Paizo And Foundry Virtual Tabletop Content Partnership

Tuesday, April 5, 2022

Paizo is proud to announce that we have officially partnered with Foundry Gaming LLC to bring premium content to Foundry Virtual Tabletop. This new level of partnership represents the culmination of nearly a year of communal effort from Paizo, Foundry Virtual Tabletop, Sigil Entertainment Group, Syrinscape, and contributors from the FVTT Pathfinder Second Edition development community. We have heard the outpouring of support from the Foundry VTT userbase and are extremely excited to continue to work with the Foundry team to bring Pathfinder content to their platform in a way that emphasizes the quality of our respective products.


The first premium product to release as part of this partnership is the second edition Pathfinder Beginner Box, coming April 16. The release of the Beginner Box on Foundry VTT has been specifically timed to precede the community driven Beginner Box Day event occurring the weekend of April 23–24, 2022. Fans won’t have to wait long for more content as the debut volume of the Outlaws of Alkenstar Adventure Path, Punks in a Powder Keg, will be available simultaneously with the book’s retail release on April 27. Volumes two and three will follow as they hit store shelves in upcoming months.

Next month, the truly massive Abomination Vaults Adventure Path arrives as an all-inclusive deluxe module, coinciding with the release of the hardcover adventure compilation.

Screenshot of Foundry's Abomination Vaults Adventure Path UI


Among the many premier features players and GMs can expect in these premium offerings are:

  • Adventure and toolbox content converted to Journal Entries, each customized by hand to provide dynamic links to other documents and specific instructions for running the adventure using the automation features of Foundry Virtual Tabletop.
  • Scores of unique, high-resolution character and monster tokens.
  • Exclusive, highly detailed, and immersive adventure maps with support for Foundry Virtual Tabletop's Overhead Tiles and Foreground Layer features, re-created using assets from Forgotten Adventures.
  • Scenes pre-configured with walls, lights, sound, tokens, and hazards already placed to provide GMs the most convenient experience running the adventure.
  • Music, ambience, and sound effects provided using audio from the extensive Syrinscape library.
  • Script Macros that allow a GM to ease the effort needed to handle more complex encounters that await players.
Screenshot of Foundry's Pathfinder Beginner Box Adventure UI


We’re incredibly excited for the Pathfinder community to check this premier slate of products out on FoundryVTT and look forward to expanding our offerings as time goes on. We’d like to thank the passionate volunteers who laid the groundwork for Pathfinder Second Edition content on Foundry, without whom we’d have had a much steeper climb to bring these projects to fruition. Special thanks are due to developer FryGuy, whose PF2e PDF to Foundry module has provided countless GMs with adventure importing and formatting services in the absence of official FoundryVTT support before now. Internally, this partnership has had no greater champion than Andrew White, who was among the first in the company to point out FoundryVTT’s meteoric rise in the virtual tabletop landscape and has spearheaded coordination between Paizo and the various teams working on these releases. Thank you all!

Now, let’s get to playing some Pathfinder Second Edition on Foundry Virtual Tabletop!

Screenshot of Foundry's Pathfinder Outlaws of Alkenstar UI


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Tags: Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition Virtual Tabletop
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3 people marked this as a favorite.
HumbleGamer wrote:
Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

Same for me ( our group is using a projector, so we need very well done map for it ).

There's already an AV map remake module from Narchy ( but IIRC, it's just the map. You'll have to deal with walls, tokens, etc... ).

The map module with my previous maps available already has walls and lighting. :)

Those maps are also 100px.


I'm here to say CONGRATULATIONS!! This is amazing :D


Nickademus42 wrote:
I notice that the preview video shows a number of community modules being used during the Foundry example sessions. Will the Beginner's Box module list which community modules are recommended/required for the content so that a GM can install them?

We aren't planning to ship with module dependencies at all, but there's a couple modules (dice so nice, fxmaster) we used to showcase some things in the video that a GM could do with minimal effort, such as the seagulls on the Otari backdrop.


Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

I'm going to slightly walk back my previous post, as well as anything "TJSM" said about pixel sizes of the maps. The discussion of pixel grid on the later maps made us take a moment to reflect and review.

I'll say stay tuned for the release notification once we're closer to AV releasing, when we have a product page up. I'll try to remember to mention the pixels-per-gridsquare we use on the remakes there.


narchy wrote:
HumbleGamer wrote:
Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

Same for me ( our group is using a projector, so we need very well done map for it ).

There's already an AV map remake module from Narchy ( but IIRC, it's just the map. You'll have to deal with walls, tokens, etc... ).

The map module with my previous maps available already has walls and lighting. :)

Those maps are also 100px.

Good job there, and thanks for the info!


Pathfinder Adventure Path Subscriber

Is there any info on whether Kingmaker Anniversary Edition (at least the 2e components) will be supported in foundry?

I’m a backer for the project and plan to run it after it launches. Id love to use Foundry as a tool to do so.

Paizo Employee Director of Brand Strategy

1 person marked this as a favorite.
joshua neeley wrote:

Is there any info on whether Kingmaker Anniversary Edition (at least the 2e components) will be supported in foundry?

I’m a backer for the project and plan to run it after it launches. Id love to use Foundry as a tool to do so.

At present, we've only announced the Beginner Box, Abomination Vaults, and Outlaws of Alkenstar. We're not quite ready to talk about what's next.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber
Ezekieru wrote:
thaX wrote:
SO, what is foundry and how does it help at the table of the game as we gather in the Home/Game Store?
It's the go-to virtual tabletop for a lot of people playing Pathfinder 2E, including myself. It doesn't lend much to in-home gatherings/game stores, except for those that play on top of flat screen display tables.

So, like Roll 20. Got it.


Paizo where are you going with my wallet?


3 people marked this as a favorite.
Pathfinder Rulebook Subscriber
thaX wrote:
Ezekieru wrote:
thaX wrote:
SO, what is foundry and how does it help at the table of the game as we gather in the Home/Game Store?
It's the go-to virtual tabletop for a lot of people playing Pathfinder 2E, including myself. It doesn't lend much to in-home gatherings/game stores, except for those that play on top of flat screen display tables.
So, like Roll 20. Got it.

Yes, except it is actually good.


Roll 20 may be more immediate, but once you learn foundry you won't consider go back to r20 anymore.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

I like Roll20 for the pick up and play aspect, which works great for organized play where people drop in and out. Foundry and Fantasy Grounds seem better suited to long term groups, which has been more my speed lately.


You guys are missing out on something awesome I haven't seen anyone mention.

Redone maps with Forgotten Adventures assets.

I have been a Patreon of theirs since the beginning and I can say any map done with their assets will be a real treat.

Just wanted to make sure they got mentioned as if you build maps or use dungeondraft they are an excellent choice to use!

This is great news, I'm glad Paizo realized they had a big group of people on Foundry that wanted official content and made the happen.


I absolutely luv PDFtoFoundry for pathfinder 2e. Now that PAIZO will collaborate to make official pathfinder 2e Foundry modules, I can already predict that my bank account is gonna hurt bigtime lol.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

I have not really looked at Foundry that much (I use Fantasy Grounds Unity).
But we're thinking of trying something else for running an older AP using PF2 rules. How easy is it to add the maps and what not to Foundry?
Our plans are to run Second Darkness in PF2 and do a podcast of it.


Ched Greyfell wrote:

I have not really looked at Foundry that much (I use Fantasy Grounds Unity).

But we're thinking of trying something else for running an older AP using PF2 rules. How easy is it to add the maps and what not to Foundry?
Our plans are to run Second Darkness in PF2 and do a podcast of it.

From my experience so far from the maps you get, it's somewhat tedious to align the grid as the grid wasn't made for VTTs, which means it can be something like 73.424px or something similarly annoying. It is not insurmountable but it requires a bit of work to set up.


Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

100ppi is pretty crisp... but you can always just drop the image files into something like gigapixel, at that resolution they will be very easy to upscale.


Ched Greyfell wrote:

I have not really looked at Foundry that much (I use Fantasy Grounds Unity).

But we're thinking of trying something else for running an older AP using PF2 rules. How easy is it to add the maps and what not to Foundry?
Our plans are to run Second Darkness in PF2 and do a podcast of it.

Harder than FGU if you are proficient, but if you dig for the right modules not hard.

Regarding FGU, there is a "universal module" extension (free on forge) that lets you activate pf1e modules in pf2e. I have used it to port pf1e adventures to pf2e in the past as all I had to do was update encounters with pf2e creatures, packages with pf2e loot and DCs with pf2e DCs. Everything else like maps and journals would stay in place.

Foundry has a learning curve, and isn't quite as automated as FG's system yet even with cool modules like pf2e workbench. But it is getting there slowly and some of the automation it has added recently is cool.

I switched because of frustrations with smitework's attitude towards performance issues.
It was worth losing a bit of extra time and to spend less worrying about players being taken out of the experience because the spellcaster would drop to 4-5fps whenever they would open their action tab at level 15.

Envoy's Alliance

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I typically open/import any maps in GIMP, resize to 100 px per inch, and then save as webp. Takes me two minutes and "just works" in Foundry.

Ched Greyfell wrote:

I have not really looked at Foundry that much (I use Fantasy Grounds Unity).

But we're thinking of trying something else for running an older AP using PF2 rules. How easy is it to add the maps and what not to Foundry?
Our plans are to run Second Darkness in PF2 and do a podcast of it.

Liberty's Edge

1 person marked this as a favorite.
The Gleeful Grognard wrote:
100ppi is pretty crisp... but you can always just drop the image files into something like gigapixel, at that resolution they will be very easy to upscale.

I was going to recommend something very much like this, while I don't personally use gigapixel for my upscaling needs it looks like it does just about everything that the tool I leverage does and maybe even a bit more.

Upscaling services, software, and AI has come a long way in the last decade and there are plenty of OKAY free options and dozens of really VERY good paid services that can do this for you quickly.


1 person marked this as a favorite.
Onkonk wrote:
Ched Greyfell wrote:

I have not really looked at Foundry that much (I use Fantasy Grounds Unity).

But we're thinking of trying something else for running an older AP using PF2 rules. How easy is it to add the maps and what not to Foundry?
Our plans are to run Second Darkness in PF2 and do a podcast of it.
From my experience so far from the maps you get, it's somewhat tedious to align the grid as the grid wasn't made for VTTs, which means it can be something like 73.424px or something similarly annoying. It is not insurmountable but it requires a bit of work to set up.

I use the module "Grid Scale Menu", it makes setting up/aligning the grid a breeze for maps in Foundry.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

@Ched -- For maps in Foundry. My usual method.
XPDF/pdfimages.exe -j xxx.pdf c:\images\i
Then clean up that directory. Move maps to another folder and use another tool to merge the 2 layers together for the other images
Load the map to GIMP. Then measure ten squares to get an average of a square in pixels. Then, import original map (no modifications), so that it's the smaller original size file.
Create scene choose the file. Save. Edit the scene, go to subsection with scale and change scale to copy/paste from calculator. I use 100/avg or if a really large map, I'll ise 50/avg. If I use 50, I also change a value from 100 to 50. Save again. Re-edit and then click on the little icon in the scaling subsection to move the grid lines with arrow keys until they line up. Due to image compression from PDFs, I may not be able to get a perfect lineup, but it's generally close enough. I hate the 3d perspective maps from the non-AP adventures as those aren't made for VTTs in mind.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Also, side note, I try to avoid pre upscaling an image due to file size increasing and that adds time for web browsers to download the image.


2 people marked this as a favorite.

I cannot understand why anyone is celebrating this news. My PDF Importer on Foundry was working great. This is why Foundry was the best way to play PF2. Now I'll have to buy everything again. There's going to be limitations placed on content that we'll be able to use, because you'll have to wait on Paizo conversions and buy everything again.
This is terrible news. I'm debating stopping the Beginner Box adventure I was running. What's the point of trying to get new players on board with this system now? Future adventures, bestiaries, and APs won't be available.
Are they coming after Archives of Nethys next so we have to buy everything on Nexus? Taking down Pathbuilder?
PF2 was better than D&D for VTT because we didn't have to go through sites like DND Beyond (which I think is terrible).
And I know you will say "you can still use PDF Importer for what you've already got." Yeah, for now. Once it's not compatible with the next forced update of Foundry, all that content is gone.


Amazing news. Foundry VTT is soooo great !

Next step: partnership with World Anvil :3

Oh, little question here. I've bought the physical beginner box. Is there any discount to purchase the foundry one ?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Roleplaying Game Subscriber

Does this signify the end of support for Fantasy Grounds?
And what about Pathfinder Nexus? Will that continue too?
I've been using FG for years and find it superior in many aspects (LOS and dynamic lighting), as well as the $$ invested in both Paizo and Fantasy Grounds. Now Paizo wants me to hand over my 2nd back-up wallet (Nexus is pay to use too....)
For those new, the Foundry VTT model is 'the same' for if you own, you get digital discount which is great especially if you are Paizo subscriber.


8 people marked this as a favorite.
Harles wrote:

I cannot understand why anyone is celebrating this news. My PDF Importer on Foundry was working great. This is why Foundry was the best way to play PF2. Now I'll have to buy everything again. There's going to be limitations placed on content that we'll be able to use, because you'll have to wait on Paizo conversions and buy everything again.

This is terrible news. I'm debating stopping the Beginner Box adventure I was running. What's the point of trying to get new players on board with this system now? Future adventures, bestiaries, and APs won't be available.
Are they coming after Archives of Nethys next so we have to buy everything on Nexus? Taking down Pathbuilder?
PF2 was better than D&D for VTT because we didn't have to go through sites like DND Beyond (which I think is terrible).
And I know you will say "you can still use PDF Importer for what you've already got." Yeah, for now. Once it's not compatible with the next forced update of Foundry, all that content is gone.

I would advise reading the responses in this thread and the FAQ on Foundry’s website before complaining about things that have already been addressed. The PDF Importer was maintained by one person who had already decided to stop supporting it. Due to the precautions he took to make sure it was compliant with both Paizo and Foundry’s rules, he can’t open source it, so it can’t be maintained by someone else (and it really shouldn’t fall on one person to manually create full adventures for everyone else’s benefit anyways). Short of you or someone else deciding to make a new importer from scratch and manually supporting every new adventure, this partnership is the only way we will have pre-built Foundry content without doing it ourselves (which again, anyone is still free to do). Purchasing a module through this partnership gives you a free PDF, and you get a discount on it if you already have the PDF, so you don’t need to buy anything twice.

As for rules content such as Bestiaries, all of that is still included in the PF2 system on Foundry and is still maintained by the community. This is not going away.

All this partnership does is let you pay a little extra to not have to prep the adventure yourself. We aren’t losing the ability to do anything, the one guy that did all of it for us just doesn’t want to do it anymore.


I'm happy that Paizo is expanding its partnerships with VTT's outside of the much maligned (at least by me and my group) Roll20. I am concerned though that with a little more than a month to go, we have no pricing details.


5 people marked this as a favorite.
Harles wrote:

I cannot understand why anyone is celebrating this news. My PDF Importer on Foundry was working great. This is why Foundry was the best way to play PF2. Now I'll have to buy everything again. There's going to be limitations placed on content that we'll be able to use, because you'll have to wait on Paizo conversions and buy everything again.

This is terrible news. I'm debating stopping the Beginner Box adventure I was running. What's the point of trying to get new players on board with this system now? Future adventures, bestiaries, and APs won't be available.
Are they coming after Archives of Nethys next so we have to buy everything on Nexus? Taking down Pathbuilder?
PF2 was better than D&D for VTT because we didn't have to go through sites like DND Beyond (which I think is terrible).
And I know you will say "you can still use PDF Importer for what you've already got." Yeah, for now. Once it's not compatible with the next forced update of Foundry, all that content is gone.

You're acting like Paizo sent a cease and desist to Fryguy, he just decided that it was way too much work to maintain it. You're not entitled to someone else's work.

All information is still in the core system, you only have to set up the maps yourself and add images to the tokens.


1 person marked this as a favorite.
BooleanBear wrote:
Harles wrote:

I cannot understand why anyone is celebrating this news. My PDF Importer on Foundry was working great. This is why Foundry was the best way to play PF2. Now I'll have to buy everything again. There's going to be limitations placed on content that we'll be able to use, because you'll have to wait on Paizo conversions and buy everything again.

This is terrible news. I'm debating stopping the Beginner Box adventure I was running. What's the point of trying to get new players on board with this system now? Future adventures, bestiaries, and APs won't be available.
Are they coming after Archives of Nethys next so we have to buy everything on Nexus? Taking down Pathbuilder?
PF2 was better than D&D for VTT because we didn't have to go through sites like DND Beyond (which I think is terrible).
And I know you will say "you can still use PDF Importer for what you've already got." Yeah, for now. Once it's not compatible with the next forced update of Foundry, all that content is gone.

I would advise reading the responses in this thread and the FAQ on Foundry’s website before complaining about things that have already been addressed. The PDF Importer was maintained by one person who had already decided to stop supporting it. Due to the precautions he took to make sure it was compliant with both Paizo and Foundry’s rules, he can’t open source it, so it can’t be maintained by someone else (and it really shouldn’t fall on one person to manually create full adventures for everyone else’s benefit anyways). Short of you or someone else deciding to make a new importer from scratch and manually supporting every new adventure, this partnership is the only way we will have pre-built Foundry content without doing it ourselves (which again, anyone is still free to do). Purchasing a module through this partnership gives you a free PDF, and you get a discount on it if you already have the PDF, so you don’t need to buy anything twice.

As for rules content such as Bestiaries, all of that is...

Yeah, I guess I should be thanking FryGuy for the work to put the content on there in the first place.

Foundry really is the Wild West of VTTs. You never know when something is going to stop being supported (like Pathbuilder doesn't work now).


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Are PFS/SFS, more bounty, etc adventures on the backlog, or primarily longer adventures?


BooleanBear wrote:
Harles wrote:

I cannot understand why anyone is celebrating this news. My PDF Importer on Foundry was working great. This is why Foundry was the best way to play PF2. Now I'll have to buy everything again. There's going to be limitations placed on content that we'll be able to use, because you'll have to wait on Paizo conversions and buy everything again.

This is terrible news. I'm debating stopping the Beginner Box adventure I was running. What's the point of trying to get new players on board with this system now? Future adventures, bestiaries, and APs won't be available.
Are they coming after Archives of Nethys next so we have to buy everything on Nexus? Taking down Pathbuilder?
PF2 was better than D&D for VTT because we didn't have to go through sites like DND Beyond (which I think is terrible).
And I know you will say "you can still use PDF Importer for what you've already got." Yeah, for now. Once it's not compatible with the next forced update of Foundry, all that content is gone.

I would advise reading the responses in this thread and the FAQ on Foundry’s website before complaining about things that have already been addressed. The PDF Importer was maintained by one person who had already decided to stop supporting it. Due to the precautions he took to make sure it was compliant with both Paizo and Foundry’s rules, he can’t open source it, so it can’t be maintained by someone else (and it really shouldn’t fall on one person to manually create full adventures for everyone else’s benefit anyways). Short of you or someone else deciding to make a new importer from scratch and manually supporting every new adventure, this partnership is the only way we will have pre-built Foundry content without doing it ourselves (which again, anyone is still free to do). Purchasing a module through this partnership gives you a free PDF, and you get a discount on it if you already have the PDF, so you don’t need to buy anything twice.

As for rules content such as Bestiaries, all of that is...

To add on to this I believe Fry Guy has stated that the PDF to Foundry will always be upadated to work with the newest versions of Foundry and the PF2e system, he just won't be adding any new content. So if you already own one of the adventures that are covered by the importer you won't need to buy it again.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

To qualify for the Abomination Vaults discount, do I need to buy the hardcover, or will all the softcovers suffice>


Adam Jung wrote:
To qualify for the Abomination Vaults discount, do I need to buy the hardcover, or will all the softcovers suffice>

I'm definitely not an official source, but in my research today, I think I read that the content is coming from the new hardcover compilation, so that's the version you should get to have the Foundry discount.

But again, this is just hearsay.
For me, as long as it's still available and functional, I'll stick with my PDFs of the original AV softcovers on FryGuy's PDF to Foundry.
(EDIT: To clarify, I'm referring to the PDF copy of the compilation.)


Adam Jung wrote:
Are PFS/SFS, more bounty, etc adventures on the backlog, or primarily longer adventures?

I think most (if not all) of these are on PDF to Foundry. So feel free to use that until they are officially released.

Liberty's Edge

Adam Jung wrote:
To qualify for the Abomination Vaults discount, do I need to buy the hardcover, or will all the softcovers suffice>

You need to own the PDF for the AP, physical book ownership does nothing to prove you already own the PDF nor eliminate the PDF purchase cost component that is baked into the Foundry product. In other words, if you can prove you own the PDF on the Paizo store you will only be paying for the data that Foundry made and shouldn't have to pay for the PDF as part of that purchase again.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Themetricsystem wrote:
Adam Jung wrote:
To qualify for the Abomination Vaults discount, do I need to buy the hardcover, or will all the softcovers suffice>

You need to own the PDF for the AP, physical book ownership does nothing to prove you already own the PDF nor eliminate the PDF purchase cost component that is baked into the Foundry product. In other words, if you can prove you own the PDF on the Paizo store you will only be paying for the data that Foundry made and shouldn't have to pay for the PDF as part of that purchase again.

Yeah, sorry, thought that was assumed.

Liberty's Edge

Adam Jung wrote:
Yeah, sorry, thought that was assumed.

Yep, just trying to cover all bases, no need to apologize! I know many people (have been one myself at times when money wasn't so tight) who prefer buying and owning the physical books and eschew PDFs altogether in support of a local game store.


Last day to sign up for Beginner's Box Day as a player! I'm sure we don't have too many new players here but nonetheless.


Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.

What dpi would be "usable"? Like, the minimum. Not being facetious, just curious.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I aim for 300 dpi, basically a resolution that is suitable for print.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Razcar wrote:
Fumarole wrote:
Well that's unfortunate. I use a TV on my table with minis, so low resolution maps are unusable for me. I know I am not alone in this setup. Looks like I'll be creating my own maps (or look to the community at large) if I run Abomination Vaults.
What dpi would be "usable"? Like, the minimum. Not being facetious, just curious.

The general rule of thumb is 300 for print and 72 for digital screens.

Wayfinders Contributor

1 person marked this as a favorite.

Happy to hear about this partnership. Foundry is really cool.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

This all looks good especially since foundry as opposed to roll20 is buy once and own instead of a subscription. I hate the subscription model that software has gone too recently. I also like foundries policy that multiple users can share a GM account as long as only one user is online at a time. I am gonna link an account to mine because I am subbed to all the 2E lines and my friend and I are gonna split the cost of the software and any modules they want me to run for them.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Is there intent to hook Nexus and Foundry (well, and Roll20 and other VTTs) kind of like DnDBeyond and Roll20 with Beyond20?


Adam Jung wrote:
To qualify for the Abomination Vaults discount, do I need to buy the hardcover, or will all the softcovers suffice>

It was confirmed that you need the hardcover pdf and that the three softcover pdfs won't count for the discount.


1 person marked this as a favorite.

Ok, it's the 16th. Where can I buy it? I wants it! I wants it my precious! Where is it? Where? WHERE????

Vigilant Seal

mistamichal wrote:
Ok, it's the 16th. Where can I buy it? I wants it! I wants it my precious! Where is it? Where? WHERE????

Yeah, patience is a highly overrated virtue in my experience. Especially for those of us further east, waiting for the Americans to wake up!!!!


Brodda Rindoc wrote:
mistamichal wrote:
Ok, it's the 16th. Where can I buy it? I wants it! I wants it my precious! Where is it? Where? WHERE????
Yeah, patience is a highly overrated virtue in my experience. Especially for those of us further east, waiting for the Americans to wake up!!!!

I'm here in these states and I was waiting last night when the first comment asked, took a 5 hour sleep and I'm STILL not seeing where I can buy it


For someone who loves Pathfinder but has little extra time and basic computer skills this is great. The easier it is to pick up and play on a VTT the better. I wasn't sure about jumping into 2nd edition until now.

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