Against the Aeon Throne

Game Master Kevin O'Rourke 440

Map
The Cargo Hold


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Male Human Level 3 Investigator

Against the Aeon Throne with a prologue. Feel free to dot!


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Dot


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

...---...


Your graduation is complete, now are some final matters from registration and tradition to uphold. You are on Absallom Station in the Pact worlds and about to meet 'Guidance'.

As the doors to the Lorespire Complex slide open, a green holographic image of a middle-aged human woman shimmers into view at the center of the room. “Greetings,” it says. “I am Guidance. Please use the cheek swabs in the open receptacle to provide a genetic sample for Starfinder Society identification purposes. If desired, you may place your hand on the glowing panel to receive a subdermal implant further marking you as a member of the Society.”

Starfinder Society Subdermal Graft:

Hand
MODEL:Single, LEVEL: 1, PRICE: 150
This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Elthaeron stood with his arms crossed. Dressed in a rather mundane traveler’s garb, the only thing that really stood out about him was his mask. It marked him as being an elf. A rare sight outside of their homeworld, the few who did leave often wore masks as a sign of solidarity. For a culture as old as his, it would not be surprising to know that these masks carried with them cultural cues, which let other elves know whom they were talking to even while outsiders were left in the dark. For Elthaeron, his mask was devoid of any such information. As such, it marked him as being someone who had something to hide. Someone with a goal that was personal, a wanderer, or an exile.

Confidently he walked over to the device and stuck his hand inside. The starfinders were his best chance of ending his exile. And, if this failed, they would be the only place he could call home. Logic dictated that showing his allegiance was the wisest course of action.


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Most Vesk value honorable acts, efficiency, respect, and the rule of law, and are typically stoic in front of other races.

Trosvod is not 'Most Vesk'.

A reptilian figure standing just shy of seven feet tall, Trosvod is covered in mottled green scales and a suit of battered ceremonial armour. Or what might have been one, before years of substandard battlefield repairs.

He smokes a cheap, foul-smelling cigar and carries a 'light' reaction cannon, an ancient and brutal model. It is however better maintained than his armour.

His dark eyes roll aa he takes in the area in and around the hologram, before stepping forward and lazily swiping an open clawed hand through what would have the chest area.

Satisfied, he spits out the cigar, the unburned, saliva-coated stump aimed at the open receptacle. He then sticks the same clawed hand in for his implant.

With a toothy grin, he rumbles:

"Let's not get shot up as bad as my last crew! Bunch of lowlifes and madmen that they were."


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

Arika did as requested, swabbing her inner check, then putting her hand on the pad and getting the implant. After the process was completed, Arika said "So, does this mean that we're Starfinders now?"


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Baedjrak excitedly skitters across the room, a gleeful smile upon his face. "Oh, this is most excellent! Will it hurt? Or perhaps tingle? OH! I know, it will tickle! Yes... wait, no. Perhaps..." He is so lost in thought that he nearly misses the experience of having the transdermal implant installed. It is a momentary process, and Baedjrak actually seems disappointed by how little it involves.

Sighing, he sticks his left hand into a pocket and withdraws some half-assembled tech part, then begins fidgeting with it. "So, where are we off to?"


“It is our pleasure to officially welcome you into the Starfinder Society. Today is the commencement of your new role as a Starfinder field agent. It is our tradition, at the end of the graduation ceremony, for new graduates to present themselves to the heads of our most prominent factions and complete a task at those leaders’ behest. This allows the leaders of these groups to become familiar with all new Starfinder agents, and it provides a constant supply of agents for handling situations in our holdings on Absalom Station. While these tasks were formerly symbolic, the heavy loss of Starfinder agents in the Scoured Stars necessitates that these missions become something more. Please treat any tasks given with the gravity you would grant any other Starfinder assignment.”

You comm devices simultaneously indicate they have received a file. "Once you have completed the faction leader’s desired mission, that leader will signal Guidance to indicate the mission is finished. Once all missions are complete, you can return to the Lorespire Complex to finish their commencement and prepare for future missions."

You are all aware that Absalom Station is the cultural hub of the Pact Worlds. Races from every planet in the system, including those once prominent on lost Golarion, can be found on the station.
Culture Check

10+:

People around the station are increasingly amenable to Starfinders. They respect both the dogged veteran field agents who were not lost in the Scoured Stars disaster and the new recruits, whose presence brings renewed hope. Stating one’s association with the Starfinder Society is likely to garner support from the locals of Absalom Station.

15+ also gets:
A host of starships, known locally as the Armada, orbits Absalom Station. Ships from the Armada are often starships that have taken advantage of the station’s Starstone core—a mystical device that allows for quick travel through the Drift back to Absalom Station. The ships of this fleet are increasingly at risk of bringing back undetected alien life, simply because the policing Stewards lack the numbers to search every orbiting ship.

The Files

THE ACQUISITIVES:

Leader Radaszam “The Dealmaker”
Location Nyori Palisades
The Acquisitives represent the result of Luwazi Elsebo’s efforts to hold the Society together by hiring mercenaries to fll the role of missing Starfnders. Many mercenaries realized that the Society was a far more lucrative venture—both monetarily and in terms of popularity—than their old line of work. The faction’s current leader, Radaszam, is concerned with maintaining the organization’s public-facing reputation, as well as the reputation and fame of those Starfinders directly serving the Acquisitives’ interests.

THE DATAPHILES:

Leader Historia-7
Location Lorespire Complex
The Dataphiles cherish information above all else, seeing themselves as the guardians of any knowledge obtained by the Starfnder Society. Their leader, Historia-7, promotes a belief in superiority through the acquisition and controlled dispersal of information. While cataloguing and data searching are necessities in this faction, the Dataphiles are known to employ less technologically savvy combat experts to procure information.

THE EXO-GUARDIANS:

Leader Zigvigix
Location None (Downlow). Formerly The Bulwark.
The Exo-Guardians are made up of Pact Worlds citizens who are concerned for the safety of their home, and who act to ensure that safety. They believe that the best defense is a strong offense, and they work to build up a stockpile of magic and technology to deter external threats. Most of the faction’s operatives were lost in the Scoured Stars. The Exo-Guardians utilize lower-grade installations within the Pact Worlds, having lost their headquarters and many of their operations in the aftermath of the disaster.

THE WAYFINDERS:

Leader Fitch
Location The Armada (Master of Stars)
The Wayfnders are Starfnders who adhere to the Society’s primary mission of exploration. The most transitory of the Society’s membership, the Wayfnders are dedicated to exploring the Vast and maintain few direct ties to the Pact Worlds. Wayfnders specialize in both exploration and frst-contact scenarios, thriving on the thrill of the unknown and the monumental task of meeting new species.

Culture DC 10:

Guidance has not included the Second Seekers. The Second Seekers are a faction of the Starfinder Society devoted to furthering the goals of the current First Seeker. Since the First Seeker is an elected position with a short term, this faction changes its priorities and membership along with the First Seeker. It is led by Luwazi Elsebo, who has helped to keep the Society together in the wake of the Scoured Stars incident, which claimed the prior First Seeker Jadnura. It may be that this faction is not included as it's leader is the First Seeker who may be too busy for facilitating the meetings.


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Vague recall of smugglers and other pirate crews bubble in Trosvod's head, but little of immediate use.

He idly flicks through the files. He then points a clawed digit at the word Acquisitives.

"Acquisitives sound good."

No ranks in Culture


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

I don't have Cultures either.

"I would vote for the Wayfinders."


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Elthaeron flipped through the data, looking to see which group could best help his search. At length he said ”The dataphiles. Failing that, the acquisitives.”


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

looks like the bipedal rat is the only cultured one...

Culture: 1d20 + 6 ⇒ (13) + 6 = 19

Baedjrak listens to the others in turn, "Oh, I get it, we each he picking a different group. Okay, so, I chose-" He makes the sound of a trumpet whilst jumping into a heroically dynamic pose "Exo-Guardians!! Wait, so then which do we go to? Oooooh, right, we have to agree. Hmm, okay, Acquisitives it is."


The Acquisitives’ leader, Radaszam “The Dealmaker”, manages the deployment of the Acquisitives and his personal mercenary outfit, the Obsidian Spiders. He keeps a public-facing office for this purpose in the Nyori Palisades, a luxurious neighborhood located in Absalom Station’s transparent central dome.

The plain white doors of the ofce slide open to reveal a stark, dimly lit room. The chamber is bleak and expressionless in its emptiness—no vanities line its smooth black walls, and no signs of use mar its smooth black furniture. The only occupants of the suite are a bug-eyed tadpole wriggling in a glowing blue aquarium and a reptilian vesk seated behind an onyx desk. The vesk gestures to a number of chairs in front of him, his features sharply illuminated by the light of his desk’s green holoscreen. “The new graduates,” he greets, in a low and pleasant voice. “Good day. I am Radaszam, though since you are here, I should hope you already knew."

“I trust you are aware of our Society’s traditions, so I will cut to
the point. I have a minor situation that needs resolution. One of our
members, a human named Laboni, had a rather public altercation with a junk scavenger from the Spike. You might be more familiar
with the scavenger than I, actually; he is a ysoki who fancifully calls himself Ratrod. I am told he runs a popular racing competition
that has, hmm, several hundreds of thousands of viewers on the station’s infosphere. For some reason, Laboni felt the need to tell him that any ‘real’ mechanic could easily beat the garbage that Ratrod and his associates slap together. Now that Ratrod has issued an infosphere-wide demand that she race him and prove it, Laboni doubts she can back that claim up."

“Embarrassing, isn’t it? Not really the sort of troublemaker that suits our Society. Perhaps she would be better suited to the bottom of a trash compactor... Well, we cannot afford to throw her out, not after so many Starfinders were lost in the Scoured Stars. Besides, we can’t let people think we are so weak that we can’t control our own members, or that we cannot stand up to a scrapyard junker. No, I would like you to assist Laboni in winning this race. Show our detractors that even the least of our Society is not someone to be trifled with.”


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

"Done!" , Trosvod says, "Laboni wins, whatever it takes."


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Elthaeron shrugged. So this was the kind of organization they were in. Well, at least the lizard looked happy, and they would be paid.


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Ysoki stands, snacking on a piece of jerky he took from an unknown pocket. Listening, he looks a little perplexed. In his typically quick, melodic voice, "Sounds like the lass got more than a little cocky, if you ask me. Most troublesome, guess we need to bail her out of it, bein' fellow starfinders. Though Trosvod, not sure 'whatever it takes' would be the right manner. I mean, we can't be beating on the other race, he's my kinsman after all, it wouldn't look right for us. But I got a knack for all things tinkerable, and could probably give a touch or two, maybe help her with her racer. You know where we can find her?"


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Now Trosvod shrugs.

"If we can make this pan out with no one getting shot or stabbed, it saves on ammo and medical bills. I'm okay with that."


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

"So, what information can you provide us on either Laboni or the junk trader, Master Radaszam?"


"Not a huge amount to add that's pertinent given the time frame. 'Ratrod' is the reigning champion and organiser. Getting her to win that race is important but not by whatever it takes, the whole point is to save face. You've finished your training, I'm sure you can help her. There's no point going over details that likely aren't important, the race isn't long off as I understand it. Your time would be better spent in the pit getting her and her machine ready."


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

"Gotcha." Trosvod says simply.


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

"Very well then. Let us be about it." Arika picks up her briefcase and heads out the door.


Ratrod’s racing circuit is a hollowed-out section of a mountain of spare parts in Botscrap, the track specifically sanctioned by the ysoki-dominated Salvage Union that controls most of the yards. When your group arrive at the competitors’ entrance, a small robot informs them of the basic rules of the race: racers and their pit crews are to build and improve their vehicles from the available scrap around the racetrack. Vehicles built at previous junk races can return. Racers can fire upon other competitors during the race, but firing into the audience is grounds for immediate disqualification; racer weapons must be nonlethal and may affect only opponents’ vehicles. "Do you have any further rule inquiries?"


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Yeah. How 'non-lethal' are we talking about? Electricity count?"


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

”If we can modify’s the competition’s Weapons so they fire wildly, it sounds like an easy win for our idiot. Either the opposition hits the crowd and is disqualified, or they realize and don’t fire at all. And if our idiot loses with that advantage, well, that would be on him.”


"The weapons are only permitted to affect vehicles not pilots."

"Interference in other vehicles is not permitted. Cheating will have you thrown from the pit, two infractions will disqualify your team." ...like that will stop you guys.

Heading through the pits there's a whirlwind of activity as people run about in the anarchic atmosphere.

Laboni, a female human mechanic, is easy to find in the crowd due to her paisley clothes and bright white lab coat. She is in her late teens and waves at you as you approach "Hey guys thanks for coming, things have kind have gotten tough and I really need a hand to stick it to Ratrod! Let me show you the racer."

Laboni's Junkracer:

Speed 40 ft., full 400 ft.
EAC 10; KAC 12
Attack energy weapon (–4 to Piloting)
Modifers +2 Piloting, –3 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.

JUNK RACE PREPARATION:

Each PC can take six actions before the race, which they may use to improve Laboni’s vehicle or engage with the other racers (detailed below). After this time, the race begins, although the PCs can still assist Laboni from the sidelines.
Improve Laboni’s Junkracer: PCs can spend an action to attempt a DC 16 Computers, Engineering, Perception, or Physical Science check to find parts in the scrapyard and install them in Laboni’s racer; at the GM’s discretion, other rolls or abilities may be used to the same effect, so long as the player provides an adequate reason. The GM should remind players struggling with the checks that PCs can use the aid another action to assist each other’s rolls. Weapons installed on the vehicle do not cause damage, but instead impose penalties to the target’s Piloting rolls for 1 round on a successful hit.
Every successful check allows the PCs to pick one improvement from the list below to apply to the vehicle’s statistics; these bonuses are cumulative.
• The vehicle’s base speed increases by 5 feet.
• The vehicle gains a +1 Piloting modifier.
• The vehicle gains a +1 attack modifier.
• The vehicle gains a +2 bonus to its EAC.
• The vehicle gains a +2 bonus to its KAC.
• The PCs install a basic energy weapon on the vehicle (imposes a
–4 base Piloting penalty on a hit).
• The PCs install a basic kinetic weapon on the vehicle (imposes a
–4 base Piloting penalty on a hit).
• The PCs upgrade a weapon to impose an additional –2 penalty to
enemy Piloting checks on a successful hit.
Once the PCs finish upgrading the vehicle, Laboni asks them to give her junkracer a name, though she vetoes anything humiliating or inappropriate. Should the PCs linger too long on this task, the GM should pick a name and move on.
Investigating the Enemy: PCs can scout out their opponents with a DC 15 Sense Motive check, or examine their opponents’ vehicles with a DC 15 Engineering check. A PC can do this as part of making a prerace improvement skill check—the PC can take breaks during the improvement attempt and casually investigate one of the other racers. Otherwise, it costs a PC one of his prerace actions to converse with or examine all members of the competition. This check does not grant exact knowledge of an opponent’s statistics, but the GM can provide the PCs an idea of a driver’s skill or the associated vehicle’s strengths and weaknesses. On a successful check, the PC can ask one pertinent question about the pilot’s skill or about the vehicle the pilot is driving (or receives similar relevant information, if a player is unsure what he or she should be asking about).
Sabotage: PCs can attempt to sabotage the other vehicles, but they must dodge the eyes of everyone in the ramshackle stadium by spending a prerace action and attempting at a DC 20 Stealth check. Failing this check raises the DC of future Stealth checks to sabotage vehicles by 2. A PC who succeeds at this check can then attempt a DC 15 Engineering check on one of the opposing vehicles to either reduce the vehicle’s speed by 10 feet or to impose a –4 penalty on one of the vehicle’s modifers. If the PC is caught cheating in this manner, the offending PC is tossed out of the engine pit. If the PCs are caught cheating again, it is grounds for the immediate disqualification of the entire team.
Socializing: PCs may also take this time to speak to the other pilots. During their prerace actions, they can forgo making an Engineering or Sense Motive check to examine and socialize with their opponents. The junkers are busy with their own preparations and do not have much time to talk. The GM should try to limit conversation to keep the game moving at a reasonable pace. Below is a listing of all the racers and their statistics, descriptions, and pertinent information for PCs attempting social skill checks with this action type.


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Can I also make a Mysticism check to improve it?


Probably best to stick with Engineering given the time constraints

The Other Racers:

LEMGEM (FEMALE FEYCHILD GNOME TECHNOMANCER)
NYIZIN (FEMALE RYPHORIAN SOLDIER)
ORSIS (MALE DAMAYA LASHUNTA MECHANIC)
RATROD (MALE YSOKI TECHNOMANCER)
VELOCITY (NONBINARY ANDROID ENVOY)


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

”I could work on this...machine.” Elthaeron said the word with more than a hint of distaste. ”But that will not guarantee success for you. And I would hate for our good name to be dragged through the mud.”

He turned to his fellow starfinders. ”Would any of you assist me in this, or is there a plan to create a more permanent solution that requires my attention?”

I would make 6 checks to improve the racer. Seems what my skills are best suited for, but could use aid-another to make the DC checks. That is, unless someone would rather Elthaeron help ensure a sabatoge mission goes smoothly. Screwing that up could be catastrophic


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

Arika gets to work souping up the engines.

Perception check #1: 1d20 + 7 ⇒ (20) + 7 = 27
Perception check #2: 1d20 + 7 ⇒ (16) + 7 = 23
Perception check #3: 1d20 + 7 ⇒ (3) + 7 = 10
Perception check #4: 1d20 + 7 ⇒ (17) + 7 = 24
Perception check #5: 1d20 + 7 ⇒ (3) + 7 = 10
Perception check #6: 1d20 + 7 ⇒ (5) + 7 = 12

Okay, so with all of my checks, I add 15' to the vehicles speed. Figured I'd get them all done now, as that's what I figured I'd focus on. Someone should probably try to improve piloting, and someone else should probably do defenses.


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 8 ⇒ (8) + 8 = 16

ok then. +6EAC and KAC. Fluff incoming


I should have reduced all those DCs by 2! Modification for four players, they expect you to have five I believe.

Labonis Junkracer Currently:

Speed 55 ft., full 550 ft.
EAC 16; KAC 18
Attack energy weapon (–4 to Piloting)
Modifers +2 Piloting, –3 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

"I'll work on the weapons."[/dice], Trosvod says.

Cue banging of metal and copious swearing.

Perception: 1d20 + 0 ⇒ (14) + 0 = 14
Perception: 1d20 + 0 ⇒ (11) + 0 = 11
Perception: 1d20 + 0 ⇒ (20) + 0 = 20
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
Perception: 1d20 + 0 ⇒ (12) + 0 = 12
Perception: 1d20 + 0 ⇒ (16) + 0 = 16

When he is done, Trosvod gives a toothy grin and folds his arms smugly.

He has acquired a respectable static blaster and affixed it to the racer. It's even mostly centred.

Basic energy weapon with additional modifier, for total of -6 to enemy piloting checks on a hit.


I guess you guys really didn't like the idea of getting thrown out of the pits!

Labonis Junkracer Currently:

Speed 55 ft., full 550 ft.
EAC 16; KAC 18
Attack energy weapon (–10 to Piloting)
Modifers +2 Piloting, –3 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Nice one, I missed the note on lowered DCs! So has the energy weapon replaced the kinetic one or is it in addition to it?


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Trosvod, the vehicle had an energy weapon to start from the stats above. It looks like GM Kevin applied it as an upgrade to the current weapon, rather than a separate install. @GM Kevin How many total weapons can we have on the racer? To clarify, should you maybe have split your rolls, one to improve the existing energy weapon and the other two to install and upgrade a kinetic weapon? This would also allow two of us to act as gunners each round.

Baedjrak looks back and forth as the others all dive into their projects. "Hey guys, what do you think? Listen, I love tinkering, and have some thoughts on how I could improve both the flight and weapons controls of the racer, but... well... We know nothing about the other racers and their vehicles. Maybe there is a flaw we can exploit? And what if we had an ally in the race, someone willing to work with us? What do you think? Should I poke around a bit, so who and what else we're up against? Or should I just focus on our racer? We got to work as a team, so I want to know your minds."


@Trosvod enhanced the overall set up of the energy weapon shall we say. I assumed you were boosting the one there already but you could have two with lesser bonuses.

@Baedjrak There's not a limit the way they've got it done bar your actions.


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Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Elthaeron looked up from his work at the Ysoki.

”Do what you will. I will stay here. This is barely a vehicle. In the homeland, this couldn’t even be sold for scrap. A thrown rock could make this crash.” Disdian dripped from his voice. Even with the mask, one could imagine the look on his face. ”I can give this piece of scrap metal some actual defenses, but it will take all of my time. I wish you well.”


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

Ah I misread, I thought it already had a kinetic weapon. I'll leave the upgraded energy weapon as is, -10 is pretty tasty.

Trosvod snorts in amusement at the elf's sheer disdain.

That said...

"It's a heap of junk alright. But decent upgrades should give Laboni here a shot.", he says, thumbing a claw in the general direction of the human racer.


"That's the point and the fun of it though. We're even going to beat Ratrod at his own game. I never could have gotten all this done in time. You guys are lifesavers!" Laboni seems very confident with all the hands on skill at work.


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

"Yer welcome."


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Elthaeron didn’t deign to respond. Emotionless (due to his mask) he continued diligently at his work.


HP/SP: 9/8 | EAC 15 KAC 16 | Fort 4; Ref +5; Will +4 | Init +4

"It's a shame we don't have more time, cause we could have Elthaeron create Laboni a brand new unstoppable racer."


Elven soldier (3) HP (25/25) SP (24/24) Saves (4/5/4) +2 Enchantment) RP (4/5) EAC/KAC (17/19) Computers, Engineering (+7) Mysticism (+8) Perception, Piloting (+10)

Apparently not getting the humor, Elthaeron shook his head. ”I am but am amateur at this. It would be a disgrace to my people to try. Perhaps with a century or two of practice I could make the attempt. But I fear that our time right now is much to precious to squander in idle flights of fancy.”


HP: 4/27; SP: 24/24 | EAC 18 KAC 21 | Fort +5; Ref +6; Will +4 | Init +4 | Move 20ft |

"Remote control gun, eh? I volunteer!"


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9

Baedjrak smirks, "Well then, guess I will do some work on our racer, and maybe just poke around a bit with the others, can't hurt none, right?"

Baedjrak sets about his work rapidly and erratically, yet surprisingly efficiently. During his breaks and wanderings, he takes the opportunity to check out a couple of the other racer's pods, namely the one's he is most concerned about, as well as a couple of the other racers, seeking someone he might be able to fashion an alliance with.

Action #1
Engineering to examine RatRod's Pod: 1d20 + 11 ⇒ (5) + 11 = 16
Engineering to Upgrade Pilot Controls: 1d20 + 11 ⇒ (10) + 11 = 21

Action #2
Engineering to examine Nyizin's Pod: 1d20 + 11 ⇒ (1) + 11 = 12
Engineering to Upgrade Pilot Controls: 1d20 + 11 ⇒ (19) + 11 = 30

Action #3
Sense Motive to evaluate Lemgem: 1d20 + 7 ⇒ (4) + 7 = 11
Engineering to Upgrade Weapon Controls: 1d20 + 11 ⇒ (14) + 11 = 25

Action #4
Sense Motive to evaluate Velocity: 1d20 + 7 ⇒ (19) + 7 = 26
Engineering to Upgrade Weapon Controls: 1d20 + 11 ⇒ (19) + 11 = 30

actions #5 & #6 to be determined (thinking find a friend, and either sabotage or build second weapon, will depend on research garnered

EDIT: so looks like I grant a +2 to Pilot and Attack to our racer, and get to know a fact about RatRod's racer and some detail about Velocity, the android pilot. And I still have my two final actions...


@Baedjrak each action is a sense motive or an engineering. So you've kind of done eight actions here. Easy to reorganise a little.


Ysoki Operative 1 | HP 8/8 SP 7/7 | AC 15e/16k (T 13 / FF 12e/13k) | CMD 12 | Fort +0 Refl +5 Will +4 | Init:+3 | Perception +7 Sense +7 | Pistol 9/9


Investigating the Enemy: PCs can scout out their opponents with a DC 15 Sense Motive check, or examine their opponents’ vehicles with a DC 15 Engineering check. A PC can do this as part of making a prerace improvement skill check—the PC can take breaks during the improvement attempt and casually investigate one of the other racers. Otherwise, it costs a PC one of his prerace actions to converse with or examine all members of the competition.

reading what it says in this text copied from above it would seem you can "examine" one driver or racepod along with an improvement check, or you can spend one full action and get all racers or all racepods in one check


Lemgem, Nyizin, Orsis, Ratrod, and Velocity.

Ratrod's Racer seems well rounded and sports an energy weapon on it.

Nyizin's junkracer seems sleek and a bit of an odd design.

Lemgem seem a little to focused on modifying their own vehicle to get a read on them.

Velocity seems to be a competent pilot but from small talk Baedjrak can tell they are frustrated and feeling a bit overwhelmed on the technical side.

Laboni's Racer:

Speed 55 ft., full 550 ft.
EAC 16; KAC 18
Attack energy weapon (–10 to Piloting)
Modifers +4 Piloting, –1 attack
Passengers 1
SPECIAL ABILITIES
Remote Control Laboni’s junkracer and weaponry can be remotely controlled by the PCs, allowing them to make attack rolls and attempt Piloting checks in her place.

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