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[THINK TANK] Races

[Think Tank] Psionics

[THINK TANK] Paladins

[THINK TANK] Paladins

[Think Tank] Multiclassing

[Think Tank] Monsters

[THINK TANK] Monk

[THINK TANK] General Feats

[THINK TANK] Fighters

[THINK TANK] Fighter Feats

[THINK TANK] Fighter

[Think Tank] Familiars

[THINK TANK] Divine Feats

[THINK TANK] Divine Feats

[THINK TANK] Combat Feats

[THINK TANK] Combat Feats

[Think Tank] Clerics

[Think Tank] Caster level based Save DC

[Think Tank] - Ranger Combat Styles

[The Ginger Star Cover] Stark's skin colour...

[Thanksgiving] Printer Friendly

[Terminology] Weapon Familiarity - Weapon Proficiency, p. 8 and ff.

[Terminology] Skill ranks vs. skill points - Acquiring Skills, p 52. - (Alpha 2 horse reflogged)

[Terminology] Skill ranks vs. skill points - Acquiring Skills, p 36.

[Terminology] Broken condition, p 154

[Synergy] Craft (weapons) and Damage reduction type

[Sundering Magic Weapons] A 'broken' rule ???

[SUMMON SWARM] More Swarm Selection Request

[Suggestion] Spells give Magic Bonus, Class Abilities Competence

[Suggestion] Base the XP Progression chart on a mathematical formula

[Suggestion] Alternate Dying Rules

[submissions] Dear sire or madman...

[strength bonus] clarification for off-hand and two-handed damage

[Staves] - Please close staff pricing loophole

[Starting Skills] - Structure, Numbers, Fairness and Flexibility

[Spoilers] Savage Tide in Eberron (campaign journal)

[Spoilers] Questions about Lost Star

[Spoilers] Olangru and Concentration

[Spire of Long Shadows] [spoilers] DM needs help with party tactics!

[Spell] Wall of stone, forcecage

[Spell] True Strike - From moderately useful to overpowered?

[Spell] Stinking Cloud too good

[Spell] Sleep + Color Spray vs. the Universe.

[Spell] Silence.

[Spell] Fire Seed

[Spell] Dispel Magic can be a pain.

[Spell] Charm Person = +40 Diplomacy

[SPELL] - Gust of Wind

[Spells] Hit Dice is a terrible indication of a creature's power (re: Simulacrum, Gate, etc.)

[SPELLCRAFT] Changing Defensive Casting to Caster Level Check

[SPELLCRAFT] Change casting defensively to caster level check

[Spellcraft] Casting Defensively

[Spellcasters] Flavor of Magic (Arcane, Divine, Nature)

[Spellcasters] Flavor of Magic (Arcane, Divine, Nature)

[Spellcasters - All] Flavour of Magic (Arcane, Divine, Nature)

[Spellbooks] Some questions that probably have an obvious answer

[Spell Focus] for schools with few saving throws

[Spell DCs] - Feat option for Flat DCs

[Speculation] Proficiency will be a straight +level with room for improvements

[Specialist Wizard Abilities] - More options per school

[Sorceror] Elemental Bloodline Versatility

[Sorcerer]: Mechanus / Law bloodline

[Sorcerer] Shade bloodline

[Sorcerer] New Bloodlines

[SORCERER] Lycanthrope Bloodline

[Sorcerer] Feats and class features should focus more on bloodlines

[Sorcerer] Doomed Bloodline

[Sorcerer] Dead Levels

[Sorcerer] Celestial Bloodline weak against fiends

[Sorcerer] Bloodline Feats

[Sorcerer] Are bloodline claws normal natural weapons?

[Sorcerers and Wizards] Familiars

[Sorcerer Bloodlines] Sorcerers as meleeists

[Sorcerer Bloodlines] Levels and Class dipping

[Sorcerer Bloodlines] Bloodline Add-On Effects for Spells

[Sorcerer - Bloodline] Irrisenian Witch Bloodline

[SoLS] The Journey...

[Skill]Diplomacy

[skill] Ventriloquism, Mimickry, and Whistling

[SKILL] replace Concentration checks (spellcraft) by a saving throw?

[Skill] Performance - Adding some functionality

[Skill] Linguistics vs Read Magic

[Skill] Know(Local)

[Skill] Intimidate

[SKILL] Does the Perform skill really need that many sub-categories?

[Skill] Craft

[Skill] Acrobatics for larger creatures

[SKILL] - Spellcraft Untrained?

[Skills] Synergy bonus for skills

[Skills] Spellcraft and Knowledge Arcana

[Skills] So how DOES Master Craftsman Work?

[SKILLS] Perception and traps

[Skills] Knowledge skill categories

[SKILLS] How is Knowledge (Local) defined?

[Skills] Earning money with Perform & failing a Perform chack

[Skills] Craft: its complexity and time constraints

[Skills] Claryfing Perception

[Skills] Change Intimidate from Charisma to Strength.

[Skills] Another take on Craft

[Skills] Analysis of impact on classes & introducing Athletics

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