|
Drental's page
Pathfinder Starfinder Society Subscriber. Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 13 Organized Play characters.
|
Pathfinder Starfinder Society Subscriber
Hello,
The Module does come with a macro to change Torvald to his other form, the macro is linked in the journal on the scene.
on the other point, we will be working to resolve the issue.
Best, DrentalBot
Pathfinder Starfinder Society Subscriber
NielsenE wrote: The last update or two really exploded the size of the module. Can you check if some optimization was left out? I think it was clocking in at 1.2GB, while most full APs are significantly smaller. Causes problems when using the module on hosting services like the Forge. I checked our side, and the whole folder for the Module is only 800 MB large. That is quite a bit, and we may need to optimize here, but it's a lot less than 1.2 GB and should not cause any issues with Forge, and other hosting providers don't have issues with modules larger than 1GB (though compression is always good)
Best, DrentalBot
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
FLite wrote:
Any unofficial change in foundry from a pdf needs to be identified as such.
I can at the very least comment on this part. Any unofficial changes in foundry from the pdf are identified as such, because there are no unofficial changes.
Everything that is changed during the process of making the module goes through Paizo and is vetted by the PFS team. I hope that these clarifications find a way to the public outside of just the module. That said, both the PDF and the module should be recognized as legitimate and I don't think either has to somehow prove it. Both are made by Paizo internal people collaborating with contracted people and then published by Paizo.
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
amalgam_81 wrote: Will we be seeing a FoundryVTT module down the line?
I understand that Rusthenge was an exception to the norm, but having the module is such a boon from GM prep perspective - just load and run.
Andrew White said that there is a very good chance that there will be a module earlier in here :)
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
Eythir wrote: You could say... that's a dogfish shark. :} shark puppy!!
|
3 people marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
This blog came up a few minutes before I finished my first pf2e campaign - all played in foundry with wonderful people I wouldn't have met without foundry.
I can't say how much I appreciate all the work that continually goes into this and hope that I will spend much more time with the system to see it geow - both the rules themself and the implementation!
|
10 people marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
I fully agree with Paizo's policy of making price changes transparent and ensuring that they can pay everyone making the products a good wage for the excellent work they do.

|
2 people marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
Rysky wrote: Lesrek wrote: All that to say, I really think OP should stand behind the Paizo APs regardless as content. Sanctioning is not an explicit endorsement of the content, just a recognition it is a Paizo AP. Reward your most loyal fans! Define "loyal" , what makes you better and more special than others? looks like the implication here is "buys, or probably has subscriptions to several product lines"
but there is no asking for special treatment, just that there shouldn't be products that are treated as worth less despite all the efforts that have gone into developing those contents. I greatly appreciate the work that was done on Agents of Edgewatch and run it as my first and third AP. But because it is not sanctioned (due to similar reasons of not being fit for public play) I suddenly feel like I could have spent my time better had I picked another AP. I was not in OP and definitely had strong sessions Zero with both groups when I started, and now I am locked in a very long campaign that I can't get anything out of for my characters due to bad luck and despite putting extra effort to make it palateable to my players (who have refused to play cops since that hits too close for some of my players)
Rysky wrote: Lesrek wrote: Because my players want to be rewarded with their time in OP as well since they dedicate time to both. Given the choice of two options of two APs, they will always default to an AP that will have carryover benefits to their OP characters. How about playing the campaign y'all will actually like rather than one that'll only be played due to bribes?
Paizo is working better to curate their content for Organized Play, no difference than them not allowing Evil options while still publishing those things. There's nothing two faced and you're not "better" for demanding access to those in PFS.
PFS has an image and atmosphere they wish to maintain, one that's inviting and encouraging people to come back and play again. Naturally, certain options get the axe.
I'll agree on certain options getting the axe. Intestine Rope is not fit for any table ever in my opinion to name one thing off the streams (it was fit for the stream though... made me queasy) But you are not automatically opening all the options from an AP to the public play venues by offering the 12/12/30 for it. And I might be naive - but how many AP tables are actually played in public for PFS Credit? Don't these usually move to a players house, a separate Discord, a certain Forum thread that others are not expected to casually read or similar?
I want to say conflating Sanctioning and play in public is either an unconscious bias that stems from the reasoning for not sanctioning the AP, or a strawman, since it's explicitly not what Lesrek (and I) ask for.
Lesrek wrote: And if they are so concerned about it being played in a public setting, why can't the sanctioning doc simply say that the game isn't to be played as an open game. Isn't that the whole point of the sanctioning doc in the first place? Provide limits on the "how" content is run? (I'll also second that AV is sometimes going a step beyond what I find palateable and I certainly wouldn't like a GM reveling in some descriptions in public.)
|
3 people marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
dmfourhire wrote: Are goiung to have a foundry version for this one as well? yes, the foundry module is finished and will likely be released later today. I hope that many can enjoy the work the team and I put in!
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
Pathfinder Starfinder Society Subscriber
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
- Developer Thurston Hillman to discuss upcoming digital products.
It seems we missed that one, any news you can share about the topic?
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
*sneaks in again*
also, the damage or description of the other item is wrong
*sneaks out*
Still awesome. I just want it to be more awesome
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
Seasons greetings, Winter week is saved and everyone can revel happily in this witches town.
I noticed during the play that once again the scaling information was missing, other than that an item the players can loot in this scenario has a link that the players can easily click to inspect the combat encounter's stats. I don't mind players looking up stats or having them memorized from being GMs, but handing them out is meh.
In my testgames this one was my favorite, I had diverse characters that were easy to get into to present my players. Thank you for this delightful set of bounties, for all the things I point out they were a lot of fun to run and I'd do it again given the chance with new material.
Sincerely,
your Foundry Bot.
Pathfinder Starfinder Society Subscriber
* I missed to note that the skill challenge's adjustment for more players was missing from the journals.
Pathfinder Starfinder Society Subscriber
hehe, this bounty is a delight and I met my first tiny player Character here, she did all manner of marvelous things during the social scene.
The terrain walls can, at some positions, add odd shadows on the upper right corner of the map. Nothing too bad, but with walls, I am of the opinion that less is more.
During this run all players had terrible luck at the skill challenges and I got to burn them visiously for it, what a great NPC to do just that :)
Pathfinder Starfinder Society Subscriber
I loved the theme of this Bounty, but my players lucked out and trivialized the combat. At this point, that's a meme in my run.
for my own convenience, I added the relevant condition to the special NPC abilities (and an inline save) but that is just me being phancy.
My group collectively failed to recall anything about the religious/social background used in this bounty and I'm still mad at the dice for that. Should have fudged that^^
|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
small addendum from yesterday's second glance: the special ability of the encounter is always scaled to its elite version.
Pathfinder Starfinder Society Subscriber
I loved this bounty when I first played it and I loved running it with the totally chaotic party. Even though it's a short Bounty we had about 2 hours of mostly roleplay out of this :)
After the game one of my players noted that I was missing the 5/6 player adjustment, which made this far easier than it was supposed to be. Searching after the game didn't turn up any section in the journals or anywhere about the encounter adjustment, the information is just missing. (also the tokens weren't functional, but that's probably due to the process at some point and would be summarily fixed or worked around)
I also want to thank the artist for a very special Farm animal that is just too awesome and can't be appreciated enough. You know what I am talking about!
Pathfinder Starfinder Society Subscriber
Played it today to break the new offer in. It's good to read and run on the screen and my party steamrolled the encounter.
But the tokens on the map seem to be unlinked from the ones in the actor directory. A small issue and fixed in under 5 secs, but it puzzled me for a moment to figure that out.
Also Kudos to the artists and a gridless map. This is a dream to look at!
Pathfinder Starfinder Society Subscriber
Made a map for the Copper Hand Hideout, I hope the links are stable.
Grid version
No Grid Version
Pathfinder Starfinder Society Subscriber
is there any scale for the city of absalom? the Festival can be measured using the Heroes fountain as a scale, but I don't know about absalom itself
Pathfinder Starfinder Society Subscriber
Quick question: How important is the Dragonfly Pagoda for the rest of the AP? My group got very excited at the mention of a bounty for help keeping the peace and intend to set off to defeat stragglers in the cordoned off part of the Precipice quarter.
It'd be a bit awkward to give them all the information and all backgrounds of what is about to happen in the Pagoda, but they are already on the trail of the missing people and could conceivably go in and do the House of Planes as expected by the AP. I'd just create a dungeon to get their fighting quota/level filled while they travel around the undercity towards that house (essentially failing forward on that count)

|
1 person marked this as a favorite.
|
Pathfinder Starfinder Society Subscriber
Thanks, this will certainly come in handy while I GM.
That said, the Players guide says the AP is easily converted to not be about Law enforcement and offers bounty catchers and treasure hunters that are set on the crimes by the festivals planning commitee. The players guide also has no idea about the civil forfeiture issue, which would still be a thing as written? All in all that does not solve the issue at its heart and only makes it more messy by allowing basically anyone to don a badge and rob on sight of any misdemeanor.
I'll add that I am german and this hits pretty close to the Stasi, but worse. So I am left to redo almost all informants and reworking the treasure acquisition mechanism. I might be missing obvious things here, and considering that most of my players actively worship Ragathiel I have a servicable hook, but it does not feel like "Fortunately, it is a relatively simple matter to remove the law enforcement themes completely from this Adventure Path" - the Law enforcement themes do hinge upon the official payroll, not just the name of the employer.
| Full Name |
Sir Christoff, Knight of the Sword |
| Race |
HP: 35/35 || AC: 18, T: 11, FF: 17, CMD: 16 <+3 Smite> || F: +8, R: +4, W: +10 || |
| Classes/Levels |
40ft || Perc: +5 <Darkvision/Clouded Vision 30ft> || Init: +1 || LG Male Human Oradin 4 || Slitherbane: +6, 1d10+7 19/x2 B <Smite: +9, 1d10+9/+11> || PFS 5,274-22 || |
About Sir Christoff
Sir Christoff
Male human (Ulfen) oracle 2/paladin 2
LG Medium humanoid (human)
Init +1; Senses darkvision 30 ft.; Perception +5
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 35 (4 HD; 2d8+2d10+10)
Fort +8, Ref +4, Will +10
--------------------
Offense
--------------------
Speed 40 ft.
Melee slitherbane +6 (1d10+7/19-20)
Special Attacks smite evil 1/day (+3 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect evil
Oracle Spells Known (CL 2nd; concentration +5)
1st (5/day)—bless, comprehend languages, cure light wounds, lead blades [ ] [ ] [ ] [ ] [ ]
0 (at will)—create water, detect magic, enhanced diplomacy, mending, read magic
Mystery Metal
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 14, Int 13, Wis 12, Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Extra Revelation, Furious Focus, Power Attack
Traits armor expert, blessed touch
Skills Acrobatics -1 (+3 to jump), Diplomacy +10, Disable Device +8, Heal +5, Intimidate +7, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +5, Sense Motive +5, Spellcraft +5
Languages Celestial, Common, Skald
SQ lay on hands 4/day (1d6+1), oracle's curse (clouded vision), revelations (armor mastery, dance of the blades)
Other Gear +1 agile breastplate, slitherbane(azlanti,cyclopse,empathy,telepathy), bedroll, belt pouch, belt pouch, candle (10), cup, shaving (0.2 lb), everburning torch, fishhook, flint and steel, holy text (Neshen), inkpen, masterwork backpack, masterwork thieves' tools, mess kit, mirror, pot, sack, sack, scroll box, sewing needle, shaving powder (0.01 lb) (50), signal whistle, signet ring, silk rope (50 ft.), slitherbaneupgrade#3 (worth 625 gp), soap, spell component pouch, wooden holy symbol of Neshen, wrist sheath, spring loaded (2),
527 gp, 10 sp, 18 cp
--------------------
Tracked Resources
--------------------
Lay on Hands (1d6+1 hit points, 4/day) (Su): [ ] [ ] [ ] [ ]
Smite Evil (1/day) (Su) - 0/1 [ ]
--------------------
Special Abilities
--------------------
Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalty
Clouded Vision You cannot see beyond 30'
Dance of the Blades (Ex) +10 Speed while wielding a metal weapon.
Darkvision (30 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Lay on Hands (1d6+1 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.
--------------------
1.) The Confirmation
2.) The Stolen Heir <DM>
3.) The Seagang Expedition <DM>
4.) The Wounded Wisp <DM>
5.) The Prince of Augustana
6.) Scions of the Sky Key, Part 1: On Sharrowsmith's Trail <DM Star Replay>
7.) Scions of the Sky Key, Part 2: Kaava Quarry <DM Star Replay>
8.) Scions of the Sky Key, Part 3: The Golden Guardian <DM Star Replay>
9.) Trouble In Tamran
10) Beyond Azlant Ridge <DM>
BOONS:
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. You may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
Alkenstar Prototype: Your contacts in Alkenstar have invited you to test an experimental firearm. You may cross this boon of your Chronicle sheet at the beginning of a scenario to gain a musket or pistol (Pathfinder RPG Ultimate Equipment 45–46) and 20 paper cartridges (Ultimate Equipment 42). You must relinquish this firearm (or whatever fragments of it remain, if destroyed) and any leftover ammunition at the end of the scenario. This firearm is modified by one of the following effects of your choice.
* Increased Stopping Power: The firearm deals damage as though it were one size category larger.
* Intuitive: You may use this weapon as though you were proficient in its use.
* Rifling: The range increment of this firearm increases by 50%.
Ragdya’s Blessing: Due to the respect you showed to the Vudran god Ragdya’s sacred animal, you have received that deity’s blessing. You may cross this boon of your Chronicle sheet to gain a climb speed of 20 feet for 1d4 rounds. For 1 round later this boon expires, if you would fall due to failing a Climb check, you fall slowly as if affected by feather fall (CL 1st) so long as you remain adjacent to a wall or other solid surface.
The Court Grows (Count Falroun Matsanda): You have impressed an influential aristocrat from Alkenstar and taken an important step in recruiting him into the Sovereign Court. You have received a praise-laden letter of reference from your contact, and if you show this letter to an aristocrat native to the Inner Sea region, you gain a +2 bonus on any Diplomacy check made to influence him or her. You may also check the box included with this boon to use the letter in requisitioning a valuable tool while in Alkenstar; acquire any one item worth 150 gp or less for free. The item is a gift and has no resale value. The letter of reference provides no further benefits once you have checked the box, but the boon may grant other benefits in future adventures. [ ]
Explore, Report, Cooperate: You have an excellent sense of what makes and exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it of your Chronicle sheet.
Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon of your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).
Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting
you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used
in conjunction with other boons to grant one or more of your characters access to grippli-related options.
Sky Key Component (Sargava): You have recovered one of the ive lost components of the strange relic known as the Sky Key. This piece once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall in the Bandu Hills.
Stinkeye’s Friend: Playing with a domesticated basilisk has taught you to be careful around creatures with gaze attacks. When you are subjected to a gaze attack, you can cross this boon of your Chronicle sheet to gain a +4 insight bonus on a saving throw to avoid the gaze’s efects.
Vanei’s Friend: You have befriended Vanei Thaskin, who now works as an informant for the Pathinder Society. Once per scenario, you can recall information Vanei provided in order to reroll a failed Bluff, Diplomacy, or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon of your Chronicle sheet; your reckless use of Vanei’s information has compromised her cover and led to her capture.
BLADE OF THE OPEN ROAD
Lesser blade of the open road = 2,515 GP
Blade of the open road = 19,715 GP
Greater blade of the open road = 35,715 GP
SLOT none CL 8th WEIGHT 4 lb.
AURA moderate conjuration
Blades of the open road are longswords speciically crafted to strike against the Aspis Consortium. A lesser blade of the open road is a +1 longsword with a Glyph of the Open Road stamped into its hilt. A blade of the open road is a +1 Aspis bane longsword. Against agents of the Aspis Consortium and creatures directly employed by the Aspis Consortium, the weapon’s enhancement bonus is 2 higher than its actual bonus, and the weapon deals an extra 2d6 points of damage. A greater blade of the open road has all of the properties of a blade of the open road and gains the ominousUE and heartseekerUE weapon special abilities against Aspis Consortium agents and the Consortium’s employees. Any wayinder the wielder carries grants a +2 circumstance bonus on all Survival checks, not just checks to avoid becoming lost. A blade of the open road and greater blade of the open road increase this bonus to +4 or +6, respectively. Between scenarios, the wielder can enhance a lesser blade of the open road to become a blade of the open road and later into a greater blade of the open road by paying the difference in price between the two items.
Trusted in Tamran:/ Venture Captain Oraiah Tolal exonerated the Society without increasing tensions between Nirmathas and Molthune, thanks to the information you provided. One of the members of the Nirmathi militia offers you a selection of ammunition. You may spend 1,600 gp to purchase 10 pieces of ammunition selected in any combination from the following list, or 800 gp to purchase 5 pieces of ammunition. When you use this boon, cross it of your Chronicle Sheet.
+1 human bane ammunition
+1 seeking ammunition
+1 flaming ammunition
+1 holy ammunition (limit 1)
Zurnzal’s Foe: You defeated Zurnal’s protégée Cetenna. You gain access to the following unique magic item at the listed discount.
Slippers of venomous webs (Aura faint necromancy and transmutation; CL 5th; Slot feet; Discounted Price 8,000 gp):
These delicate slippers function as slippers of spider climbing, and provide the wearer with additional spider-like abilities. Once per day, the wearer can fire a sheet of sticky webbing as a ranged touch attack with a range increment of 10 feet, and a maximum range of 50 feet. If the attack hits, the target is entangled until he frees himself with a DC 16 Escape Artist or Strength check as a standard action. Other creatures can burst the web as a standard action with a successful DC 12 Strength check. Once per day, as a part of an unarmed strike, the wearer can cause fangs to emerge from the boots and deliver a dose of medium spider venom. This poison cannot be extracted from the boots without destroying them.
SLITHERBANE
SLOT none CL 8th WEIGHT 10 lbs.
AURA moderate conjuration and evocation
ALIGNMENT lawful neutral
SENSES 30 ft 60ft, Darkvision, Telepathy
INTELLIGENCE 10 12 WISDOM 10 14 CHARISMA 10 12 EGO 14
LANGUAGE: Ancient Azlanti, Cyclopse, Empathy, Telepathy
You may upgrade Slitherbane in the following ways before an adventure, checking of the box next to the upgrade once you have done so.
[X] You can expend 1,150 gp and 2 Prestige Points to awaken Slitherbane’s sentience; increase the flail’s Charisma and Intelligence scores to 12, increase its Wisdom score to 14, and it can now understand Ancient Azlanti as a language.
[X] You can expend 625 gp and 1 Prestige Point to give Slitherbane telepathy. Even with telepathy, Slitherbane communicates
infrequently, primarily in archaic aphorisms.
[X] You can expend 625 gp and 1 Prestige Point to increase Slitherbane’s senses to 60 feet and give Slitherbane darkvision.
[ ] If your Fame score is at least 22 and you have already purchased the telepathy upgrade, you can expend 1,500 gp and 2
Prestige Points to give Slitherbane the ability to cast liberating commandUC on its wielder once per day.
[ ] If your Fame score is at least 27, you can expend 4,500 gp and 4 Prestige Points to give Slitherbane the bane (monstrous humanoids) weapon enhancement.
[ ] If your Fame score is at least 45 and you have checked of the previous box to give Slitherbane the bane weapon enhancement, you can expend 21,750 gp and 6 Prestige Points to give Slitherbane the axiomatic weapon enhancement.
[ ] If your Fame score is at least 58 and you have checked of all the boxes above, you can expend 20,000 gp and 20 Prestige Points to give Slitherbane the ability to cast neutralize poison at will when you are in combat with a serpentine creature. Additionally, this upgrade grants Slitherbane the ability to cast liberating command three times per day on any target (replacing the previous once per day casting on the wielder only).
|