The Fall of Plaguestone
Game Master
Kevin O'Rourke 440
Current Map
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
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Obviously something is going to happen before you guys get to Plaguestone to give ye some time to shine.
Important basic few things to note.
-Remember you get three actions, no more standard, move just three action. Some things take more than one action.
-You get to know the DC before the check (also AC!). This is weird but important. If you get a natural 1 or fail by 10 its a critical failure... if there is no specific critical failure result it's just a basic failure. Now for the good stuff, if you get a natural 20 or beat the DC by 10 it's a critical success or if there isn't a specific result you succeed... you know provided thats possible. So beat their AC by 10 and you get a critical hit.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
I may not get to post again before Friday evening.
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
Just FYI, this is my first 2e battle, so if I get anything wrong, please let me know so I can correct it.
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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
@Sazen: Will do!
So Throkk might have landed one hit...
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
I think Sazen could fire off two more arrows, albeit with increasing penalties to hit.
Attack Rules
Multiple Attack Penalty
Source Core Rulebook pg. 278
If you use an action with the attack trait more than once on the same turn, your attacks after the first take a penalty called a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty.
The multiple attack penalty doesn’t apply to attacks you make when it isn’t your turn (such as attacks made as part of a reaction). You can use a weapon with the agile trait (page 282) to reduce your multiple attack penalty.
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
No, she did fine. Her actions were stand, interact to draw bow, strike with bow.
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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Rereads.
My reading comprehension: nul points.
Cheers Emri and apologies Sazen. Maybe multiple attacks next turn?
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
Good idea. I also think I messed up on the attack roll. Longbow has -2 within 30 feet. Not something we have to revisit since I missed anyway, but another negative to add to future attacks.
Your right, I actually like that longbows aren't just an auto take.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
So, from what I've read (but not actually researched myself), dual-wielding two weapons isn't really viable in PF2. Something about it not making a huge difference because PCs can't go above three actions per round. Is this accurate as far as anyone else knows? Visually, I'd rather have my rogue having a blade in either hand rather than a blade and shield that Morsun has. But I'm not going to do that if it's drastically worse, mechanically.
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
There are some cool things about 2e, but it also seems extra hard. Clerics seem really unable to keep up. I don't see anything about being able to change my spells into heals, so I think I have healed all I can heal. That bear could easily TPK us with how strong it is compared to us... I wouldn't be able to do anything about it.
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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
@ Morsun: Using two weapons doesn't increase your number of actions, but doesn't have a downside either (other than you have less empty hands and don't have a shield). Some classes have class feats that give them benefits for two weapon fighting. Ranger, off the top of my head, gets a lot, and Fighter. Rogue gets some. Twin Weapon Feint is a low level rogue one I know off the top of my head. Level one, two actions, you make a strike with each weapon and the enemy is automatically flat-footed against the second attack.
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@Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties.
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
GM Kevin O'Rourke wrote: @Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties. Yes!
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
GM Kevin O'Rourke wrote: @Morson you can get some advantage to it. For example if you go with longsword as your first attack and then use an agile weapon like a dagger for your offhand to reduce the penalties. Huh, okay thanks. That would help if a rogue were using a rapier or some other non-agile primary weapon. But there are few of those that they are proficient in at start. Morsun's using a short sword, which is already an agile weapon.
I'll take another look at the Rogue feats. Thanks Kevin and Emri!
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Sazen wrote: I don't see anything about being able to change my spells into heals, so I think I have healed all I can heal. I think they gave the Divine Font ability in place of 1E's Spontaneous Casting. It's less flexible, but I think overall it's roughly the same number of spell slots. At least at level 1 from what I can tell.
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
Morsun Morsun wrote: I think they gave the Divine Font ability in place of 1E's Spontaneous Casting. It's less flexible, but I think overall it's roughly the same number of spell slots. At least at level 1 from what I can tell. In 1e I have spells and channeling, and any spell I can change into a heal spell if I am out of channels.
In 2e I don't have channeling, but I do have Divine Font, and I can't change regular spells at all. If I want those to be heal spells, I have to prepare them that way.
Does not seem equal when you include the channeling ability.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
No, I hadn't considered the channeling. I agree that without the channeling it's not as much healing as you had in 1E.
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
I'm on vacation today through January 10. I am still going to try to check in and update, but it may be less often, and there may be days where it just doesn't happen. Please feel free to bot me if needed.
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No worries, enjoy your time off!
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
Ha! Sazen and Sool, you're too funny together. I love it.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
I may be unavailable again tomorrow. Feel free to bot Throkk if necessary.
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
Sorry, busy day. Won't have a chance to post until tomorrow. Thanks.
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
Happy Holidays!
I've got family in town and won't be posting for the rest of December. The first week of January I should be back up and posting, but it might not be consistent until January 6. Feel free to bot or skip me, if needed.
All the best!
Yeah Christmas is really messing with my time to post.
Sorry if the responses are a bit clipped. There are a lot of questions and I am doing this on my phone.
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Fair enough!
As for Christmas, I should be able to post most days, though less likely from 24-26th.
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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
A merry Christmas to all!
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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
Hi! Sorry for the delay. I’m back up and running now. Thanks for your patience, and I hope you had a happy holiday and new year.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Can someone benefit from multiple allies' Aid actions in PF2?
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
@Morsun: I'm not sure.
@All: I may not be available to post at all tomorrow.
A quick bit of research online leads to me thinking multiple aid actions can help but the circumstance bonuses don't stack so you only get the biggest one.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Thanks Kevin. Your 'quick bit of research' is better than my 'half-ass google search,' apparently.
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Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
A couple questions:
1) Is Taking 10 or 20 still a thing in 2E?
2) All of the actions associated with the Stealth skill have the Secret trait, which means the GM makes the roll in secret. Do we want to adapt anything like that for PbP, or just continue on as normal?
1) Not directly. You can sort of take 10 but you need the assurance feat.
"Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).
Special You can select this feat multiple times. Each time, choose a different skill and gain the benefits for that skill."
2) I'm happy for you to roll it most of the time. If the group is stealthing forward together I might do it then for everyone.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Cool, thanks for the information.
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Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Sazen wrote: After everyone gets into position, Sazen acts on Morsun's suggestion and knocks on the door. Originally, that was Sazen's suggestion!
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
Yeah, but when it becomes someone *else's* idea I can say "good idea, let's do it." :)
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
I'm not taking the blame for your idea, Sazen.
*shakes fist*
Map | Female | Neutral Good | Versatile Human Duskwalker (Background: Field Medic / Archetype: Animal Trainer) Oracle 3 | HP 32/35 | AC 19 | Fort +6 / Ref +8 / Will +7 | Spell DC 18 (attack +8) | Perception +5 | Spells 1L 2/3 2L 1/2 / Focus Points 2/2
Okay, okay. If it fails, I'll take the credit. If it succeeds, then you can pass it off to whoever wants it. :D
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none
Apologies for delay. This week has been tricky for me getting to update pbp.
| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None
Hi! I'm moving. I'll be unable to post this week, will be in my new place by the end of the week, and will post as soon as we've got the internet up and running sometime during the first week of March.
Sorry for holding up the game, and thanks for understanding.
Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9 | HP 40/40
Kevin, I'd like to start using Stealth to roll for initiative instead of Perception to allow the use of the Rogue's Surprise Attack ability.
Surprise Attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
I'm going to assume it's okay for me to use this for the fight against the lightning snake. If not, feel free to take off the sneak attack damage.
Sool and Sazen already have their actions up.
A note on Basic Saves. Fundamentally it's save for half damage but with an extra spin.
"Critical Success You take no damage from the spell, hazard, or effect that caused you to attempt the save.
Success You take half the listed damage from the effect.
Failure You take the full damage listed from the effect.
Critical Failure You take double the listed damage from the effect."
-Core Rulebook Page 449
@Morsun. When you're actively stealthing sure. Try to remind me but at moments like exploring here I'll do my best to remember.
This round is no issue as it's completely appropriate.
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