Your Skippy's List -or- Things You're No Longer Allowed To Do In PFS


Pathfinder Society

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5/5 5/55/55/5

6 people marked this as a favorite.

I am not allowed to combine air elemental form and summon nature's ally III, no matter how much I want a sharknado.

Shadow Lodge

5 people marked this as a favorite.
Pathfinder Battles Case Subscriber
RtrnofdMax wrote:
Use Antagonize on an NPC who is trying to run away from the party. Honestly, it just seemed like the easiest way to avoid a chase scene. It also forced the DM to have the NPC attack me, which was very out of character for this particular NPC. I don't think she's forgiven me to this day.

Actually, knowing the specifics of this particular incident, the issue wasn't Antagonize; it was that you didn't have the source book for the feat, or the errata. You did happen to state that at the table. Then, when you didn't like her judgement, you requested a rules clarification. Then, when making your pitch, you used an expletive to describe her without realizing you were talking to her husband and one of her best friends.

I think that might have something to do with the fact that she hasn't forgiven you more than you using the feat.

Grand Lodge RPG Superstar 2012 Top 32

Snap.

Dark Archive

I am not allowed to tell the Foxglove's "Your just as crazy as your brother." or "That was just how your brother died back in sandpoint," before the other party members get there faction missions completed.

Grand Lodge 4/5

1 person marked this as a favorite.
Lance Burrow wrote:
I am not allowed to tell the Foxglove's "Your just as crazy as your brother." or "That was just how your brother died back in sandpoint," before the other party members get there faction missions completed.

Oh yes.. talk about Stink-Eye from the Andoran player. :D

Also from that every same game...

The Tengu Musket Master is not to 'help' the Face Cleric with diplomacy by pointing his musket @ the bad guys and yell 'Hey Jackass' from the other side of the market.

Sovereign Court

moon madness wrote:
Fireball rooms full of paper accidentally burning faction missions

That one just happens, sometimes. :-0

5/5 5/55/55/5

5 people marked this as a favorite.

I am no longer allowed to cast dominate animal on the roc that the storm giant is riding and make him do loop de loops.

Grand Lodge

I am no longer allowed to summon my imaginary kraken without telling my party about it first, especially when the BBEG is threatening to coup de grace the npc we need to rescue. even though it gave us enough time to save the hostage.


Drake McCliffer wrote:
I am no longer allowed to summon my imaginary kraken without telling my party about it first, especially when the BBEG is threatening to coup de grace the npc we need to rescue. even though it gave us enough time to save the hostage.

How does an imaginary Kraken save the day!?

Grand Lodge

1 person marked this as a favorite.
MrSin wrote:
Drake McCliffer wrote:
I am no longer allowed to summon my imaginary kraken without telling my party about it first, especially when the BBEG is threatening to coup de grace the npc we need to rescue. even though it gave us enough time to save the hostage.
How does an imaginary Kraken save the day!?

rolled nat 20 and a +8 in bluff and bbeg rolled low enough to be believe the lie

The Exchange 5/5

2 people marked this as a favorite.

No longer allowed to use my +42 stealth to "spectate" encounters

"Batting cleanup" is not an acceptable excuse for sneak attacking the bbeg and taking all the cred.

Eating the bag lunch Mother has prepared should not take precedence over saving the party.

Just because I can roll Sleight of hand as a Day job does not give me license to does this during the VC monologue on the VC as a "down payment" on scenario gp awards.

No allowed to ask Canayvan how a goofy looking moron like him scored an evil but foxy wife like Sheila.

Not allowed to liberally misinterpret the phase "take care of" as an excuse to murder NPCs.

spoiler:
No amount of stabbing her dead corpse will let you list the Spider as your kill, damn you're eyes Torch


Lev Vanka wrote:
Eating the bag lunch Mother has prepared should not take precedence over saving the party.

This one made me laugh out loud for some reason. I approve.

The Exchange 5/5

Da, is good... Mother makes excellent sandwiches, and uses special mustard imported from Kaer Maga, buuut is still no excuse for not helping with the exploration and reporting and stuff.

Grand Lodge

I am no longer allowed to declare my smite against an evil outsider before combat, win initiative, and in the first combat round cast Litany of Righteousness followed by a volley of arrows using Rapid Shot and Manyshot, dealing 643 damage and ending the final encounter.


4 people marked this as a favorite.

No longer allowed to suggest we flood the dungeon with 100 chickens as a trap check. Summoned ponies named after the mane six are apparently okay though!


1 person marked this as a favorite.

-I am no longer allowed to drop Flaming Spheres on enemies without first making sure they are not wearing or have swallowed a Necklace of Fireballs

-No matter how high my modifier is, my tengu oracle is not intimidating.

-I am not to use Animate Dead for any reason. Not even if the target was a total jerk.

Grand Lodge 5/5

3 people marked this as a favorite.

* I am no longer allowed to create Cat Swarm traps to fend off marauding Tengu.

* I am no longer allowed to have my tengu make comments about nesting in a Taldan nobles hair

* I am no longer allowed to use Cards Against Humanity as a suggested plot twist deck

5/5 5/55/55/5

4 people marked this as a favorite.

I am not allowed to spend my entire allotment of starting gold on 5,000 cats .

I am not allowed to pit these cats against a city of commoners to see who wins.

I am not allowed to play "We are the champions" when its the cats.

Venture-Captain, Nebraska—Omaha aka downerbeautiful

1 person marked this as a favorite.

Can I get in on this?

I'm no longer allowed to Deathknell unconscious members of the B-Team, even though they're clearly inferior to the A-Team. Apparently we're still on the "same side."


I am not allowed to do anything with my alchemist. Ever.

Silver Crusade

I am no longer allowed to use my Oracle of Lore to circumvent investigation missions. Even though a 40+ Knowledge Local tells me everything about the town.

Further, I am no longer allowed to ask the GM to tell me what I get from various knowledge checks as the Oracle of Lore takes a boat ride around the world. 40+ results, 6 times a day, for 30 days...

Grand Lodge 3/5 5/55/55/5

8 people marked this as a favorite.
Starfinder Charter Superscriber

I will not call scotch "role-playing juice."

Grand Lodge 5/5 5/5 Venture-Lieutenant, Wisconsin—Madison aka Totenpfuhl

1 person marked this as a favorite.

I am no longer allowed to have a PC reroll a fortitude save that I put in there as a bluff.

Situation:
It was in The Glass River Rescue at The Grey Revelation Inn where the sisters made them dinner.

Cackle, cackle, cackle!!!!

Silver Crusade

I am no longer allowed to dumpster diving.

Sovereign Court 5/5

4 people marked this as a favorite.

I am not allowed to offer to show people my holy symbol.*

Spoiler:
Mayim has a holy symbol tattoo of Calistra as a tramp stamp.

4/5

I should get a better idea of what I'm facing before casting Slay Living on a level 2 commoner cultist.

Silver Crusade

3 people marked this as a favorite.
mgcady wrote:
I should get a better idea of what I'm facing before casting Slay Living on a level 2 commoner cultist.

But Flaming Hand of Fiery Doom on level 1 peasants is just fine.

Grand Lodge RPG Superstar 2012 Top 32

2 people marked this as a favorite.
Fromper wrote:
mgcady wrote:
I should get a better idea of what I'm facing before casting Slay Living on a level 2 commoner cultist.
But Flaming Hand of Fiery Doom on level 1 peasants is just fine.

Hey, if this is about that farmer, I totally thought he was a demon.

Liberty's Edge

Jiggy wrote:
Fromper wrote:
mgcady wrote:
I should get a better idea of what I'm facing before casting Slay Living on a level 2 commoner cultist.
But Flaming Hand of Fiery Doom on level 1 peasants is just fine.
Hey, if this is about that farmer, I totally thought he was a demon.

A full round of arrows from a ranger with favored enemy human (+4) does them in pretty quickly as well. Sad, very sad.

Oh well, NEXT!

Venture-Agent, Canada—Ontario—Ottawa aka Mistwalker

7 people marked this as a favorite.

I am no longer allowed to use Presdigitation to put a yellow strip down the back of an important NPC's (especially not the King's) cloak.

I am no longer allowed to use Presdigitation to make is look like an important NPC has soiled themselves.

I am no longer allowed to use Presdigitation to make an important NPC smell and look like they have been rolling in manure.

I am no longer allowed to use Presdigitation to "improve" an important NPC's make up.

I am no longer allowed to use Presdigitation without GM supervision.

I am no longer allowed to use Mage Hand to goose a noble matron when they walk by an important NPC (even if the ensuing confrontation would make a good diversion).

I am no longer allowed to use Mage Hand to undo buttons, pull down clothing or in any fashion disrobe or reveal more of an NPC's body than the GM intended.

I am no longer allowed to use Mage Hand without GM supervision.

I am no longer allowed to use Create Water to douse individuals, even if they did look "hot".

I am no longer allowed to use Create Water to see if an important NPC's make up is water proof.

I am no longer allowed to use Create Water to make it look like an important NPC has wet themselves.

I am no longer allowed to use Create Water without GM supervision.

I am no longer allowed to use Ghost Sound to give the impression that an important NPC is very flatulent, especially during a speech.

I am no longer allowed to use Ghost Sound without GM supervision.

I am no longer allowed to use any cantrip or orision without GM supervision.

4/5

Thomas Graham wrote:
I'm no longer allowed to petition for the destruction of the Blackros Museum.

Why not? Everything in it needs to be locked up or disintergrated, or both!

Dark Archive

1 person marked this as a favorite.

I am not allowed to escort goblins any more.

I am not allowed to take care of the Cavalier's horse any more.

I am not allowed to convince goblins that horse tastes like chicken.

4/5

My urban ranger is not allowed to shoot the Glabrezu.

Even if one of the shots does get a nat 20 on the first roll.

There is no way that she's going to confirm at second level.

Lantern Lodge

Am not allowed to try killing mosquitos with acid orb.

Am not allowed to attempt to hunt with magic (acid arrow in particular).

Am not allowed to use sleeves of many garments to appear as a wealthy merchant upon entering a new settlement, especially when my character is not the one in charge.

Not allowed to try stealing weapons from demons, devils, or any other extraplanar being.

Am not allowed to use slumber on the other PCs.

Even if an NPC does say one of them looks like they could use a rest.

Even if it stops them from complaining so the encounter can continue.

Kleptomaniac ratfolk is not allowed to enter the wealthy district without supervision.

Not allowed to tell the GM, or anyone else for that matter, what the ratfolk witch does with that dead animal that's been nailed to his door after it's sat out in the sun for a few days.

These all come from home games, but I think they still fit.


4 people marked this as a favorite.

Wow, you guys are giving me ideas.... Although I have a few.

I am not allowed to summon celestial dire beetles to fight the fiendish dire beetles the enemy summoned and take bets.

I am not allowed to kill the NPC before he starts his evil plan because "we can all see it coming."

There is no Knowledge (Uptight A**holes) skill.

I cannot flirt with the female priestess of the mercenary company in combat.

I cannot sneak attack someone and used the overkill damage to hit the wizard with the person's spleen to distract him.

If I miss the enemy rogue, I am not allowed to call him a "damn dirty ape".

I am not allowed to suggest goblins will make good housekeepers at the alchemist store.

Grand Lodge 5/5 Regional Venture-Coordinator, Baltic

1 person marked this as a favorite.

I'm no longer allowed to order my cacodaemon familiar to take a ring off an unconcious ally.

Grand Lodge 5/5 Venture-Captain, Washington—Seattle aka Taenia

2 people marked this as a favorite.

I am not allowed to have barding on my Snake anymore.

I am not supposed to drop casters in their own black tentacles.

Using presdigitation to create subtitles for communication as a wild shaped Druid is no longer recommended.

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

1 person marked this as a favorite.

I am no longer allowed to complain to the GM when the NPC description for a human does not also include the line that that human also has tentacles...

Shadow Lodge

3 people marked this as a favorite.
PMSchulz wrote:
There is no Knowledge (Uptight A**holes) skill.

Yes there is, it's just called Knowledge (Nobility).

According to my husband and one VC, I am allowed to use my Prehensile Hair to flirt with Paracountess Zarta Dralneen.

Grand Lodge 3/5 5/55/55/5

2 people marked this as a favorite.
Starfinder Charter Superscriber

I am not allowed to print this list for reference with any CN characters, particularly pansexual casters.

4/5

kinevon wrote:
I am no longer allowed to complain to the GM when the NPC description for a human does not also include the line that that human also has tentacles...

What? Um… that's a big distinctive feature that implies that something odd may be happening.

On a related note: I'm close to being banned from ranting about the end of some scenarios, because TPTB must have a plan that I'm not aware of which makes that ending actually make sense and a satisfying storyline.


3 people marked this as a favorite.

I am no longer allowed to waste brave Riddlywipple's sacrifice by completing the tpk a few rounds later.


5 people marked this as a favorite.

Before animating a 17 HD creature, I should have a contingency plan for if I die before it does.

5/5 5/55/55/5

8 people marked this as a favorite.

If they were vestal virgins when I got there, they're supposed to be vestal virgins when I leave.


2 people marked this as a favorite.
Idris Runasdottir wrote:
According to my husband and one VC, I am allowed to use my Prehensile Hair to flirt with Paracountess Zarta Dralneen.

Rrrrrow!

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

mgcady wrote:
kinevon wrote:
I am no longer allowed to complain to the GM when the NPC description for a human does not also include the line that that human also has tentacles...

What? Um… that's a big distinctive feature that implies that something odd may be happening.

On a related note: I'm close to being banned from ranting about the end of some scenarios, because TPTB must have a plan that I'm not aware of which makes that ending actually make sense and a satisfying storyline.

Played a game at the recent Game Day, and the final combat is against a Rogue and an Alchemist. Fine, so far as it goes, but the description of the Alchemist doesn't include her tentacles, apparently because it would allow those with Alchemist PCs to metagame that that gives her reach.

Nopthing that a Knowledge skill, if the description had implied that one was needed, wouldn't have provided. And my PC for this game was my Lore Warden, with a +13 Knowledge (Local)...

Spoiler:
IIRC, the scenario is 4-14: My Enemy's Enemy, and the Rogue's sneak attack damage was negligable for the 6-7 sub-tier. It was just irritating that there was nothing to say the human wasn't human, and could use her apparently hidden tentacles to actually threaten. Meh.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

The Alchemist doesn't have tentacles, he has a longspear.

Dark Archive

Im no longer allowed to feeblemind the only person with access to a diamond dust storage facility while a city is being besieged by demons.

Im no longer allowed to continue to feeblemind said person until the cleric runs out of heals to teach him "humility".

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

TriOmegaZero wrote:
The Alchemist doesn't have tentacles, he has a longspear.

Well, my GM said it was tentacles, not a longspear.

Indeed, IIRC, the Alchemist was so busy 5' stepping and tossing bombs at the Barbarian, it was never mentioned that she had a weapon in hand. She also never took an AoO at the Barbarian when they first approached her...

Shadow Lodge

I can't flag posts as being off topic, but do you think we could move the tentacle/longspear stuff to its own thread?

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