Rise of the Runelords AE

Game Master Vuvu

Map of Sandpoint

Loot Sheet


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Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Also, as a point of reference, when Vinny is more wise, again, he will bow out of the belt discussion since Unalaq is after it. It makes more sense for him to use it, since he uses all 3 stats (man is it sexy though)


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

We have a corpse, so Raise Dead should suffice. 5,000, plus 1,000 per negative level, and we only need a level 9 caster.

I'd agree that the park of power is worth trading, 8th level spells are very far away, and its a good value.

And, like the rest, I'm kind of keen on the ring of spell turning and the ring of free action.... Though I do wonder if the ring, especially, is worth the high price tag, given what else we could potentially buy...

... Especially a Phlactery of positive channeling for Phooka. High priority.

.. Also, we may want to pay to have at least some of Vinny's wisdom restored, given the short time frames.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

It's one spell that Darin can cast...1 casting restores all drain to one stat.


Unnamed

Bear is buried with his dragooned breastplate, and bear talon, the druids vestments were borrowed and go back

The rest of his gear is fair game

keep in mind his cloak of resistance was destroyed


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Darin would take the headband of wisdom if it's available, and all the scrolls since he can cast most of those spells.

Oh, and the rod and wand of bull's strength.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Might find the amulet of mighty fists somewhat useful. Maybe. Still not sure.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Started my Evoker...background is in but the stats/skill/etc are not complete.

GM:

What should be my starting gold for items?
Anything special I should note on my character from my background?
Any questions?
What should be my starting stat approach? I used 20 point buy as a starting place but can't remember what you wanted us to use.
How many traits?


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Good point on the raise dead. 5,450 gp. 5,000 gp diamond plus 9th level caster x 5th level spell x 10 gp. Darin can do the two restorations. So, we only need to pay the 2,000 gp for the two diamonds. Grand total of 7,450 gp.

You're right about the Wisdom drain. Both Unalaq and Vinny had Wisdom drain (it was far worse for Vinny). Restoration will also take care of that. Two more diamonds for 2,000 gp. So our grand total is up to 9,450 gp.

I think we're ok having Darin do all four of the restorations. It will only take him two days and its going to take us a lot longer than that to get north unless we decide to teleport and then we lose out on crafting.

I think these are the items so far that we are all in favor of selling (or at least that no one has spoken up about):
- Two +1 greatswords and two +1 studded leather for a total of 3,525 gp
- Pearl of power 8th level spell for 32,000 gp.
- +2 light steel shield for 2,079 gp
- Headband of vast intelligence +2. Tarin already has a better headband. Fernus already has a charisma headband. 2,000 gp
- Periapt of proof against poison for 13,500 gp.
- Wand of acid arrow for 3,105 gp. I don't think its probably worth keeping this. 2d4 acid plus 2d4 acid per round for 3 more rounds.
- Wand of summon monster III for 1,350 gp. This might actually be worth keeping. If for nothing else, we can use it to summon lantern archons for scouting.
- Bear's mundane items: Club (0 gp), Spear (1 gp), Explorer's outfit (0 gp), 50 feet rope (5 sp), Small mirror (5 gp), Tent (7 gp, 5 sp), Alchemist's fire (10 gp), Ink (4 gp), Sunrod x 2 (2 gp), Scroll materials (1,262 gp, 5 sp), Gold (3,727 gp)
- Handy haversack for 1,000 gp
- Belt of mighty con +2 for 2,000 gp
- Ring of protection +1? for 1,000 gp

In favor of keeping:
- Belt of physical perfection - Unalaq and Vinny, but sounds like Vinny is willing to have Unalaq take.
- Ring of freedom of movement - Darin and Tarin. I'll back out of this one.
- Ring of spell turning - Tarin. I'll also back out of this one.
- Amulet of natural armor +1 - Unalaq
- Boots of speed - Unalaq
- Ring of force shield - Unalaq
- Wand of bull's strength - Darin
- Headband of inspired wisdom +2 - Darin
- Amulet of mighty fists +1 - Tarin
- Rod of extend - Darin
- Bear's scrolls - Darin

I'm also going to put out there that we are all in favor of either buying (11,000 gp) or crafting (6,500 gp) a phylactery of positive channeling for Phooka.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Only the levels will cost 1k. The drain should only be 100gp worth of dust each. 7650gp


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Oops, right you are!


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Truthfully, that Amulet is about the only thing other than the belt that I can use at all. I do think we should keep the haversack as party loot at this point, though, just to help us carry stuff.

Also, that phylactery is required, in my mind. 3 deaths in 2 adventures...


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3
Vincente Valentino Valdemar wrote:

Truthfully, that Amulet is about the only thing other than the belt that I can use at all. I do think we should keep the haversack as party loot at this point, though, just to help us carry stuff.

Also, that phylactery is required, in my mind. 3 deaths in 2 adventures...

Natural armor amulet, correct? I'll withdraw from discussion on that one.

I forgot to add the +3 flail. Darin, did you want that?

I'm a big fan of haversacks when I have a low strength character who uses a ton of different scrolls, wands and other tricks. Between our high strength characters and ant haul, I'm not sure. Does someone specific want it to carry a bunch of stuff? I can carry more if you won't need to have easy access in combat.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Tarin, go ahead and take the ring for mobility.

The flail is a martial weapon so I can't use it without a penalty, although I'd love to upgrade my morningstar to +3.

Better to sell it unless you or Vinny wants it - it covers the resurrection and restoration.


Acrobatics +17 | Appraise +8 | Bluff +21 | Climb +10 | Disable Device +20 (+3 vs Traps) | Know: Local +13 | Perception +20 (+3 vs Traps) | Prof (merchant) +7 | Sense Motive +13 | Sleight of Hand +10 | Swim +5 | Stealth +16 AC: 26/T: 17/FF: 21 F: +9/ R: +12/W: +7 HP: 92/92 Init +5 Percept: +16 Polearm Master Fighter 5th/Scout Unchained Rogue 5th

Nah, Vinny isn't likely to use anything but his spear.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Updated list

Selling
- Two +1 greatswords and two +1 studded leather for a total of 3,525 gp
- Pearl of power 8th level spell for 32,000 gp.
- +2 light steel shield for 2,079 gp
- Headband of vast intelligence +2. Tarin already has a better headband. Fernus already has a charisma headband. 2,000 gp
- Periapt of proof against poison for 13,500 gp.
- Wand of acid arrow for 3,105 gp. I don't think its probably worth keeping this. 2d4 acid plus 2d4 acid per round for 3 more rounds.
- Bear's mundane items: Club (0 gp), Spear (1 gp), Explorer's outfit (0 gp), 50 feet rope (5 sp), Small mirror (5 gp), Tent (7 gp, 5 sp), Alchemist's fire (10 gp), Ink (4 gp), Sunrod x 2 (2 gp), Scroll materials (1,262 gp, 5 sp), Gold (3,727 gp)
- Belt of mighty con +2 for 2,000 gp
- Ring of protection +1? for 1,000 gp
- +3 flail (assumes light flail) for 9,154 gp
TOTAL: 73,382 gp, 5 sp

Up for Debate
- Handy haversack for 1,000 gp
- Wand of summon monster III for 1,350 gp. This might actually be worth keeping. If for nothing else, we can use it to summon lantern archons for scouting.

Keep
- Belt of physical perfection - Unalaq
- Ring of freedom of movement - Tarin
- Ring of spell turning - Tarin or sell
- Amulet of natural armor +1 - Vinny
- Boots of speed - Unalaq
- Ring of force shield - Unalaq
- Wand of bull's strength - Darin
- Headband of inspired wisdom +2 - Darin
- Amulet of mighty fists +1 - Tarin
- Rod of extend - Darin
- Bear's scrolls - Darin

Buying as Group
- Phylactery of positive channeling for Phooka (6,500 gp craft, 11,000 buy)
- 7,650 gp for diamondy stuff (raise dead and restoration materials)


Unnamed

Here are the build rules again Bear

20 or buy, nothing below 10 before racial

2 traits +1 campaign

Standard Wbl +5,000

Give me a list of 5 feats that you would like as a bonus


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I can't in good conscience keep the super-expensive ring (of spell turning), as useful as it is -- ("wilt your own darn self...") -- at 100K, I think it's best to get it into the group -- especially sicne I imagine some of this stuff should go to Fernus.

Also, Tarinhil's already got a Handy Haversack -- and I think our halfling friend may also. Not saying don't keep it, but the actual capacity is somewhat less than a bag of holding, might we worth, if we're talking party stores, trying to trade (especially since the prices are similar).

The Summon III wand is somewhat useful (lantern archons also have some useful magic, like aid, and the ability to use a ranged touch attack that bypasses all DR) -- but we do have to consider the action economy of bringing in just 1 archon as a full-round action vs. anything else we might do -- which isn't to say sell/toss automatically, just that there are some limits on its utility.


Unnamed

the lack of selfish-adventurer-ness is making me sick


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8
MiniGM wrote:

Here are the build rules again Bear

20 or buy, nothing below 10 before racial

2 traits +1 campaign

Standard Wbl +5,000

Give me a list of 5 feats that you would like as a bonus

Feats Elorin would love to have:

Disruptive Spell
Craft Wand
Piercing Spell
Eschew materials
Greater Spell Penetration


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

I guess my thinking is that we don't have enough party stores to warrant a need for party storage yet and would agree on the bag of holding comments. I'm still inclined to sell now and purchase or craft something when we need it. If we craft its an even trade in the long run and if we have to purchase something, the worst case is we lose 1,000 gp in the exchange (a big deal back in Sandpoint, but less so now). If we decide of bag of holding would suit the need better, we don't lose anything.

I was thinking of the summon monster III as out of combat (we would only get 5 rounds of use per cast), but I'm waffling on it too. Totally agree on the in combat issues. Will leave it on the debate list since there is no clear consensus yet. Added ring to the sell list.

I think Fernus is back Friday, so we can see his thoughts across the board before we finalize anything.

Selling
- Two +1 greatswords and two +1 studded leather for a total of 3,525 gp
- Pearl of power 8th level spell for 32,000 gp.
- +2 light steel shield for 2,079 gp
- Headband of vast intelligence +2. Tarin already has a better headband. Fernus already has a charisma headband. 2,000 gp
- Periapt of proof against poison for 13,500 gp.
- Wand of acid arrow for 3,105 gp.
- Bear's mundane items: Club (0 gp), Spear (1 gp), Explorer's outfit (0 gp), 50 feet rope (5 sp), Small mirror (5 gp), Tent (7 gp, 5 sp), Alchemist's fire (10 gp), Ink (4 gp), Sunrod x 2 (2 gp), Scroll materials (1,262 gp, 5 sp), Gold (3,727 gp)
- Belt of mighty con +2 for 2,000 gp
- Ring of protection +1 for 1,000 gp
- +3 flail (assumes light flail) for 9,154 gp
- Ring of spell turning for 50,000 gp
TOTAL: 123,382 gp, 5 sp

Up for Debate
- Handy haversack for 1,000 gp
- Wand of summon monster III for 1,350 gp.

Keep
- Belt of physical perfection - Unalaq
- Ring of freedom of movement - Tarin
- Amulet of natural armor +1 - Vinny
- Boots of speed - Unalaq
- Ring of force shield - Unalaq
- Wand of bull's strength - Darin
- Headband of inspired wisdom +2 - Darin
- Amulet of mighty fists +1 - Tarin
- Rod of extend - Darin
- Bear's scrolls - Darin

Buying as Group
- Phylactery of positive channeling for Phooka (6,500 gp craft, 11,000 buy)
- 7,650 gp for diamondy stuff (raise dead and restoration materials)


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

I apologize for the frivolity of my character's religion in the face of death.

But what do you expect from a deity who gained godhood while blackout drunk?


Unnamed

tarin is holding all his hate for the society. it'll be fine. i like characters to be played as they are intended, I only pipe up when something seems out of line with the character or a WARNING WARNING needs to be issued.

Sometimes I find that people get so into "this is what my character would do" that they need to be warned off. Not running away? Maybe. Walking into certain death after being warned that it is certain death? Probably not.

But no one is doing that here so knock yourselves out.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Cayden Cailean is a silly, silly god which is why playing a serious cleric of him is so funny to me.


Unnamed

No literally I expect you to knock yourself out


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

Hey I jumped into a pit for you!


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Elorin is pretty much ready to go.
My only concern is I might need a wand of magic missiles or something similar when I am not casting major spells...but he only has a 10 wisdom and doesn't know much other than what he has read about the outside world (he has read a lot though) so he may not be as prepared as he should be.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
Elorin wrote:

Elorin is pretty much ready to go.

My only concern is I might need a wand of magic missiles or something similar when I am not casting major spells...but he only has a 10 wisdom and doesn't know much other than what he has read about the outside world (he has read a lot though) so he may not be as prepared as he should be.

Oh man, are we going to tell you some things. First thing to remember - clerics of Cayden Cailean eat people if you don't give them a shiny platinum coin every day.


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Taking a look at my sheet, I'll swap the handy haversack for my bag of holding I which the group can use if that works for everyone.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Fortunately, gnomes taste terrible. Saves me the trouble.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

All right. Small reshuffles. I don't think anyone is feeling the wand of summon monster III, so I'll move it to the sell pile pending thoughts from Fernus.

Selling
- Two +1 greatswords and two +1 studded leather for a total of 3,525 gp
- Pearl of power 8th level spell for 32,000 gp.
- +2 light steel shield for 2,079 gp
- Headband of vast intelligence +2 for 2,000 gp
- Periapt of proof against poison for 13,500 gp.
- Wand of acid arrow for 3,105 gp.
- Bear's mundane items: Club (0 gp), Spear (1 gp), Explorer's outfit (0 gp), 50 feet rope (5 sp), Small mirror (5 gp), Tent (7 gp, 5 sp), Alchemist's fire (10 gp), Ink (4 gp), Sunrod x 2 (2 gp), Scroll materials (1,262 gp, 5 sp), Gold (3,727 gp)
- Belt of mighty con +2 for 2,000 gp
- Ring of protection +1 for 1,000 gp
- +3 flail (assumes light flail) for 9,154 gp
- Ring of spell turning for 50,000 gp
- Wand of summon monster III for 1,350 gp.
TOTAL: 124,732 gp, 5 sp

Keep
- Belt of physical perfection - Unalaq
- Ring of freedom of movement - Tarin
- Amulet of natural armor +1 - Vinny
- Boots of speed - Unalaq
- Ring of force shield - Unalaq
- Wand of bull's strength - Darin
- Headband of inspired wisdom +2 - Darin
- Amulet of mighty fists +1 - Tarin
- Rod of extend - Darin
- Bear's scrolls - Darin
- Handy haversack - Darin

Buying as Group
- Phylactery of positive channeling for Phooka (6,500 gp craft, 11,000 buy)
- 7,650 gp for diamondy stuff (raise dead and restoration materials)


Unnamed

I forgot to give you the spell books elorin will appreciate those


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Tarinhil might, too. Can turn spells into formulae.

How much shopping/comissioning time do we have? (Also, I assume Tarinhil's cloak of resistance will be done soon)


Unnamed

I'll give you 2 weeks


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Wow, so many posts, shame to see in the discussion first to see I've apparently died. Now to read upon the how and why and see if it was epic and/or worthy of song and tales.

Regarding the sales, I'm all good, I don't see anything Fernus might want if he gets resurrected.

Fernus would be going into the knowledges magical and planar in nature, focusing mainly on spotting rune-based traps, dispelling magic at higher levels and offer a supportive role for the others. Hopefully I'm not interfering too much with Bear's new character in that way.


Unnamed

its all my fault fernus I biffed your save, but you did save the day I think, your pit that Unalaq jumped into was the reason he didnt get hit with the wilting as well


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Given the time and extra cash, Mini, can I bump the +2 cloak that's midway through its crafting to a more powerful one?


Unnamed

if you havee the money and the time works out then no problem, just keep in mind that if a crafter can only work on one thing at a time


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22

Well no prayer beads then. Any suggestions guys?


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8
Darin the Cheerful wrote:
Well no prayer beads then. Any suggestions guys?

Bump up your armor and shield, your AC is pretty mediocre considering your level and enhance your weapon if you have funds.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'd have to go back and check. I think Bear might have been next on the crafting list.

By my count, the +2 would have been ready the day after our little trip, so it would totally be doable within the 2 weeks assuming I'm not pushing someone else to far down the list.

Also: Spellbooks? Might have some copying to do.


Unnamed

oh right,

The rune lords book has ALL spells from All the books up until Ultimate Magic level 1-9 with the exception of evocation and illusion spells of which there are none


Skills:
Diplomacy +8, Heal +14, Knowledge (arcana) +8, Knowledge (planes) +9, Knowledge (religion) +11, Perception +22 (+23 to determine if surprised), Sense Motive +13, Spellcraft +14
M Human (Chelaxian) Cleric of Cayden Cailean 10
Vitals:
HP 83/83 | AC 24 (27), T 12 (15), FF 24 | F 13 R 6 W 14 | CMB 10 CMD 22 | Init + 6 | Perc +22
MiniGM wrote:

oh right,

The rune lords book has ALL spells from All the books up until Ultimate Magic level 1-9 with the exception of evocation and illusion spells of which there are none.

Jack.

Pot.


Unnamed

Well he is a runelord...


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

Shame fernus can't use any of that, though Elorin will be pretty happy about that.


Male Elf Wizard (Admixture-Evoker) AC: 15/15/13 w/magic 23/15/20 Init:+9 Perc:+10 F:+7 R:+7 W+8

Except that he is an evoker :) but I will still take all of the other spells...I can just pick up the evocation spells I need at this point.


Skills:
Acrobatics +1, Climb +6, Diplomacy +21, Escape Artist +1, Fly +1, Ride +1, Sense Motive +2, Stealth +1, Swim +6
Suli (native outsider): Paladin (Oath of Vengeance)
Vital:
HP 136/136, AC 29 T 19 FF 26, Resist 7 (acid, cold, electricity, fire), Per +0 Init +2, F +14 R +9 W +10, CMB +14, CMD 29, Speed 30, Javelins: 3

How do you all want to do the gold split? Even split five ways? Or do you want to adjust for the items that we claimed?

Even split winds up 24,946 gp 5 sp each.


Unnamed

And you might wanna get spells out of newer sources as well


Status:
HP: 41/41; AC: 18, T: 17, FF: 14; CMD: 16; Fort: 5, Ref: 10, Will: 6 +1 vs Fear; Init +5; Perception +0, Low-light vision
Halfling Sorcerer (Crossblooded, Shaitan and Deep Earth) 6/ Arcane Savant 2

If you need any of my spells Bear/Elorin I can scribe scrolls for them if you'd like.


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

I'll see what's formula-able, but I'm imaigning since the Transmutations are aboard, that's pretty snazzeriffic for Tarinhil


Skills-Mut:
(Acr +5; Apr +11; Blf +1; Cr(Alc) +19|+33; Dipl +1; DisDev +25; Disg +1; EA +18; Fly: +17; Heal +4; Intm +1; Kn(Arc) +21; Kn(His) +16; Kn(Nat) +12; SenMot -1; SoH +18; Splcft: +15; Stlth +26; UMD +14)
Gnome Alchemist (Beastmorph): 10
Vitals-Mut:
(HP: 85/85; AC: 24/17/19 (+4 vs. giants); Percep: +14; Init: +6 ; Fort +13[+17], Ref: +15, Will: +5; CMD: 21; CMB +7; Speed: 20, Fly: 60)

Ok, so, taking 10 on Spellcraft, Tarinhil can't fail to understand a spell he wants to copy into a formula book, based on DC 15+level -- and alchemists don't need to decypher arcane writings, so there's no rolls.

The list of things he could copy is pretty big, and the money is more than enough to buy one or more books and formula inks... assuming he can do 12 hours per day....

Scribing, Scribing, woo..:

Day 1: Transformation (Alchemist 6), Statue (Alchemist 6)

Day 2: True Seeing (Alchemist 6), Elemental Body III (Alchemist 6)

Day 3: False Life (Greater) (Alchemist 4), Fluid Form (Alchemist 4), Touch of Slime (Alchemist 4)

Day 4: Overland Flight (Alchemist 5), Contact Other Plane (Alchemist 5), Skinsend (Alchemist 2).

Day 5: Analyse Dweomer (Alchemist 6), Beast Shape IV (Alchemist 6).

Day 6: Form of the Dragon I (Alchemist 6), Arcane Sight (Alchemist 3), Countless Eyes (Alchemist 3)

Day 7: Planar Adaptation (Alchemist 5), Arcane Eye (Alchemist 4), Heroism (Alchemist 3)

Day 8: Eyebite (Alchemist 6), Monstrous Physique IV (Alchemist 6)

Day 9: Monstrous Physique III (Alchemist 5), Bear's Endurance (Alchemist 2), Seek Thoughts (Alchemist 3), Eagle's Splendour (Alchemist 2).

Day 10: Giant Form I (Alchemist 6), Beast Shape III (Alchemist 5), Eruptive Pustules (Alchemist 3).

Day 11: Echolocation (Alchemist 4), Burrow (Alchemist 3), Undead Anatomy II (Alchemist 5)

Day 12: Undead Anatomy III (Alchemist 6), Darkvision (Greater) (Alchemist 4), Owl's Wisdom (Alchemist 2).

... at this point, Tarinhil's spent 7,120gp in inks, and 100gp for 2 new books... Leaving him well over 17k based on Unalaq's split -- though I'm thinking we might want something for Fernus who got no pick before we split -- and we might want to all throw in a few for some wands (CLW, Lesser Rest...)

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