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Courtly Hunter is an archetype in Ultimate Intrigue. It has a class feature, Subtle Companion, that reads: Subtle Companion (Su): At 2nd level, a courtly hunter can transform her animal companion into a similar Tiny animal to allow it hide easily or even blend in and act as a spy. For instance, a tiger could be transformed into a housecat, a wolf could be transformed into a Tiny dog, a dire bat could be transformed into a Tiny flying fox, and so on. This functions as a polymorph effect, and the animal companion gains a +2 size bonus to Dexterity and a –4 size penalty to Strength (use the polymorph table on page 212 of the Pathfinder RPG Core Rulebook to adjust its ability score if the animal companion is larger than Medium). As a standard action, the courtly hunter can touch her animal companion to transform it.
A strict interpretation of this ability would mean that, once the courtly hunter polymorphs their animal companion with this ability, that they cannot reverse it (at least at least until level 7 when the Courtly Hunter gains the alternate form class feature). Is that how the ability is supposed to work? ![]()
John Compton wrote:
Two things stand out at me. The first is that this ruling never made it into the PFS FAQ, Clarifications Document, or another compiled rules reference. It is understandable you do not want to make a blanket PFS houserule allowing these spells to use the spellcaster's spellcasting ability score modifier, while still allowing characters that have 'no choice' in the matter of taking this spell not lose out. However this creatures problems with the consistency and immersion of your campaign setting when having a choice means using WIS, and not having a choice means using the caster's spellcasting ability score modifier. This leads to situations where an Ancestor oracle with Spiritual Weapon uses their CHA modifier, whereas another oracle with Spiritual Weapon uses their WIS modifier. I find it difficult to think of an in-universe justification for this. ![]()
While this document is primarily for softcover books, there is a houserule that is strongly encouraged by the APG that could be brought into the campaign at the same time if PFS leadership thought it makes sense to (and it would make players of Oracles [and now Fractured Mind Spiritualists too] quite happy!). Specifically, cleric spells that reference only using WIS instead of casting modifier on CHA based spellcasting classes. It would be a happy present to see this brought into PFS :) ![]()
You might think that you need to pour through various obscure sourcebooks to build a broken character that causes nobody else at your table to have fun, but that isn't true! You can do this just with the Pathfinder RPG line of products (and not even that many books in it really). You're probably going to want to make a wizard, because they consistently have spells that are allowed in PFS that can immediatly shut down a combat in the first round. If you combine spells like these with a really high initiative modifier, then you are very likely to go first and end combat before any other player can act. The example level 1 build I have below has an initiative modifier of +17 at level 1. It reaches this with: 18 DEX (+4), Improved Initiative (+4), Greensting scorpion familiar (+4), Reactionary trait (+2), forewarned class feature (+1), Fleet-Footed alternate racial trait (+2). Even if you roll a 1 when rolling initiative, you are still pretty likely to go before every other character in combat. You do not even need to be worried about surprise rounds, because the Diviner School's Forewarned class feature also ensures you always act in surprise rounds. The spells you will be using will be ones that can disable, incapacitate or seriously hamper multiple enemies at once. Some examples of good spells to be using for this purpose at some of the spell levels in your PFS career are:
While using a build like this, with spells that are mostly from the Core Rulebook, you can make combat unfun for everybody else (including the GM). However, there is also another part of Pathfinder Society you can perform reasonably well in at no expense to your combat ability; social encounters. While it is not a book in the RPG line, Pathfinder Society Primer is related enough to this campaign to be included here I feel. The trait "Clever Wordplay" allows you to use your Intelligence modifier instead of your Charisma modifier for a Charisma based skill; in our case we will take Diplomacy. So how does this relate to power creep in new sourcebooks? While new options in new sourcebooks might be more powerful than some other existing options, they are generally not anywhere close to being broken like already legal options in the Core Rulebook (and the RPG line). Unless more Master Summoners are printed, new character options that may or may not be legalized for play are not going to be as powerful as what is already legal from the core line of products. Example Build:
DEFENSE AC 14, touch 14, flat-footed 10 (+4 Dex)
OFFENSE Spd 30 ft.
STATISTICS Str 7, Dex 18, Con 12, Int 20, Wis 7, Cha 7
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Player here (no spoilers please, unless they are Star Wars related). My group and our GM are perplexed by what exactly some of the officer roles are supposed to do for the Silver Ravens rebellion group. The player's guide details their mechanical benefits pretty well, but completely fails to do say what exactly these roles do for the organization roleplay-wise. Recruiter, Spymaster and Strategist seem self-explanatory enough for what they do for the organization, but what do the Demagogue, Partisan, and Sentinel actually do for their jobs? ![]()
Mark Moreland wrote:
Well then your writer really dropped the ball when writing her motivation as protecting innocents. ![]()
Cole Deschain wrote:
"Three days later, when her parents finally succumbed to their tortures and died, Linxia made a decision: she would become a Hellknight herself. Her parents' crime was not their own—they had been misled by a friend, and paid the price. As a member of the Order of the Rack, however, she could help protect other innocents from such dangerous whispers and prevent them from suffering the same fate." ![]()
Adam Daigle wrote:
If that's the case, then this iconic's background story does a very poor job of presenting her as evil. If anything, it presents a very strongly LN character, and an argument for playing a LN character. Nothing about her background really suggests that she is evil. ![]()
LazarX wrote:
The poster I was replying to did not make any references to other posters in the thread and their arguments, not even so much as "for reasons already mentioned." You, however, are doing it right ;) ![]()
Sin of Asmodeus wrote: Eldritch Archer needs to be banned. Its just way too over powered. Sorry, but it is. Can you explain why you have this opinion? Just saying it is overpowered is not going to convince anybody to agree with you, and it also prevents people from making an argument against your position. ![]()
Ravingdork wrote: So how do I get it working offline? (Please assume that I know absolutely nothing and may well need to be walked through it.) You will need Python on your machine, which I am assuming is Windows. If it isn't, then download for your OS as appropriate. I suggest version 2.7.8, if only because I use a version of 2.7 when I wrote this. I believe that it should have a setup that handles setup for you when run. You will also need to save the script as a python file; you can just copy paste the script into a notepad and save it with the ".py" extension. If notepad chops up the indentation, you may need to get a more powerful text editor like Notepad++ to paste into. I am getting a syntactical error when I simply paste it into notepad that would be a pain in the butt to fix manually, but if you paste it into Notepad++ and select all, edit, indent, decrease line indent. This should fix the syntax up right quick. Again, I am making an assumption that you are using a Windows OS. Open the command prompt, and navigate to the folder containing the python file you just saved. To change directory, the command is "cd X" where X the directory you are moving to. To move up a directory, you can use "cd ..". To see the contents of your current directory, you can use "dir". I believe that this should be what you need, but if it doesn't work feel free to use Googlefu to muscle past a problem instead of waiting on me. ![]()
Alleran wrote:
The format this script is expecting is "[a, b, c, d...]" As for crashing the browser with a large input: I have experienced no problems when testing in command line (requires python on your end for this), and much faster speeds than online interpreters. ![]()
Ravingdork wrote:
If you don't want to get python on your machine for this one task, an option is to use an online Python interpreter like this one I just found and executed the script in. Code goes in the left box, hit the arrow, then enter input when prompted. ![]()
Here's a python script I put together today for determining if the results of a dice roll can be used to make any of the prime constants for an effective spell level: Sacred Geometry Python Script It has been tested a bit, but not extensively. I am confident enough in it to drop it here though for people to have fun with. It has consistently had a runtime of only a few moments during testing, though I haven't done any complexity analysis of it. Note, however, that it doesn't remove unnecessary parenthesis. If it doesn't find a solution, the script simply doesn't return anything. Have fun! ![]()
I talked with oru GM and told hm "this is making us all notcomfortable please don't do tihs anymore" becauese our session wsa today but then he just wsa upset and said shamira came and killed the unkidnapped pregnant (n)pc and she also killed like irabeth but we just used raise dead on irabeth. So Irabeth is alive again but i am concerned we will b attacked again? we fought shamara off which is how irabeth did, but our gm said we think she might be an enemy we see again many times so what should we do we almost died the first time we were attacked by her? ![]()
Okay so its like this. My GM had the shadow demon in book 2 kdinapp another player's pc and we learned later she was the slave of shamira but not really a slave more like a pampered pet or something? anyways we rescued her somehow 6 weeks later ingame but now she is pregenant whit shamira's demon child. this character has been mindraped or something and as a result is now loving shamira, her child, and her ex-lover a ratfolk who is another pc. she hasnt told shamira about the child and our gm said that demonchilds are different so it grows quickly and will kill her when born like the baby killed bella. also the pregnant (n)pc is now CE and doesnt want to be good so what should we do? ![]()
Can not a prepared caster use their intelligence, which the gods also gave them? Why should THEY be unable to use their gifts, while sorcerers are allowed to use theirs? Further, abjurerers are very very anti-mage. Though they are a prepared arcane caster, and are persecuted for using their god-given gifts. ![]()
I am going to plug a different option than Robes of Arcane Heritage for the body slot. The Mnemonic Vestment from UE costs only 5,000gp. Once a day, you may use it to cast a spell from a written source (spellbook or scroll) that you have on you as if it was a spell that you knew, consuming an appropriate level spell slot and setting the CL and DCs to your own. You can even apply metamagic feats to it on the fly, as well as other feats that affect the spell. Buy a spellbook, and before you know it you'll be spending money to get spells scribed into it. And because of the relatively cheap cost of Mnemonic Vestment, you might find yourself buying more than one over your career, swapping out the one you are wearing after each use. ![]()
I am no longer allowed to kill Vermlek Clerics in the surprise round through AoO's. I am no longer allowed to put a saddle on a huge zombie spider, and pass it off as an exotic pet in broad daylight as we march to the BBEG's house. I am no longer allowed to kill surrendered cultists by biting their heads off, even if they are evil. I am no longer allowed to successfully convince Glabrezu that we will release him if he doesn't kill somebody's animal companion, only to renege on the promise after the dumb mutt is safe. I am no longer allowed to convince the Paladin that she should totally jump down to the BBEG, as I have Feather Fall; the BBEG always has Dispel Magic. ![]()
Name: Seldlon
Name: Marina
The Gory Details: After the party's dhampir archery paladin quickly dispatched the Burning Skeletal Champion Fighter 3, the party healed the damage they took before she could destroy it. Healed up, they decided to investigate the deranged laughter from the pit to the north, and were met by the Lopper climbing up the rope and through the grate. The party's witch ran back around a corner almost immediately, and the Lopper spent a few rounds chopping at the other three party members. First taking a swipe at the dhampir, he quickly realized he wouldn't do much to her, and changed tactics to ignore her (easy enough to do, as she wasn't able to hit him with a single arrow during the fight). After a few rounds of causing people to bleed, Marina is doing a decent enough job of stopping the bleeding. So the Lopper decides to chase after that nice not-bleeding witch that fled him, and is immediately struck by her burning hands when he turns the corner, staggering him. The rest of the party gives chase, and not happy, the Lopper drops Seldlon into negatives. He is brought conscious again by Marina, but is dropped again by the Lopper, and bleeds to death on his turn. Exhilarated, the Lopper chases the witch who has fled him again, and is struck by another Burning Hands from a readied action. The Lopper is unhappy to be staggered again, and stumbled over to the witch, who slaps him with a third burning hands on her next turn. At this point really fearful of her, he runs back and begins to chop at Marina. The witch flees while he eventually drops Marina to negatives, and she bleeds to death a few rounds later. What followed was the dhampir paladin grabbing Marina's wand of CLW, and beginning to try and poke the Lopper with it in a long stalemate, that was broken maybe two dozen rounds later when the Lopper started to roll good bleed damage and low negative energy damage, forcing the dhampir paladin to also flee Harrowstone. It is likely the witch will prepare nothing but fire spells the next day. ![]()
Silbeg wrote:
The third arm is not required in any way; one can simply put weapon cords on their pistols, which do not interfere with reloading.
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![]() Hello all. I am seeking two or maybe three players to join an existing group to begin the module Malevolence where the players are hired to investigate a creepy mansion in an isolated abandoned town on the coast. I have run a group through Fall of Plaguestone and three wish to continue. Currently the group has a Human Duskwalker Oracle (rebuilt from a cleric), a Dwarven Rogue and a Halfling Monk. Characters that can bring something new to the table and compliment the group would have an edge. Characters would be third level. The posting rate wouldn't be the most fast paced but it's a good group. ![]()
![]() I'm going to be very silly again and try to consume even more of everyone's spare time. I understand people are busy with a lot of commitments so I wont be upset if people don't take me up on the offer but I wanted to see who'd be interested (and able). I'm considering running Fall of Plaguestone with a few tweaks. If it goes well then I could carry over characters into the Age of Ashes adventure path... Our heroes to be are journeying with a merchants wagon that has left Andoran and is journeying through Isger. Backgrounds for Fall of Plaguestone: Fall of Plaguestone is designed for 1st-level characters, built using the rules found in the Pathfinder Core Rulebook. In addition to the backgrounds presented in that book, the following are additional background options available to PCs at the start of the game to represent their ties to the world and the story that is unfolding in Isger and its neighboring countries. With an eye towards Age of Ashes considering the backgrounds and advice in it's player guide. That said we can always just have characters part ways as they continue on with the merchants wagon if people want to bow out or introduce a new character then. Lesser Scion You are the youngest child in a noble house (in Cheliax, Isger, or Andoran) and stand to inherit nothing from your family. Although you have a minor title, it affords you no lands or wealth, but it has garnered you a small amount of respect and deference in your travels. When play begins, you are riding in a caravan bound for Elidir, where a cousin has promised to allow you to stay with them for a month. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost. You are trained in the Diplomacy skill and the Heraldry Lore skill. You gain the Hobnobber skill feat. Lost and Alone
Missionary
Refugee
Teamster
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![]() Character Generation
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![]() For several weeks, excitement has been building in Kenabres—Armasse is coming! Traditionally an opportunity for scholars and priests to come together to study the lessons of history from wars past, since Aroden’s death, this holy day has become more about training commoners in weaponry, choosing squires, and ordaining new priests. Over time, Armasse has grown to encompass jousting competitions, mock duels, battle reenactments, and other festival events. In Kenabres, the festiva (which takes place on 16 Arodus) is eagerly anticipated, for it provides distractions from the horrors of being on the front line of the war. Smiles on faces normally marred by downcast eyes and furrowed brows do wonders for city morale in the weeks leading up to the event. Armasse is a citywide celebration, but the majority of the event, including its jousting matches and other entertainments, takes place at Clydwell Plaza, just west of the cathedral but for now our unwitting heroes could be in other locations in the city. ![]()
![]() Wrath of the Righteous campaign
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![]() Lets start considering character options. There are backgrounds that it says we should use for making the characters to help them fit.
The New Backgrounds:
CHARACTER BACKGROUNDS During character creation, players each select a background for their characters. The Pathfnder Playtest Rulebook presents a variety of backgrounds that can be used for any type of character, but for Adventure Paths and other significant adventures, we’ll be providing campaign specific backgrounds players can choose from to help their characters more directly ft into the campaign’s plotline. In Doomsday Dawn, players must select from the following unique character backgrounds while creating characters for “The Lost Star.” See pages 38–39 of the Pathfinder Playtest Rulebook for more on backgrounds. BUDDING OSIRIONOLOGIST BACKGROUND
ESOTERIC SCION BACKGROUND
FAMILY FRIEND BACKGROUND
GOBLIN RENEGADE BACKGROUND
MIND QUAKE SURVIVOR BACKGROUND
PATHFINDER HOPEFUL BACKGROUND
At a quick glance the characters we will be making at this point will be the main characters but at a future point we'll be making other characters but these guys are the 'stars'. ![]()
Male Human Level 3 Investigator
![]() To be clear I'm going to do one, possibly two Starfinder Society scenarios but we're not abiding by the SFS rules. But it shouldn't be too long before the adventure path comes out. We'll use the standard points buy (this is different in Starfinder than Pathfinder). Themes from in and outside the core rulebook are fine. Races from the core rulebook including the legacy ones are all fine. Races from the other Starfinder books can be discussed with me just remember large size characters might have difficulty fitting in places for one! If there's a race from Pathfinder you'd really like to try in Starfinder we can consider converting it. So yeah if you want to try a Gnoll Soldier that might be doable. As for starship combat, as I've said I think it's not all that well suited for PBPs, I'm not going to ignore it completely but I'll file off starship encounters that seem tacked on. With the current adventure path I've been left with the impression they just shoved a starship fight in some of the books to make sure there was one. ![]()
Male Human Level 3 Investigator
![]() For five years, the faithful of Sandpoint have attended church in temporary structures erected after fire destroyed the previous temple, and while their new religious leader was helpful, kind, and wise, church wasn’t the same. Now, the new cathedral is finally done. All that remains is for the Swallowtail Festival, on the Autumnal Equinox, to renew the site’s blessings from the gods and it will be as if the Sandpoint Fire had never occurred. The turnout for the opening speeches is quite respectable, and the four keynote speakers each deliver short but well-received welcomes to the festival. Mayor Deverin’s friendly attitude and excitement prove contagious as she welcomes visitors to town and jokes about how even Larz Rovanky, the local tanner (and notorious workaholic) managed to tear himself away from the tannery to attend, much to everyone’s amusement (except Larz’s). Sheriff Belor Hemlock brings the crowd down a bit with his dour mood, his reminder to be safe around the evening’s bonfire, and his request
The next speaker is scheduled to be local nobleman Lonjiku Kaijitsu, but Mayor Deverin apologizes on his behalf as a sudden illness has prevented him from attending the ceremony (this isn’t something that surprises the locals, given Lonjiku’s well-known dislike of frivolity and festivals). Sandpoint’s own show man Cyrdak Drokkus is more than up to the challenge of bringing the crowd’s mood back up with his rousing anecdotes. He delivers a not-completely-irreverent recap of the long process the town went through to finance and construct the new cathedral. He throws in a bit of self promotion at the end, as is his wont, inviting everyone to stop by the Sandpoint Theater the following evening to check out his new production of “The Harpy’s Curse,” revealing that the lead role of Avisera the harpy queen will be played by none other than the famous Magnimarian diva Allishanda! Finally, Father Zantus steps up to give a short speech thanking everyone for coming before declaring the Swallowtail Festival underway. Just let me know what kind of contest you'd like to participate in! There wont be any wizard duels but a variety of fun and games are going on.
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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
![]() Stats 4d6 keep the best three rolled six times with twenty point buy as a safety net.-Some have already rolled these in a thread set up by a player. Race wise it'd be best to stick with core though a case could be made for things like Aasimar or Tieflings. Classes: Any Paizo. Unchained or regular versions or a class are acceptable. Traits: Two, you do not have to take a campaign trait but need a reason to be invested in Sandpoint or the surrounding area. Lets keep reflarvouring to a minimum. Optional Rules: Background Skills. Variant Multiclassing is acceptable as is normal multiclassing. Skill Unlocks can be gained with a feat, or if you are an unchained Rogue. Added since I've spoken with people: Alternate Crafting from Unchained Grumbaki-Probably some kind of melee character.
I'd like to keep things moving along and given how long things can take I'll be doing without random encounters and maybe removing some of the 'padding'. ![]()
Male Human Level 3 Investigator
![]() Getting to a safe point to exit the system, it takes a few days to get to the systems edge. The dangers and horrors seen as well as the potential profit are clear in your minds... as are the hints at more. You augurs had detected planets yet unexplored by you, someday you will return to make more fortune... or find your doom. The Hymn of Battle delves into the warp and you can immediately tell something is wrong. You can feel the deck plates shudder beneath your feet. The walls groan in protest as they are put under immense strain. The comms system crackles to life as the navigators tower tries to contact ye. <-ergency. It's like ---olding onto us, pulling --- back in. - can press ahead or -xit?> ![]()
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
![]() This will be a game following a modified version of the Kingmaker adventure path including other modules (including the Emerald Spire Super Dungeon). Ye will be given a challenge to complete before being deemed worthy of being granted one of the Charters. I have two friends already confirmed but I am looking for a further three players to round out the group. There is a slight chance of third friend joining but this is quite unlikely and if so I would still recruit three other players to be fair to people applying. The characters so far include: Halfling Far Strike Monk, Elf Witch. Both are putting finishing touches on their background and character. There were four charters up for grabs… three have been claimed though it is telling not all groups have succeeded or returned. Established groups were given first crack at the challenges but many have been found wanting. Ye have been grouped together for the next group to be set out, it seems another group has fallen or given up. The First Charter: This was awarded as a courtesy to the mercenaries known as the Iron Wraiths. Hardened warriors of great renown it seemed foolish to ask them to jump through hoops. However they have been given the most challenging territory, the Glenebon Uplands, to explore the Tiger Lord barbarians and to make diplomatic contact with Pitax to sort out any border disputes. The Second Charter: Baron Hannis Brelev, a Brevic Nobleman, by the looks of things knew that this opportunity was coming. A skilled politician before the announcement he had secured the loyalty of several skilled diplomats and veteran soldiers. Prepared as he was he overcame the challenge set before him easily, disappearing into the wilds of Iobaria and returning victoriously. That one or two members of his group did not haven’t seemed to dampen his spirits. The Slough to the uneducated would seem a strange choice given some of it’s terrain but Baron Brelev is acutely aware of the trade routes operating through the area. The Swordlords seem happy to let an experienced politician with good foresight to take this charter. The Third Charter: ...hopefully yours. Others have set forth with unknown challenges but have either not returned or had to admit defeat. Now is your opportunity much to the annoyance of your peers who would likely be happy if you were quick about failing. The Greenbelt remains and if you can rise to the challenge could perhaps be yours. The Fourth Charter: Sword Lord Maegar Varn bucked the format for his group and before being issued a challenge offered to quickly prove his worth by taking on any one the organisers wished in a duel. It was hard fought but none could deny his skills after a grueling duel. Always eager for a challenge he and his adventuring companions chose the charter relating to the Nomen Heights… a few tried to replicate his deed with the backing of their companions but after the third was soundly bested and their groups all being sent home people started thinking the better of it. Note: I am going transplanting Thornkeep the the Emerald Spire Super Dungeon from way in the west of the River Kingdoms to southeast of the stolen lands. They’ll give nearby dungeons for ye to have a bit of a diversion in between books if ye feel so inclined. This game will likely reach a slightly higher end level than normal for Kingmaker with a few extra diversions thrown in. I’ll be scaling some encounters up to make sure they are still a challenge if the party is ahead of the curve. So hopefully by the end your party will be at or near level 20! You can find the Kingmaker Player’s Guide here. http://paizo.com/products/btpy8dqh?Pathfinder-Adventure-Path-Kingmaker-Play ers-Guide Character Creation:
Stats: 4d6 Keep the best three. Assign them as you like. If you don’t like them you can do a 20 point buy build. Hit Points: Max for first level. After first half hit dice +1, so d6=4, d8=5, d10=6, d12=7 Traits: Two traits, another with a drawback. Additional traits feat is also fine.
Classes: Any Paizo. Core, Base, Hybrid, Occult are all fine with me however I expect you to know your class reasonably well. New players are welcome but if they come at me with a bizarre build neither of us understand that’s not too appealing. Characters filing missing roles will have a bit of an edge. Race: Core is fine, the further you get from this and higher race points the less the character will be considered but a good background can win me over. Wealth: Average
Optional Rules in Place: Background Skills. Alternate Crafting Rules from Unchained. I’ll be using Ultimate Campaigns Kingdom rules as they are more refined than Kingmakers. I’m probably going to use some elements from Legendary Rulership as it’s the same author but thats a problem for a long way down the road. No Item Crafting During Character Creation. Posting Rate: I expect players to post at least once a date on weekdays, I understand if it gets more quiet at the weekends. My availability at weekends varies wildly but if I am about don’t be surprised if you see me responding a good bit if I have the time. Combat: I am going to try using google slides but it will be my first time setting it up so be forewarned. If someone is lagging behind I might bot them for a round. Oh yes for the map as ye explore I intend to use hex kit to present ye with a nice fog of waresque map where the adjacent unexplored territories are black and white and as you explore I replace the hex tile with a nice colour one! |