Zero's The Great Toy Heist (Inactive)

Game Master Super Zero

Slides Tabletop
RPG Chronicles
Pregens



Pathfinder Provisions ◆◇↺

Choose your character!

Radiant Oath

Male Human Angelic Avenger Summoner 8 | Eidolon Estes | Eidolon Contact | HP 112/112 (+1 HP/min), AC 26 (27 w Shield raised), Fortitude** +15, Reflex* +14, Will** +15, Perception** +15, Stealth +3 | Speed 25 ft. | Exploration Activity Defend | Active Conditions Void Resistance 1 | Tracker | ◆◇↺

Dibs to Marcella!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

I would like Hellpup.


VC - Sydney, Australia

Happy to take the Tin Wizard!

(Pretty sure Rabbit got claimed)


Pathfinder Provisions ◆◇↺

I believe that was the other table.


Male Human

then I want the rabbit!

Horizon Hunters

Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal

So are we the fourth?

I will create an alias for Hellpup when everybody's all right.


Pathfinder Provisions ◆◇↺

Feel free to start posting in the Gameplay thread. I've got the adventure background and initial scene there.

I've added a link to a Slides tabletop and an initial map--although all you can see at the moment is the little storeroom.

Horizon Hunters

Half human, half amazing

I want to share with this group the BBCoded stats of the pregens for this game for everyone to use.


Male Human

actually, Shifty can get the rabbit if he wants. he bailed me out when I needed help so he can have it :)


VC - Sydney, Australia

Honestly I'm good with the Tin Wizzy, please be my guest Froggy :)


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

testing the new rabbit :)


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

btw, is this adventure repeatable?


Pathfinder Provisions ◆◇↺

No, but as it's not really a PFS adventure you can always play without requesting Society credit.


Pathfinder Provisions ◆◇↺

I suspect that, while the book cites Monster Core, the writer was looking at the imp statblock in the original Bestiary.

The lack of payoff for the silver, even though it notes that collecting it might help the poppets later, was what clicked for me and prompted me to check.
But they didn't technically have a weakness to silver originally, they had a resistance to physical damage that silver ignores. I'm not going to start applying a resistance I wasn't before, though. That's a worse payoff than no effect!

Have a consolation Hero Point, Marcella.


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

Question regarding the Infiltration System -- so checks are made for each round/obstacle and IP or AP are gained for each success/fail?


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

oh Shifty, next time I go to SYD we should meet for coffee or something! :)


VC - Sydney, Australia

Come on down! Spring is in the air!


Pathfinder Provisions ◆◇↺
**Cutie Killstuff** wrote:
Question regarding the Infiltration System -- so checks are made for each round/obstacle and IP or AP are gained for each success/fail?

Did I do it wrong?


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions
GM Super Zero wrote:
**Cutie Killstuff** wrote:
Question regarding the Infiltration System -- so checks are made for each round/obstacle and IP or AP are gained for each success/fail?
Did I do it wrong?

No idea -- it's just that I may need to run one for Q19. Since you just ran one, I thought I'd ask :)


Pathfinder Provisions ◆◇↺

They included the instructions in the adventure, so I didn't compare it to the GMG. I don't know how much, if any, it's modified.

Quote:

Infiltration: As the poppets sneak their way through the manor, they must face the following obstacles in the order that they’ve been listed. Each obstacle presents a skill check that one or more of the poppets must attempt in its Overcome entry. Success earns the group a number of Infiltration Points (IP), while failure accrues Awareness Points (AP) as noted below. Each obstacle is either a group challenge or an individual challenge; only one poppet must attempt the skill check in a group challenge, but all poppets must attempt the listed skill check for an individual challenge. Regardless of whether or not the poppets gain any Infiltration Points during an obstacle, they move on to the next obstacle once they have attempted the necessary skill checks.

Critical Success The group gains 2 Infiltration Points.
Success The group gains 1 Infiltration Point.
Failure The group accrues 1 Awareness Point.
Critical Failure The group accrues 2 Awareness Points.

At certain thresholds of Infiltration Points and Awareness Points, the players receive Opportunities and must deal with Complications, respectively. The infiltration is successful once the PCs gain access to the vault.

There are Complications at 3 and 6 AP and Opportunities at 3, 6, and 9 IP.

Since there are good points and bad points, unlike most victory point subsystems you don't lose points. They only add on.

No really, an actual spoiler:
The secret to this one is that there was no actual chance of failure. The 6-point complication causes one poppet to have to create a diversion, automatically failing their next check because they aren't able to help address the obstacle. But that's the last Complication, so that penalty doesn't really matter because there are no further consequences for failure.
I assume that's a consequence of it being a Free RPG Day adventure, though--not wanting to complicate a one-shot for beginners for the GM with branching pathways.

No reason there couldn't be consequences. Not that it ever came close to mattering for this group.


Pathfinder Provisions ◆◇↺

Well. That was probably my single most brutal turn as a GM.


Nonbinary Wishborn Poppet Witch 2 | Hermit | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | Speed 30 ft | Exploration Activity Investigate | Active Conditions

Well Cutie and Marcella have to finish the fight this round or iit will be over for us don’t even think to bring back the unconscious ones.


Pathfinder Provisions ◆◇↺

Cutie does have a potency crystal if you want to use it--activating it is a free action.

And I just realized that I moved the guardian without accounting for the Stride in its actions, so it can't have made that last attack. You'll all be very relieved to know that Flappy is still up.


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

this has the workings of a TPK... :)


Pathfinder Provisions ◆◇↺

Nah, you got it.


Pathfinder Provisions ◆◇↺

Well. That was one of my less brutal turns as a GM.

Er, I mean, see I told you!

Also, I realized Cutie was actually listed with an oil of potency, not a potency crystal. I misread that and mislead you. The oil lasts longer, but the crystal is much better action-wise, so you probably preferred that anyway? They're similar in cost (the crystal's the more expensive one, but not by much).


Pathfinder Provisions ◆◇↺

Everyone please check RPG Chronicles and make sure credit is still going to the character you want it to go to.


Female Ghost Poppet Rogue 2 | Criminal | HP 24, AC 19 w Studded Leather Armor, Fortitude +5, Reflex +9, Will +6, Perception +6 (darkvision), Stealth +7 | Speed 25 ft | Exploration Activity Avoid Notice | Active Conditions Void Resistance 1

Info looks good.


Pathfinder Provisions ◆◇↺

Oh, and I should have said make downtime checks if you want to.

Radiant Oath

2396852-2012 | Male Kobold Dragon | Field Medic | Cleric (Warpriest) Lvl 6 | Blessed One Dedication | Hero Points: 1/3 | Resistances: Cold 2, Void 1 | Font: 4/5 | ◆◇↺ | HP 70/70 | AC 22 (23 w/shield) | F/R/W/P: +12/+11/+14/+14 DV | Spell Attack: +12 | 25 feet | Class DC 22 | Spells: -/3/3/3/ | Medicine(E): +15, Religion(E): +14, Acrobatics/Stealth/Thievery: +11, Diplomacy: +10, Society/Lore (Warfare, PFS): +9, Survival(U): +4 | Exploration Activity: Search |

Jinlong gives a talk on the Pathfinder Society.

PFS Lore, DC 18: 1d20 + 8 ⇒ (6) + 8 = 14

Somehow he keeps getting sidetracked, speaking of a dream he had where he was a stuffed pink rabbit wielding a large sword...

64cp


Female Ghost Poppet Rogue 2 | Criminal | HP 24, AC 19 w Studded Leather Armor, Fortitude +5, Reflex +9, Will +6, Perception +6 (darkvision), Stealth +7 | Speed 25 ft | Exploration Activity Avoid Notice | Active Conditions Void Resistance 1

I will handle Downtime on my own.

Verdant Wheel

Male Conrasu Kineticist 2 | HP 34/34 | AC 18/20 | F+10 R+7 W+6 | Perc +6 | Speed 25 ft | Hero Points 1 | ◆◆◆◇↺ | Exploration: Defend| Active Conditions: None

Guild Lore: 1d20 + 3 ⇒ (16) + 3 = 19

4 sp


Nonbinary Wishborn Poppet Witch 2 | Hermit | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | Speed 30 ft | Exploration Activity Investigate | Active Conditions

Pfiuuu. It was a tough fight for puppets, lol.

Okh: Performance, Storied talent, Expert DC 24:1d20 + 17 ⇒ (7) + 17 = 24

24 gp


Pathfinder Provisions ◆◇↺

Is that for Okh?


Nonbinary Wishborn Poppet Witch 2 | Hermit | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | Speed 30 ft | Exploration Activity Investigate | Active Conditions

Yes, that's the one I wrote down in rpg chronicle.


Sheet recieved!

Thank you for running the game :)


Nonbinary Wishborn Poppet Witch 2 | Hermit | HP 22, AC 16 w Explorer’s Clothing (+1 w Mystic Armor), Fortitude +6, Reflex +6, Will +7, Perception +5 (darkvision), Stealth +6 | Speed 30 ft | Exploration Activity Investigate | Active Conditions

Thank you for the chronicle!


Female Ghost Poppet Rogue 2 | Criminal | HP 24, AC 19 w Studded Leather Armor, Fortitude +5, Reflex +9, Will +6, Perception +6 (darkvision), Stealth +7 | Speed 25 ft | Exploration Activity Avoid Notice | Active Conditions Void Resistance 1

Chronicle looks good. Thank you for running the game!


Nonbinary Stuffed Poppet Barbarian 2 | Martial Disciple | HP 34 (4 temp HP fr Rage), AC 19 w Breastplate (-1 while Raging), Fortitude +8, Reflex +5, Will +7, Perception +7 (darkvision), Stealth +5 | Speed 25 ft | Exploration Activity Scout (+1 to Initiative)| Active Conditions

Thanks for the fun game all!

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