have found my niche in the science of exploration. Though I must admit that dealing with most sentient life forms is not my strong point. It is the past that I am drawn to. Investigating lost civilizations and the exploration of archaeological sites are what brought me to join the Starfinders. It is my desire to learn more about my own past and those that created me, that keeps me here."

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

"Well then my Android friend, we shall make a fine team. I have a way with people. With our skills combined we'll be sure to succeed. Ha! I can't wait. Exploring the jungle, lending aid to the herd, looking fabulous as we do so. Cheers!" He raises is glass to Antares-1 as he flies with one hand.

Acquisitives

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Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Skip Intro wrote:

Skip claps his hand watching his new crewmates work away. "Well, you seem to have this well in hand! Excellent job!"

Can't aid

He turns to Bonkers and lowers his voice. "Now, I asked this last time I submitted to this testing, but I just want to clarify; you're not checking my blood alcohol content are you? Just out of curiosity!" As he speaks the ice in his glass clinks together gently.

Bonkers smiles in return, "Oh no, just establishing a connection but since you brought it up..." He looks at his micro lab, "You should be fine for another two or three of those."


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

With someone not drinking at the controls, the Starfinders set the shuttle down at the desired coordinates. It is afternoon when you land, but the light beneath Zrulik-3's canopy is dim.

Perception DC 15:
You find an abandoned shuttle partially concealed by vines. A quick investigation reveals that this ship is the source of Colrid’s message, though there’s no sign of him here now. The shuttle has three mk 1 healing serums inside.

A set of hooved tracks meanders around the clearing appears to lead south to an overgrown trail. You need to make two Survival checks to follow them.

Exo-Guardians

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Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Antares-1 gives the human a faint smile, having learned that such is expected given his words and actions. Though she's not entirely certain as to the nature of his salute, she has seen for herself that as alcohol is imbibed, one's mind tends to meander and illogical actions become commonplace.

Once on the planet's surface, she takes a look around, admiring the jungle canopy and trying to identify the birds and other animals she can see or hear. The hooved tracks seem to follow a trail of sorts, but Antares-1 is hardly conversant with tracking wildlife or sentient species.

Perception Check: 1d20 + 6 ⇒ (1) + 6 = 7

I'm willing to assist in a Survival check, but with a +1 modifier I'd rather not take the lead.

Survival Check (Aid Another): 1d20 + 1 ⇒ (5) + 1 = 6

That sounds about right! She's just standing around sort of staring around at the lushness of the jungle canopy, barely observant of anything potentially dangerous. And that's a negative on the tracking assistance too!

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

perception: 1d20 + 8 ⇒ (17) + 8 = 25
"Ah, a shuttle. Looks like this is where he transmitted from. There are tracks. Oh, look! Three potions!"

Wayfinders

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Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

Morbo takes a look around perception: 1d20 + 6 ⇒ (13) + 6 = 19, "Let us hope we do not need them."
He stares at the tracks for a few moments, "Tracking prey through the wild is not my expertise, but I will keep an eye out for things that might be of use to any of you who are more skilled trackers."
survival: 1d20 - 1 ⇒ (16) - 1 = 15

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON


Greetings,
My wife is having a number of health issues and has surgery on Thursday. Please feel free to bot me for the next few days.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7
Bonkers123 wrote:
"You should be fine for another two or three of those."

"Ah, that's the spirit! Good lad!"

PSA:
Hi, We've been having a little fun here, but I want to make it abundantly clear that I do not condone drinking and piloting vessels through low orbit. So please, before you engage your ion drive after a party, stop and reconsider. Thank you

Skip follows Morbo and tries to pick up on the trail.
Survival: 1d20 ⇒ 4

"I'm afraid I'm not much help either tracking through this dense jungle."

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.
Norbert Smallfoot1 wrote:

Greetings,
My wife is having a number of health issues and has surgery on Thursday. Please feel free to bot me for the next few days.

Hey! You're in my other game! Here's more positive vibes that everything will come out fine!


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

The party has significant trouble following the tracks out of the clearing, and end up doubling back on themselves multiple times. Dusk is beginning to fall on Zrulik-3.

Try the Survival check again, and post what your character is doing for vision at night.

Norbert Aid: 1d20 ⇒ 20

Norbert says, "I can see fine in the dark, so don't worry about me."

Wayfinders

Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

It looks like Bonkers is our best lead for survival with a +3, thought to be honest we are mostly at the mercy of the dice at this level.Morbo is a longer shot to even get an assist so I'll roll on ym own and hope for high numbers
"Hmm should have brought my field guide instead of tech support...ah well. They've got to be around here somewhere.
Morbo gets out a flashlight.
survivial: 1d20 - 1 ⇒ (8) - 1 = 7

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Antares-1 continues to do what she can to assist in following the tracks, using the flashlight attachment of her armor to provide light for the others when needed, though the android possesses both lowlight vision and darkvision herself so needs no such assistance.

Survival Check (Aid Another): 1d20 + 1 ⇒ (18) + 1 = 19

Dang, with that roll I should have just taken lead! Oh well... :)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers looks surprised. "Me? Well, OK then..."
survival: 1d20 + 3 ⇒ (18) + 3 = 21
"I may have actually found something!"

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

As the group makes their way back to the landing site, Skip pipes up. "This isn't quite what I had pictured, but it's all part of the adventure!" His energy and determination don't seem to have faded at all.

Skip readies his portable lantern as the day grows dark. He scans around with it trying to spots the trail when he can.
Aid Survival: 1d20 ⇒ 8

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

A human in very nice clothing, purple and black, arrives a little late. I am Donavaan T'aar, I am sorry I am late

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

"By the gods! Where did you come from? Were you asleep on the shuttle? A fellow starfinder eh, I hope skilled in the survival arts! We've been wandering out here for hours!"

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

I was with you all along, you just didn't notice me he says as he smacks Skip on the back.

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Skip goes quiet for a moment. "I should not have flown"

Welcome!


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Donovan makes his appearance just as Bonkers figures out where the dromada headed. The party begins to hike through the night.

Vision
Darkvision - Norbert, Antares-1
Lantern - Skip
Flashlight - Antares-1, Morbo
??? - Donovan, Bonkers

A massive old-growth forest stretches unbroken for miles beyond the clearing. Trees with vibrantly pigmented bark form a nearly impenetrable living wall. A chorus of hoots and screeches reverberates through the humid air, and thorny vines grasp and tear with every step. Suddenly, all the cacophony dies away, and an uncomfortable silence settles over the trees.

Initiative:
”Antares-1 Initative”: 1d20 + 2 ⇒ (17) + 2 = 19
”Norbert Initative”: 1d20 + 4 ⇒ (5) + 4 = 9
”Morbo Initative”: 1d20 + 4 ⇒ (8) + 4 = 12
”Skip Intro Initative”: 1d20 + 3 ⇒ (4) + 3 = 7
”Bonkers Initative”: 1d20 + 2 ⇒ (16) + 2 = 18
”Donovan Initative”: 1d20 + 5 ⇒ (8) + 5 = 13
Red: 1d20 + 6 ⇒ (20) + 6 = 26
Blue: 1d20 + 6 ⇒ (9) + 6 = 15

A pair of felines emerges from the forest, clearly intent on making a meal of you.

The cat to the southeast leaps toward the group, trying to push down as many enemies as possible.

Skip, Bonkers and Morbo must make a DC 10 Reflex save. Failure results in the off-target condition for 1 round. Failing by 5 or more also knocks you prone.

Round 1 - bolded may go

Red
Antares-1
Bonkers (Reflex save)
Blue
Donovan
Morbo (Reflex save)
Norbert
Skip (Reflex save)

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers has darkvision. Apologies, forgot to type that in. :)

refl: 1d20 + 3 ⇒ (7) + 3 = 10
Stumbling a little but keeping his balance, Bonkers takes a step back and tries to pop the closest cat with his needle pistol...
owie! (Needler pistol): 1d20 + 3 ⇒ (14) + 3 = 17
Piercing damage: 1d4 ⇒ 1

If that hits and does any damage, A minor inhibitor biohack imposes a slight hindrance on a target: the target takes a –1 penalty to attack rolls for a number of rounds equal to 3 + your key ability score. So -1 to attacks for 7 rounds.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Antares-1 cocks her head slightly as the sounds of the forest suddenly die out, and then sees the big cat plow through the group, another one just behind it. She draws her arc pistol on the move, turning as she reaches the nearby tree and fires at the trailing cat. Knowing that some predatory animals might possess special abilities - and perhaps weaknesses as well - the android swiftly accesses her data banks for any feedback on these particular creatures...

Will draw arc pistol while moving 15' so we aren't all in a straight line anymore and fire at blue target, since it hasn't moved yet in the initiative. Not sure if it's considered 'flatfooted' or not, but if it is that'll give her a better chance to hit. Can I also do a Life Sciences check to learn more about these in case they're more than just your standard jungle cat? Just in case, I went ahead and rolled for that as well, though feel free to ignore if it's not needed.

Static Arc Pistol: 1d20 + 5 ⇒ (18) + 5 = 23 vs EAC
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 electricity

Life Sciences Check: 1d20 + 10 ⇒ (5) + 10 = 15 to learn something about these creatures (preferably special attacks, weaknesses and defenses.)


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

Antares draws a gun and fires at Blue, singeing its flesh. She recognizes these as zrulicats, animals with no subtypes. The only special attack they haven't shown by the end of Blue's turn is ferocity - they can fight for one round after being reduced to 0 HP.

Bonkers hops away and tags Red with his pistol, piercing the skin just enough to apply a debuff.

Blue, angered by being shot, takes a step toward Antares and lashes out with a tentacle.

Tentacle: 1d20 + 8 ⇒ (18) + 8 = 26 vs. KAC
Bludgeoning Damage: 1d6 + 5 ⇒ (4) + 5 = 9 plus grab

It hits her hard and wraps her up.

Round 1 - bolded may go

Red (-1 HP, -1 attack for 7 rounds)
Antares-1 (-9 SP, grappled)
Bonkers
Blue (-7 HP)
Donovan
Morbo (Reflex save)
Norbert
Skip (Reflex save)

Once they are in the clearing, you can see that they are much bigger than you thought. It's not that I didn't read the creature entry completely, I promise.

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

Quick question, if I use my Jolting Surge to attack, can I do that while grabbed since it requires a melee attack? Its body appears to be 15' away (presumably through reach), but am I considered to be in melee range since it has me grabbed?

Wayfinders

Male Lashunta Icon Envoy 4 SP:28/28 HP:28/28 RP:5/5 EAC:14 KAC:14 init: +4 Fort:2 Ref:3 Will:2

ref: 1d20 + 2 ⇒ (19) + 2 = 21
"Bah your playful pouces are no match for Morbo! Collegues I suggest you get them!
Morbo points a blue and uses get'em +1 hit for all allies. the he moves over to blue with his tactical baton to try to help set up flanks.
Morbo also tries to see if he can recall anything useful about these big cats. life science: 1d20 + 7 ⇒ (4) + 7 = 11

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15

Skip dives out of the way of the charging feline, moving himself back from it in the process. Guarded step

Once in place again he focuses on the creature, and a hazy, acidic most begins enveloping the animal.

Level 1 spell slot, Acidic Mist. Lasts for one turn, and any creature starting it's turn in the effected area takes 2d6 damage, DC 14 Fort save for half

Damage, Acid: 2d6 ⇒ (4, 2) = 6

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

Nope, you aren't going to get me kitty he says as he concentrates and manifests reflecting armor on himnself and then he tries to move away.

Acquisitives

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Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

if he can, he will also draw his pistol

Dataphiles

”Norbert” | Male NG Halfling Operative 1 | SP 6/6 HP 8/8 |RP 5/5 | EAC 16 KAC 17 Resist Acid 5 | F +2 R +6 W +2 | Perc +7 | Init +5 | Speed 30ft | Active Conditions:-1 CON

You are not a nice kitty. Not at all.

Draws his Tactical Semi-Auto Pistol, if he didn't have it out already.

Guarded Step back

Bluf Check as part of a Trick attack on the one with the red border in the Blue outlined area.

Bluff to Trick Attack, plus 4 for Spy Specialization: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27

Attack versus KAC, with Get'Em Against Red border: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Piercing Damage: 1d6 ⇒ 2
Trick Attack Damage (also piercing): 1d4 ⇒ 3

Low level Operatives. Need two good rolls to be effective.


Rasping Rebirth | Defy the Dragon | Settling Accounts | Truth Keepers | Unearthing Ulumbia | Necessary Introductions | ◆◇↺

@Antares Yes, You are in physical contact with the creature, so you can make melee touch attacks.

Donovan tries to back away, but the creature lashes out at him.

Tentacle: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12 vs. KAC
Bludgeoning Damage: 1d6 + 5 ⇒ (3) + 5 = 8 plus grab

He is hit, but manages to get free of the tentacle and draw his weapon.. Do you want to reflect this?

Morbo positions himself, and remembers that this animal has blindsense (scent).

Norbert confuses one of the cats, but it still gets out of the way of his attack.

Skip covers Red with hazardous mist.

Fortitude Save: 1d20 + 5 ⇒ (6) + 5 = 11
Start of Turn: 2d6 ⇒ (3, 1) = 4

It dissolves a bit.

Red tries to grab Skip.

Tentacle: 1d20 + 8 - 1 ⇒ (4) + 8 - 1 = 11 vs. KAC
Bludgeoning Damage: 1d6 + 5 ⇒ (4) + 5 = 9 plus grab

Failing to do so, it moves out of the mist. Provoking Skip and Bonkers.

Round 2 - bolded may go

Red (-11 HP, -1 attack for 6 rounds)
Antares-1 (-9 SP, grappled)
Bonkers (AOO)
Blue (-7 HP, get 'em)
Donovan (-8 SP)
Morbo
Norbert
Skip (AOO)

Exo-Guardians

Android Technomancer 3 | Init: +2 | Perception: +6, Low-light/Darkvision 60' | Speed 30' | SP: 18/18, HP: 19/19, RP: 4/5| EAC: 16, KAC: 16, CMAC: 24 | Fort: +2 (+4 vs disease/poison), Ref: +3, Will: +4 (+6 vs mind)
Abilities/Spells/Shots Used:
1st Level Spells Used: 3 (of 3); Spell Cache Used: 0 (of 1); Energize Spell Used: 0 (of 1); Arc Pistol: 1 (of 20); Tactical Pistol: 0 (of 9);
Buffs/Conditions*:
None

As the tentacle lashes around her, Antares-1 presses the static arc laser pistol against the flesh of the zrulicat and, instead of trying to shoot it, reaches out to summon the electrical charge within the weapon to surge directly into the creature!

Will cast Jolting Surge using the static arc laser pistol to deliver the spell by touching it to the zrulicat. I figure it deals electrical damage, so should hopefully meet the requirements of the spell. No AoO for this one, but looks like I'm at -2 to the attack roll for being grappled.

Melee Attack (Jolting Surge): 1d20 + 2 + 1 - 2 ⇒ (20) + 2 + 1 - 2 = 21 vs Blue zrulicat's EAC = Critical Hit!
Electricity Damage: 4d6 + 4d6 ⇒ (6, 3, 1, 5) + (2, 6, 3, 6) = 32

That oughta do it! I'm thinking there's no crit confirmation in Starfinder, is there?

Acquisitives

Male CG Ysoki Biotechnician Biohacker 3 | SP 18/16 HP 20/20 | RP 5/5 | EAC 15; KAC 16| Fort +3; Ref +3; Will +3 | Init: +2 | Perc: +9, SM: +8 | Speed 30ft | Active conditions: None.

Bonkers did not have a hand to hand weapon out but seeing his positioning does so now for any flanking bonuses...
He tries to stab the big cat with a syringe...
Stabby (Custom microlab syringe): 1d20 - 1 ⇒ (14) - 1 = 13
P Damage: 1d4 ⇒ 1

[ooc] If that does any damage, minor inhibitor. The target takes a –2 penalty to AC. For 7 rounds. Didn't count anything for any flanks that might be in effect.[/dice]

Acquisitives

Donavaan T'aar 2nd level Mystic Overlord Xenoseeker, hp 16/10/4 Defense 11/11/19 +1 FOrt +1 rEF +5 Will, Initative +5 Laser Pistol +1 (1d4 force)

I am afraid the deflector shield is quiet operational :)

Wayfinders

Human Male Witchwarper 2 Operative Explorer 1| SP 16/16 : HP 20/20 : RP 4/4 | EAC 14 : KAC 15| F+0 : R+7 : W+3 | INIT+2 | LVL 1 Slots : 3/3 | Laser Pistol 20/20
Skills:
Acro +7 : Ath+5 : Bluff +9 : Comp +6 : Cult +19 : Dip +10 : Disg +4 : Intim +12 : Med +2 : Myst+8 : Perc +6 : Pilot +9 : SM +6 : Ste +7 ; Sur +7

As the cat reaches out to grab Skip, he kicks at out wildly to deflect the strike. "Back! Back! Shoo!"

Unarmed Strike, AOO: 1d20 ⇒ 17
Damage: 1d3 ⇒ 3

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