Spells / items that increase stealth skill?


Advice


looking for a list, I know elvenkind adds +5

thanks


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Pathfinder Maps, Starfinder Maps Subscriber

Outside of using some means of invisibility, these come to mind. Nowhere near a complete list, but both are from the Core Rulebook.

Quote:

Elixir of Hiding

Aura faint illusion; CL 5th

Slot none; Price 250 gp; Weight —

Description

A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour).

Quote:

Ring of Chameleon Power

Aura faint illusion; CL 3rd

Slot ring; Price 12,700 gp; Weight —

Description

As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings. This provides a +10 competence bonus on her Stealth checks. As a standard action, she can also use the spell disguise self as often as she wants.

Silver Crusade

Michael Dupler wrote:

looking for a list, I know elvenkind adds +5

thanks

Spells: Blessing of the Mole, Chameleon Stride, Forced Quiet, Blend

Items: Stalker's Mask, Ring of Chameleon Power, one of the cracked Ioun stones


Is there even any point to using Stealth in PFS? Every time I've tried to use it or seen it used things ended terribly, unless the player was invisible.


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FanaticRat wrote:
Is there even any point to using Stealth in PFS? Every time I've tried to use it or seen it used things ended terribly, unless the player was invisible.

I think I've used it once, even building for it with a +25ish stealth modifier and the ability to roll twice (once for the druid and once for the pet with stealth synergy)

I've seen someone use hellcat stealth fairly effectively.

The thing is no two dm's do stealth and perception the same way. If you try to ask how it works, they usually say "by the rules".

There is an ioun stone for 200 gp that gives a +1 to any dex based skill, but its also a competence bonus and won't stack with the cloak.

Sovereign Court

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
FanaticRat wrote:
Is there even any point to using Stealth in PFS? Every time I've tried to use it or seen it used things ended terribly, unless the player was invisible.

I've ran a Stealth-based party through Eyes of the Ten. One player was heavily stealth-focused and brought along items to help the rest of the party be stealthy too. The 4 of them were able to gain tons of information and defeat a lot of encounters just through stealth because the whole party was participating.

I think that's the key to stealth in PFS. You need to find some way to mak sure that it's not just one person doing it, but that everyone is participating.


Reduce person. +dex and smaller size


Blend! Best stealth spell ever. All elves should have this spell or UMD a wand of it. Gives you a +4 bump to stealth AND Hide in Plane Sight at 1st lvl.

Silver Crusade

The Shadow enhancements to armor. Greater gives you +15 and there's the +5 or +10 ones also. Another competence bonus though so doesn't stack with a lot of stuff.

Shadow Lodge

Masterwork tool (stealth), is an odd case. Technically, there is a specific one, the Shinobi Shizuku, from Jade Regent. 50gp, +2 to skill. But it's not allowed in PFS. It's also 2 pounds.

So, I assume that puts it back to "nothing named for one" so you can just use Masterwork Tool again. Same thing, but only 1 pound, so it's better anyways.

Silver Crusade

Slightly off topic, but if you are into stealth. Chameleon rogue archetype rocks! Taking 10 with a +31 at level 6 is legendary! Next level hellcat stealth and good good times.

Ring of Chameleon power is super worth it if you are also a face... Diplomacy goes south... Disguise self and come back to ask your question again :-)

Silver Crusade RPG Superstar 2014 Top 16

We used it quite effectively in Bonekeep 2 this year.

The Exchange

Iammars wrote:
FanaticRat wrote:
Is there even any point to using Stealth in PFS? Every time I've tried to use it or seen it used things ended terribly, unless the player was invisible.

I've ran a Stealth-based party through Eyes of the Ten. One player was heavily stealth-focused and brought along items to help the rest of the party be stealthy too. The 4 of them were able to gain tons of information and defeat a lot of encounters just through stealth because the whole party was participating.

I think that's the key to stealth in PFS. You need to find some way to mak sure that it's not just one person doing it, but that everyone is participating.

I agree with what BNW said above ,

"The thing is no two dm's do stealth and perception the same way. If you try to ask how it works, they usually say "by the rules". "

It's kind of like the way Take 10 used to work. Every judge does it "By the rules" and no two judges do it the same. So it's kind of hard to build for it - and have it work the same way twice.

Grand Lodge

Ring of Invisibility, of course.

Ioun stone (vibrant purple prism, IIRC) can be useful.
Cracked is a 1st level spell at minimum caster level, which would be one round of invis from Vanish
Normal is up to 3 spell levels at minimum, which includes both Invisibility at 2nd level for 3 minutes
Invisibility Sphere at 3rd level for 5 minutes


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I'm going to plug the Periscope from UE. Use its size modifier to stealth (+12) when looking around corners instead of your own. It is only 20gp, and there are countless situations where you want to take a look around a corner.


GM usually forget that there is a -1 perception for every 10 feet. There is also -2 if it is not favourable, -5 if there is a door, etc... As a stealth player always bring the perception chart with you, it is your best friend.


thistledown wrote:

Masterwork tool (stealth), is an odd case. Technically, there is a specific one, the Shinobi Shizuku, from Jade Regent. 50gp, +2 to skill. But it's not allowed in PFS. It's also 2 pounds.

So, I assume that puts it back to "nothing named for one" so you can just use Masterwork Tool again. Same thing, but only 1 pound, so it's better anyways.

Belled Catsuit is what you are looking for, practice for an hour, make the check, and get +2 circumstance for 24 hrs.


If you're going to Stealth, you gotta pump up your numbers as much as possible and be able to make Stealth checks against any possible way to perceive you, because botching a Stealth attempt can put you and/or your entire group in danger.

First, make sure Stealth is a class skill, and if it's not, pick it up with a Trait (there's plenty of different stealth traits, so take your pick) and try to start with as high of a Dex score as possible. After that, max out your Stealth each level. If you already have Stealth as a Class Skill, get Child of the Moon Trait. It gives you +1, +2, or +4 Stealth depending on the moon cycle and it's the best bang for your buck for a Stealth Trait.

Feats:
Next, get Skill Focus: Stealth. It gives you a +3 normally, and once you have 10 ranks in Stealth, it becomes +6. Skill Focus: Stealth is a prerequisite for Hellcat Stealth and Dampen Presence, which are two feats you should definitely shoot for if you're going to take Stealth seriously. Hellcat Stealth allows you to make Stealth checks in normal or bright light, even while being actively observed, which would normally be impossible to do. Get Dampen Presence so you can make Stealth checks against targets with Blindsense or Blindsight. Fast Stealth allows you to make your full movement speed while Stealthing with no penalty. Silent Hunter (Elf alt racial trait) allows you to RUN and make Stealth checks at a -20, which would also normally be impossible to do.

Items:
Ring of the Chameleon +10 Competence Bonus to Stealth
Cloak of Etherealness: Cast Ethereal Jaunt for 10 minutes/day, useable in 1 min increments.
Etherealness Enchant on Armor: Remain Ethereal as long as you want, cannot use again for 1/day.
Dampening Ointment (250 gp Item) - Lets you Stealth against Lifesense and Spiritsense for up to 1 hour
Belt of Dexterity: Whatever level you can afford

Get UMD either from Traits or Classes, and then buy Scrolls/Wands of:
Greater Invisibility: +20 Stealth while moving, +40 while not moving
Fly: No tremorsense or leaving footprints
Haste: Because moving 30ft per round faster while running or flying is a good thing
Negate Aroma: Cannot be tracked by Scent.
Pass Without Trace: Leaves no footprints or scent, which is handy for the times flying isn't feasible.
Reduce Person: If you're Medium Sized, this makes you Small, so it's a +4 Size bonus to Stealth. If you're already small, this will make you Tiny, so that's a +8 to Stealth.
Cat's Grace: +4 Dex, only get this if you don't have a Belt of Dexterity yet.
Heroism or Greater Heroism: Gives you a +2 or +4 to all skill checks

Mundane:
Perception Check DC's increase by 1/10 for every ft you are from your target. So when making Stealth checks, distance is your friend. Basically for every 10ft you're from your target, increase your Stealth check by 1 DC. So if you're 80ft from your target, increase your Stealth Check by 8.

=======================

If you do all of the aforementioned stuff, you'll be completely immune to perception checks by a mile because you'll be rocking a God-like Stealth DC, and you'll be able to make stealth checks against every possible way to track you (blindsense, lifesense, tremorsense, scent, etc.).

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