Abadarcorp Employee

Albertus Borlando's page

61 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


Full Name

ALbertus Borlando

Race

Lashunta

Classes/Levels

Corporate Agent Mechanic 8 SP:0/48 HP:49/52 RP:11/11 EAC:21 KAC:22 init: +4 Fort:5 Ref:9 Will:2

Gender

M

Size

M

Age

34

Alignment

LG

Languages

Common, Castrovellian, Aslanti, Copaxi, Ysoki, Vesk, Dwarvan, Shirren, Kasatha, Vercite

Strength 12
Dexterity 16
Constitution 10
Intelligence 18
Wisdom 10
Charisma 15

About Albertus Borlando

saves:

Fort:5
Ref:9
Will:2

skills:

Acrobatics +10
Athletics:+12
Computers :+19
Culture :+8
Diplomacy :+13
Engineering :+21
Medecine :+17
PErception :+15
Physical Science:17
Piloting:+18
Profession(TV Show runner) :+16
Stealth :+4

Feats:

Dive for cover
Skill focus(piloting)
Wespon Spec
Wespon focus longarms
quick draw
mobility
Weapon Spec(Small arms, basic melee, granades, long arms)

Gear:

Semi Auto Tactical Pistol
50 small arm rounds
Azmuth laser rifle
standard Batteries (3)
titanium cable line (200ft)
basic medkit
flashlight
dermal stapler
Mk I syrum of healing (3)
black nanite pen (2)
tactical baton
starfinder backpack
seeking underwater aeon guard accelerator rifle
long arm round(25)
Aeon guard special ops armor
radiation buffer armor upgrade installed in exocortex
jetpack armor upgrade armor upgrade
MKI thermal capacitor armor upgrade
MK I electrostatic field armor upgrade
Hydro jet armor upgrade

irridesent spindale aeon stone in armor

personal upgrade tech mark II int
personal upgrade hybrid mark I dex
400 UPBs
88 Credits
estex suit II
carbon skin, graphite

Special Abilities:

Exocortex: Combat Tracking, mod: Armor upgrade slot.
Memory Module
Bypass: +2
Custom Rig(installed in arm): While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks (see page 71) and drone mods (see page 77) require the use of a custom rig. In addition, you can use your custom rig as a personal comm unit (see page 218)

Mechanic Tricks: Visual Data processor, night vision, Energy shield, invisibility bypass processor

Overload : s a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.

Remote hack:You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.

Expert Rig:Your custom rig has improved. Whenever you use your custom rig to successfully hack into a computer, you can also disable one countermeasure installed in the system (except firewalls). In addition, your custom rig can now be used as any engineering or hacking specialty kit of item level 6th or lower, and it has the features of a computer with a tier equal to half your level with the artificial personality, hardened, or security I upgrade module. It also has an audio/video recorder. You can add extra modules or countermeasures to your custom rig at the normal prices. See page 213 for more information on computers.

You can also use your custom rig to communicate over an encrypted channel with your ship, allowing you to access your ship’s downloaded data sets and transponder (see page 430) at a range of 5 miles. If you have a drone, you can issue commands to or directly control your drone at the same range.

Miracle worker: As a move action, you can repair damage to a starship’s systems or modify a suit of armor or weapon to function more efficiently. To use this ability, you must be able to handle the item affected without impediment. You can use this ability once per day at 7th level, plus one additional time per day for every 4 mechanic levels you have beyond 7th. The exact effect of this ability depends on the object or system you are modifying.
Armor: You grant a +2 enhancement bonus to a suit of armor’s EAC and KAC for 1 minute.
Weapon: You grant a +2 enhancement bonus to a weapon’s attack and damage rolls for 1 minute.
Damaged Ship: You restore a number of Hull Points equal to the starship’s base frame HP increment. If this raises the ship’s HP over a multiple of its Critical Threshold, you can repair critical damage to one system per multiple, reducing its severity by one step. For example, if your starship’s Critical Threshold is 8 and you restore 10 HP, reducing the damage to the hull from 17 HP to 7 HP, you could restore one system from wrecked to glitching. Using this ability during starship combat is your action for the turn, and you can do it only during the engineering phase. See page 292 for more on ship construction and page 320 for more on damage to ships.

limited telepath
Lashunta Magic at will daze, PK hand
1/day detect thoughts

Theme Knowledge: You are deeply connected to the world of corporate culture, and know all the movers and shakers. When attempting a Profession or Culture check to recall knowledge about corporations and their executives, reduce the DC by 5. Diplomacy is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Diplomacy checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
Networking (6th Level)"
If your corporate database doesn’t have a piece of information you are searching for, you probably know someone who does. It takes you only 10 minutes to attempt a Diplomacy check to gather information, as long as you have connection to a local infosphere or a quick way to communicate with contacts in a settlement that is at least technologically average (see Starfinder Core Rulebook 406). Additionally if you have access to a local infosphere, you can take 20 on a skill check to recall knowledge in half the normal time (typically 1 minute).