Mastering Pathfinder

Monday, July 22, 2019

This week, we’re going to take a look at the tools the new edition provides the GM to tell awesome stories full of interesting foes and hazards as well as plenty of opportunity to shine the spotlight on the PCs and show off how incredible the PCs are!

Digital artwork: Desert, under a sky filled with blood-red clouds. Amiri battles an axe-wielding gnoll, while beside her Linni strikes another gnoll with a crackling web of lightning, causing him to drop his scimitar. In the foreground, Linni's snow leopard Droogami faces off against a snarling hyena.

Illustration by Igor Grechanyi

But before I get too mired into details of the rules, I want to talk about the high-quality overall GM advice in the book. For instance, my favorite bit of GM advice is this section in Gamemastering on adjudicating the rules, where we flat out tell you the underlying principles so you can design improvised rules on the fly!

Text inset: If you don’t know how long a quick task takes, go with 1 action, or 2 actions if a character shouldn’t be able to perform it three times per round.  
					If you’re not sure what action a task uses, look for the most similar basic action. If you don’t find one, make up an action adding any necessary traits (usually attack, concentrate, manipulate, or move).
					When two sides are opposed, have one roll against the other’s DC. Don’t have both sides roll (initiative is the exception to this rule). The character who rolls is usually the one acting (except in the case of saving throws).
					If an effect raises or lowers chances of success, grant a +1 circumstance bonus or a –1 circumstance penalty.
					If you’re not sure how difficult a significant challenge should be, use the DC for the party’s level.
					If you’re making up an effect, creatures should be incapacitated or killed on only a critical success (or for a saving throw, on a critical failure).
					If you don’t know what check to use, pick the most appropriate skill. If no other skill applies to a check to Recall Knowledge, use an appropriate Lore skill (usually at an untrained proficiency rank).
					Use the characters’ daily preparations as the time to reset anything that lasts roughly a day.
					When a character accomplishes something noteworthy that doesn’t have rules for XP, award them XP for an accomplishment (10 to 30 XP, as described on page 507).
					When the PCs fail at a task, look for a way they might fail forward, meaning the story moves forward with a negative consequence rather than the failure halting progress entirely.

There’re tips on encounter, session, adventure, and campaign management as well! One useful new tool we added was the Pathfinder baseline, which essentially explains a baseline assumption for edgy content. Whether you want to follow it or not is totally up to your group. It’s a conversation starter; the baseline determines what you should expect from our published adventures, and we’ll tell you if there’s an exception. Similarly, for a home game, if you read the baseline and want to add or remove restrictions (or scrap it entirely!) you now know that you should talk to the rest of your group first. Lack of communication often arises when everyone has their own baselines and assumes everyone shares theirs.

But you want some hard rules, right? We have rules for encounters, exploration, and downtime, as well as rules for all sorts of environmental effects, natural disasters like volcanic eruptions, and hazards like haunts and traps. For a quick taste of these before we move on, take a look at these temperature effects. Unlike First Edition, they aren’t based on the legacy Pacific Northwest sensibilities where a day of summer back home on the East Coast would kill me from nonlethal damage!

Text inset: TABLE 10-13: TEMPERATURE EFFECTS.
				Category: Temperature: Fatigue: Damage.
				Incredible cold: -80 degrees F or colder: 2 hours: Moderate cold every minute.
				Extreme cold: -79 degrees F to -20 degrees F: 4 hours: Minor cold every 10 minutes.
				Severe cold: -21 degrees F to 12 degrees F: 4 hours: Minor cold every hour.
				Mild cold: 13 degrees F to 32 degrees F: 4 hours: None.
				Normal: 33 degrees F to 94 degrees F: 8 hours: None.
				Mild heat: 95 degrees F to 104 degrees F: 4 hours: None.
				Severe heat: 105 degrees F to 114 degrees F: 4 hours: Minor fire every hour.
				Extreme heat: 115 degrees F to 139 degrees F: 4 hours: Minor fire every 10 minutes.
				Incredible heat: 140 degrees F or warmer: 2 hours: Moderate fire every minute.
				*Adjust temperatures down by 15 degrees in areas of high humidity.

For our in-depth look, let’s start with guidelines for skill DCs! You might’ve seen the simple DCs before from Jason’s spoilers, but we have those, as well as a level by level DC table for tasks against something of that level, which you can adjust by 2, 5, or 10 if it’s particularly easy or hard. For instance, learning a 6th level spell or identifying level 11 monster is DC 28, but uncommon spells or monsters are DC 30, and rare spells or monsters are DC 33. You’ll also notice these DCs are much easier to make than before, thanks to playtest guidance through a series of other numbers, we’ve alighted on a strong set that can help show off how amazing your PCs are!

Text inset: TABLE 10-4: SIMPLE DCs. 
				Proficiency rank: DC.
				Untrained: 10.
				Trained: 15.
				Expert: 20.
				Master: 30.
				Legendary: 40. Text inset: TABLE 10-5: DCs BY LEVEL. Text inset: TABLE 10-6: DC ADJUSTMENTS. 
				Difficulty: Adjustment: Rarity.
				Incredibly easy: -10.
				Very easy: -5.
				Easy: -2.
				Hard: +2: Uncommon.
				Very hard: +5: Rare.
				Incredibly hard: +10: Unique.

Also, by popular playtester demand, we can a table of typical skills to identify monsters.

Text inset: TABLE 10-7: CREATURE IDENTIFICATION SKILLS.
				Creature trait: Skills.
				Aberration: Occultism.
				Animal: Nature.
				Astral: Occultism.
				Beast: Arcana, Nature.
				Celestial: Religion.
				Construct: Arcana, Crafting.
				Dragon: Arcana.
				Elemental: Arcana, Nature.
				Ethereal: Occultism.
				Fey: Nature.
				Fiend: Religion.
				Fungus: Nature.
				Humanoid: Society.
				Monitor: Religion.
				Ooze: Occultism.
				Plant: Nature.
				Spirit: Occultism.
				Undead: Religion.

Speaking of monsters! The Bestiary contains friends and foes of all sorts, from the classic to the brand new. Take a look at the skeleton for a moment.

Pathfinder Bestiary Entries for various types of Skeletons, including the Skeleton Guard, Skeletal Champion, Skeletal Horse, Skeletal Giant and Skeletal Hulk. Featuring illustrations of the Skeletal Champion and Skeletal Horse.

Illustration by Johnny Marrow

You can build any skeleton you need at lightning speed, and add fun special abilities like exploding bones, throwing heads, or collapsing into piles of bones! Plus check out the lore sidebar about vital essence; playtesters demanded to see more of the four magical essences in the foreground, so they’re coming out to play everything once in a while!

What about a newcomer? The gogiteth is a gross skittery critter with a lot of fun movement and grapple abilities. Can you still have an interesting encounter against a purely melee 12th-level foe when the PCs have so many special options at their fingertips? The gogiteth wants to say “yes” but it has you in its mouth and is currently skittering around, so you’ll have to take my word for it.

Pathfinder Bestiary Entry for the Gogiteth, featuring an illustration of the Gogiteth tearing apart its prey.

Illustration by Mark Molnar

To close out our monster review, let’s take a look at some friendly creatures…

Pathfinder Bestiary Entries for various types of Gremlins, including the Mitflit, Pugwampi, and Jinkin. Featuring illustrations of the Pugwampi and Jinkin.

Illustration by Yasen Stoilov

Whoops, some gremlins in the gears! Those aren’t friendly at all. Each gremlin has a special way that they make life miserable for those around them, except perhaps the incomplete mitflits, who are just themselves miserable little guys. Maybe you can help give them a social order and teach them that self-loathing isn’t the answer? If you think like that, you might like these actually friendly allies.

Pathfinder Bestiary Entries for various types of Archons, including the Legion Archon and Shield Archon. Featuring illustrations of the Legion Archon and Shield Archon.

Illustrations by Bryan Sola and Firat Solhan

Each archon represents a particular virtue, with justice and courage shown here. The legion archon takes justice into its own hands (literally) with some powerful offense, while the shield archon explores courage as the virtue of bravery to sacrifice yourself for others and stand in the thick of things. And if you’re sharp-eyed, you now know one of the other archons in the book as well! Meanwhile, on the chaotic side…

Pathfinder Bestiary Entries for various types of Azatas, including the Lillend (Muse Azata) and Ghaele (Crusader Azata). Featuring illustrations of the Lillend and Ghaele.

Illustration by Raph Lomotan

Azatas each represent a freedom. Ghaeles stand for the freedom to bear arms against oppression, and they’re energy form and energy focus have a revamp to fit their concept and be a bit more interesting; take a look! Lillends are the embodiment of freedom of expression and a great summon for a party looking for a quick bard. Plus, they are a great choice for your bard’s muse. The other great option? Take a look at the nymph!

Pathfinder Bestiary Entries for various types of Nymphs, including the Naiad Queen and Dryad Queen. Featuring an illustrations of the Dryad Queen.

Illustrations by Emile Denis

The nymph entry gives you not only low-level nymph allies like the naiad or dryad, but also tools to build powerful nymph queens like Myriana or Svevanka from Rise of the Runelords or Nyrissa from Kingmaker, with special rules for being a bard’s muse! This should make the entries for classic nymphs like the lampad much more interesting—note the intriguing and new-to-Pathfinder hesperides mentioned in the sidebar as well!

To close off, a personal note: I’m most of the way through book five of the War for the Crown Adventure Path, which I’m running in Second Edition. GMing it has been a joy; preparing and running have been much easier than when I ran Jade Regent or Rise of the Runelords in First Edition, even including the effort of converting the adventure. Other Paizo community members running in the playtest have noted this as well, including community member Ediwir, who is running War for the Crown in both First Edition and the playtest at the same time to compare. If you’ve ever wanted to GM Pathfinder before but it just looked daunting, Second Edition is the perfect time to give it a shot! You’ll have all these tools at your fingertips to make life easier, and everyone’s starting out too, so there will be tons of community support and goodwill, as well as more than a little patience for mistakes. I hope you’ll join me and give running a game a shot. If you do, what are you most excited to run first? The Age of Ashes Adventure Path? The Fall of Plaguestone? Pathfinder Society adventures? Something special you’re brewing up at home? Let me know in the comments below!

Mark Seifter
Designer

More Paizo Blog.
Tags: Pathfinder Roleplaying Game Pathfinder Second Edition
301 to 348 of 348 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

1 person marked this as a favorite.
scary harpy wrote:
Rysky wrote:
scary harpy wrote:
Asgetrion wrote:
Zaister wrote:
scary harpy wrote:


I hope Mitflits/Mites have options so they can become less pathetic.

If not now, then I hope for options later.

I think the whole point of their existence is to be the pathetic little buggers they are.
Exactly! They're supposed to be pathetic, vengeful little miscreants, and IMO that 2E Bestiary entry nails them perfectly!

There is no need for any race to be pathetic just so low-level PCs can have an easy victory.

All threats should be able to be scaled up and down.

I think Asg was referring to how they are, not to their mechanical stats or combat effectiveness.

I mean how they are and their mechanical stats.

Many may have disliked the Advanced Race Guide, but I liked how I could easily customize by the numbers.

I meant it too; I *love* how the 2E mechanics support the flavor! And I just don't get why such creatures shouldn't exist? Low-level PCs need low-level adversaries such as dire rats, giant spiders, skeletons etcetera. These can all be scaled up, too; maybe we don't yet have the exact rules, but I've always felt RPGs should be art rather than rocket science. You want a mite hero? Remove 'Self-Loathing' and put some bonuses on that stat block. Then add power attack or even some kind of unique combat ability. :)

(@Rysky: C'mon, what's this with 'Asg'? Asg? Is that a proper way to address a grumpy, Chelaxian fiendish dwarf librarian? ;P)


We need easy, low-level monsters. Otherwise, low-level adventures will be very deadly.

Dark Archive

Vic Wertz wrote:
Huh—the person who illustrated the Skeleton spread is Johnny Marrow. Seems like a good choice....

Heh, that is pretty funny, and Johnny has done stellar job with those illustrations. I'm really loving all the art pieces and stat blocks I've seen so far.

*Sigh*, six more days... :(

Silver Crusade

Asgetrion wrote:
scary harpy wrote:
Rysky wrote:
scary harpy wrote:
Asgetrion wrote:
Zaister wrote:
scary harpy wrote:


I hope Mitflits/Mites have options so they can become less pathetic.

If not now, then I hope for options later.

I think the whole point of their existence is to be the pathetic little buggers they are.
Exactly! They're supposed to be pathetic, vengeful little miscreants, and IMO that 2E Bestiary entry nails them perfectly!

There is no need for any race to be pathetic just so low-level PCs can have an easy victory.

All threats should be able to be scaled up and down.

I think Asg was referring to how they are, not to their mechanical stats or combat effectiveness.

I mean how they are and their mechanical stats.

Many may have disliked the Advanced Race Guide, but I liked how I could easily customize by the numbers.

I meant it too; I *love* how the 2E mechanics support the flavor! And I just don't get why such creatures shouldn't exist? Low-level PCs need low-level adversaries such as dire rats, giant spiders, skeletons etcetera. These can all be scaled up, too; maybe we don't yet have the exact rules, but I've always felt RPGs should be art rather than rocket science. You want a mite hero? Remove 'Self-Loathing' and put some bonuses on that stat block. Then add power attack or even some kind of unique combat ability. :)

(@Rysky: C'mon, what's this with 'Asg'? Asg? Is that a proper way to address a grumpy, Chelaxian fiendish dwarf librarian? ;P)

Sowwy!

I wasn’t sure how to spell your name when I was typing it and didn’t want to scroll back up >_>


1 person marked this as a favorite.
Asgetrion wrote:
scary harpy wrote:
Rysky wrote:
scary harpy wrote:
Asgetrion wrote:
Zaister wrote:
scary harpy wrote:


I hope Mitflits/Mites have options so they can become less pathetic.

If not now, then I hope for options later.

I think the whole point of their existence is to be the pathetic little buggers they are.
Exactly! They're supposed to be pathetic, vengeful little miscreants, and IMO that 2E Bestiary entry nails them perfectly!

There is no need for any race to be pathetic just so low-level PCs can have an easy victory.

All threats should be able to be scaled up and down.

I think Asg was referring to how they are, not to their mechanical stats or combat effectiveness.

I mean how they are and their mechanical stats.

Many may have disliked the Advanced Race Guide, but I liked how I could easily customize by the numbers.

I meant it too; I *love* how the 2E mechanics support the flavor! And I just don't get why such creatures shouldn't exist? Low-level PCs need low-level adversaries such as dire rats, giant spiders, skeletons etcetera. These can all be scaled up, too; maybe we don't yet have the exact rules, but I've always felt RPGs should be art rather than rocket science. You want a mite hero? Remove 'Self-Loathing' and put some bonuses on that stat block. Then add power attack or even some kind of unique combat ability. :)

(@Rysky: C'mon, what's this with 'Asg'? Asg? Is that a proper way to address a grumpy, Chelaxian fiendish dwarf librarian? ;P)

okay.

Low-level PCs need low-level adversaries...how about an evil human commoner? Or an evil elf commoner? Or an evil gnome commoner? Or an evil halfling commoner? Or an evil dwarf commoner?

Not pathetic enough? maybe give them psychological issues...and influenza too.

There, that should be sad and weak enough for our brave PCs to murder.

Silver Crusade

scary harpy wrote:
Not pathetic enough? maybe give them psychological issues
Oi >_>
Quote:
...and influenza too.
Okay there we go, much better.


1 person marked this as a favorite.

I mean, anyone in bandit regalia is a target.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
scary harpy wrote:


Low-level PCs need low-level adversaries...how about an evil human commoner? Or an evil elf commoner? Or an evil gnome commoner? Or an evil halfling commoner? Or an evil dwarf commoner?

All those things are valid enemies. Basically if somethings level is between -1 to 1 its going to be moderately pathetic. Its impossible to not be (or else they would be higher levels.) Nothing precludes Miflits from advancing out of this level state.

Dark Archive

Malk_Content wrote:
scary harpy wrote:


Low-level PCs need low-level adversaries...how about an evil human commoner? Or an evil elf commoner? Or an evil gnome commoner? Or an evil halfling commoner? Or an evil dwarf commoner?
All those things are valid enemies. Basically if somethings level is between -1 to 1 its going to be moderately pathetic. Its impossible to not be (or else they would be higher levels.) Nothing precludes Miflits from advancing out of this level state.

This. This was exactly my point. :)

Dark Archive

3 people marked this as a favorite.
Rysky wrote:

Sowwy!

I wasn’t sure how to spell your name when I was typing it and didn’t want to scroll back up >_>

Ah, Rysky, you're forgiven! As always! ;)

Now that you asked, 'Master Asgetrion, Head Librarian by the Grace of Her Infernal Majestrix, Queen Abrogail II' would be preferable, although a somewhat abbreviated form of my formal title. ;P


Malk_Content wrote:
scary harpy wrote:


Low-level PCs need low-level adversaries...how about an evil human commoner? Or an evil elf commoner? Or an evil gnome commoner? Or an evil halfling commoner? Or an evil dwarf commoner?

All those things are valid enemies. Basically if somethings level is between -1 to 1 its going to be moderately pathetic. Its impossible to not be (or else they would be higher levels.) Nothing precludes Miflits from advancing out of this level state.

This is my point.

We have all these evil commoners (of PC races) and dire rats, giant spiders, skeletons, etcetera. We have many enemies for low-level PCs.

Also, nobody believes all dwarf-elf-gnome-halfling-human commoners are evil.

So...why do we need to design a fey that's very pathetic and, of course, very evil...all of them.

I don't feel we do. I don't think it's necessary to create a creature just to be abused and murdered by our brave heroes.

Mitflits should not have to advance out of this state...they shouldn't be in the state to begin with.


scary harpy wrote:
Mitflits should not have to advance out of this state...they shouldn't be in the state to begin with.

Why just mites though? Why not the dire rats and giant spiders and skeletons and imps and quasits and etc. too?

It seems weird to fixate specifically on mites.


swoosh wrote:
scary harpy wrote:
Mitflits should not have to advance out of this state...they shouldn't be in the state to begin with.

Why just mites though? Why not the dire rats and giant spiders and skeletons and imps and quasits and etc. too?

It seems weird to fixate specifically on mites.

Not just mites, is it? They are just an example.

Once it was also orcs, kobolds and...goblins.

Several races of disposable humanoids. They're evil, of course, so it good that the heroic murder hoboes slaughter them and steal the creature's belongings.


But not spiders, rats, skeletons or imps?


swoosh wrote:
But not spiders, rats, skeletons or imps?

I'll let you fixate weirdly on them.


scary harpy wrote:
I'll let you fixate weirdly on them.

So then it's not a general issue with 'disposable' enemies, it's something specific about mites you like?

Why not just say that then?


It's a general issue with 'disposable' enemies.

Mitflits were in the preview...that's the reason I commented on them.


6 people marked this as a favorite.
scary harpy wrote:

We have all these evil commoners (of PC races) and dire rats, giant spiders, skeletons, etcetera. We have many enemies for low-level PCs.

Also, nobody believes all dwarf-elf-gnome-halfling-human commoners are evil.

So...why do we need to design a fey that's very pathetic and, of course, very evil...all of them.

Why can't an entire species be psychologically different from humans, especially when they're from a weird, chaotic plane of existence? Personally, I'm not a fan of "everything is basically human, just looks a little different".

Liberty's Edge

4 people marked this as a favorite.

It's quite clear that, in Golarion, all intelligent beings can be of any alignment (a few, like fiends, have more trouble than others, but it's still possible).

But some are, either culturally or even to some degree biologically, more likely to be certain specific Alignments. Mites/Mitflits are apparently more likely to be Evil than Good for whatever reason, which seems fine to me.

I agree that enemies of PC Ancestries other than Goblins are a good thing to add, but APs and other adventures are already full of them, and will continue to be so I'm sure. So their absence is a minor and temporary mechanical lack, not a statement of any kind of principle.


1 person marked this as a favorite.
Detect Magic wrote:
scary harpy wrote:

We have all these evil commoners (of PC races) and dire rats, giant spiders, skeletons, etcetera. We have many enemies for low-level PCs.

Also, nobody believes all dwarf-elf-gnome-halfling-human commoners are evil.

So...why do we need to design a fey that's very pathetic and, of course, very evil...all of them.

Why can't an entire species be psychologically different from humans, especially when they're from a weird, chaotic plane of existence? Personally, I'm not a fan of "everything is basically human, just looks a little different".

Friendly advice: don't get into this discussion.

The "Monsters' Rights League" will hunt you down until your outrageous and hurtful ideas are deleted.


2 people marked this as a favorite.

Bright line standard is-
Cultures can be evil, people (including monsters) from those cultures tend to be evil.
An entire species should not be presumed to be evil, barring something like "undead" or "a fiend" but even then there are rare exceptions.

But I mean, I don't really see a difference between "we can slaughter those Orcs, they're from Belkzen" and "we can slaughter those Dottari, they're from Cheliax." It's always easier to come up with better and more immediate reasons to fight those people than "circumstances of birth and enculturation."


1 person marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

Admittedly I am excited to run “Age of Ashes” ... I just really like the adventure as presented and the adventure toolbox is extremely fun and helpful.

But I’m also very strongly considering a home brew campaign and a crossover at that (yes, I still want to attempt my Pathfinder/Starfinder crossover adventure path idea) and just on the surface (reading/seeing monster stat blocks, and NPC stat blocks from “Hellknight Hill” ... I honestly feel PF2e and SF are similar enough that it’ll be easier to accomplish this sort of home brew idea.

(And to think, I wasn’t originally gonna even LOOK at PF2e). :P


Pathfinder Adventure Path, Rulebook Subscriber

Oh ... one more thing ... I might consider converting Reign of Winter ... my group is about to start book 3 “Maiden, Mother, Crone” ... but maybe I’ll run book 3 as written (with PF1e) and consider converting book 4 onward.

But maybe not. Lol.


4 people marked this as a favorite.
Detect Magic wrote:
Why can't an entire species be psychologically different from humans, especially when they're from a weird, chaotic plane of existence? Personally, I'm not a fan of "everything is basically human, just looks a little different".

This.

Fantasy humanoid races and general monsters aren't human to begin with. They are not a metaphor for any human groups, etc. They shouldn't all behave as human.
That said, I don't know where the "we can kill them because they are evil" comes from. There is always a valid reason given by the plot, and these guys tend give many good reasons for that.
Also, it has been said multiple times that PC goblins are the exception, not the rule. We should not talk about LG goblins being the norm. They aren't.

Silver Crusade

1 person marked this as a favorite.
Igwilly wrote:
They are not a metaphor for any human groups, etc.
They unfortunately can be, if people aren’t paying attention and write in their biases.
Quote:
Also, it has been said multiple times that PC goblins are the exception, not the rule. We should not talk about LG goblins being the norm. They aren't.

”has been said multiple times”

It has?


3 people marked this as a favorite.

Well, there's this description from the Bestiary:

While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks".


1 person marked this as a favorite.
Rysky wrote:

They unfortunately can be, if people aren’t paying attention and write in their biases.

Only if the author actually writes them to be. Sometimes, this stuff is just in your head. The tapestry being blue just means the tapestry is blue. Just because you see it, it doesn't mean it's there.


4 people marked this as a favorite.

As a last note, I've met many RPG players, personally and on the internet. A total of 0 has used fantasy races as justified examples for acts of racism and such. In fact, all players I know are well versed in separating fiction from reality :)


1 person marked this as a favorite.

I think the big problem is the following:

- Here is a fantasy creature
- It is sentient and capable of making decisions
- It belongs to a cultural group
- There is only one such cultural group, it is evil, and contains all of them.

Like humans plainly are not a monoculture, and elves, dwarves, haflings, and gnomes are not either. So why shouldn't we give the same treatment of showing that there are multiple groups with different traditions and beliefs with Goblins, Orcs, Lizardfolk, Minotaurs, Hobgoblins, Bugbears, Centaurs, etc.

If something has free will, it can choose good or evil. If its people have been around for thousands of years and have spread all over the map, different groups will have tried on different philosophies. "Get along with your neighbors instead of fighting them all the time" is probably one of those.

I mean, I've seen bad Orcs over and over again, and it's fine that they exist (bad humans certainly do), but I am much more interested in the good ones, or the ones that are a mix of both.


1 person marked this as a favorite.

The way I understood it, if it's a PC race there is at least 1 member of that race of each alignment; But anything not fitting the culture has a chance of being the exception not the rule. The core races are special in that if you did a survey it will average out to neutral more likely than not, but still their culture usually follow some larger alignment pattern. (Ex: Dwarves tend to be more lawful while Gnomes tend to be more chaotic)

As for racism between the races. Elves are described as "dismissive of other races", even if they know they have their good qualities. Dwarves straight up hate orcs and goblins, and find most other races (besides humans) as not worth their "respect". Half-Orc raised by Orc, are often basicaly brainwashed into hating Elves, Dwarfs, and Humans (Hatred alt-racial trait).


Pathfinder Rulebook Subscriber
PossibleCabbage wrote:

I think the big problem is the following:

- Here is a fantasy creature
- It is sentient and capable of making decisions
- It belongs to a cultural group
- There is only one such cultural group, it is evil, and contains all of them.

Like humans plainly are not a monoculture, and elves, dwarves, haflings, and gnomes are not either. So why shouldn't we give the same treatment of showing that there are multiple groups with different traditions and beliefs with Goblins, Orcs, Lizardfolk, Minotaurs, Hobgoblins, Bugbears, Centaurs, etc.

If something has free will, it can choose good or evil. If its people have been around for thousands of years and have spread all over the map, different groups will have tried on different philosophies. "Get along with your neighbors instead of fighting them all the time" is probably one of those.

I mean, I've seen bad Orcs over and over again, and it's fine that they exist (bad humans certainly do), but I am much more interested in the good ones, or the ones that are a mix of both.

While I certainly would like paragraphs on "divergent cultures of mitflits" and the likes for most sapient creatures I also recognize that such things require dev time and book space and the bestiary is already quite full.


1 person marked this as a favorite.
Igwilly wrote:
As a last note, I've met many RPG players, personally and on the internet. A total of 0 has used fantasy races as justified examples for acts of racism and such. In fact, all players I know are well versed in separating fiction from reality :)

As a last (or maybe not) note, I've met several RPG players, personally (since this was in the days before the internet even had its name, let alone being widely used). Of the ones that were evil (usually labeled as Chaotic Neutral), all of them didn't need a fantasy race to engage in their evil, and any use of such was purely incidental. They were quite successful in creating a need for others to be able to separate fiction from fiction and reality from reality.


4 people marked this as a favorite.
Malk_Content wrote:
While I certainly would like paragraphs on "divergent cultures of mitflits" and the likes for most sapient creatures I also recognize that such things require dev time and book space and the bestiary is already quite full.

I feel like the fae might be an exception like fiends and undead. Specifically, since on the First World what think and what you do is liable to affect what you are. So Mitflits who get over their whole deal become something else, and Gremlins who lose their desire to ruin things for the fun of it become non-Gremlins.

Silver Crusade

4 people marked this as a favorite.
Igwilly wrote:
Rysky wrote:

They unfortunately can be, if people aren’t paying attention and write in their biases.

Only if the author actually writes them to be.
Which does happen, just because you haven’t seen it or noticed doesn’t mean it doesn't.
Igwilly wrote:
Just because you see it, it doesn't mean it's there.

Or it is, being automatically dismissive of concerns isn’t doing your stance any favors.

Silver Crusade

2 people marked this as a favorite.
PossibleCabbage wrote:
Malk_Content wrote:
While I certainly would like paragraphs on "divergent cultures of mitflits" and the likes for most sapient creatures I also recognize that such things require dev time and book space and the bestiary is already quite full.
I feel like the fae might be an exception like fiends and undead. Specifically, since on the First World what think and what you do is liable to affect what you are. So Mitflits who get over their whole deal become something else, and Gremlins who lose their desire to ruin things for the fun of it become non-Gremlins.

*nods*

Like the group formerly known as Outsiders, Fey aren’t a culture, they’re created with the mindset they have. Ankou don’t come from a village of assassins and torturers, they come prebuilt with that mindset and abilities.

Which isn’t to say they can’t change their mindset, they probably have an easier time than the group formerly known as Outsiders. They just don’t have a completely open and free will like Humanoids do, they have specific instincts and mindsets built in.


2 people marked this as a favorite.
PossibleCabbage wrote:


I feel like the fae might be an exception like fiends and undead. Specifically, since on the First World what think and what you do is liable to affect what you are. So Mitflits who get over their whole deal become something else, and Gremlins who lose their desire to ruin things for the fun of it become non-Gremlins.

While that may be true on the First World, does it still apply when the fae are not there?

If I recall mite history correctly, they left the First World and devolved into Mites over a long time. Since their original form is lost, we don't know what they were. (of course, this origin may have been revised.)


3 people marked this as a favorite.
Rysky wrote:


Like the group formerly known as Outsiders, Fey aren’t a culture, they’re created with the mindset they have. Ankou don’t come from a village of assassins and torturers, they come prebuilt with that mindset and abilities.

Which isn’t to say they can’t change their mindset, they probably have an easier time than the group formerly known as Outsiders. They just don’t have a completely open and free will like Humanoids do, they have specific instincts and mindsets built in.

Some would have said the same about goblins. Some still do.

Silver Crusade

1 person marked this as a favorite.
scary harpy wrote:
Rysky wrote:


Like the group formerly known as Outsiders, Fey aren’t a culture, they’re created with the mindset they have. Ankou don’t come from a village of assassins and torturers, they come prebuilt with that mindset and abilities.

Which isn’t to say they can’t change their mindset, they probably have an easier time than the group formerly known as Outsiders. They just don’t have a completely open and free will like Humanoids do, they have specific instincts and mindsets built in.

Some would have said the same about goblins. Some still do.

... Goblins are Humanoids.


2 people marked this as a favorite.
Rysky wrote:
scary harpy wrote:
Rysky wrote:


Like the group formerly known as Outsiders, Fey aren’t a culture, they’re created with the mindset they have. Ankou don’t come from a village of assassins and torturers, they come prebuilt with that mindset and abilities.

Which isn’t to say they can’t change their mindset, they probably have an easier time than the group formerly known as Outsiders. They just don’t have a completely open and free will like Humanoids do, they have specific instincts and mindsets built in.

Some would have said the same about goblins. Some still do.
... Goblins are Humanoids.

yes.

that does not matter to some.

Silver Crusade

2 people marked this as a favorite.
scary harpy wrote:
Rysky wrote:
scary harpy wrote:
Rysky wrote:


Like the group formerly known as Outsiders, Fey aren’t a culture, they’re created with the mindset they have. Ankou don’t come from a village of assassins and torturers, they come prebuilt with that mindset and abilities.

Which isn’t to say they can’t change their mindset, they probably have an easier time than the group formerly known as Outsiders. They just don’t have a completely open and free will like Humanoids do, they have specific instincts and mindsets built in.

Some would have said the same about goblins. Some still do.
... Goblins are Humanoids.

yes.

that does not matter to some.

Well that’s an issue.

But that’s a completely different issue than talking about things that aren’t Humanoids that have innate mindsets/instincts/Alignment.


1 person marked this as a favorite.
Rysky wrote:

Well that’s an issue.

But that’s a completely different issue

is it?

Quote:
than talking about things that aren’t Humanoids that have innate mindsets/instincts/Alignment.

yes we are.

maybe we should discuss why they were designed that way?


10 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Perhaps in a thread dedicated to that, even.


3 people marked this as a favorite.
scary harpy wrote:
While that may be true on the First World, does it still apply when the fae are not there?

It was my understanding that the overwhelming majority of fae on the prime material just wandered through one of those portals that occasionally opens up by accident or design. With the exception of a few fae like dryads, most simply cannot thrive here but nonetheless appreciate the novelty.


1 person marked this as a favorite.
PossibleCabbage wrote:
scary harpy wrote:
While that may be true on the First World, does it still apply when the fae are not there?
It was my understanding that the overwhelming majority of fae on the prime material just wandered through one of those portals that occasionally opens up by accident or design. With the exception of a few fae like dryads, most simply cannot thrive here but nonetheless appreciate the novelty.

Well, that certainly applies to the Mitflits and the Pugwampis.

Thanks.


4 people marked this as a favorite.
Pathfinder Rulebook Subscriber
Temperans wrote:

The way I understood it, if it's a PC race there is at least 1 member of that race of each alignment; But anything not fitting the culture has a chance of being the exception not the rule. The core races are special in that if you did a survey it will average out to neutral more likely than not, but still their culture usually follow some larger alignment pattern. (Ex: Dwarves tend to be more lawful while Gnomes tend to be more chaotic)

As for racism between the races. Elves are described as "dismissive of other races", even if they know they have their good qualities. Dwarves straight up hate orcs and goblins, and find most other races (besides humans) as not worth their "respect". Half-Orc raised by Orc, are often basicaly brainwashed into hating Elves, Dwarfs, and Humans (Hatred alt-racial trait).

I just want to point out that elves were never meant to be bigoted in Pathfinder. It has snuck into products before, but that's just the classic Tolkien influence. James Jacobs did an interesting stream where he talked about how elves are meant to be these really groovy hippies who are all about sharing their magic secrets and stuff. Real chaotic good types.

I imagine with the published materials being brought under more scrutiny and being more focused on Lost Omens, this will come across much more consistently.


1 person marked this as a favorite.
Captain Morgan wrote:
Temperans wrote:

The way I understood it, if it's a PC race there is at least 1 member of that race of each alignment; But anything not fitting the culture has a chance of being the exception not the rule. The core races are special in that if you did a survey it will average out to neutral more likely than not, but still their culture usually follow some larger alignment pattern. (Ex: Dwarves tend to be more lawful while Gnomes tend to be more chaotic)

As for racism between the races. Elves are described as "dismissive of other races", even if they know they have their good qualities. Dwarves straight up hate orcs and goblins, and find most other races (besides humans) as not worth their "respect". Half-Orc raised by Orc, are often basicaly brainwashed into hating Elves, Dwarfs, and Humans (Hatred alt-racial trait).

I just want to point out that elves were never meant to be bigoted in Pathfinder. It has snuck into products before, but that's just the classic Tolkien influence. James Jacobs did an interesting stream where he talked about how elves are meant to be these really groovy hippies who are all about sharing their magic secrets and stuff. Real chaotic good types.

I imagine with the published materials being brought under more scrutiny and being more focused on Lost Omens, this will come across much more consistently.

I'm truly looking forward to the groovy, hippie elves.

Peace, man.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

First apologies to Sara if this is a problem post, but I noticed a couple of issues with the temperature table... NOT C/F related ones >.<

Issue 1: -21F and -20F both fall into both Extreme Cold and Severe Cold. My unofficial fix is to end Extreme Cold at -22F

Issue 2: The temperature adjustment, when it applies, means that the lower band temperatures can be found in the adjusted Mild Heat range and in the Normal heat range. My unofficial fix here is to add the adjustment asterisk to the upper temperature of the normal range.

Something like this, including Cs for those that need them...

TABLE 10-13: Temperature Effects
Category__________Temperature_______________Fatigue___Damage
Incredible cold......-80F (-62C) or colder..............2 hours.......Moderate cold every minute
Extreme cold.........-79F (-61C) to -22F (-30C)......4 hours.......Minor cold every 10 minutes
Severe cold............-21F (-29C) to 12F (-11C).......4 hours.......Minor cold every hour
Mild cold................13F (-10C) to 32F (0C)............4 hours......None
Normal...................33F (1C) to 94F (34C)*...........8 hours......None
Mild heat................95F (35C)* to 104F (40C)*....4 hours......None
Severe heat............105F (41C)* to 114F (45C)....4 hours......Minor fire every hour
Extreme heat.........115F (46C) to 139F (59C)......4 hours......Minor fire every 10 minutes
Incredible heat......140F (60C) or warmer...........2 hours......Moderate fire every minute
* Adjust temperatures down by 15F / 9C in areas of high humidity

301 to 348 of 348 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Paizo Blog: Mastering Pathfinder All Messageboards

Want to post a reply? Sign in.