Aron Kir

Leomund "Leo" Velinznrarikovich's page

865 posts. Organized Play character for Saashaa.


Race

NG Human Wizard 9 | HP 89| AC 28| F +16 R +14 W +16 | Perc +13 | Stealth -3 | speed 15ft. | focus 1/1 | Active Conditions: | Default Exploration Activity: Detect Magic

About Leomund "Leo" Velinznrarikovich

Ancestry: Human (skilled)
Background: Scholar
Class (level) Wizard 9
Exp: ??
Size: Medium
Alignement: Neutral Good
Deity: Nethys
Languages: Common, Elven, Draconic, Dwarven, Gnomish, Goblin
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SENSES
Perception: +13 = 11 + 2 + 0 [T]
Special Senses:
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DEFENSES

HP: 89

ARMOR CLASS
AC: 28 (10 + 11 + 0 + 7) [T]

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +16 (13 + 2 + 1) [E]
Reflex: +14 (13 + 0 + 1) [E]
Will: +16 (13 + 2 + 1) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
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OFFENSE

Class DC:

Speed: 15 ft. Movement Types: none

Melee Strikes
+1 Striking Conducting Katana +15 (11 + 3 + 1) [T]
damage (2d6 + 3) (S) two-hand d10, deadly d8, versatile P

Ranged Strikes

Weapon Proficiencies
Simple Weapons [T]
Other (club, crossbow, dagger, heavy crossbow, and staff) [T]
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MAGIC

Magic Traditions
Arcane

Spell Attack Roll: +17 = (13 + 4) [E]
Spell DC: 27 = (10 + 13 + 4) [E]

Divine

Spell Attack Roll: +15 = (11 + 4) [T]
Spell DC: 25 = (10 + 11 + 4) [T]

Focus Points: 1 (maximum)

Wizard Spell Slots per Day
0th : 5 : Disrupt Undead, Shield, Acid Splash, Ray of Frost, Electric Arc
1st: 3 : Jump, Magic Missile, Magic Missile
2nd: 3 : Dispel Magic, Flaming Sphere, Heat Metal
3rd: 3 : Haste, Vampiric Touch, Fireball
4th: 3 : Dim Door, Fireball, Stoneskin
5th: 2 : Shadow Siphon, Wall of Stone

Spellbook:

Cantrips
Disrupt Undead, Shield, Prestidigitation, Light, Detect Magic, Acid Splash, Read Aura, Ray of Frost, Tanglefoot, Electric Arc, Message, Telekinetic Projectile, Chill Touch, Produce Flame

1st
Magic Missile, Feather Fall, True Strike, Air Bubble, Magic Weapon, Create Water, Mending, Ant Haul, Jump, Fear, Snowball, Command, Grease, Hydraulic Push, Ray of Enfeeblement, Longstrider, Shocking Grasp, Grim Tendrils, Color Spray, Burning Hands, Mage Armor

2nd
See Invisibility, Dispel Magic, Create Food, Comprehend Languages, Heat Metal, Resist Energ, Knock, Darkvision, Phantom Steed, Invisibility, Water Breathing, Acid Arrow, Flaming Sphere, Summon Elemental, Glitterdust, Animated Assault

3rd
Haste, Wall of Wind, Ghostly Weapon, Shrink Item, Fireball, Lightning Bolt, Locate, Vampiric Touch

4th
Dimension Door, Fly, Shape Stone, Stoneskin, Phantasmal Killer, Globe of Invulnerability, Dimensional Anchor, Freedom of Movement, Hallucinatory Terrain

5th
Shadow Siphon, Wall of Stone

72/100 pages filled

Cleric Spell Slots per Day
0th : 2 : Stabilize, Guidance

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SKILLS tot = prof + ability + item - armor [prof rank]

Acrobatics: -3 = 0 + 0 + 0 - 3
Arcana: +20 = 15 + 4 + 1 [M]
Athletics: +11 = 11 + 3 + 0 - 3 [T]
Crafting: +18 = 13 + 4 + 1 [E]
Deception: +2 = 0 + 2 + 0
Diplomacy: +13 = 11 + 2 + 0 [T]
Intimidation: +13 = 11 + 2 + 0 [T]
Medicine: +13 = 11 + 2 + 0 [T]
Nature: +13 = 11 + 2 + 0 [T]
Occultism: +15 = 11 + 4 + 0 [T]
Performance: +13 = 11 + 2 + 0 [T]
Religion: +17 = 15 + 2 + 0 [M]
Society: +15 = 11 + 4 + 0 [T]
Stealth: -3 = 0 + 0 + 0 - 3
Survival: +13 = 11 + 2 + 0 [T]
Thievery: -3 = 0 + 0 + 0 - 3 *Hireling +15 = 15 [M]*

Lore (Academia): +15 = 11 + 4 + 0 [T]
Lore (Demon): +15 = 11 + 4 + 0 [T]
Lore (Pathfinder): +15 = 11 + 4 + 0 [T]
Lore (Underworld): 0 = 0 + 0 + 0 *Hireling +15 = 15 [M]*
Lore (Ysoki/Ratfolk): 0 = 0 + 0 + 0 *Hireling +15 = 15 [M]*
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ABILITY SCORES

STR 16, DEX 10, CON 14, INT 18, WIS 14, CHA 14
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FEATS:

Ancestry Feats and Abilities
1st: Adapted Cantrip [Disrupt Undead]
5th: Unconventional Weaponry
9th: Multitalented (Cleric Dedication)

Skill Feats
Background: Assurance (Arcana)
2nd: Trick Magic Item
4th: Magical Shorthand
6th: Recognize Spell
8th: Quick Recognition

General Feats
3rd: Toughness
7th: Weapon Proficiency

Class Feats and Abilities
Feature 1st: Spell Substitution
Feature 1st: Hand of the Apprentice
1st: ---
2nd: Champion Dedication
3rd: ---
4th: Bespell Weapon
5th: ---
6th: Champion Reaction
7th: ---
8th: Divine Ally
9th: Cleric Dedication (from multitalented)
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EQUIPMENT

Combat Gear: +1 Resilient Full Plate, +1 Striking Conducting Katana, Staff of Healing (Greater)
Magic Items: Hat of the Magi, Bort's Blessing, Crafter's Eyepiece, Pendant of the Occult, Healer's Gloves
Other Gear: Adventurer’s pack, material component pouch, writing set, religious symbol (silver), repair kit (superb), grappling hook, crowbar

Wands: Longstrider (lvl 2)
Scrolls: *Fly*

Bulk: 6 (Encumbered at: 8 = 5 + 3; Maximum at: 13 = 10 + 3)

Coins:
8 copper
6 silver
204 gold
0 platinum
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Training : Spells

Grand Archive 90

Future Build:

10th: Basic Cleric Spellcasting, Quick Recognize
11th: Hireling Manager
12th: Expert Cleric Spellcasting, Kreightons Cognitive Crossover
13th: Unconventional Expertise
14th: Diverse Armor Expert
15th: Unified Theory
16th: Divine Breadth
17th:
18th: Master Cleric Spellcasting
19th:
20th: Spell Mastery

If you like to know any more, feel free to PM me.