[SFS/Farol] #1-16: Dreaming of the Future (low tier) (Inactive)

Game Master Farol

Map and images


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Please provide the following:

Player Name/Alias:
Character Name:
Character Level:
Organized Play # / Character #:
Perception Modifier:
Initiative Modifier:
Day Job Roll:

Whoever got a place at a table go ahead and introduce yourself in the gameplay

Acquisitives

F Android (Companion) Envoy 1|SP 6/6|HP 10/10|RP 4/4|Init +7|Perc +4|KAC 15|EAC 14|Fort 0|Ref 5|Will 2

Player Name/Alias: Peff
Character Name: Harmony-6
Character Level: 1
Organized Play # / Character #: 85291-706
Perception Modifier: +4
Initiative Modifier: +7
Day Job Roll: Profession(Personal Assistant): 1d20 + 12 ⇒ (16) + 12 = 28

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Player Name/Alias: Ms. Bloodrive
Character Name: Melissa "Mel" Schultz
Character Level: Technomancer 1
Organized Play #/ Character #: 2394547-701
Perception Modifier:+6
Initiative Modifier: +3
Day Job Roll: no applicable skill

Wayfinders

Vesk Soldier 2| HP 20/20| SP 19/19 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +2| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

Player Name/Alias: Aarvidson
Character Name: Laanok Steelfang
Character Level: 2
Organized Play # / Character #: SFS #2394523-701
Perception Modifier:
Initiative Modifier:
Day Job Roll:


Vesk Soldier 1| HP 13/13| SP 9/9 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +1| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

Oops. Just missed update but +1 init , +2 perception

Day job roll as cook

1d20 + 5 ⇒ (12) + 5 = 17

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Player Name/Alias: John Woodford
Character Name: T| "Tik" Fiver
Character Level: 2
Organized Play # / Character #: 67750-701
Perception Modifier: +7
Initiative Modifier: +5
Day Job Roll: Profession (Mercenary) day job roll: 1d20 + 12 ⇒ (8) + 12 = 20

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Player Name/Alias: Jason Schimmel
Character Name: Scruffy
Character Level: 1
Organized Play # / Character #:13332-702
Perception Modifier:+5
Initiative Modifier:+6
Day Job Roll:+7

I'll get some more details in my profile and display line ASAP. I'll also work on an alt or my combat drone.

Dataphiles

Female N android ace pilot operative 1 | SP 0/7 HP 7/10 | RP 5/5 | EAC 15+4; KAC 16+4 (24 vs. Combat Maneuvers) | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1 | low-light vision; darkvision | AL Pistol charges: 12 | SA Pistol charges: 19| Speed 30ft | Active conditions: DEAD

Player Name/Alias: Warah
Character Name: Twila-4
Character Level: 1
Organized Play # / Character #: 289224-701
Perception Modifier: +5
Initiative Modifier: +5
Day Job Roll: Computers: 1d20 + 7 ⇒ (5) + 7 = 12
Per the rules, the GM has to okay the use of the Computers skill for earning an income, correct?


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Hey All,

It is good to see you post so eagerly in the gameplay. I just posted the briefing post. At first few technical matters
1. The link to slides is at the top. Every one of you should have access to it.
2. As every other GM I expect you to post once a workday and ideally once during the weekends. The weekend part is my preference but I know that life gets in a way.
3. I value highly role-playing, I enjoy it when players are putting heart into their posts. It means that I might give a bonus when someone is making a check and do a good description of the action.
4. This scenario does not allow Boons to be slotted
5. There will be starship combat happening. You may want to discuss who claims what role. I will describe how I do starship combat when we care closer to it.

If you have any questions please ask.

@Twila-4 - I know that in CRB it says that, but in the SFS guide it states:
'You gain a number of credits equal to twice your Profession
skill check result, as per the “Earn a Living” entry in the Profession
skill (Starfinder Core Rulebook 146). You cannot use other skills to
make a Day Job check. Add this amount to the Day Job box on
your Chronicle sheet.'
And from what I saw this is officially followed guidance.

Now keep in mind, before you hit lvl 2 you can rebuild your PC in between the scenarios. So if you want to shift one of your skill points to a profession feel free to do it.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

Tik and Twila-4 have the best Piloting checks, but Tik is a slightly better gunner. So Twila-4 should be the pilot.

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Farol wrote:

Hey All,

It is good to see you post so eagerly in the gameplay. I just posted the briefing post. At first few technical matters
1. The link to slides is at the top. Every one of you should have access to it.
2. As every other GM I expect you to post once a workday and ideally once during the weekends. The weekend part is my preference but I know that life gets in a way.
3. I value highly role-playing, I enjoy it when players are putting heart into their posts. It means that I might give a bonus when someone is making a check and do a good description of the action.
4. This scenario does not allow Boons to be slotted
5. There will be starship combat happening. You may want to discuss who claims what role. I will describe how I do starship combat when we care closer to it.

If you have any questions please ask.

@Twila-4 - I know that in CRB it says that, but in the SFS guide it states:
'You gain a number of credits equal to twice your Profession
skill check result, as per the “Earn a Living” entry in the Profession
skill (Starfinder Core Rulebook 146). You cannot use other skills to
make a Day Job check. Add this amount to the Day Job box on
your Chronicle sheet.'
And from what I saw this is officially followed guidance.

Now keep in mind, before you hit lvl 2 you can rebuild your PC in between the scenarios. So if you want to shift one of your skill points to a profession feel free to do it.

Will my personal boon for Scruffys race be a problem? He is level 1 so I can build him back into a human if need be.

as far as starship combat goes. Either incarnation of scruffy would make an excellent engineer or science officer, a passable pilot/gunner or an acceptable captain (if he only does the aid another captain action). I have no preference for star ship combat roll.


Scruffy the Janitor wrote:


Will my personal boon for Scruffys race be a problem? He is level 1 so I can build him back into a human if need be.

as far as starship combat goes. Either incarnation of scruffy would make an excellent engineer or science officer, a passable pilot/gunner or an acceptable captain (if he only does the aid another captain action). I have no preference for star ship combat roll.

The exact wording is the following:

BOON SLOTS
No boon slots, except for personal boons, are available for Dreaming
of the Future, but the GM should explain that PCs acquire boons as
they play adventures.

So no issue with race boons.

@T| - just keep in mind that pilot ranks get added to the AC of the ship. So even that T and Twila-4 have the same +10 to Piloting, T| Piloting will result in higher AC. But I don't think it makes such a big difference

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

If starship combat is going to happen I can play either pilot, engineer, science officer or mystical officer (don't remember the proper name).

Mel is more a problem solver than a fighter so if a fight breaks out she'll mostly provide support.

Acquisitives

F Android (Companion) Envoy 1|SP 6/6|HP 10/10|RP 4/4|Init +7|Perc +4|KAC 15|EAC 14|Fort 0|Ref 5|Will 2

Harmony-6 would be best as Captain or doing Open Roles. Definitely not a pilot or gunner...haha.

Wayfinders

Vesk Soldier 2| HP 20/20| SP 19/19 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +2| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

I probably am the best at gunnery than anything but I’ll do whatever.

Dataphiles

1 person marked this as a favorite.
Female N android ace pilot operative 1 | SP 0/7 HP 7/10 | RP 5/5 | EAC 15+4; KAC 16+4 (24 vs. Combat Maneuvers) | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1 | low-light vision; darkvision | AL Pistol charges: 12 | SA Pistol charges: 19| Speed 30ft | Active conditions: DEAD
GM Farol wrote:

Hey All,

@Twila-4 - I know that in CRB it says that, but in the SFS guide it states:
'You gain a number of credits equal to twice your Profession
skill check result, as per the “Earn a Living” entry in the Profession
skill (Starfinder Core Rulebook 146). You cannot use other skills to
make a Day Job check. Add this amount to the Day Job box on
your Chronicle sheet.'
And from what I saw this is officially followed guidance.

Now keep in mind, before you hit lvl 2 you can rebuild your PC in between the scenarios. So if you want to shift one of your skill points to a profession feel free to do it.

Thanks, GM Farol. I'll leave her skills as they are for now, and forego the day job this time. There are never enough skill points!

@Tik: Thanks for letting Twila-4 be the pilot. I have been in one starship combat before, and definitely learned a lot. One super-awesome thing our GM did was post the starship combat rules (including diagrams!) in Discussion. If they hadn't done that, I'd have had to pull up the CRB for every post.

So far, it looks like we have:

Captain: Harmony-6
Engineer: Scruffy or Mel
Gunner: Tik, Laanok
Pilot: Twila-4
Science Officer: Scruffy or Mel

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Oddly enough I didn't knew this adventure had starship combat but think I'm ready for it.

Exo-Guardians

|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.

The Character Operations Manual has the Chief Mate starship role, which allows a character to use Athletics or Acrobatics to help the Pilot, Science Officer, or Engineer with some of their actions. Laanok might be a better fit for that.


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Ok, Plenty of occ questions so let me answer them here:

@Mel - sure, robocist and follower of Triune should know things about Aballon, coming in the gameplay

@Twila-4 - sure. We are still doing the briefing. Usually, till you depart you can still do shopping. Through the scenario, you can still buy things if you are around cities. On Aballon you could easily buy it as well. Normally after the briefing, GM calls for boon slotting and last purchases. Here I will only say that you depart

@Tik - we actually played 1-04 together with Nick Wasko who was the GM for Twila-4, Laanok & co ;) Small pbp world. Yeah, illegal shipment is a deadly scenario. But to be honest, not a lot of them are. I heard that 2-09 Bluerise Breakout could also be deadly due to some scenario mechanics, but the run that I participated in was smooth.

With regards to being at Lorespire and taking 20, that is correct for recalling knowledge rolls for topics that are known. So learning information about Aballon - sure. Finding a fleeing android with a tablet - no. Just saying ;)

With regards to starship: yeah I will try to borrow some stuff from other GM's to make the posting easier. Thanks for the smooth organization of roles, for some teams it takes ages!


The map is up, the avatars are there. You can change them if you like, just don't make them round. Round avatars will get the bad guys.

Scruffy I found an image of Brakim and used it as your avatar.

Feel free to change it.

Second Seekers (Ehu Hadif)

1 person marked this as a favorite.
Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

Oh I just realized I never added my tokens, my bad.


Hey folks,

just a reminder

GM Farol wrote:


If you agree to help Lerecti please go to slide 5 and put your avatar anywhere within the red rectangle. You are heading north (up). If your PC walks within the slums with their arms drawn or dressed as a trash bin please state that before anything happens.

Whoever will not put his avatar will be placed at random.


I've put Laanok and Mel somewhere where it made sense.

@Harmony-6 - would you mind filling out your profile? Your tagline speaks of Initiative +7, do you have improved initiative? Either way please provide us with a sheet (it can be a linked file if you don't want to fill it)

@Scruffy - I couldn't find your initiative modifier, I assumed it is +6 (+2 from dex +4 improved initiative). Would you mind filling out your taglines (saves, EAC/KAC, HP, SP)? It is so much easier for me to see if I hit you with those in place. Could you also provide somewhere stats for your drone?

@Mel @Laanok - I assume that you did not put your avatar on the map as you were at some party right? If you have no idea what do I mean by my request please speak up. If you have no access to a map as well.

Given how initiative played out, the fight might be a bit slow at first.

Second Seekers (Ehu Hadif)

1 person marked this as a favorite.
Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

No problem

Acquisitives

1 person marked this as a favorite.
F Android (Companion) Envoy 1|SP 6/6|HP 10/10|RP 4/4|Init +7|Perc +4|KAC 15|EAC 14|Fort 0|Ref 5|Will 2

Ha, sorry. Thought I did that. Linked sheet is added. And yes, imp init.

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Oh sorry about not placing my token when asked to, I've been unable to install g slides on this device, I'm currently looking for an older version of the app.

I however can see the maps and so on.

Wayfinders

Vesk Soldier 2| HP 20/20| SP 19/19 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +2| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

Ok thanks it says I don’t have permission to get in the slides when I try.


Laanok Steelfang wrote:
Ok thanks it says I don’t have permission to get in the slides when I try.

Can you try on a different device? I set the privileges to allow everyone who has the URL to enter and edit the slides.

I tried to edit the presentation on few browsers in inprivate window to make sure I am not logged in. I am a bit out of ideas :|

Wayfinders

1 person marked this as a favorite.
Vesk Soldier 2| HP 20/20| SP 19/19 | RP 4/4 | Speed 20 ft. | Init +1 | Perc +2| KAC 14| EAC 17 | Fort +4 | Ref +1 | Will +2

Ok it worked I was able to get another account in slides.


Damn it! My first drone that I took down :( From what I read the rules you will fix it Scruffy, nevertheless, I will commemorate it with 3 seconds of silence...


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@Tik - I know that there is a discussion if the operative can draw a weapon as a part of the trick attack. The reading of rules as written speaks against it.

The whole discussion oscillates about saying that one can draw a weapon as part of move action. When trick attack is a full-action that allows to move. I think it is fine, but prepare for push back from other GM's

@Mel - you were supposed to move before Verthani - but I don't think you would be able to take one of them down, so I moved you behind them. I hope it is ok...

Second Seekers (Ehu Hadif)

1 person marked this as a favorite.
Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0

No worries. I've been breaking out characters I made at release in 2017 and haven't touched since and oh boy are some of them questionable at this point.

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Sorry just arrived, I was distracted yesterday x.x

Will play safe doing the supporting role with Supercharge Weapon

Exo-Guardians

1 person marked this as a favorite.
|SP 18/18|HP 20/20|RP 5/5|EAC 15; KAC 16|Fort +1; Ref +7; Will +4|Init +6|Perc +9, SM: +5 |Speed 40ft|Active conditions: None.
GM Farol wrote:

@Tik - I know that there is a discussion if the operative can draw a weapon as a part of the trick attack. The reading of rules as written speaks against it.

The whole discussion oscillates about saying that one can draw a weapon as part of move action. When trick attack is a full-action that allows to move. I think it is fine, but prepare for push back from other GM's.

Thanks for the warning. I thought about it, and chose to try the trick attack since it's better (and quicker) to ask for forgiveness than permission.


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So the first quest was concluded. Congratulations all. I did not say it before, but my plan is to run all of the quests. But if one of you doesn't want to continue they can get a partial chronicle and head their own way.

@Scruffy during flight, you have plenty of time to fix your drone. You are heading to the diaspora in a day or two a space combat will take place.

So how do I conduct them, every player posts their actions in whatever order they like. After a day I gather all of the posts and make it a one round. Just one thing, please make your rolls within the spoiler, so that Captain/Chief Mate/Engineer can make a call whom to aid without seeing the rolls of others.

If your action depends on the position of the ship, or other situation then please write it in your posts:

If the engineer regenerates the shields then I do x, otherwise, I will do y.

The strict ordering of phases is not really PBP friendly hence the above approach.

I gather 3 resources for you:
- Crew actions from the Core Rulebook: Pilot, Engineer, Gunner, Science Officer
- Crew Actions from Character Operational Manual: Chief Mate, Magic Officer
- A cool pre-filled sheets that I borrowed from CanisDirus

I will add them as links on the top. In case of any questions please ask.

Loreseeker is a Pegasus Tier 2.

Dataphiles

Female N android ace pilot operative 1 | SP 0/7 HP 7/10 | RP 5/5 | EAC 15+4; KAC 16+4 (24 vs. Combat Maneuvers) | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1 | low-light vision; darkvision | AL Pistol charges: 12 | SA Pistol charges: 19| Speed 30ft | Active conditions: DEAD

I'm in! Thanks for those links. The pre-filled sheets are great. I'll bookmark them for sure.

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Awesome, this is all very useful as I tend to look at my books over and over during starship combat :D

Also, sorry for the slower than usual posting rate, Internet has been kinda bad this week x.x


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Starfinder! :)

Just to clarify, in my post there is a spoiler Mysticism DC12. Everyone may attempt this check and if they get 12 or higher may open the spoiler.

Then you need to decide whether you attempt a
- distracting the enemy, or
- scanning the ship or asteroids party.

If you will do well while distracting the enemy you may be able to scan both. If you will do really badly at distracting (or don't attempt it at all) you will not be able to scan a thing ;)

If you have a question I am somewhere in the Diaspora...


Starfinders! first round of combat is behind us. River Rat did a bit better, but have no fear!

Few things: please put your rolls within the spoilers! This allows roles like captain to decide whom to aid without seeing your rolls.

@Twila-4 when you only plan to move, I recommend you to do Evade stunt. It gives you +2 to AC. It is the default option when piloting.

Please also keep in mind, you have two gunners for them to be able to shoot you need to position the ship in such a way so that they can use them. You positioned the ship so that only the back quadrant was towards the enemy ship. The only turret can shot in that direction and Tik used it. Laanok did not have any weapon to use this round. Please let me know if what I am writing is not clear as I know it can be complex for new players. In the presentation, there are stats for Loreseeker it specifies which guns are on which direction

Good luck this round!


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Regarding the turret - yes sorry, I marked it on the map with a green star (or whoever you call that shape). However, that one was already disabled by Mel. She does suspect that there might be more than one of them there - you can do more Computer DC15 scans to find out

Dataphiles

1 person marked this as a favorite.
NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Hey guys we just get hit so I'm not sure if I should look for more turrets or balance the shields, I'd like the party input on that


@Mel and others - keep in mind that Engineer can also restore shields, assuming that he will make the roll. It can be restored by 150*5% = 7.5 points of the shield.

On top of that, your pilot may position your ship in such a way that the enemy ship may not shoot you from that angle. (even when moving first you are far away to make it happen).

Just throwing some options on the table ;)

Second Seekers (Ehu Hadif)

Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
Melissa "Mel" Schultz wrote:
Hey guys we just get hit so I'm not sure if I should look for more turrets or balance the shields, I'd like the party input on that

I'll change my action to attempting to divert to shields if the part prefers. Can out pilot possibly position us so out weak side is not facing the enemy?

Dataphiles

NG| Female|Featherlight Human|Roboticist |Technomancer 1|SP 5/5 |HP 9/9 |R 5/5| EAC 14|KAC 15| F +0; R+3; W+2| Perception +6; Low-Light Vision| Initiative +3| Technomancer's Spells | Lv.0 DC 14; At will | Lv.1 DC 15; 3/3 |

Oh, that also works, that's a good amount of shield restoration.

I'm such case I think I will keep scanning the rocks.

Dataphiles

Female N android ace pilot operative 1 | SP 0/7 HP 7/10 | RP 5/5 | EAC 15+4; KAC 16+4 (24 vs. Combat Maneuvers) | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1 | low-light vision; darkvision | AL Pistol charges: 12 | SA Pistol charges: 19| Speed 30ft | Active conditions: DEAD
Scruffy the Janitor wrote:
Melissa "Mel" Schultz wrote:
Hey guys we just get hit so I'm not sure if I should look for more turrets or balance the shields, I'd like the party input on that

I'll change my action to attempting to divert to shields if the part prefers. Can out pilot possibly position us so out weak side is not facing the enemy?

That was my plan, but I wanted to see where the disabled turret is. I figure there isn't another one right there, so it's a "safe" area.


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So:
- Mel has found the second and last gun (marked on the map)
- Laanok still have to make a shoot for round 2 and then a new one for round 3 (roll twice in your next post)
- Your life support system is glitching which means => -2 to captain actions.
- I don't think I've said it, but given how long starship combats are, we will not be waiting for the end of the combat. As soon as you will get an advantage we will fast forward it, as otherwise, it may take a while.

Another piece of information the upcoming weekend from Thursday 1st of April till 5th of April I will not be able to post. That has to do with Easter which where I live is a family holiday just like Christmas => a lot of chores, cooking, and then eat, eat, eat. You get the picture ;)


Tik wrote:


Laanok, you get to take 2 attacks; one for Round 2, and one for Round 3.

Yeah as Tik said you needed to make 2 attacks. I booted one (hit for max dmg ;)) so you roll normally now.


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With regards to what Scruffy said, I forgot about the hexes that fall 'in between arcs'. But quick glance in the online rules says:

'Range And Arc
First, determine the range between the two starships (counted in hexes) and the arc of attack. For every range increment beyond the first, the gunnery check takes a cumulative –2 penalty. The attacking starship can fire a weapon against only ships in the same arc as that weapon; see the diagram on page 318. If the targeted starship is in a hex that lies in two arcs (the shaded hexes in the diagram), the gunner decides which arc’s weapons target it; it can’t be targeted by weapons in two arcs.'

So I am afraid that you can't shoot with more than 2 weapons in this fight. Unless the above rules were changed. Or I am missing something.

Second Seekers (Ehu Hadif)

1 person marked this as a favorite.
Male Brakim Mechanic 4 KAC:15 EAC:14 init:+6 perception:+5 [i][/i]; SP: 28/28 HP: 30/30 RP: 3/4 Fort:+4; Ref:+5;Will+0
GM Farol wrote:

With regards to what Scruffy said, I forgot about the hexes that fall 'in between arcs'. But quick glance in the online rules says:

'Range And Arc
First, determine the range between the two starships (counted in hexes) and the arc of attack. For every range increment beyond the first, the gunnery check takes a cumulative –2 penalty. The attacking starship can fire a weapon against only ships in the same arc as that weapon; see the diagram on page 318. If the targeted starship is in a hex that lies in two arcs (the shaded hexes in the diagram), the gunner decides which arc’s weapons target it; it can’t be targeted by weapons in two arcs.'

So I am afraid that you can't shoot with more than 2 weapons in this fight. Unless the above rules were changed. Or I am missing something.

Hmm been doing that wrong for longer than I care to admit.

Dataphiles

Female N android ace pilot operative 1 | SP 0/7 HP 7/10 | RP 5/5 | EAC 15+4; KAC 16+4 (24 vs. Combat Maneuvers) | Fort +1; Ref +6; Will +2 | Init: +5 | Perc: +5, SM: -1 | low-light vision; darkvision | AL Pistol charges: 12 | SA Pistol charges: 19| Speed 30ft | Active conditions: DEAD

And I misinterpreted the shaded hexes as being blind spots for the ship's guns, so I was deliberately avoiding putting the enemy ship in them. Ooops.

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