The Fall of Plaguestone

Game Master Kevin O'Rourke 440

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Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

Throkk is here!


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2

As is Sazen. :)


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Obviously something is going to happen before you guys get to Plaguestone to give ye some time to shine.

Important basic few things to note.

-Remember you get three actions, no more standard, move just three action. Some things take more than one action.
-You get to know the DC before the check (also AC!). This is weird but important. If you get a natural 1 or fail by 10 its a critical failure... if there is no specific critical failure result it's just a basic failure. Now for the good stuff, if you get a natural 20 or beat the DC by 10 it's a critical success or if there isn't a specific result you succeed... you know provided thats possible. So beat their AC by 10 and you get a critical hit.


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

Duly noted!


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

I may not get to post again before Friday evening.


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2

Just FYI, this is my first 2e battle, so if I get anything wrong, please let me know so I can correct it.


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Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

@Sazen: Will do!

So Throkk might have landed one hit...


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

I think Sazen could fire off two more arrows, albeit with increasing penalties to hit.

Attack Rules

Multiple Attack Penalty
Source Core Rulebook pg. 278
If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.

The multiple attack penalty doesn’t apply to attacks you make when it isn’t your turn (such as attacks made as part of a reaction). You can use a weapon with the agile trait (page 282) to reduce your multiple attack penalty.


| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

No, she did fine. Her actions were stand, interact to draw bow, strike with bow.


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Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

Rereads.

My reading comprehension: nul points.

Cheers Emri and apologies Sazen. Maybe multiple attacks next turn?


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2

Good idea. I also think I messed up on the attack roll. Longbow has -2 within 30 feet. Not something we have to revisit since I missed anyway, but another negative to add to future attacks.


Your right, I actually like that longbows aren't just an auto take.


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20

So, from what I've read (but not actually researched myself), dual-wielding two weapons isn't really viable in PF2. Something about it not making a huge difference because PCs can't go above three actions per round. Is this accurate as far as anyone else knows? Visually, I'd rather have my rogue having a blade in either hand rather than a blade and shield that Morsun has. But I'm not going to do that if it's drastically worse, mechanically.


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2

There are some cool things about 2e, but it also seems extra hard. Clerics seem really unable to keep up. I don't see anything about being able to change my spells into heals, so I think I have healed all I can heal. That bear could easily TPK us with how strong it is compared to us... I wouldn't be able to do anything about it.


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| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

@ Morsun: Using two weapons doesn't increase your number of actions, but doesn't have a downside either (other than you have less empty hands and don't have a shield). Some classes have class feats that give them benefits for two weapon fighting. Ranger, off the top of my head, gets a lot, and Fighter. Rogue gets some. Twin Weapon Feint is a low level rogue one I know off the top of my head. Level one, two actions, you make a strike with each weapon and the enemy is automatically flat-footed against the second attack.


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@Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties.


| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None
GM Kevin O'Rourke wrote:
@Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties.

Yes!


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20
GM Kevin O'Rourke wrote:
@Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties.

Huh, okay thanks. That would help if a rogue were using a rapier or some other non-agile primary weapon. But there are few of those that they are proficient in at start. Morsun's using a short sword, which is already an agile weapon.

I'll take another look at the Rogue feats. Thanks Kevin and Emri!


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20
Sazen wrote:
I don't see anything about being able to change my spells into heals, so I think I have healed all I can heal.

I think they gave the Divine Font ability in place of 1E's Spontaneous Casting. It's less flexible, but I think overall it's roughly the same number of spell slots. At least at level 1 from what I can tell.


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2
Morsun Morsun wrote:
I think they gave the Divine Font ability in place of 1E's Spontaneous Casting. It's less flexible, but I think overall it's roughly the same number of spell slots. At least at level 1 from what I can tell.

In 1e I have spells and channeling, and any spell I can change into a heal spell if I am out of channels.

In 2e I don't have channeling, but I do have Divine Font, and I can't change regular spells at all. If I want those to be heal spells, I have to prepare them that way.

Does not seem equal when you include the channeling ability.


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20

No, I hadn't considered the channeling. I agree that without the channeling it's not as much healing as you had in 1E.


Map | Female | Neutral Good | Versatile Human Missionary Cleric 1 | HP 16/16 [Drained: 15/15] | AC 17 | Fort +3 / Ref +6 / Will +9 | Class DC 17 | Perception +6 | Spells 1L 2/2 / Divine Font 0/2

I'm on vacation today through January 10. I am still going to try to check in and update, but it may be less often, and there may be days where it just doesn't happen. Please feel free to bot me if needed.


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No worries, enjoy your time off!


| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

Ha! Sazen and Sool, you're too funny together. I love it.


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

I may be unavailable again tomorrow. Feel free to bot Throkk if necessary.


| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

Sorry, busy day. Won't have a chance to post until tomorrow. Thanks.


| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

Happy Holidays!

I've got family in town and won't be posting for the rest of December. The first week of January I should be back up and posting, but it might not be consistent until January 6. Feel free to bot or skip me, if needed.

All the best!


Yeah Christmas is really messing with my time to post.


Sorry if the responses are a bit clipped. There are a lot of questions and I am doing this on my phone.


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

Fair enough!

As for Christmas, I should be able to post most days, though less likely from 24-26th.


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Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

A merry Christmas to all!


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| HP: 7/17 | AC 18 | F:+7 R:+9 W:+7 | Class DC: 17 | Hero Points: 1/1 | | Speed 25 ft. | Perc +5 | Deception +1, Diplomacy +1, Intimidation +4 | Acrobatics +7, Athletics +3, Stealth +7 | Active Conditions: None

Hi! Sorry for the delay. I’m back up and running now. Thanks for your patience, and I hope you had a happy holiday and new year.


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20

Can someone benefit from multiple allies' Aid actions in PF2?


Human Barbarian 1 (Giant Instinct) | HP: 21/25 Non-lethal: 0 |Temp HP : 0/5| AC: 16 (18 not raging), TAC: 10 (12 not raging) | F: +7, R: +2, W: +4 | Perc: +4 Athletics +5 Intimidation +0 | Speed 25ft | Hero Points: 1/1 | | Active conditions: Drain 1

@Morsun: I'm not sure.

@All: I may not be available to post at all tomorrow.


A quick bit of research online leads to me thinking multiple aid actions can help but the circumstance bonuses don't stack so you only get the biggest one.


Strong-Blooded Dwarf Tinker Rogue 1 | Perc +7 | F +5, R +8, W +7 | HP 20/20

Thanks Kevin. Your 'quick bit of research' is better than my 'half-ass google search,' apparently.

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