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Duskreign wrote:One other effect I think shields has had on the game is that in order to make the shield math generally work, its pigeon holed the math of creatures to be pretty same-y on the same levels. There are some outliers though.I don't think that has much to do with shields. Creatures of similar levels need to have similar stats to make encounter building guidelines worth a damn.
One dial can be turned up while another is turned down. More damage could mean less HPs or lower AC. There are ways to still balance the encounter. I think the game would be better for it with more of these adjustments. I just think Shields is one of the things that is thus far limiting these changes.