Nurah Dendiwhar

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Pathfinder Provisions ◆◇↺

Somehow, [Nemesis] has returned.


Pathfinder Provisions ◆◇↺

Curtain Call Players' Guide

Character creation basics:

You start at level 11. All ancestries and classes are available, but anything else Uncommon or Rare please run by me. Nothing Unholy.

You start with the following equipment:
• One 10th-level item
• Two 9th-level items
• One 8th-level item
• Two 7th-level items
• 500 gp to spend on consumable items of 10th level or lower, or permanent items of 6th level or lower, as you see fit.

We will use the Free Archetype variant. Note that Curtain Call features some "Operatic Feats," which are high-level class feats added to the Acrobat, Celebrity, Dandy, and/or Gladiator Archetypes. They're all 12th level or higher so you don't have to worry about them now, but know those are available if you take any of those Archetypes.

The basic premise of Curtain Call is that you're producing an opera telling the true-ish story of your own greatest adventure, so the party is already established and at least a little famous.
Each character gains one of the Persona Traits (Flirt, Guardian, Leader, Scholar, Scoundrel, Underdog, Warrior, Wildcard), which represents how the public perceives them. It may be accurate, it may be a public persona they've intentionally developed, it may be wildly inaccurate--that's up to you.
Group project! There's also a section in the Players' Guide about establishing your party's legend if you're building new 11th-level characters for this adventure path (as we are). Most importantly: Who was your Nemesis?
I'll reproduce it here:

Documenting Your Party's Legend:
Working with your GM and the other players, come up with answers to the following questions. If you or another player thinks up an additional idea or element that would make sense as part of your legend, work with the other players and the GM to figure out how to integrate that expansion into one of the answers below as needed.

1. HOW DID YOU MEET?
The classic answer here is that you all first met in a tavern, but other locations might help to build your group’s unique history from the outset.
You might have met after...
• ...being shipwrecked on a dangerous shore far from home.
• ...being captured by enemies and escaping prison into a mysterious ruin.
• ...you all enrolled in school and decided to investigate a strange local legend.
• ...the ship or caravan you were traveling with was attacked, leaving you as the sole survivors.
• ...one of you inherited or discovered an old deed or treasure map, so you gathered friends to investigate.
• ...deciding that since you all grew up together, why not form an adventuring group?

2. WHERE WAS YOUR FIRST ADVENTURE?
Every story starts somewhere. You should decide what part of the world your adventures began in, as this decision can help you answer several questions to come. But perhaps more importantly, what about your first adventure was so memorable that it was an unforgettable experience?
Your first adventure’s memorable location might have been a...
• ...haunted house perched on the edge of a crumbling cliff.
• ...mysterious shipwreck lodged on the rocks below a long-abandoned lighthouse.
• ...long-forgotten alchemist’s or occultist’s laboratory under the town mayor’s home.
• ...notorious ghost town in the wilderness whose mysteries could no longer be resisted.
• ...confusing underground network of rope bridges, mine carts, and twisting caverns accessed by the town well that recently went dry.
• ...strange temple that suddenly appeared in the nearby swamp when no such structure was there before.

3. HOW DID THIS SET YOU ON YOUR PATH?
From small beginnings, the greatest stories emerge. Your first adventure may have seemed like a little thing when you started, but something you uncovered during it drew you into a complex and dangerous series of events that put you in the immediate path of dangerous foe.
The unexpected plot twist you discovered in that first adventure could have been a...
• ...sinister conspiracy of cultists or criminals who were using the adventure site as a secret headquarters and who have hidden agents in your hometown.
• ...trap set by someone you thought was an ally, and who in fact was working for a dangerous enemy who no one knew was active.
• ...place with a hidden room that revealed information that, upon researching further, pointed toward an imminent threat to the area.
• ...battleground where you had to negotiate between bickering factions, one of which served a much more powerful creature whose plans for the region must be thwarted.
• ...dying prisoner or hapless soul whom you rescued from a terrible fate and who, as they perished, set your group up as the agents to finish their quest.
• ...mysterious map or poem that leads the way to a great treasure or powerful weapon that, if you don’t find it first, will fall into enemy hands.

4. WHO WAS YOUR NEMESIS?
Your Nemesis was a powerful foe who served as the leader and primary instigator of all the dangers and perils that your party soon faced. When coming up with a Nemesis, consider having them be something humanoid in shape and size—larger, more monstrous foes might result in additional complications in portraying them on a stage, but at the same time, your group might be intrigued by the additional complexity of having something like a dragon or a giant as your nemesis.
Your Nemesis might have been a...
• ...sinister undead spellcaster or general from a long-forgotten conflict who was eager to reclaim lost glory or lands.
• ...shapechanging manipulator of society and member of a truly alien ancestry bent on twisting your hometown into something awful.
• ...cruel and sadistic cultist in thrall to a fiendish demigod, perhaps seeking a way to call their god to this world to bring ruin to their enemies.
• ...mischievous fey prankster whose sense of fun led to destruction, or whose pursuit of nonsensical whimsies enabled unexpected devastation.
• ...bitter and misunderstood antihero who became corrupted by a need for revenge.
• ...person in a minor position of power who seeks to gain greater control over society to sate their own personal desires or obsessions.

5. WHAT WAS YOUR NEMESIS’S PLAN?
Your Nemesis had to be defeated before a nefarious plan came to fruition.
That plan was to...
• ...seek revenge against your party or your allies for crimes (perceived or imagined) committed against them or their ancestors in the past.
• ...sate the cruel hunger of a more powerful creature or supernatural force to whom they owed their faith or allegiance.
• ...escape from a powerful prison that they had been trapped within and from which they were forced to manipulate foes from afar.
• ...capture the attention of a capricious monster or potential paramour by doing something deadly and destructive that would appeal to their obsession’s nature.
• ...recover or discover a powerful magical weapon or gain access to a source of great wealth, all to increase their own power.
• ...become the ruler of your hometown or some place they hold dear in order to ravage it of its resources or simply to see it burn.

6. WHAT MINIONS DID YOUR NEMESIS EMPLOY?
Your Nemesis used a specific type of creature as a favored agent, foes that when you encountered them confirmed to you that you were on the right trail in tracking down your foe.
Choose a specific category of monster (such as demons, the Dominion of the Black, elementals, ghouls, or werecreatures--something that has a fair variety of options to choose from among creatures of 7th or lower level) or villainous role (such as evil cultists, warmongering soldiers, murderous criminals, corrupted officials, or mind-controlled proxies).

7. WHAT TREASURES DID YOUR GROUP DISCOVER?
In your quest to defeat your Nemesis’s plan, you may have sought out a powerful treasure or resource that would give you an advantage against your foe. Alternately, your Nemesis might be the one in control of this treasure or resource, and you had to engineer a way to deny your Nemesis this advantage before finally confronting them.
The greatest treasure or resource your group discovered was a...
• ...magical and intelligent item whose knowledge of the Nemesis was key to their defeat.
• ...rare and fabulous material that plays a key role in undermining the Nemesis’s power.
• ...long-forgotten ritual that, when properly performed, granted you the advantage you needed to prevail.
• ...strange crystal or other device that contained your own stolen memories and that, when reclaimed, granted you strange powers against your foe.
• ...promise of support from a powerful enemy of your enemy, or the attention of a divine being eager to see your Nemesis fail.
• ...complicated agreement with a rival faction or group whose resources and members promised to aid you in your fight.

8. WHERE DID YOU CONFRONT YOUR NEMESIS?
In the end, you managed to track down your Nemesis and confronted them in their own lair.
Your Nemesis dwelt...
• ...on the bottom level of a dangerous megadungeon.
• ...in a sprawling structure at the heart of a city.
• ...aboard a vast vessel capable of some strange form of locomotion.
• ...within an extradimensional space or demiplane built to cater to their whims and desires.
• ...in a hidden site accessed by a room or tunnel secret door found in the very first adventure site you explored.
• ...in a fortress found on a remote mountainside or deep within a dangerous woodland that was surrounded by perilous terrain.

9. WHAT WAS THE FATE OF YOUR NEMESIS?
Whether you confronted your Nemesis in personal combat, on the field of battle with factions aiding at your side, or in a complicated bit of trickery or political outmaneuvering, in the end, you won. But what happened to your Nemesis?
Your Nemesis...
• ...was slain in battle, but their body was lost or destroyed (either as a direct result of that final fight, or at some point after that fight).
• ...was imprisoned, either by the local law or a supernatural force.
• ...managed to escape but lost everything when they had to leave behind so much of what they’d built up.
• ...was defeated, and then a supernatural force to which they had made unwise promises arrived to take them away for punishment.
• ...was transformed into something harmless, such as a statue or a gibbering wreck.
• ...surrendered when all hope was lost but then managed to somehow escape from justice at the last minute at some point after you left them to their fate.

10. WHAT WERE YOUR HEROIC DEEDS?
Each player should think back over the answers to the previous nine questions and single out one specific heroic deed they accomplished in the face of impossible odds. Think of these as unexpected glories you might have attained with a perfectly timed natural 20 on a die roll, or a point where a complex plan you came up with finally paid off, or simply a bit of luck where your PC happened to be in the right place at the right time. Each of these deeds should be events that led up to your final confrontation with your Nemesis, and not something that happened in that final conflict.

11. HOW DO YOU THINK OF YOUR GROUP?
Finally, after considering the answers you’ve come up with for the previous 10 questions, you should consider what operatic theme your group and adventurers most closely match. Choosing your opera’s theme will become important later on. Though you won’t be bound by any choices you make here, by thinking about these three themes from the start, you’ll find it easier to make that choice during play as a group when the time comes.
Comedic: If your adventures had a light-hearted tone, were small in scale and didn’t involve lots of travel, included elements of humor or romance, saw you facing a whimsical or mischievous nemesis, and ended, overall, on an upbeat and happy note, then they would work well as the story for a comedic opera.
Dramatic: If your adventures had a somber or serious tone, involved interactions with many other characters with complex personalities and plots of their own, included elements of tragedy or horror, saw you facing a sadistic or frightening nemesis, and ended, overall, on a dour or grim note, then they would work well as the story for a dramatic opera.
Spectacular: If your adventures had an epic flair to them; were large in scale and involved travel to foreign, famous, or infamous sites; included elements of action and significant regional threats; saw you facing a strange or enormous nemesis; and ended, overall, in a grand battle in a sprawling site, then they would work well as the story for a spectacular opera.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.


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Please dot in.


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Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?


Pathfinder Provisions ◆◇↺

The sage Amenopheus has a long history with the Pathfinder Society and was at one point a member and prominent influence in the now-retired Scarab Sages faction. After his time with the Society, Amenopheus retired to the city of Sothis, capital of Osirion. Here he took a position as a consultant to the Osiriani government, performing research.

The Pathfinders received a message which detailed a request from Amenopheus looking for a handful of individuals who can help him locate and retrieve missing goods, with some discretion. The selected team of Pathfinder field agents meet with Amenopheus in a small tea shop named the Golden Palm.

The tea shop is filled with lively conversation as dozens of Sothis’s citizens enjoy their midday refreshments. An older human man, Amenopheus sits at a small table in a far corner just beyond the sight of the other patrons. The man picks at a pastry that has been mostly falling away to crumbs. He looks up and puts on a relieved smile.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?

We're well into high tier, so our level 1 characters receive a level bump. Make sure to share your Mentor Boons!

Rainzax, your playtest character is level 3, but did you want a level 1 or level 3 Chronicle for your proxy character?


Pathfinder Provisions ◆◇↺

Our adventure begins early in the morning in Sakakabe, a port town in Sankyō-dai Province in Minkai. The Pathfinders know they’ve been tasked with helping Venture-Captain Kukuha Mukai at the Three Gates Lodge on the island of Kayajima. Their task is to assist the venture captain with inspecting the eponymous gates on the island and upkeeping their connection to local ley lines that helps keep the lodge secure. All of this information is noted in a letter from the venture captain.

A letter from Kukuha Mukai wrote:

Greetings, Pathfinder!

I hope this letter finds you well. I’ve chosen you to be the part of the next group that will help me with some tasks at the Three Gates Lodge in Minkai. The lodge has been in place for several years now, and part of its regular maintenance requires upkeeping a powerful ritual that creates magical wards to protect it. To do so, we must visit three special gates near the lodge, arrange special ritual components around them, and complete a unique ritual to refresh the wards by harnessing the power of ley lines that run beneath the island of Kayajima (where the lodge is located). This process is generally a simple matter that takes the better part of an afternoon, but I’ve found it to be a good opportunity to meet newer Pathfinders and for these Pathfinders to meet each other.

I’ve secured passage to transport you to the town of Sakakabe, which is the port closest to Kayajima. There, you’ll meet Captain Masuhei Okonase, a good friend of mine and a former Pathfinder, and he will transport you the rest of the way to the lodge. Once you’re here, I’ll fill you in on the rest of the details you need to complete this task. I expect to have a pleasant time with your help, and I look forward to meeting you and the rest of your group.
Until then,
—Venture-Captain Kukuha Mukai

The party is waiting for their transportation from Sakakabe to Kayajima. The Pathfinders can make their introductions and purchase any basic equipment or gear they would like while they wait.


Pathfinder Provisions ◆◇↺

So, what kind of characters are you bringing?
Let me know when you're ready.


Pathfinder Provisions ◆◇↺

For millennia, a virtually impenetrable energy shield has surrounded the planet known as Birnam’s Bubble. Explorers have glimpsed pristine settlements and verdant flora through the barrier, though they’ve seen no fauna or sapient life of any kind and haven’t discovered any explanation for the abandoned cities, powerful energy shield, or automated satellite defenses. The church of Weydan, god of discovery and exploration, routinely monitors the planet, but surveyors have been unable to penetrate the barrier or investigate the missing civilization.

As in many other parts of the galaxy, the Drift Crisis changed everything for Birnam’s Bubble. Now, the energy barrier cracks like shattering glass, and shards of this solidified energy fall to the planet’s surface, causing significant destruction. In response, the church of Weydan has spared no cost in rapidly deploying survey teams to gather what data and artifacts they can before all knowledge of the planet’s missing civilization is lost.

Our story begins as one such team, aboard the Stylus of Destiny (one of several Weydanite temple-starships now in orbit around Birnam’s Bubble) approaches their designated survey site in a verdant jungle a few miles from an empty settlement. A transmission from Captain Expedite-8 (orderly female android priest of Weydan)[ooc] relays the party’s mission to their comm units.

But before we get to that, why don't you introduce yourselves?

[ooc]Or dot in to get started.


Pathfinder Provisions ◆◇↺

Like many Repeatable scenarios, this one has variable elements. So, if you've played it before, can you tell me what Stella Fane's favorite bar is? If possible, I'll pick a different one.

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?


Pathfinder Provisions ◆◇↺

Venture-Captain Calisro Benarry invites the Pathfinder agents to meet her at the helm of the Glorious Payoff, where she navigates the vessel down the Garundi coast. This crew has been traveling together for several days now and have had ample time to get acquainted.

So, before we begin, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Discussion thread.

Go ahead and dot into Gameplay, and talk about your characters here.


Pathfinder Provisions ◆◇↺

A vesk in a faded tracksuit rises from a crouch, a sly grin creeping across his face—Julzakama. He waves a credstick in one hand, the gold chains glistening around his neck in the streetlight. “Looking for work?” he asks. “Got a job for you. I just acquired a freighter with a colorful past—a great investment opportunity, the listing said, which means it’s a fixer-upper. The deal I got was maybe too good to be true. Word on the Ring is my guy towed it in from Azlanti space. Could be a big payday for salvage, but I’m up to my horns in other work and need somebody to clear it out. Help me catalog the assets. If you want in, take a shuttle up to the Armada. Use my passcode to get past the impound lock and clear out any dangers that survived quarantine. You’ll get a primo cut of salvage, of course, and a little something extra for the trouble.”


Pathfinder Provisions ◆◇↺

Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th.

Any GM Glyphs to share, or anything else I should know about your character before we begin?

Feel free to start introducing your characters in the Gameplay thread.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

For discussion.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th.

Any GM Glyphs to share, or anything else I should know about your character before we begin?

Feel free to start introducing your characters in the Gameplay thread.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

Choose your character!


Pathfinder Provisions ◆◇↺

Egorian is the capital city of the devil-worshipping nation of Cheliax, but that doesn’t mean there isn’t whimsy to be found there. While the many buildings situated within Egorian’s newer districts—including several temples to Asmodeus—are topped with gothic towers and iron spikes, the structures in the city’s older sections are less imposing, with simple stone walls and thatched roofs. The quaintest location in these cozy neighborhoods is a locally famous toyshop called The Terrific Toybox. Owned by toy maker Gettorio Galla, the establishment has an interesting secret: the building was constructed atop an underground source of occult magic that occasionally seeps up into the basement workshop and brings Gettorio’s toys to life as poppets!

Like his mother before him and her father before her, Gettorio knows that his creations sometimes come to life, though he doesn’t fully understand the cause. Most of these poppets go out into the larger world to lead full lives, but some remain at The Terrific Toybox as permanent residents. Gettorio is happy to share his home with those he considers his children. In return, the poppets keep the shop clean, run small errands, and even keep watch over the establishment at night.

Not long ago, corrupt banker and diabolic dabbler Baron Falgrimous Vreen discovered The Terrific Toybox’s secret. The greedy man wanted the power for himself and so he exploited a loophole in Egorian’s property laws to acquire the rights to the land the toyshop was built on. In a display of utter contempt, Vreen served Gettorio his eviction notice in person, showing the toy maker the land deed as proof of his legal standing. Little did Vreen realize that several poppets—quite loyal to Gettorio—witnessed the interaction and began to formulate a plan to retrieve the deed before The Terrific Toybox is shuttered forever!


Pathfinder Provisions ◆◇↺

Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great!

On the Slides (linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

Any GM Glyphs to distribute?


Pathfinder Provisions ◆◇↺

Our adventure begins in the Events Hall of the Grand Lodge a few hours after midday, as the festivities are in full swing. The hallways are chock full of agents and guests filing in and out, jovially introducing themselves, discussing recent ventures, and swapping stories. In one of the offices of the Envoy’s Alliance faction lounge, a team gathers at the behest of Fola Barun (CG female half-elf ambassador). Fola and several other familiar agents are in the middle of undoing and resewing some gilded letters stitched onto a large green banner when the field agents arrive. She momentarily stops her needlework to greet them.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great!

On the Slides (linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

Any GM Glyphs to distribute?

Looks like we're in high tier with a level 1 character. Make sure to share your Mentor Boons!


Pathfinder Provisions ◆◇↺

The Pathfinders arrive with Kreighton Shaine (inscrutable male elf scrollmaster), having traveled to the city of Nantambu via riverboat. As they disembark at the Speaker’s Stage on the western edge of the Magaambya, the Scrollmaster herds the group toward a similarly-sized group that’s waiting on the dock. Shaine asks the field agents to give him a moment while he speaks with his counterpart, Takulu Ot (friendly male human Cascade-Bearer teacher).

The two instructors have a brief exchange off to the side with pleasantries and expectations being discussed. Takulu Ot has brought an equal number of Magaambya students as there are Pathfinder agents.

But before we get to them, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

This is a PaizoCon game! Make sure you have a ticket for this session before joining.

Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great!

Please sign in on RPG Chronicles (linked in the header). Make sure to include some contact information so that I can send your Chronicle after the game.

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

Any GM Glyphs to distribute?

Roll for prizes! That's normally done after the session, but for pbp games we're asked to roll in advance so I can report any winners. Roll a d20, and on a 19 or 20 you can receive a $15 paizo.com gift voucher. You must give an e-mail address to receive a prize.
Prizes!: 1d20 ⇒ 1 No win for me, but maybe you'll get luckier!


Pathfinder Provisions ◆◇↺

This adventure begins with the Pathfinders aboard the Saranggola, a paraw boat owned by Arong Magsanay, a native Minatan and the field agents’ guide to Binoco Isle. Before setting sail, Arong enthusiastically introduces himself while giving each Pathfinder a high five, or a respectful wave should someone refuse or seem uncomfortable. He then passes over a parcel containing the following: a brief from Valashinaz, a letter from Taiwalei, and a bag of holding (type II).

Handout #1: Mission Brief from Valashinez:
Pathfinders,

I, Valashinaz, officially task you with the retrieval of a portion of my hoard in the Temple to Valashinaz near the center of Binoco Isle. This trove boasts a potent glyph of warding to deter thievery. However, you have my permission to deactivate the enchantment. Utter the following phrase in Tien: “To wit or wise, to value without understanding is to have none at all.” This hoard contains an abundant collection of skymetals, so to facilitate its movement, I have provided one bag of holding to be utilized during this mission for the convenience of all parties involved. Once you have acquired my treasure, deliver it to my assistant, Purepurin, at your earliest behest.

May you succeed.

—Valashinaz

Handout #2: A friendly letter from Taiwalei:
Dear fellow Pathfinders,

I hope this letter finds you well as ready to sail for Binoco Isle. While I give this advice to all willing to receive it, I’d hope those less familiar with island adventuring will be especially open to my words.

Avoid meddling with your guide’s vessel unless asked; trust and calmness during the voyage will go a long way. There’s no shame in admitting when seasickness is about to take you; this openness will only allow those around you to better prepare.

Perhaps above all else, we must remember that just as we are explorers, we’re also visitors who must respect the places we tread. This is particularly important in these self-contained islands. Strive to leave no greater a footprint of your presence than is necessary to your mission. To those inclined to alter the battlefield with fire and similarly destructive elements, note the presence of (non-hostile) fauna and flora as you go about adventuring.

And, given the appropriate circumstances, I hope you take joy and come to appreciate the sights that await you among the islands of the Okaiyo.

To your best efforts,
Taiwalei

But before we get to that, why don't you introduce yourselves?

Feel free to dot in.


Pathfinder Provisions ◆◇↺

This is a PaizoCon game! Make sure you have a ticket for this session before joining.

Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great!

Please sign in on RPG Chronicles (linked in the header). Make sure to include some contact information so that I can send your Chronicle after the game.

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

Any GM Glyphs to distribute?

Roll for prizes! That's normally done after the session, but for pbp games we're asked to roll in advance so I can report any winners. Roll a d20, and on a 19 or 20 you can receive a $15 paizo.com gift voucher. You must give an e-mail address to receive a prize.
Prizes!: 1d20 ⇒ 11 No win for me, but maybe you'll get luckier!


Pathfinder Provisions ◆◇↺

A brisk wind cuts across the deck of the Grinning Pixie, the impressive, three-masted carrack that serves as one of the Pathfinder Society’s most famous mobile lodges. Venture-Captain Eras the Needle, a half-elven man who looks as much a scholar as a sailor, greets the agents assembled on the ship’s sterncastle with a calm smile. Beside him stands Venture-Captain Calisro Benarry, a half orc woman equally dressed in the outfit of a seasoned captain. She’s tapping her foot impatiently and seems about to start the briefing herself when Eras clears his throat.

“Welcome aboard Pathfinders,” Eras begins.

But before we get to that, why don't you introduce yourselves.

Feel free to dot in.


Pathfinder Provisions ◆◇↺

Have you played/GMed/read this before?
Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.


Pathfinder Provisions ◆◇↺

The Pathfinders gather in Iceferry, where they meet with Venture-Captain Bjersig Torrsen. Venture-Captain Torrsen is deaf, and his service dog Mahki alerts him to the presence of visitors or sounds of danger.

The field agents are greeted by a gnome named Lirall, who prominently wears a wayfinder. After letting the Pathfinders into the Lodge, she selects one cord labeled “Office” from a bundle of colored cords near the door. The loud howl from a dog echoes throughout the building, followed by a trio of scampering, blue-skinned goblins dashing down the hall. A large husky bursts into the hallway, snarling at the goblins until a tall half-orc emerges a moment later and lays a calming hand on her back. He gestures for the Pathfinders to follow him into a meeting room, seemingly ignoring the goblins.

But before we get to all of that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

This game is part of Outpost VII. Don't sign up here--sign up here first!

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I will bot that character. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, please include them in your profile!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Please also fill out RPGChronicles. Paizo is offering door prizes for the con, but you must include an email address on RPGChronicles to be eligible to win.

Make sure there's a character sheet accessible in your profile.


Pathfinder Provisions ◆◇↺

Go ahead and dot in. The game begins March 4th.


Pathfinder Provisions ◆◇↺

This game is part of Outpost VII. Don't sign up here--sign up here first!

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Please also fill out RPGChronicles. Paizo is offering door prizes for the con, but you must include an email address on RPGChronicles to be eligible to win.

Make sure there's a character sheet accessible in your profile.


Pathfinder Provisions ◆◇↺

Go ahead and dot in. The game begins March 4th.


Pathfinder Provisions ◆◇↺

This game is part of Outpost VII. Don't sign up here--sign up here first!

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Please also fill out RPGChronicles. Paizo is offering door prizes for the con, but you must include an email address on RPGChronicles to be eligible to win.

Make sure there's a character sheet accessible in your profile.


Pathfinder Provisions ◆◇↺

Go ahead and dot in. The game begins March 4th.


Pathfinder Provisions ◆◇↺

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

It looks like we're in high tier with a few minimum-level characters. Remember the level 5s get a level bump, and they can each choose two of the Mentor Boons their higher-level teammates have. So share your Mentor Boons too! (And go purchase them if you haven't. They're free, you just need 20 Reputation with any one faction!)

Have you played this before? Like many Repeatable scenarios, it has some variables so that it plays a little differently each time. If you remember how things played out before, let me know by spoiler boxes or PM and I'll try to make sure you see something different.

Feel free to start introducing your characters.


Pathfinder Provisions ◆◇↺

The Pathfinders are called into the Grand Lodge for a briefing by chief archivist Zarta Dralneen. They convene in the vaults beneath the lodge, in an office lined with bookshelves and ancient relics in glass cases. An ornate treasure chest rests at the foot of the solid oak desk where Zarta is busily writing.

...but before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

It looks like we're in high tier with a few minimum-level characters. Remember the level 3s get a level bump, and they can each choose two of the Mentor Boons their higher-level teammates have. So share your Mentor Boons too! (And go purchase them if you haven't. They're free, you just need 20 Reputation with any one faction!)

Feel free to start introducing your characters.


Pathfinder Provisions ◆◇↺

The letter from J. Dacilane to the Pathfinder Society didn’t specify much: “Pathfinder team requested for mentorship opportunity at Dacilane Academy tomorrow, 9 bells. Sense of humor suggested.” With scant else to go on, the team arrives in front of the newly constructed auditorium doors, festooned with a ceremonial ribbon, to find the students milling about in front of the building.

The auditorium has been defaced--the sign for the Dacilane Academy Auditorium has been vandalized, with “Dacilane” changed to “Dandy-lion.” Beneath it, the doors have been painted with a picture of a catfolk wearing a foppish exaggeration of an Eagle Knight uniform. The feline freedom fighter has been hit in the face with a meringue pie by an unseen assailant and is making a comically shocked face.


Pathfinder Provisions ◆◇↺

Have you played/GMed/read this before?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.


Pathfinder Provisions ◆◇↺

“All right, Pathfinders, you’re going on a little bit of a cleanup mission.” Valsin taps his finger on the map of a familiar island, tracing north and west from the giant star marking Absalom to a sketch of a castle near the island’s western shore. “A short while back, a group of veteran agents ventured into the ruins of Citadel Uromaz, where they defeated the lich Hekoz and stopped the ritual she was attempting. After dealing with the undead, they were called away to handle another issue. Frankly we need someone to go back and do the hard work of cataloging the place. Most of the large artifacts and valuable items have been noted and brought back to the Grand Lodge, but the previous agents described a huge mural carved into the stone, and no one even thought to take a rubbing of it.” Valsin sighs, “So, it falls to you to go in and document the site properly."

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Have you played/GMed/read this before?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.


Pathfinder Provisions ◆◇↺

Marcos Farabellus, the Pathfinder Society’s Master of Swords, has received an official challenge from Orlaelia Aldori, an Aldori swordlord of no small renown. Orlaelia proclaims her students to be superior to any currently training under the Master of Swords and welcomes Marcos to prove her wrong. The blademaster has received countless similar challenges, and normally would ignore it outright. The swordlord, however, has sweetened the pot significantly by offering up a weapon as prize should the Pathfinders prevail in the wager—a renown weapon she last used as a crusader, before taking the name Aldori: her old longsword, Inheritor’s Fury. As this is a powerful weapon brought into the depths of the Worldwound during the 5th Crusade, it is a prize the Society can’t simply ignore. Marcos is also keenly aware that the Pathfinders currently have very little influence in Brevoy, and even a friendly rival might be helpful in that regard.

The Pathfinders traveled by river boat up the East Sellen river to Restov, the capital of Brevoy. As they disembark, Marcos Farabellus greets them on the docks. He is a man of sturdy build with a bald head and a full beard.

....but before we get to that, why don't you introduce yourselves?

Or just dot in for now.


Pathfinder Provisions ◆◇↺

Please fill out RPG Chronicles and enter your information on the Slides (both linked above) prior to the start of Gameday on September 4th.

Any GM Glyphs to share, or anything else I should know about your character before we begin?
Please make sure to include an e-mail address on RPGChronicles. In addition to being the easiest way for me to get you your Chronicles after the game, this event offers door prizes--but you can only win if you've submitted an e-mail address.

Feel free to start introducing your characters in the Gameplay thread.


Pathfinder Provisions ◆◇↺

Feel free to dot in or start introducing your characters.

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