[Outpost VII] Zero's #3-99: Fate in the Future

Game Master Super Zero

RPG Chronicles
Slides Tabletop

5-8 High Tier
22 CP



This game is part of Outpost VII. Don't sign up here--sign up here first!

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I will bot that character. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, please include them in your profile!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Please also fill out RPGChronicles. Paizo is offering door prizes for the con, but you must include an email address on RPGChronicles to be eligible to win.

Make sure there's a character sheet accessible in your profile.

Envoy's Alliance

Female Aasimar Thaumaturge Init +13| AC 26 (27 with Shield) | HP 78|78 | Fort +13, Ref +11 (+3 Bulwark), Will +15 (Resolve); Per +13 (E)
Reactions:
Implement Interruption, Retributive Strike

I have 5 glyphs to add to the table. I will get a sheet set up in the next day or two.

Envoy's Alliance

Female Aasimar Thaumaturge Init +13| AC 26 (27 with Shield) | HP 78|78 | Fort +13, Ref +11 (+3 Bulwark), Will +15 (Resolve); Per +13 (E)
Reactions:
Implement Interruption, Retributive Strike

OK, my profile is set up, let me know if you have any questions.

Cassandra is a Thaumaturge Champion. She does normal thaumaturge stuff with the weapon and chalice implements and adds on the champion reaction to that. She uses the dodgy flick mace. She will generally try to save her reaction for retributive strike rather than implement interruption unless it appears unlikely to trigger.

She does have battle cry so likes to hang our near the front so there is chance something might be in range. Her standard exploration activity is generally search. As a thaumaturge she does have Dubious Knowledge. I am more than happy to ignore it if you prefer as it is very annoying.

For the rest of the group, the chalice provides healing similar to champion lay on hands and as such can cover quite a bit of out of combat healing.

Envoy's Alliance

Female Aasimar Thaumaturge Init +13| AC 26 (27 with Shield) | HP 78|78 | Fort +13, Ref +11 (+3 Bulwark), Will +15 (Resolve); Per +13 (E)
Reactions:
Implement Interruption, Retributive Strike

The Slides link said that I needed access to get in. I have sent a request.


Blasphemy. Dubious Knowledge is my favorite feat.
(I really don't get the big deal. They fail the check. Okay. Flip a coin to determine truth first or lie first. Then give them both the success result and the critical failure result and say "or maybe" between them.)

Ah, that's right. Since this is a special table, I copied a template from someone else instead of making my own.

So when I said "give permission to the same people," of course it gave read only access to everyone, since that's what the template was set to.

...except it wasn't? It was set to restricted. Huh. I must not have copied the permissions correctly.
Not important! Changed it to public access.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

I have one glyph to share

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Kamil is a melee draconic sorcerer.

I need to recheck my spells as they have quite changed since the new CORE.

If someone has a link where I can find the new CORE spells, I will be glad!

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/1 (Divine) - | Perception +12 |◆◇↺ |

Howdy everyone. This is my Warrior Bard. He also has Bardic Knowledge.

He has a reaction - Reflexive Courage (Player Core 1, Page 105, similar to >Courageous Opportunity<). Basically if he's using Courageous Anthem he can make a Reactive Strike. With his whip he has 10 feet range.

Archives of Nethys announced March 13th as the date they will have their Remaster links available. If you're trying to look up the new spells, I suggest >Pathbuilder< or Nexus Demiplane to recreate your character and get the full text for the spells.

I have a GM Glyph to give away as an extra Hero Point.


Though for a Sorcerer you might want to wait until PC2 is out before you rebuild him.


◆◇↺

Itka Biklest checking in. She's a full caster Witch (Baba Yaga patron). I just finished remastering her.

Thank goodness AoN will have the Remaster up soon. It's been annoying having to pull up the PDF of the Player Core and navigate through it every time I post.

I have no GM Glyph to share.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2
GM Super Zero wrote:
Though for a Sorcerer you might want to wait until PC2 is out before you rebuild him.

Yep, but 50% of my spells have been removed or changed with CORE, so I can't play my character without changing its spell at least.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

An experienced alchemist still finding his confidence here. Elsha takes alchemical requests of teammates have them.


Kamil Durus wrote:
GM Super Zero wrote:
Though for a Sorcerer you might want to wait until PC2 is out before you rebuild him.
Yep, but 50% of my spells have been removed or changed with CORE, so I can't play my character without changing its spell at least.

Nothing has been removed.

As for changes to your spells...

Detect Magic:
Remove Divination trait and spell components, but add Concentrate and Manipulate traits (so no real change there).

No change to the base effect of the spell.

Heightened (3rd) entry is now: "You learn the rank or level of the most powerful magical effect the spell detects, as determined by the GM."

Heightened (4th) replace "level" with "rank," but otherwise verbatim.

Electric Arc: Remove Evocation and components, add Concentrate and Manipulate. Base damage changes to 2d4 and doesn't add spellcasting modifier.

Prestidigitation: Just terminology changes. Remove Evocation and components, add Concentrate and Manipulate. Replace "spell component" with "locus or cost for a spell" under "Make" for things it can't do.

Daze: Remove Enchantment and components, add Concentrate and Manipulate. Base damage is 1d6 instead of spellcasting modifier.

Shield:
Remove Abjuration and component, add Concentrate.
Remove the line "Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell," but add "You can use the spell's reaction to reduce damage from any spell or magical effect, even if it doesn't deal physical damage."

Technically the Heighten effect is different: "Heightened (+2) The shield's Hardness increases by 5," but that's how it always worked just written differently.

Grease just has a terminology update and very slightly tweaked wording. No real change.

False Life isn't in PC1 (although there's an all-but identical new spell called False Vitality), but the Remaster Compatibility errata changed it to a base of 10 temp hp, no spellcasting modifier. That doesn't change anything for you in practice anyway.

Darkvision, Resist Energy, Lightning Bolt, Wall of Wind, Haste, Clairaudience, Fly, and Clairvoyance just update terminology (remove spell schools, remove components, add Concentrate to spells that had Verbal components and Manipulate to spells with other components).

The only real change is removing spellcasting modifier but adding a die to cantrip damage, a slight buff to shield expanding its anti-spell ability beyond magic missile, and updating detect magic to work without schools (though I'd say that does make it a little weaker).

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll

Just noticed I posted with the wrong alias above. Oops. Here's the correct one.

Hello, Elsha! Hi Manny!

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/1 (Divine) - | Perception +12 |◆◇↺ |

Hi Itka, good to see you again.

Elsha, do you have anything defensive in nature? Manny will gladly go into the front.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

Anything defensive at or below level 6, yes.

E.g., eagle eye elixir, cat's-eye elixir, cheetah, focus cathartic, infiltrator, mistform, quicksilver.

all mutagens (they have benefits but tradeoffs usually)


Still need Kamil on the slides, and a character intro for him.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

Looking at the party composition, it's very magick'y :)

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

Arg, I just realized I have made a mistake. You can play specials twice (at different tiers), but I forgot that it was Elsha that played this before at the lower tier. I think I have to withdraw him.


You would, yes.

Do you have another character in-tier that you'd like to switch to?

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

I do not have another 5-8 available unfortunately. If this is disruptive I could run a pregen to keep the current table size.


That still leaves us with a table of four.

And this table already had an open seat, so nobody was waiting to get in who couldn't. (Although I should double-check that there hasn't been a last-minute sign up. Though I'd assume they'd have checked in if they did.)

So feel free, but don't feel obligated.

Grand Archive

male human aiuvarin alchemist 6 | HP 74 | AC 24 | F +12, R +14, W +10 | Perc +10, Low-light Vision | Stealth +12 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: mod acid flask 6/6, mod alch fire 4/6, mod blight bomb 0/6, mod frost vial 6/6, lesser elixir of life 2/4

Given how my time is going right now, I think I would just hold up the group.

Feel free to deactivate me.


Very well, I can do that for you.

Gruntarr, don't forget to fill out the Slides and RPG Chronicles.

There's a chart on the Slides showing the rewards for this section. (Right now the images aren't lining up properly, but I'm not going to bother trying to fix that until everyone's chosen their bonus consumables.)

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll

Is it too late to change my spell selections? Just realized I still have the ones for the last mission.


Go ahead.

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll

Since everyone is still immune to Itka's Guidance (lasts an hour), there's nothing she can do to help besides stay quiet and out of the way.

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll
GM wrote:
Unrelated: What kind of information would you like from that free RK success?

Based on the glass golem experience, I'd vote for immunities/resistances.


Huh. Y'know, the big one deals more damage with its horns if it has its reaction available to increase the damage, and more with its jaws if it's already used its reaction. Good reason to have both attacks.

But, even discounting that against your party dealing multiple damage types is a weakness against Cassandra's champion's reaction, for the yearlings it deals less damage anyway. Though the difference is only half a point on average, so they're about equivalent.


How's the pacing?

This table was a little slow in section 1, so I tried to pick it up a little and be snappier about starting the next encounter. I may have overshot.

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Pacing is good!

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/1 (Divine) - | Perception +12 |◆◇↺ |

Pacing is fine with me. The golem in Part 1 countered our team composition, so we took forever to stop it.

Envoy's Alliance

Female Aasimar Thaumaturge Init +13| AC 26 (27 with Shield) | HP 78|78 | Fort +13, Ref +11 (+3 Bulwark), Will +15 (Resolve); Per +13 (E)
Reactions:
Implement Interruption, Retributive Strike

I am OK with the pacing.

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll

Yup. This is good.


Looks like we're ahead of the table average here--makes sense, you've chosen both skill-based missions so far and I'd expect the combat ones t take longer.

But we are on to Wave 3, so it's probably a good time to check to make sure everything looks right on RPG Chronicles (particularly Gruntarr, who isn't signed in).

And if you'd like to make downtime checks in this thread, go ahead.

Horizon Hunters

Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)

Crafting: 1d20 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

♥️ 96 | AC 26 | Saves 14/15/12|Focus Points □ | PFS# 133608-2001 | Male Human Bard (Level 8) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/3/1 (Divine) - | Perception +12 |◆◇↺ |

Man, my dice are hot. I wish they were this good when making saving throws.

Performance: 1d20 + 16 ⇒ (15) + 16 = 31

Pathfinders are loving his reenactment of smashing the golem and riding a magic-blasting dinosaur (which may or may not have happened.)

Grand Archive

Human Sorcerer (rogue) 7 | AC 25 (26 wShield) | HP (10)64/64| F +12 R +12 W +11| Spells: 1: 4/4 2: 3/4 3: 3/4 4: 0/3 | SP: 2/2 | HeroPoint: 0/2

Performance (expert): 1d20 + 15 ⇒ (4) + 15 = 19 8 days
Performance (expert): 1d20 + 15 ⇒ (17) + 15 = 32 4 days

Vigilant Seal

F Human (dromaar) witch 7 | HP 59/71 | AC 22+1+1 | F +14 R +12 W +13 | Perc +11 (+13 for Initiative) | Stealth +12 | Exploration: Detect Magic | speed 25 | Hero 0/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 2/2 | ◆◇↺ | Active Conditions: mage armor, +1 on one skill/attack roll

Earn Income: Shadow Plane lore, DC 20 (T): 1d20 + 13 ⇒ (17) + 13 = 30
Crit success for 12 gp

RPG Chronicles entry is accurate.

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