Mastering Pathfinder

Monday, July 22, 2019

This week, we’re going to take a look at the tools the new edition provides the GM to tell awesome stories full of interesting foes and hazards as well as plenty of opportunity to shine the spotlight on the PCs and show off how incredible the PCs are!

Digital artwork: Desert, under a sky filled with blood-red clouds. Amiri battles an axe-wielding gnoll, while beside her Linni strikes another gnoll with a crackling web of lightning, causing him to drop his scimitar. In the foreground, Linni's snow leopard Droogami faces off against a snarling hyena.

Illustration by Igor Grechanyi

But before I get too mired into details of the rules, I want to talk about the high-quality overall GM advice in the book. For instance, my favorite bit of GM advice is this section in Gamemastering on adjudicating the rules, where we flat out tell you the underlying principles so you can design improvised rules on the fly!

Text inset: If you don’t know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn’t be able to perform it three times per round.  
					If you’re not sure what action a task uses, look for the most similar basic action. If you don’t find one, make up an action adding any necessary traits (usually attack, concentrate, manipulate, or move).
					When two sides are opposed, have one roll against the other’s DC. Don’t have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).
					If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.
					If you’re not sure how difficult a significant challenge should be, use the DC for the party’s level.
					If you’re making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).
					If you don’t know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).
					Use the characters’ daily preparations as the time to reset anything that lasts roughly a day.
					When a character accomplishes something noteworthy that doesn’t have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described on page 507).
					When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely.

There’re tips on encounter, session, adventure, and campaign management as well! One useful new tool we added was the Pathfinder baseline, which essentially explains a baseline assumption for edgy content. Whether you want to follow it or not is totally up to your group. It’s a conversation starter; the baseline determines what you should expect from our published adventures, and we’ll tell you if there’s an exception. Similarly, for a home game, if you read the baseline and want to add or remove restrictions (or scrap it entirely!) you now know that you should talk to the rest of your group first. Lack of communication often arises when everyone has their own baselines and assumes everyone shares theirs.

But you want some hard rules, right? We have rules for encounters, exploration, and downtime, as well as rules for all sorts of environmental effects, natural disasters like volcanic eruptions, and hazards like haunts and traps. For a quick taste of these before we move on, take a look at these temperature effects. Unlike First Edition, they aren’t based on the legacy Pacific Northwest sensibilities where a day of summer back home on the East Coast would kill me from nonlethal damage!

Text inset: TABLE 10-13: TEMPERATURE EFFECTS.
				Category: Temperature: Fatigue: Damage.
				Incredible cold: -80 degrees F or colder: 2 hours: Moderate cold every minute.
				Extreme cold: -79 degrees F to -20 degrees F: 4 hours: Minor cold every 10 minutes.
				Severe cold: -21 degrees F to 12 degrees F: 4 hours: Minor cold every hour.
				Mild cold: 13 degrees F to 32 degrees F: 4 hours: None.
				Normal: 33 degrees F to 94 degrees F: 8 hours: None.
				Mild heat: 95 degrees F to 104 degrees F: 4 hours: None.
				Severe heat: 105 degrees F to 114 degrees F: 4 hours: Minor fire every hour.
				Extreme heat: 115 degrees F to 139 degrees F: 4 hours: Minor fire every 10 minutes.
				Incredible heat: 140 degrees F or warmer: 2 hours: Moderate fire every minute.
				*Adjust temperatures down by 15 degrees in areas of high humidity.

For our in-depth look, let’s start with guidelines for skill DCs! You might’ve seen the simple DCs before from Jason’s spoilers, but we have those, as well as a level by level DC table for tasks against something of that level, which you can adjust by 2, 5, or 10 if it’s particularly easy or hard. For instance, learning a 6th level spell or identifying level 11 monster is DC 28, but uncommon spells or monsters are DC 30, and rare spells or monsters are DC 33. You’ll also notice these DCs are much easier to make than before, thanks to playtest guidance through a series of other numbers, we’ve alighted on a strong set that can help show off how amazing your PCs are!

Text inset: TABLE 10-4: SIMPLE DCs. 
				Proficiency rank: DC.
				Untrained: 10.
				Trained: 15.
				Expert: 20.
				Master: 30.
				Legendary: 40. Text inset: TABLE 10-5: DCs BY LEVEL. Text inset: TABLE 10-6: DC ADJUSTMENTS. 
				Difficulty: Adjustment: Rarity.
				Incredibly easy: -10.
				Very easy: -5.
				Easy: -2.
				Hard: +2: Uncommon.
				Very hard: +5: Rare.
				Incredibly hard: +10: Unique.

Also, by popular playtester demand, we can a table of typical skills to identify monsters.

Text inset: TABLE 10-7: CREATURE IDENTIFICATION SKILLS.
				Creature trait: Skills.
				Aberration: Occultism.
				Animal: Nature.
				Astral: Occultism.
				Beast: Arcana, Nature.
				Celestial: Religion.
				Construct: Arcana, Crafting.
				Dragon: Arcana.
				Elemental: Arcana, Nature.
				Ethereal: Occultism.
				Fey: Nature.
				Fiend: Religion.
				Fungus: Nature.
				Humanoid: Society.
				Monitor: Religion.
				Ooze: Occultism.
				Plant: Nature.
				Spirit: Occultism.
				Undead: Religion.

Speaking of monsters! The Bestiary contains friends and foes of all sorts, from the classic to the brand new. Take a look at the skeleton for a moment.

Pathfinder Bestiary Entries for various types of Skeletons, including the Skeleton Guard, Skeletal Champion, Skeletal Horse, Skeletal Giant and Skeletal Hulk. Featuring illustrations of the Skeletal Champion and Skeletal Horse.

Illustration by Johnny Marrow

You can build any skeleton you need at lightning speed, and add fun special abilities like exploding bones, throwing heads, or collapsing into piles of bones! Plus check out the lore sidebar about vital essence; playtesters demanded to see more of the four magical essences in the foreground, so they’re coming out to play everything once in a while!

What about a newcomer? The gogiteth is a gross skittery critter with a lot of fun movement and grapple abilities. Can you still have an interesting encounter against a purely melee 12th-level foe when the PCs have so many special options at their fingertips? The gogiteth wants to say “yes” but it has you in its mouth and is currently skittering around, so you’ll have to take my word for it.

Pathfinder Bestiary Entry for the Gogiteth, featuring an illustration of the Gogiteth tearing apart its prey.

Illustration by Mark Molnar

To close out our monster review, let’s take a look at some friendly creatures…

Pathfinder Bestiary Entries for various types of Gremlins, including the Mitflit, Pugwampi, and Jinkin. Featuring illustrations of the Pugwampi and Jinkin.

Illustration by Yasen Stoilov

Whoops, some gremlins in the gears! Those aren’t friendly at all. Each gremlin has a special way that they make life miserable for those around them, except perhaps the incomplete mitflits, who are just themselves miserable little guys. Maybe you can help give them a social order and teach them that self-loathing isn’t the answer? If you think like that, you might like these actually friendly allies.

Pathfinder Bestiary Entries for various types of Archons, including the Legion Archon and Shield Archon. Featuring illustrations of the Legion Archon and Shield Archon.

Illustrations by Bryan Sola and Firat Solhan

Each archon represents a particular virtue, with justice and courage shown here. The legion archon takes justice into its own hands (literally) with some powerful offense, while the shield archon explores courage as the virtue of bravery to sacrifice yourself for others and stand in the thick of things. And if you’re sharp-eyed, you now know one of the other archons in the book as well! Meanwhile, on the chaotic side…

Pathfinder Bestiary Entries for various types of Azatas, including the Lillend (Muse Azata) and Ghaele (Crusader Azata). Featuring illustrations of the Lillend and Ghaele.

Illustration by Raph Lomotan

Azatas each represent a freedom. Ghaeles stand for the freedom to bear arms against oppression, and they’re energy form and energy focus have a revamp to fit their concept and be a bit more interesting; take a look! Lillends are the embodiment of freedom of expression and a great summon for a party looking for a quick bard. Plus, they are a great choice for your bard’s muse. The other great option? Take a look at the nymph!

Pathfinder Bestiary Entries for various types of Nymphs, including the Naiad Queen and Dryad Queen. Featuring an illustrations of the Dryad Queen.

Illustrations by Emile Denis

The nymph entry gives you not only low-level nymph allies like the naiad or dryad, but also tools to build powerful nymph queens like Myriana or Svevanka from Rise of the Runelords or Nyrissa from Kingmaker, with special rules for being a bard’s muse! This should make the entries for classic nymphs like the lampad much more interesting—note the intriguing and new-to-Pathfinder hesperides mentioned in the sidebar as well!

To close off, a personal note: I’m most of the way through book five of the War for the Crown Adventure Path, which I’m running in Second Edition. GMing it has been a joy; preparing and running have been much easier than when I ran Jade Regent or Rise of the Runelords in First Edition, even including the effort of converting the adventure. Other Paizo community members running in the playtest have noted this as well, including community member Ediwir, who is running War for the Crown in both First Edition and the playtest at the same time to compare. If you’ve ever wanted to GM Pathfinder before but it just looked daunting, Second Edition is the perfect time to give it a shot! You’ll have all these tools at your fingertips to make life easier, and everyone’s starting out too, so there will be tons of community support and goodwill, as well as more than a little patience for mistakes. I hope you’ll join me and give running a game a shot. If you do, what are you most excited to run first? The Age of Ashes Adventure Path? The Fall of Plaguestone? Pathfinder Society adventures? Something special you’re brewing up at home? Let me know in the comments below!

Mark Seifter
Designer

More Paizo Blog.
Tags: Pathfinder Roleplaying Game Pathfinder Second Edition
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16 people marked this as a favorite.

Converts easily and plays so smooth! Thanks for the blog, Mark!


8 people marked this as a favorite.

Hey! Ediwir's War for the Crown 2e game! I'm in that!


2 people marked this as a favorite.

Very useful. Well done, and thank you!


3 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I'm running a homebrew campaign using playtest rules, which I'm really excited about converting to 2e as soon as I get the books.

Fantastic blog, the Bestiary examples are excellent. Can't wait to get my hands on it and find some new monsters to throw at my party!


We'll be using a homebrew world that has barely been explored so the DM and players can all explore and learn of it's dangers at the same time. lot's of fun to look forward to.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

I'm liking this side of the screen!


5 people marked this as a favorite.

Just loving all about Second Edition! *.*

Scarab Sages

What is difference between ethereals, undead, and spirits? Why is fungus its own thing?

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I'm in Ediwir's PF1 game! (And [not so secretly] very jealous of the PF2 players so much!)


4 people marked this as a favorite.

Hooray for Table 10-7! I was guessing Occult for Aberrations, but it's nice to have it codified.


21 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Shame we don't get the temperature values on a scale that makes sense, though...


1 person marked this as a favorite.

Wait, what's the difference between animal and beast?!


33 people marked this as a favorite.

It would have been nice to include Celsius in the temperature table, as it's used in almost every single country in the world except the United States.


11 people marked this as a favorite.
AJ_Neuro wrote:
It would have been nice to include Celsius in the temperature table, as it's used in almost every single country in the world except the United States.

Despite being from the US myself, I completely agree.


Oh hey, my group got a shout out!


13 people marked this as a favorite.

Why put the temperatures in Fahrenheit? What brackwater country still uses that system?
Does the book come with a conversion table?

Shadow Lodge

20 people marked this as a favorite.

Y'all can't roleplay in a setting that uses fantasy temperatures?


2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?

Designer

10 people marked this as a favorite.
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?

I think 2-meter squares (with diagonals costing 3 meters) could be cool.


7 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Oh man, loving all of these monsters. The gogiteth is especially is amazing - I love that it can bite and grapple one person and then skitter around the rest of the party delivering leg strikes (only at a -5!) while carrying the poor sap with it. :D

And then when someone comes after it, it just skitters away and wastes their action. :P


6 people marked this as a favorite.
Darth Game Master wrote:
Wait, what's the difference between animal and beast?!

Well, "Magical Beast" isn't appearing anywhere, so...

redpandamage wrote:
What is difference between ethereals, undead, and spirits? Why is fungus its own thing?

I'm guessing ethereals are night hags and phase spiders, undead are skeletons and zombies, and spirits are ghosts and shaman and medium's spirits...


3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?
I think 2-meter squares (with diagonals costing 3 meters) could be cool.

I can get behind this. Think you can overhaul the entire CRB and Bestiary in a week? :P


2 people marked this as a favorite.
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?

We don't. It's just an abstract measure: you know a cell is a 5ft square, but we aren't aware of how long is that. That's leads up to funny GM decisions, such as allowing automatic successes on 15ft vertical jumps as if they were routinely done, or deciding that a 10ft jump is impossible or unrealistic (as if it were a 5m jump), or that someone lying down occupied three cells, all while accepting people throwing heavy objects or even people 40ft away. Have you ever had that one character that bribes the innkeeper by buying the whole village? Well, that same thing, with distance and speed.


1 person marked this as a favorite.

So, would the other archon in the Bestiary (alluded to in the blog) be the Horned Archon*?
Would it be a renamed 'stag archon'?

*It says "As horned archon." in both the Legion & Shield Archons' entry under the Archon's Door & Menacing Guardian abilities...

Great blog!

Carry on,

--C.


4 people marked this as a favorite.

Love this preview! PF2 without a doubt is going to rock!


2 people marked this as a favorite.
Pathfinder Roleplaying Game Charter Superscriber

Great blog! More DM tools the better


8 people marked this as a favorite.

Now THIS is the main reason I'm coming to PF2e after years of dismissing 1e and playing mostly D&D: the monsters! While many people have come - primarily - for the tools that this new edition has for players I fell in love with the way creatures are presented, by only reading a creture's stat blocks you already know its history and place in the world (and also how cool they are to throw at your players). Of course I'm excited to let my players customize, with an obscene amount of possibilities, their characters to their heart's content and the 3 action system is AMAZING, but "monsters" and magic items are what gets me going while being a DM.

Can't wait to get the books next week!


10 people marked this as a favorite.

One trend that I hope continues is the alternate abilities for common creatures. The skeleton, for example, will always keep players on their toes wondering which ability this group of skeletons will have.

Plus I think it's super easy to print additional skeleton abilities in future products further enhancing the GMs toolbox.


9 people marked this as a favorite.
Darth Game Master wrote:
AJ_Neuro wrote:
It would have been nice to include Celsius in the temperature table, as it's used in almost every single country in the world except the United States.
Despite being from the US myself, I completely agree.

Likewise, and especially jarring when there is clearly space in the table for parenthetical "(X° to Y° C)".

I also found the subtext "* Adjust temperatures down by 15° in areas of high humidity" rather suboptimally complicated/counter intuitive, not even considering the extra awkwardness of this for non-Farenheight gamers.

I can infer it's referring to the listed temperature bands being "adjusted" downward (actual relevance being temperature category being RAISED), but that seems un-necessarily indirect. It just seems more intuitive and useful to refer to the environment's actual temperature, e.g "the ambient temperature is treated as 15* higher in areas of high humidity" rather than modify the condition paremeters in opposite direction and then "measure" how real environment compares to modified condition parameters.

EDIT: Not even invoking any "math", but just saying "Temperature Category is increased by 1" would have same effect for all Categories above Normal, and the the upper 15* of Normal being treated as XYZ could be separately invoked. That seems alot easier, especially for players not familiar with Farenheight.

Undead/Religion and Spirits/Occult seems interesting distinction, I wonder if that will be mirrored in explicit treatment re: Pharasmin doctrine or soul cycle metaphysics...?


So we futureproof the dryads as muses with a "for all other muses" clause. But does this allow for potential future muses which would have a really thematic tie to an already printed bestiary monster having a different boon than the "for all other muses" clause? If so, where would that go?


Now that's a crunchy blog post! Thanks for all the spoilers, Mark. The gogiteth looks pretty horrifying.

I've ordered Age of Ashes and Fall of Plaguestone. I still haven't decided which one I'll run first. A lot's riding on it as my group still likes 3.5 and I'm trying to win them over.


2 people marked this as a favorite.

What is the Monitor category ?


10 people marked this as a favorite.

Is that a Chryssalid? Newfoundland flashbacks

Thanks, I hate it. I actually love it


4 people marked this as a favorite.
It's Sir Owlbear to u wrote:


Now THIS is the main reason I'm coming to PF2e after years of dismissing 1e and playing mostly D&D: the monsters! While many people have come - primarily - for the tools that this new edition has for players I fell in love with the way creatures are presented, by only reading a creture's stat blocks you already know its history and place in the world (and also how cool they are to throw at your players). Of course I'm excited to let my players customize, with an obscene amount of possibilities, their characters to their heart's content and the 3 action system is AMAZING, but "monsters" and magic items are what gets me going while being a DM.

Can't wait to get the books next week!

Hear, hear! Monsters are definitely one of the things I'm most excited about.

Just by reading the monster stat blocks, it's easy to envision how to use them. I could just imagine a group of gremlins giggling around the edge of a pit trap while they curse all the party's gear as they're trying to climb out. Or Gogiteths generally skittering around disturbingly and carrying off party members across the ceiling.


2 people marked this as a favorite.
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?

Australian group checking in: We’ve always kept the imperial system in our games. It’s pretty easy with grids as you are just dividing by 5 so your mostly thinking in squares.

I don’t mind it really it feels more fitting for the era. Just like how old English accents feel more appropriate in a fantasy setting.


2 people marked this as a favorite.
Lanathar wrote:
What is the Monitor category ?

Neutral outsiders, I assume.


I’m assuming Astrals covers Inevitables and Psychopomps?

Liberty's Edge

3 people marked this as a favorite.

My favorite of the bullet points is the reminder that only make one roll for opposed actions. Roll against a DC instead of opposed is great.


1 person marked this as a favorite.

I'm not sure "it's really hot" actually needs a number associated with it in the vast majority of cases.

Liberty's Edge

5 people marked this as a favorite.
Mark Seifter wrote:
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?
I think 2-meter squares (with diagonals costing 3 meters) could be cool.

Back in the 3e DnD days, the Portuguese translation went for 1,5 meters per square. They also used 0,5kg for a pound IFRC.


3 people marked this as a favorite.
Lord Bowser wrote:
Ok, now that you mention it I'm honestly curious... what does the rest of the world do about creature speeds and the expected 5-foot square battle mats? Do people convert to meters or is that just a fight you've given up on?

Distance and length measurements come up in game play much more frequently, so if you've been playing for a while it's fairly easy to convert (although, for me anyway, it's not so much an exact conversion as it's a sort of rounded off number).

1 foot is 30.48 cm.
So 3 feet is ~ 1 meter
5 feet is ~ 1.5 meter
10 feet is ~ 3 meters
30 feet is ~ 10 meters
A mile is 1.609 kilometers, so it's fairly easy to do a "slightly above miles x 1.5" calculation.
As for weight, it's easiest to go with 1 lb ~ ½ kilo/500 grams
A gallon is ~ 4 litres
6' (for height) is ~ 183 cm (I'm 6'6" so the height of other creatures is also extrapolated from that, for me) - yes, I know this "clashes" with the 3 feet ~ 1 meter, like I said, it's rounded off/ballpark numbers.
Volume, however, isn't as easy to just conjure up a sense of.

Temperature, however, doesn't come up as often - at least not as a direct conversion (as temperature rarely shows up in e.g. published adventures) - so it's not something that's kept fresh in the mind.

Mind you, we still use the imperial numbers and such at the table, but for individual visualization it's easier to convert it in your head to the above figures.


I'm sad to see no draconic love in the preview, but I'm mostly satisfied with everything regarding the bestiary so far.


2 people marked this as a favorite.
Midnightoker wrote:
I’m assuming Astrals covers Inevitables and Psychopomps?

Inevitables and psychopomps fall squarely into the Monitor category. I guess Astral refers to astral leviathans, psychementals, shulsagas and other natives of the Astral Plane.


6 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Wow, I guess my family and I have fire resistance in real life, because we must be taking fire damage every hour or every 10 minutes depending on the day and time of day during the summer here in Arizona. I just came in from 106 degree temperature just a few minutes ago and my adult kids work outside all day in this heat at their jobs.

So, um, yeah the temperature thing is better than what it used to be, but still not realistic. :)


4 people marked this as a favorite.

"Monitors" (for those asking) is the term for the Neutral outsiders (aeons/axiomites/inevitables, psychopomps, & proteans), as per Concordance of Rivals.
(It's like the terms "Fiend" & "Celestial" used for the Evil & Good outsiders, respectively.)

Admittedly, Concordance of Rivals is a 1st edition book & the term may've been repurposed (like the mess that's aeons/axiomites/inevitables), though...

<shrug>

<edit>Kinda ninja'ed?


1 person marked this as a favorite.

Definitely interested in checking out Fall of Plaguestone. Will be a good way for me and my group to learn the system, I think.


GentleGiant wrote:


Volume, however, isn't as easy to just conjure up a sense of.

I've always used liters equal quarts. (1 liter = 1.06 quarts)


2 people marked this as a favorite.

Actually I think half the difficulty of reading/applying the Temperature table (even for Farenheight-natives) comes from it's presentation format, i.e. a separate column which spells out "from X to Y" for each Category, with X and Y basically overlapping with adjacent Categories meaning it's very inefficient at communicating info. (the 'border' of two categories is really only one datapoint, but it is duplicated in table)

Cooler and easier to use, would be having a graphic thermometer with temperature bands marked off, "Humid" thermometer being adjacent to graphically demosntrate clear "band shift". Even if one has no understanding of Farenheight, one could see range of "normal temperature" and how upper part of it gets shifted to next category in Humid conditions, and be able to intuitively improvise in comfortable language/units without doing any math conversion of F:C.

Acquisitives

1 person marked this as a favorite.
Quandary wrote:
Actually I think half the difficulty of reading/applying the Temperature table (even for Farenheight-natives) comes from it's presentation format, i.e. a separate column which spells out "from X to Y" for each Category, with X and Y basically overlapping with adjacent Categories meaning it's very inefficient at communicating info. (the 'border' of two categories is really only one datapoint, but it is duplicated in table)

Do you mean in the post? Those categories on the temperature table don't overlap. There's a one-degree gap between each of the categories.


4 people marked this as a favorite.

I'm pretty confused by the skeleton pages.

It claims 'most skeletons have one of these abilities' (which seems rather extreme, to be honest). Yet none of them do. Should they just be assigned one for free without adjusting their level?

Skeleton Guards are 'Creature -1.' The rest are just Creature X. What does -1 mean in this context?

Why do skeletal giants have horns? Let alone agile horns with a bigger die type?

They are mindless [though the champion seems not to be, given the higher int score and languages, and lack of the mindless tag), but evil because they're about creation? What do skeletons create? Evilly create? Why is this evil at all?

The 'Creating Skeletons' side bar seems unfinished. Start with size, add strikes, speed or other shape related abilities and... that's it?
How are level, stats, skills, saves, AC and HP assigned? I'm assuming it would get the same laundry list of immunities and resistances, but that's extrapolation.

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