Emerald Kingdoms

Game Master Kevin O'Rourke 440

Emerald Spire Second Floor-The Cellar
Accursed Halls
Loot Sheet
Side Jobs
Stolen Lands Encounters

***The Greenbelt***
Capital
Kingdom Stats/Log


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Male Human Level 3 Investigator

Welcome everyone and remember all of our fleshy members get a bonus feat so Tik'klik hasn't got too much of an edge.


Woooo, bonus feats.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

So, where and how do we meet?


Male Human Level 3 Investigator

Well ye are all hopefuls for the charter. Ye are going to be called up for your chance. Currently ye are waiting in Restov and would know ye are grouped together.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Hello folks. This isn't my first pbp/forum game but it is my first forum game in Pathfinder or on the Paizo boards. Amadeen's main focus is debuffing through hexes, spells, and intimidate but she has other useful skills such as Diplomacy and Stealth.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)
Amadeen Irian wrote:
Hello folks. This isn't my first pbp/forum game but it is my first forum game in Pathfinder or on the Paizo boards. Amadeen's main focus is debuffing through hexes, spells, and intimidate but she has other useful skills such as Diplomacy and Stealth.

*Looks at personality traits*

Our chars are going to get along swimmingly, I can just tell.

Although, somewhat surprised that you didn't take Hedonism as drawback instead.

Also, will need to load you up with divine wands as soon as we have funds to, for lack of divine casters in the group.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour
Darya Lesovich wrote:

*Looks at personality traits*

Our chars are going to get along swimmingly, I can just tell.

Although, somewhat surprised that you didn't take Hedonism as drawback instead.

Also, will need to load you up with divine wands as soon as we have funds to, for lack of divine casters in the group.

Good stuff!

I ended up thinking Occult Bargain well-suited her mysterious deception patron but yeah, Hedonism was in the shortlist.

She's not much of a combat healer, but she does have CLW for the morning after heal-up.

I just added a bit to Amadeen's background. Basically that she's got hooked on the challenge in order to follow a lead that someone resembling her mentor was seen going into the Stolen Lands.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)
Amadeen Irian wrote:


Hedonism was in the shortlist.

Hedonistic is one of those fun drawbacks that are less about stat penalties and more about compelling a certain type of roleplay, occasionally leading to hilarity ^_^


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Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour
Darya Lesovich wrote:
Hedonistic is one of those fun drawbacks that are less about stat penalties and more about compelling a certain type of roleplay, occasionally leading to hilarity ^_^

Oh for sure. :) Though having a CN/CG character tied to a patron with unknown intentions has its own scope for shenanigans. :D


Male Halfling Monk 2, Hp 25/25 Fort+5, Ref+7, Will+6, AC16(17),CMD 13, CMB+4 Flurry +1/+1

My main focus will be short ranged combat support with anything I can get my grubby hands on that can be thrown(and probably some stuff that can't). I'm eventually going to be packing some nets for helping debuffs and can fill in as a scout if need be or as flanking support for whoever needs it. I aim to be a pain for spellcasters left unguarded or frontliners out of position. Nets, lassos, bolas, chakrams, stones, that stick over there. I will throw everything.


Male Human Level 3 Investigator

I got a little introduction thing up, give ye a chance to RP a bit and perhaps plot.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

"Tik! Tik'Klik! Klik tik tik tik klik ick kick klick!"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

@GM - Are you ok with Tik incorporating his equipment into his body? It would still be stealable by someone if he were helpless, just I like the image of him incorporating his equipment into his body and extruding the bits that are needed (same time needed to ready, just special effect).


Male Human Level 3 Investigator

Purely cinematic, mechanically its normal so all in pockets.

Also I'm going with people might have gotten confused about what Tik'klik is so he's not equipment but got bundled into the group... someone might have meant him as gear but it hasn't panned out that way... also the previous team didn't get a free magic murder golem.


Male Human Level 3 Investigator

Just don't go overboard with the posting til everyone's chimed in. It's a little awkward for people to jump in if the party seems to have been RPing for an hour in game while they stood there silently.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Greetings all.

Barek Tanner joins the group, accompanied by a large, scarred dog named Mong. Barek's tall, with black hair, grey eyes and the complexion of someone who spends all his time outdoors.

Barek's good with animals, knows about nature and has some healing magic. At the moment he's got a light crossbow, but he'll be switching to longbow as soon as he can afford it.

Good in the wilderness, not so good with people, so he won't be the face. :)


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Yep, all cinematics, but I love the cinematics, they are so much more fun. :)

Tik'klik's hand clicks and breaks down into dice sized bits of wood that form a cuff around his arm. The hollow tube of his forearm pushes out a small mace, and the wooden 'dice' that were his fingers and hands snap down into a cuff holding the mace in place.

Sounds way better than...

Tik'Klik draws a mace off his mechanical hip...

Same action requirements, but so much more fun to type. :)

So, I'll assume Tik'Klik is already outfitted with his equipment, and basically standing in a corner watching everything. And everyone just assumes he's a statue or something until it's time to leave.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

OOCly, Tik'Klik is, at the moment, mostly a 'boom boom' sorcerer type. He uses ranged touch attacks and deals damage. He can do sneaky type stuff (pick locks, disable device, etc). He'll need a few levels (or a few spell pages) to do anything else. His spell list is short so for now he can only cast Mage Armor and Infernal Healing (only way in core Pathfinder for him to heal himself).


Male Human Level 3 Investigator

Lets say you arrived first for the meeting so people might have assumed you were a weird display suit of full plate or something sized for a halfling or something prior to that.

I wont be able to post for a good while today and if that turns into longer than just today the weather is going to get a little interesting today so electricity and things might potentially go out of action for a bit.


Barek Tanner wrote:
At the moment he's got a light crossbow, but he'll be switching to longbow as soon as he can afford it.

Is move action to reload really worth +1 average damage?


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

@GM

Are you okay with us including speculative skill tests in our posts?

For example, knowledge tests that might reveal some information about what is going on with that weird wooden statue? And if it's speaking in any language we might recognise?

@All

I'm looking forward to seeing how we work together in adventuring.


Male Human Level 3 Investigator

You can. For him I'm going to say Knowledge Local or Knowledge Arcana. Both gets you different information. However... don't be over zealous with it or you'll likely annoy yourself. Rolling natural twenties on a speculative test resulting in me going you have no clue with that skill... perhaps with any knowledge sometimes no one knows.

Perception and sense motive can also be done speculatively by the same potential frustration so don't go overboard.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Good advice. I'll wait until everyone has had a chance to post in the gameplay thread and plot my speculation in the meantime.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

Added Precise shot as my bonus feat.


Male Human. Hunter 5. Hp 44. Init 3. AC 16. Touch 13. FF 13 (+3 armor, +3 Dex, ). Fort 6. Ref 7. Will 3. Perception + 11 (Scent).

After drifting around Restov for the morning Barek buys a pair of rabbit pies from a vendor. Giving one to his dog while thinking over what he's learned. "Well boy." He sighs. "It's doesn't look like they're handing these charters out to anyone on their own."

He stands up and brushes off the crumbs. "Looks like it's time to find some others with the same goal in mind." He wandered back to the square where the notices were pinned. Looking for people showing interest in the charters.

Lets reach out and make contact.


Barek Tanner wrote:

After drifting around Restov for the morning Barek buys a pair of rabbit pies from a vendor. Giving one to his dog while thinking over what he's learned. "Well boy." He sighs. "It's doesn't look like they're handing these charters out to anyone on their own."

He stands up and brushes off the crumbs. "Looks like it's time to find some others with the same goal in mind." He wandered back to the square where the notices were pinned. Looking for people showing interest in the charters.

Lets reach out and make contact.

1) Wrong thread.

2) Party already assembled via bureaucracy intervention

3) Amadeen set up introductions in an eatery of some persuasion, you're the only one yet to post


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

I hear that Barek, forum glitches happen.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Being a scout, Tik'Klik always takes 10 for 17 while walking around, and will roll when something prompts him to look further in detail.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

With regards to regaining spells, how do you want to handle the whole sleep thing, since Tik'Klik doesn't?

Is him sitting in camp, with his head spinning around and around watching sufficient, given he's not walking around or anything? Or do you want to do a 'your spells come back every day regardless' thing for all spell casters? Or something else?


Male Human Level 3 Investigator

Afraid he still needs to rest a bit but, he can do the odd perception check.

You've still got to specify whenever you're actively looking for things like traps. If I just make it automatic I undermine character options and abilities like Trap Spotter. http://www.d20pfsrd.com/classes/core-classes/rogue/rogue-talents/paizo-rogu e-talents/trap-spotter-ex


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Is it okay if I swap out Ray of Enfeeblement for Ear-Piercing Scream on my known spells? Missed rules changes to ray.


Rule changes?


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

I'm used to to the 3.5 version from years back. The pathfinder version does much the same job of debuffing strength but the debuff doesn't stack with itself. And I had been on the fence about taking that or Ear-Piercing Scream to begin with.


Male Human Level 3 Investigator

Amadeen is far more familiar with 3.5, I assume that's what is meant.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

A lesson in not making assumptions when changing games. ;)


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Do we have any more specific information about the Spire's dangers, as per Jorin's question in the gameplay thread?


Male Human Level 3 Investigator

You've got the information already gained from lore checks. Comparing notes tales about it almost seem contradictory from what little each of ye has heard. Ye can always do diplomacy checks to see if there are any recent rumors about it.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Okay, just checking. I imagine we'd have to wait until we get to that tavern at least for diplomacy checks. Not too many to ask in the woods!


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

Might be more prudent to wait till Thornkeep, rather than spend d4 extra hours in a place that is as likely to provide anything worthwhile on the subject as not.


Male Human Level 3 Investigator

I think some people had assumed ye'd gone into the Tavern but waiting for Thornkeep could have some advantages too.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Good point. That is where the likeliest source of information and supplies will be.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)

Well, by majority vote we are going to stay at an inn at the end of the first day of travel if not all of them. I'm just pointing out that, whatever we end up doing or not doing there besides sleeping, it's not the best place for dedicated information gathering on the dungeon (as opposed to anything we might casually pick up during mingling).


Male Human Level 3 Investigator

I'm going to give you guys some more time to RP and discuss things, I'll throw something at ye tomorrow, probably late in the day.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

Questions. Are the map squares 5' each? And how is diagonal range being worked out? I'm looking to get Amadeen to 30' or nearer to enemies so she can hex them.


Female Human Slayer 1 (HP:12/12, AC18 T16 FF12, Saves F4 R7 W4, Init 6, Perception 6)
Amadeen Irian wrote:
Questions. Are the map squares 5' each? And how is diagonal range being worked out? I'm looking to get Amadeen to 30' or nearer to enemies so she can hex them.

It looks like they're going next, before you, so they'll probably come out? Also, you could ready action like me. Unless there's a whole lot of goblin archers in cover, I'm content for this to become a shoot-out, especially now that I don't need to draw weapon and can study the target before firing.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

AFAIK we're supposed to post when our character's name is bolded, unless we know we won't be available to post in time. GM, feel free to correct me if I've picked that up incorrectly.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

But readying an action could be a good idea. Sure I'll see how close the spider and goblin get this round.


Female CN Elf Witch 7 | HP: 44/44 | AC: 17 (15 Tch, 12 Fl) | CMB: +2, CMD: 15 | F +4, R +7, W +7 | Init: +10 | Per +11, SM +8, Stl +14, Darkvision 60ft | Speed 30ft | Spells: 1st 6/6, 2nd 4/5, 3rd 3/3, 4th 2/2 | Active conditions: mage armour

The nice thing about misfortune hex, it works on anything that can fail a Will save. Evil eye is more versatile, but it's mind-affecting so there's no point in using it on the spider.


Male Human Level 3 Investigator

You've got me going down the forum FAQ rabbit hole with Infernal Healing Tik'klik... damn your mechanical hide!


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

It's the only form of healing that works on Tik'Klik. Poor planning on Paizo's part I think, introducing a race that has no healing and dies at 0 HP.

Having no soul, Tik'Klik is pretty much immune to the 'evil act' thing. :) So the [Evil] descriptor isn't that big a deal for him.

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