Courtly Hunter is an archetype in Ultimate Intrigue. It has a class feature, Subtle Companion, that reads:
Subtle Companion (Su): At 2nd level, a courtly hunter can transform her animal companion into a similar Tiny animal to allow it hide easily or even blend in and act as a spy. For instance, a tiger could be transformed into a housecat, a wolf could be transformed into a Tiny dog, a dire bat could be transformed into a Tiny flying fox, and so on. This functions as a polymorph effect, and the animal companion gains a +2 size bonus to Dexterity and a –4 size penalty to Strength (use the polymorph table on page 212 of the Pathfinder RPG Core Rulebook to adjust its ability score if the animal companion is larger than Medium). As a standard action, the courtly hunter can touch her animal companion to transform it.
A strict interpretation of this ability would mean that, once the courtly hunter polymorphs their animal companion with this ability, that they cannot reverse it (at least at least until level 7 when the Courtly Hunter gains the alternate form class feature). Is that how the ability is supposed to work?
John Compton wrote:
Two things stand out at me.
The first is that this ruling never made it into the PFS FAQ, Clarifications Document, or another compiled rules reference.
It is understandable you do not want to make a blanket PFS houserule allowing these spells to use the spellcaster's spellcasting ability score modifier, while still allowing characters that have 'no choice' in the matter of taking this spell not lose out. However this creatures problems with the consistency and immersion of your campaign setting when having a choice means using WIS, and not having a choice means using the caster's spellcasting ability score modifier. This leads to situations where an Ancestor oracle with Spiritual Weapon uses their CHA modifier, whereas another oracle with Spiritual Weapon uses their WIS modifier. I find it difficult to think of an in-universe justification for this.
While this document is primarily for softcover books, there is a houserule that is strongly encouraged by the APG that could be brought into the campaign at the same time if PFS leadership thought it makes sense to (and it would make players of Oracles [and now Fractured Mind Spiritualists too] quite happy!). Specifically, cleric spells that reference only using WIS instead of casting modifier on CHA based spellcasting classes.
It would be a happy present to see this brought into PFS :)
You might think that you need to pour through various obscure sourcebooks to build a broken character that causes nobody else at your table to have fun, but that isn't true! You can do this just with the Pathfinder RPG line of products (and not even that many books in it really). You're probably going to want to make a wizard, because they consistently have spells that are allowed in PFS that can immediatly shut down a combat in the first round. If you combine spells like these with a really high initiative modifier, then you are very likely to go first and end combat before any other player can act.
The example level 1 build I have below has an initiative modifier of +17 at level 1. It reaches this with: 18 DEX (+4), Improved Initiative (+4), Greensting scorpion familiar (+4), Reactionary trait (+2), forewarned class feature (+1), Fleet-Footed alternate racial trait (+2). Even if you roll a 1 when rolling initiative, you are still pretty likely to go before every other character in combat. You do not even need to be worried about surprise rounds, because the Diviner School's Forewarned class feature also ensures you always act in surprise rounds.
The spells you will be using will be ones that can disable, incapacitate or seriously hamper multiple enemies at once. Some examples of good spells to be using for this purpose at some of the spell levels in your PFS career are:
While using a build like this, with spells that are mostly from the Core Rulebook, you can make combat unfun for everybody else (including the GM). However, there is also another part of Pathfinder Society you can perform reasonably well in at no expense to your combat ability; social encounters. While it is not a book in the RPG line, Pathfinder Society Primer is related enough to this campaign to be included here I feel. The trait "Clever Wordplay" allows you to use your Intelligence modifier instead of your Charisma modifier for a Charisma based skill; in our case we will take Diplomacy.
So how does this relate to power creep in new sourcebooks? While new options in new sourcebooks might be more powerful than some other existing options, they are generally not anywhere close to being broken like already legal options in the Core Rulebook (and the RPG line). Unless more Master Summoners are printed, new character options that may or may not be legalized for play are not going to be as powerful as what is already legal from the core line of products.
AC 14, touch 14, flat-footed 10 (+4 Dex)
Spd 30 ft.
Str 7, Dex 18, Con 12, Int 20, Wis 7, Cha 7
Player here (no spoilers please, unless they are Star Wars related). My group and our GM are perplexed by what exactly some of the officer roles are supposed to do for the Silver Ravens rebellion group. The player's guide details their mechanical benefits pretty well, but completely fails to do say what exactly these roles do for the organization roleplay-wise.
Recruiter, Spymaster and Strategist seem self-explanatory enough for what they do for the organization, but what do the Demagogue, Partisan, and Sentinel actually do for their jobs?
Mark Moreland wrote:
Well then your writer really dropped the ball when writing her motivation as protecting innocents.
Cole Deschain wrote:
"Three days later, when her parents finally succumbed to their tortures and died, Linxia made a decision: she would become a Hellknight herself. Her parents' crime was not their own—they had been misled by a friend, and paid the price. As a member of the Order of the Rack, however, she could help protect other innocents from such dangerous whispers and prevent them from suffering the same fate."
Adam Daigle wrote:
If that's the case, then this iconic's background story does a very poor job of presenting her as evil. If anything, it presents a very strongly LN character, and an argument for playing a LN character. Nothing about her background really suggests that she is evil.
The poster I was replying to did not make any references to other posters in the thread and their arguments, not even so much as "for reasons already mentioned." You, however, are doing it right ;)
Sin of Asmodeus wrote:
Eldritch Archer needs to be banned. Its just way too over powered. Sorry, but it is.
Can you explain why you have this opinion? Just saying it is overpowered is not going to convince anybody to agree with you, and it also prevents people from making an argument against your position.
So how do I get it working offline? (Please assume that I know absolutely nothing and may well need to be walked through it.)
You will need Python on your machine, which I am assuming is Windows. If it isn't, then download for your OS as appropriate. I suggest version 2.7.8, if only because I use a version of 2.7 when I wrote this. I believe that it should have a setup that handles setup for you when run.
You will also need to save the script as a python file; you can just copy paste the script into a notepad and save it with the ".py" extension. If notepad chops up the indentation, you may need to get a more powerful text editor like Notepad++ to paste into. I am getting a syntactical error when I simply paste it into notepad that would be a pain in the butt to fix manually, but if you paste it into Notepad++ and select all, edit, indent, decrease line indent. This should fix the syntax up right quick.
Again, I am making an assumption that you are using a Windows OS. Open the command prompt, and navigate to the folder containing the python file you just saved. To change directory, the command is "cd X" where X the directory you are moving to. To move up a directory, you can use "cd ..". To see the contents of your current directory, you can use "dir".
I believe that this should be what you need, but if it doesn't work feel free to use Googlefu to muscle past a problem instead of waiting on me.
The format this script is expecting is "[a, b, c, d...]"
As for crashing the browser with a large input: I have experienced no problems when testing in command line (requires python on your end for this), and much faster speeds than online interpreters.
If you don't want to get python on your machine for this one task, an option is to use an online Python interpreter like this one I just found and executed the script in. Code goes in the left box, hit the arrow, then enter input when prompted.
Here's a python script I put together today for determining if the results of a dice roll can be used to make any of the prime constants for an effective spell level: Sacred Geometry Python Script
It has been tested a bit, but not extensively. I am confident enough in it to drop it here though for people to have fun with. It has consistently had a runtime of only a few moments during testing, though I haven't done any complexity analysis of it.
Note, however, that it doesn't remove unnecessary parenthesis. If it doesn't find a solution, the script simply doesn't return anything.
I talked with oru GM and told hm "this is making us all notcomfortable please don't do tihs anymore" becauese our session wsa today but then he just wsa upset and said shamira came and killed the unkidnapped pregnant (n)pc and she also killed like irabeth but we just used raise dead on irabeth. So Irabeth is alive again but i am concerned we will b attacked again? we fought shamara off which is how irabeth did, but our gm said we think she might be an enemy we see again many times so what should we do we almost died the first time we were attacked by her?
Okay so its like this. My GM had the shadow demon in book 2 kdinapp another player's pc and we learned later she was the slave of shamira but not really a slave more like a pampered pet or something? anyways we rescued her somehow 6 weeks later ingame but now she is pregenant whit shamira's demon child. this character has been mindraped or something and as a result is now loving shamira, her child, and her ex-lover a ratfolk who is another pc. she hasnt told shamira about the child and our gm said that demonchilds are different so it grows quickly and will kill her when born like the baby killed bella. also the pregnant (n)pc is now CE and doesnt want to be good so what should we do?
Can not a prepared caster use their intelligence, which the gods also gave them? Why should THEY be unable to use their gifts, while sorcerers are allowed to use theirs? Further, abjurerers are very very anti-mage. Though they are a prepared arcane caster, and are persecuted for using their god-given gifts.
I am going to plug a different option than Robes of Arcane Heritage for the body slot. The Mnemonic Vestment from UE costs only 5,000gp. Once a day, you may use it to cast a spell from a written source (spellbook or scroll) that you have on you as if it was a spell that you knew, consuming an appropriate level spell slot and setting the CL and DCs to your own. You can even apply metamagic feats to it on the fly, as well as other feats that affect the spell.
Buy a spellbook, and before you know it you'll be spending money to get spells scribed into it. And because of the relatively cheap cost of Mnemonic Vestment, you might find yourself buying more than one over your career, swapping out the one you are wearing after each use.
I am no longer allowed to kill Vermlek Clerics in the surprise round through AoO's.
I am no longer allowed to put a saddle on a huge zombie spider, and pass it off as an exotic pet in broad daylight as we march to the BBEG's house.
I am no longer allowed to kill surrendered cultists by biting their heads off, even if they are evil.
I am no longer allowed to successfully convince Glabrezu that we will release him if he doesn't kill somebody's animal companion, only to renege on the promise after the dumb mutt is safe.
I am no longer allowed to convince the Paladin that she should totally jump down to the BBEG, as I have Feather Fall; the BBEG always has Dispel Magic.
The Gory Details: After the party's dhampir archery paladin quickly dispatched the Burning Skeletal Champion Fighter 3, the party healed the damage they took before she could destroy it. Healed up, they decided to investigate the deranged laughter from the pit to the north, and were met by the Lopper climbing up the rope and through the grate.
The party's witch ran back around a corner almost immediately, and the Lopper spent a few rounds chopping at the other three party members. First taking a swipe at the dhampir, he quickly realized he wouldn't do much to her, and changed tactics to ignore her (easy enough to do, as she wasn't able to hit him with a single arrow during the fight). After a few rounds of causing people to bleed, Marina is doing a decent enough job of stopping the bleeding.
So the Lopper decides to chase after that nice not-bleeding witch that fled him, and is immediately struck by her burning hands when he turns the corner, staggering him. The rest of the party gives chase, and not happy, the Lopper drops Seldlon into negatives. He is brought conscious again by Marina, but is dropped again by the Lopper, and bleeds to death on his turn.
Exhilarated, the Lopper chases the witch who has fled him again, and is struck by another Burning Hands from a readied action. The Lopper is unhappy to be staggered again, and stumbled over to the witch, who slaps him with a third burning hands on her next turn. At this point really fearful of her, he runs back and begins to chop at Marina. The witch flees while he eventually drops Marina to negatives, and she bleeds to death a few rounds later.
What followed was the dhampir paladin grabbing Marina's wand of CLW, and beginning to try and poke the Lopper with it in a long stalemate, that was broken maybe two dozen rounds later when the Lopper started to roll good bleed damage and low negative energy damage, forcing the dhampir paladin to also flee Harrowstone.
It is likely the witch will prepare nothing but fire spells the next day.
The third arm is not required in any way; one can simply put weapon cords on their pistols, which do not interfere with reloading.