Githyanki

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Goblin Squad Member. FullStarFullStarFullStar Pathfinder Society GM. 378 posts (389 including aliases). No reviews. No lists. 1 wishlist. 8 Organized Play characters. 1 alias.


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Liberty's Edge

Great idea that will probably be very easy to make for the final product. I'm guessing this one will get taken care of.

Liberty's Edge

Increase in Perception is hidden in Class Abilities. Example is Ranger who gets Master Perception at 7th Level via Evasion and Legendary Perception at 15th Level via Improved Evasion. Bottom line is you really have to read into the class abilities to see these increases as they do not stand out on their own.

Liberty's Edge

My answer to this has changed with the announcement of 2nd edition. For about a year I took a break from Pathfinder after playing consistently since the beginning because it just kept getting bigger. Now that 2nd edition is on the visible horizon I can look at 1st edition as being complete. I won't have to worry about what new books are coming to make it more complicated. So it's not too big anymore.

I look forward to playing 1st edition again, but I am also looking forward to seeing what 2nd edition will look like.

Liberty's Edge

Lyee wrote:
I think it might have been that the table-time for us to explore an empty hex was perhaps 15 seconds.

I think this is my main takeaway from the hex exploring. Tough to get bored when all you have to do is take 15 seconds to roll dice and move on to the next one. My group is doing the same thing - quick roll and move on.

Liberty's Edge ***

I bet there will be an uptick in reporting on the play test PFS scenarios after the Doomsday Dawn chapters are played through. I know I plan on playing/running the PFS scenarios but my group is doing DD first.

Liberty's Edge

shroudb wrote:
Combat is a "social encounter" for our barbarian and most our murderhobos.

LOL, I just had to pull this quote out - just too good.

Liberty's Edge

Lyricanna wrote:
Finally. The slowed condition was the single largest cause of our party wipes.

I haven't read the update yet but I did find your comment interesting. I believe this current change to the death and dying rules are supposed to make it MORE deadly.

Liberty's Edge

Switch over to hex grids? Have fun drawing out those rooms and hallways.

Liberty's Edge

1 person marked this as a favorite.

Great topic that I had not thought about. The question in the title is perfect - why is it a spell at all? Interesting to think about Dispel as a class feature instead of a spell.

Liberty's Edge

Sounds like the pre-update rules as Fuzzy-Wuzzy suggests. I'll add to that. The rules are changing again on Monday, so make sure to check out that update when it is available.

Liberty's Edge

Weirdo wrote:
Wait, only until the end of the year? Between meeting only roughly every other week and taking longer to go through chapters, my group is just about to start In Pale Mountain's Shadow. At that rate we'll be lucky to finish Chapter 3 before the surveys close. :(

I'm guessing no reason to keep them open longer if the end of the year date represents the time frame of finalizing the rules for printing.

Liberty's Edge

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Every two weeks Paizo is coming out with updates and changes. This is what the play test is all about.

Liberty's Edge

I think I could get on board with making diagonals 5' as well. While I don't have a problem with how it works now I can see how it would simplify it for everyone. Are there any real drawbacks to doing this?

Liberty's Edge

I'm not looking forward to the incorporeal fight when I get to it this weekend. I'm guessing groups really have to be set up to deal with an encounter like this for them to have any chance at all?

Liberty's Edge

So keep it in for those that would like to use it or take it out for those that don't like it and will not use it. I lean towards keeping it in since it really doesn't take up much space in the book.

Liberty's Edge

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I've found the combats to be pretty quick and easy to run so far. This will probably be even more pronounced as my group gets to the higher level chapters when comparing it to 1st edition.

Liberty's Edge

It always did affect AC but I think most people did not realize that so the wording was changed to make it more clear. So this does not represent a change, just clarity.

Liberty's Edge

It is interesting to read about how groups approached this chapter. Speeds things up if they decide perhaps they can skip the elementals. And the difference between using fire v. mummies and not using fire. That 'weakness' stat can really change things in a hurry!

Liberty's Edge

One very simple house rule I would make would be re: identifying magic items. It's just not fun or interesting to have to roll to identify every little magic item so as GM I'll just tell them exactly what they found - unless the item is something unique and important to the story.

Liberty's Edge

That was one of the first things my party wizard realized - can't ready a two action spell.

Liberty's Edge

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Another example of why I like to read the forums. I was not aware of this and now I'm glad to learn about it!

Liberty's Edge

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Play testing is not for everyone. Does your group currently play and enjoy 1st edition? If so, you probably can just ignore the playtest and keep playing 1st. Then in a about a year you can check it out again to see what the final product looks like.

Has your group played through all the available content for 1st edition? My thought on the playtest is - if it doesn't fit for my group I have tons of material for 1st edition we can still play.

Liberty's Edge

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Ultimatecalibur wrote:
A level 8 untrained Wizard might have a +6 bonus to Athletics checks compared to a level 1 trained Barbarian's +5 bonus to Athletics checks, but that dooesn't mean that the Wizard should be attempting to make every check that the Barbarian can attempt. The Wizard might have a better chance to succeed when making a check both can perform due to experience but the Wizard can not attempt any check that requires training, expertise, mastery or being legendary.

I agree. The gatekeeping is the most important part of this system. Because of that I would like to see very clear details on exactly what activities are 'gated' for the final product. Each Skill should have a specific list showing the gated actions. Very important list because it becomes 'anything not on this list is basically available for anyone to attempt.'

It would be bad form if future supplements added to the gated actions so they need to have this comprehensive from day one.

Liberty's Edge

Correct. You add your level to your AC.

Liberty's Edge

There is a potential downfall to everyone rolling to aid - critical failures are a detriment to success.

Liberty's Edge

On the bright side - the staggered pace will allow for groups that are not keeping up to be able to report using all the tweaks and changes being implemented. This play test goes up in level every Chapter, so I think it will be a good thing that some groups might be reporting on the early chapters using the accumulation of changes on the horizon.

In fact, I might argue that could be more important that every group keeping the same pace.

Liberty's Edge

I enjoyed the 'make your own map' encounters mainly because were sort of wide-open anyways and simple areas. It seems to work well for outdoor/ in the wild encounters. Probably not so much in a dungeon setting.

Liberty's Edge

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Survey data for Chapter 1 was coming in at 6% character deaths and so far on Chapter 2 it was about the same so it doesn't sound like there is a huge TPK problem.

Liberty's Edge

Expect more changes every couple of weeks as they get feedback. Like the dying rules changing already and FYI signature skills are going away as of this upcoming Monday's change notes.

I'm guessing Resonance will change before the play test is over as well. But it is still too early for that in my opinion since the first two chapters are low level. Probably see more resonance feedback at the mid-level chapters.

Liberty's Edge

You are not really falling behind until December when they officially close all the surveys. Paizo has made it clear they are collecting all the survey data up into sometime in December. So just keep plugging along at the pace you can.

As the weeks go by I'm sure the number of people not keeping pace with the survey release dates will just keep growing.

Liberty's Edge

I didn't play Starfinder very much, but this does sound like something worth considering for 2nd edition.

Liberty's Edge

Shaheer-El-Khatib wrote:
Pretty sure it is bad working and the intent is that it stack

This is the most logical reason. So I'll hold off judgement until the next official errata comes out.

Liberty's Edge

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I appreciate the answers and info. Mainly I posted this in case anyone else was making the same incorrect assumptions as I was. I often find nuggets of information within the message boards that help me out.

Liberty's Edge

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Almarane wrote:
I think splitting Detect Magic into two cantrips is a bit... "too much". I have been searching how to identify items for some days, and if you did not answer this, I would have never known there was a Read Aura cantrip.

I agree. I'd like to think something like this will get fine-tuned for the final product. There are quite a few things in the play test that I have to remind myself 'it's only a play test document.'

Liberty's Edge

I understand what Resonance is supposed to represent, so at first glance I assumed Magic Weapons would be 'invested.' However, now I see that they do NOT count against daily resonance. I think this needs to be stated more clearly in the rules.

Knowing that Magic Weapons don't count towards Resonance, I figured - maybe Magic Armor is treated the same. After all, they both use Runes and they share the same description on pages 377-378.

I'm wondering did anyone is had trouble figuring out Magic Weapons don't require Resonance while Magic Armor does?

Liberty's Edge

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Is lock picking more of an out-of-combat/exploration mode activity? If so I think it is a little bit tedious to deal with the system as it is now. A bunch of dice rolls when not in a combat situation probably isn't very fun or exciting. Perhaps it could be evaluated and adjusted.

Liberty's Edge

I haven't run this chapter yet, but do appreciate these comments. This data is something Paizo is specifically looking for in this chapter.

Liberty's Edge

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Interesting topic. I like the idea of adding power to the character level and reducing the power of the magic weapons. Let the character be the driving force behind the damage and not the weapon.

Liberty's Edge

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It seems like this is the table you need to use to come up with the Fort Save DC for every time a creature knocks out a character correct? This will probably be the most often used reason for using the table.

Liberty's Edge

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I like the alignment system. For me it's always been a nice, quick shorthand to character creation. A simple task that lets players help flesh out how their characters might act and react. Usually, in game it ends up being a fun way to get a laugh as players ponder how to handle difficult options.

Liberty's Edge

Stay tuned for Monday when they tweak the death and dying rules.

Liberty's Edge

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I don't think the new rules coming out Monday will change this scenario. If I remember correctly the changes coming had more to do with what happens after you succeed on a save. Stats so far show 6% of characters die in the first play test chapter. At dying 2 your entire party has 2 chances to do something to save you, in addition to your own saves. Not to mention you start each session with a Hero Point that could have saved you as well. I'm guessing no one in your group could help you survive?

Liberty's Edge

I remember when Pathfinder Beginner Box came out there was a special PFS event at launch. Might be a good idea to do the same thing with this product if possible.

Liberty's Edge ***

I'm guessing this is one of those things many people will do wrong.

Liberty's Edge

WormysQueue wrote:
Also, that Paizo has become the torchbearer of the OGL movement when WotC stopped to be so.

Quoting because this is probably my favorite part.

Liberty's Edge ***

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One of the benefits of the PFS system is the ability to take a break and hop back in whenever you want to. No need to feel obligated to keep up with anything. I took a four year break from PFS and just decided to check it out again. It's pretty easy to get back into the swing of it.

Liberty's Edge ***

I had the same type of situation. All I did was report the table as the GM with no player info and it shows up as credit for running the table.

Liberty's Edge

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captain yesterday wrote:

My theory is the warehouse where the glue dried was too cold (this type of thing happens with wall adhesive when it's applied in freezing temperatures).

Thinking on it some more, I'm fairly certain that's what happened, the Starfinder books I've gotten had the same yellow and brittle look that other adhesives I've seen that were applied in freezing temperatures.

This is the type of information it would be nice to get - something that says 'we know why this happened, so you can trust it won't happen again.'

Liberty's Edge

I am curious to know if Paizo's talk with the printer came up with 'what exactly happened?' answer. Or are you just coming to the conclusion that this was just random.

Liberty's Edge

senshi_shinri_teki wrote:
So what do I do with a book that I got from amazon.com? I am likely going to incur return shipping costs. My book is absolutely defective.

Just go through the Amazon Return procedure. Very easy and should be no cost to you.

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