Pasha's Epic-Level Coliseum Morpheuon Campaign

Game Master Pasha of the Nightsands

A thrilling, epic-level romp through the Dreamlands and across the planes inspired by old-school Planescape and Rite Publishing's Coliseum Morpheuon and Faces of the Tarnished Souk books.


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Kaouse wrote:

Hell yeah. Current build is as follows: Unchanined Monk (Stupor Monk) 20 || Mageknight (Knightknight) 20.

Mostly going full Martial, so I'm also planning on taking the Spark of Inspiration feat for access to Path of War maneuvers.

There is a legendary version of the monk class, so I believe you can't use the unchained version.


Qeetan'Chachol Shaaldanarth wrote:
Kaouse wrote:

Hell yeah. Current build is as follows: Unchanined Monk (Stupor Monk) 20 || Mageknight (Knightknight) 20.

Mostly going full Martial, so I'm also planning on taking the Spark of Inspiration feat for access to Path of War maneuvers.

There is a legendary version of the monk class, so I believe you can't use the unchained version.

Aww, so even a 3rd party archetype that doesn't work with the Legendary class isn't allowed?

Unfortunate, but not the end of the world. Guess I can always build an Epilektoi / Legendary Fighter gestalt, and just be a ludicrous tank.


Pasha of the Nightsands wrote:

@Almonihah: That sounds like a neat idea and I'm a fan of phoenixes in general!

All of those templates are allowed.

I'd like to mention that there are a few smaller phoenix type races out there such as the Fenghuang on the Spheres Wiki if you want to go that route.

All right! And yeah, I thought there were some winged species out there that I could use, I just didn't know them off the top of my head. It'll save me a template, which will probably be used if I can find some +1 template that grants Spaceflight...

Another question, if I picked Boon of the Legend-Wielder for the other boon, would a Radiance be an acceptable minor artifact?

I'm sure I'll have more questions when I have time to sit down and actually work on the build. XD

Edit: I'm probably also going to want to know about Spheres of Power Oaths, if that hasn't been covered already.


@Qeetan'Chachol Shaaldanarth: Happy to help!

@Kaouse: If a Legendary version of a class exists, the original is banned. I did that to keep down on the vanilla classes since the whole concept here is going big or going home with third-party in a high-level game.

@Almonihah: I can't think of any templates that grant Spaceflight off the top of my head- at least none that aren't mythic templates anyway- but I'll let you know if I think of something.

A Radiance might be an option depending on which one you're looking at. Most of them are fine, but a few might not be, so it'd probably be best if you requested a specific one.

Spheres Oaths are banned.


Moved Fallen back to being an Android, will update skills and other effected parts of PC.


I'm going to be a little less active checking back in today because I've got a few things planned: adapting the War of the Burning Sky AP's Annihilation monster (a CR26) for this game and bringing it up to the appropriate power levels, working on a homebrew setting of mine that I've been steadily building since 2020, and finishing the Lineage and Legacies post-game arc of Tales of Graces F since I finished up the Zhonecage secret dungeon the other day.

@Cronossuss Fallen of Time: Any other changes besides those?


Are Mythic Drawbacks and Boons allowed?

I would like to take this:

Drawbacks 1 + 2:
Patron (angelic lord) and Oathsworn (may never lie)

Boon:
Legendary Gear (his holy sword) with the ability Returning (so he can't lose it, which would be catastrophic)

It feels thematic for an angel to be beholden to his creator and to have the weakness of unrelenting honesty. But as these are optional rules, it's best to ask permission. :)


Pasha of the Nightsands wrote:
@Cronossuss Fallen of Time: Any other changes besides those?

Just the race change, it will effect, Dex state and race Skills, and so on. He has ageless from other sources, so do not need that race now, amd wanted to go back to Android.


Apologies, I had a very busy week and was offline mostly, but am still interested in this game. It seems recruitment is still going; is there a hard time limit on submissions? I couldn't immediately find it referenced. Also, thanks for answering my previous question!


Well shoot, seems I just deleted my whole PC sheet, going to find a hole to cry in now.


Cronossuss Fallen of Time wrote:
Well shoot, seems I just deleted my whole PC sheet, going to find a hole to cry in now.

I am so sorry to hear that! That’s horrible…


Godwyn Blaecwulf wrote:
Cronossuss Fallen of Time wrote:
Well shoot, seems I just deleted my whole PC sheet, going to find a hole to cry in now.
I am so sorry to hear that! That’s horrible…

I've been there. THAT SUCKS!!! My deepest condolences.


That's painful for sure :(

I was going to write this big post about thoughts for The First Flame, but it's late now. XD So I'll just say, I'm thinking of swapping templates, keeping Titanic but having its other template be Sublime, because I want to lean a bit into how stars in Pathfinder cosmology usually contain portals to the Positive Energy Plane. Also leaning towards its second Boon being Boon of the Apex Entity, picking up the Lightbringer sphere and the Cosmic Power and Immunity to Light talents. If I do go with a Radiance instead, the ones I was looking at were the Radiance of Light and the Radiance of Perpetual Life.


We might as well be called Team Sublime. I think everyone is going for it.


Wow! That is really good. Makes me feel foolish for not taking it. 300 HP! Fast Healing 15. Double healing. And it’s only +2 (with other great additions as well).

Not taking it seems like shooting yourself in the foot!


Pushed movement from the symbiat class gives me +60ft base movement. The Half-celestial template gives me a fly speed equal to double my base speed, would this include the 60ft from pushed movement?


If there's any other template that gives +8 to a mental stat (preferably Wisdom, Charisma isn't my favorite pick for casting stat for The First Flame) and is thematic for a stellar phoenix, I'd be glad to not pick the exact same thing as everyone else. :D


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Almonihah wrote:
If there's any other template that gives +8 to a mental stat (preferably Wisdom, Charisma isn't my favorite pick for casting stat for The First Flame) and is thematic for a stellar phoenix, I'd be glad to not pick the exact same thing as everyone else. :D

Not that I know of. The closest I could find...

Gold Clad
Metal-clad creatures are bonded to metal either by birth or through magic. Shining metal shells coat their forms, armoring them against attacks but also burdening them with unwieldy weight.

+6 dex, +6 cha, +2 int, -2 Wis

Shining gold creature? Sounds good for a stellar phoenix.

Half-Celestial

Abilities: A half-celestial gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.

Agathion Invested

This one is weird. It sets your mental stats to that of the chosen Agathion. And I take that to mean it is your base stats, which can then be improved by automatic bonus progression and other templates.

Draconal sets them to: Int 24, Wis 24, Cha 23

Let's say that you thus do Agathion Invested (CR3), Gold Clan (CR1), Advanced (CR1) and Holy (CR1). All of which I think could work with a stellar phoenix.

Int 24, Wis 24, Cha 23
Gold: +2 Int (26) -2 Wis (22) + 6 Cha (29)
Advanced +4 Int (30) +4 Wis (26) +4 Cha (33)
Holy: +4 Wis (30) +4 Cha (37)
ABP: +4 Int (34) +6 Wis (36) +2 Cha (39)
Levels +7: +4 Wis (40) +1 Cha (40)

Gives you +3 stats from the levels remaining for stats of your choice. But ending up with Int (34) Wis (40) Cha (40) is not bad at all. Especiall as your 35 point buy can focus on the physical stats, which can then be pushed up quite high as well.

As a note, if you prefer celestials to Agathions, Planatar Invested at CR3 sets your stats to Int 22, Wis 25, Cha 24. Solar Invested gives Int 23, Wis 27, Cha 25. So both would easily get you up there with 40s depending on your flavor.


@Godwyn Blaecwulf: Mythic Drawbacks and Boons are not allowed. I think I covered that earlier in the thread, but it may have been in a message to someone else.

@Krynn of the Wyred: I don't have a definitive end date for the recruitment yet. This is a level of complex character building that I would venture most people aren't used to, so I want to play this one by ear.

@Cronossuss Fallen of Time: That definitely sucks. Hopefully you have a backup saved somewhere?

@Almonihah: I think it's safe to say that you're gunning for the super healer slot at this point, right? Makes sense!

As for a +8 mental stat (WIS preferred) template, I'll give a look through my books later after I get back home and see if I can find you something. There SHOULD be something in Green Ronin's Advanced Bestiary at the very least since that book has a ton of stuff in it. I'll let you know if I find anything.

@Maedyri: The fly speed is double your base speed and Pushed Movement increases your base speed, so yes, it's likely you're going to have 180ft fly speed unless you have something else lowering or increasing you base speed by an additional amount.


I'm noticing that we have the option to choose a Major/minor artifact as one of our boons.

Could we simply elect to choose a Legendary Item, only with the item locked to 6 tiers of power for a Minor artifact, and 10 tiers of power for a Major artifact?


Pasha of the Nightsands wrote:

@Cronossuss Fallen of Time: That definitely sucks. Hopefully you have a backup saved somewhere?

Sadly no, but the upside is, making it again, lets me check everything.


A fair ruling.

@Cronossuss: And a good attitude. At this level of complexity it really does take so much double checking.


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I just realized there's no reason I can't just pick two +1 CR templates that add up to +8 Wisdom. XD I'd still be grateful if you could take a look. And thanks for the suggestions, Grumbaki. I might go with Holy + Advanced, but I'm keeping Titanic (look, stars are big, so it needs to be too :D).

I was thinking I should write out my full backstory/description and design goals for The First Flame. It's going to be kind of long, so spoilers it is! :D

Backstory & Description:
On one small material plane, the first creator gods got a little overexcited when igniting the first star. A flare erupted from its newly-burning surface when they ignited it. This flare split from its parent star, charged with the excess power of creation the gods had poured into the star, and formed great wings and keen talons, becoming the first and greatest of all phoenixes (for its plane, at least). The gods were a bit surprised by this, but it knew its purpose. It would go forth to bring light and warmth to the coldest and darkest corners of existence, and since that time it has flown the void, bringing its fire to those who need it most.

…or so one legend says of its origin. But legends about it are as numerous as its names: The Sunwing, The Beginning of Phoenixes, The Stellar Eagle. When asked, the name it gives for itself most often is The First Flame, but it acknowledges the others, as well.

What is certain is that The First Flame is a being of great compassion, but also terrible wrath. At times they descend on a darkened corner of a world and bring hope to a dying people, using its power to rekindle life where it was almost extinguished. At other times their coming is marked by vitrifying entire swaths of land with its flames--sometimes because of an obvious threat, other times when no danger can be seen. Still other times it descends in its smaller, anthropomorphic form, to speak to and guide individuals or nations that were lost in metaphorical darkness.

Also certain is its incredible age, having lived to see the cycle of life and destruction that stars go through, seeking in some way to emulate in itself the way stars are the ultimate source of all warmth and light in the universe, yet simultaneously the most destructive forces in existence... and how that destruction births new worlds and stars.

It came to Hyraeatan recently, by its reckoning, meaning it's 'only' been in the city for a little under a century. It is officially a member of the Ashlords faction, though they are known to also have some ties to the Cocoon Pact, sometimes serving as a liason between the two factions. Its belief in the cycles of destruction and creation are well-suited to this position, though it does draw some suspicion from the more 'orthodox' members of the Ashlords.

In its natural form The First Flame is a titanic mass of stellar plasma in the vague shape of a great eagle with a 400' wingspan, its plummage glowing in shifting hues of yellows, oranges, and reds, its eyes churning orbs of brilliantly-burning flame. While in Hyraeatan it more frequently appears in the form of a humanoid bird with the same fiery plummage. In either shape, it never speaks aloud, instead the very light it sheds seeming to form words or images in those it wishes to converse with.

Build Goals:
The core ideas of The First Flame are, roughly in order:

* It combines the rebirth theme of the phoenix with the way stars can be formed due to the deaths of other stars
* It is more or less the incarnation of both the life-giving and destructive capabilities of stars. Starlight is the source of light and warmth across the universe, but dying stars are the most destructive forces in the universe.
* It's a giant bird made of stellar plasma

From these core ideas come some essential goals and some nice-to-have goals.

Essential goals
* It needs to be a phoenix, a giant firebird that can self-resurrect. Multiple ways to self-resurrect would be nice, but at least one is essential. Current plan is to have one via Nature sphere's Phoenix Resurgence, and one via Phoenix Sorcerer Bloodline (via Incanter purchase of the bloodline).

* It needs to be capable of incredible destruction via fire. Current plan is to have a lot of talents in the Destruction and Light spheres to make it roughly capable of causing small nuclear explosions or simply radiating enough heat to incinerate its surroundings.

* It also is a source of life. Current plan is a lot of talents in the Life sphere.

* It must be immune to fire. This is where the Light Immunity from the Lightbringer deific talent comes in.

* It must be able to traverse space, meaning it needs to be able to survive and fly in vacuum. Surviving vacuum means not breathing (probably via the Universal Mythic Path ability) and being able to resist any cold damage involved (note this means I do *not* want it to have the Fire subtype, as that gives cold vulnerability... and what kind of star is vulnerable to cold?). Starflight is harder--the only way I've come up with so far is to get Mythic Transformation so it can have a 'space form' that includes the Starflight ability from the Star-Spawn Body Alteration talent. Not my favorite solution.

Nice-to-haves

* Its mere presence should be able to cause positive effects, like how warm sunshine can be comforting and hopeful. Some Light sphere abilities will help here.

* It should be dangerous in melee. It *is* a giant bird after all. Currently thinking of Mageknight abilities for this plus being able to use Strike talents.

* Its presence should also be capable of causing great harm. Light sphere abilities here again.

* It should be capable of long-range telepathy (preferably as its only method of communication). It's a space bird, it needs to communicate by something that doesn't take an atmosphere, and preferably at a longer distance than 60' or 100'. My current idea here is a very, very expensive Spheres of Power Apparatus.

...I'm sure there were some others I was thinking of, they'll come back to me probably.

My current draft build is Titanic Holy Advanced Fenghuang Incanter 20/Mageknight (Sun Warrior) 20 Spheremaster/Guardian 1.


I'm using the Spheres Half-Fiend which grants the Basic Magic Talent and Advanced Magic Talent feats to those who lack racial HD.

Would those count as having the Amateur Arcanist in order to meet other Scholar Knacks that have Amateur Arcanist as a pre-req? Such as Arcane Studies?

Could I make a Energy Strike in conjunction with a Studied Strike?

Studied Strike:

At 1st level, a legendary investigator can choose to make a studied strike against the target of their studied combat as a free action, upon successfully hitting their studied target with a melee attack, to deal additional damage, ending any instance of studied combat on the target. The damage is 1d6 at 1st level and increases by 1d6 for every odd level thereafter (to a maximum of 10d6 at 19th level). The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike. If the legendary investigator’s attack used a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), they may choose to have the additional damage from studied strike be nonlethal damage instead of lethal damage. If they chose to make an attack with a lethal weapon instead deal nonlethal damage (with the usual –4 penalty), the studied strike damage may also deal nonlethal damage.

The legendary investigator must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. They cannot use a studied strike against a creature with concealment.

If I can't normally do so, would I be able to if I take the Spell Attack feat??


Love the concept! And I’d never even heard of Fenghuang until now. I’m sure your Phoenix and my Angel would get along quite well!

Also reading over the solar Phoenix theme, these two templates jumped to mind:

Solaric Creature CR1
+4 Cha, Light Immunity, +2 Morale to most things when in daylight (spells count), and lots of light specific SLAs

Star Born Creature CR1
Immune to cold, confusion, fear, insanity, doesn’t need to breathe. Sadly (?) makes you an abberation. But it does tick all the boxes for being able to survive in space, as that is what it’s designed for.

Anyways, looking forward to seeing your build!


@Almonihah,

What book is the Fenghuang template from, or can I find it online somewhere?

Grand Lodge

Ugh Maths....


My Epilektoi / Legendary Fighter is definitely coming along pretty well.

I'm planning on making them a 100% pure human with no templates. Their stats might not be as high as everyone else's, but I'm certain that I can still make them quite competitive with everyone else. They'll also be insanely difficult to actually kill.

Planning on taking Boon of the Apex Entity to give them the Peak Human Deific Talent. The two talents in this vein will be "Luck of the Mortal races" and "Careful Aim."

If possible, I'd want to take Boon of the Legend-Wielder in order to turn my Armor into a Major Artifact. Alas, the Major Artifact armors that currently exist... are really really bad, and also restrict my DEX. I'd much prefer it if I could just use the rules provided in Legendary Item to make it a Major Artifact.

Technically, while 6 and 10 are the maximum amount of abilities a Legendary Item can have as a minor and major artifact respectively, the minimum amount of abilities to qualify would be 3 and 6 - the earliest point you could select the Legendary Item mythic ability a 2nd and 3rd time respectively.

I'd be perfectly fine with a 6-ability major artifact Armor of my choosing, if 10 is too much or something.


@Pasha,
Here is a link to my Character sheet as a google doc. It is coming together (although equipment still needs a bunch of work...)

https://docs.google.com/document/d/1YBY_qB_VcG4vw__by9NHPw8OsE9sQj19uByL7rc h2MM/edit?usp=sharing

There are some things that I would like you to review as they are third party content, and you might not want to use them. Specifically, I would direct your attention to the tab Skinwalker/Great Mind and things in highlighted in purple.


pad300 wrote:

@Almonihah,

What book is the Fenghuang template from, or can I find it online somewhere?

It's a species, not a template, but you can find it on the Spheres of Power wiki here!


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Ok, here is the work in progress of my new submission, going purely partial but mixing a lot of stuff (veils, maneuvers and spheres). Should be insane in terms of martial potential.

Trying to use as many options related to "blood" as possible (blood knight, blood sphere, duelist sphere, blood veils, etc).


If I take the Enchanting Courtesan prestige class can I apply the class features that affect divination and enchantment spells to instead affect my divination and mind spheres?


Sgrack wrote:

Ok, here is the work in progress of my new submission, going purely partial but mixing a lot of stuff (veils, maneuvers and spheres). Should be insane in terms of martial potential.

Trying to use as many options related to "blood" as possible (blood knight, blood sphere, duelist sphere, blood veils, etc).

As somebody who has an alias whose name literally translates into Blood Angel, I freakin love this concept!

A few suggestions, if you don't mind? (Feel free to ignore, just tossin out info you might not have known or considered):

Crimson Dancer is an **awesome** Champion class that relies on both the blood and duelist spheres.

For maneuvers, you might wanna check out the Crimson Countess archetype for the Harbinger

Finally, unsure how good it is(haven't even read it *yet*) but the Parasite is another blood based maneuver class.


@Kaouse: Yes, but be aware that certain changes and limitations are in place. Those are outlined under the section listing all the mythic fixes in the OP.

@Almonihah: Shockingly, I cannot find any appropriate template that fits your criteria in my entire repertoire. The amount of templates that give 6+ WIS seem to be extremely rare, especially those fitting your themes.

@Monkeygod: I'd rule that the Spheres Half-Fiend DOES count as having Amateur Arcanist for the purposes of prereqs in most cases. I'm adding that caveat in there since there might be a case or two where it wouldn't make sense that I'm just not thinking about.

CORRECTION: Had to replace my reply about Energy Strike/Studied Strike interactions. My brain thought you were asking about Studied Strike adding damage on both components of Energy Strike and just saw that I flubbed that one after refreshing and re-reading everything. So the correction is that it DOES work in conjunction with the Energy strike, but it doesn't add that extra damage to both. Glad I managed to spot that before the edit window closed.

@pad300: I'm getting an error message saying, "Sorry, the file that you have requested does not exist." Did you accidentally clip off a character or two?

@Sgrack: That's a lot of abilities! Definitely reminds me of my own statblocks being filled with features. One thing: I assume that 'Dread Blood Gaunt' is an autocorrection of 'Dread Blood Knight', right?

@Maedyri: As long as it doesn't violate the existing expectations Spheres of Power has with first-party+Spheres interactions, I'm fine with that.


Pasha of the Nightsands wrote:

...

@pad300: I'm getting an error message saying, "Sorry, the file that you have requested does not exist." Did you accidentally clip off a character or two?

No I did not, but the boards have an annoying habit of adding a space in the middle of long strings like web addresses... Here it is as a link: CHARACTER SHEET.


All remade but for items, which are only a few Magic/Power tattoos


@pad300: I'll address all the things you mentioned or wrote in purple. Please let me know if I flubbed up and missed something you needed cleared or elaborated on.

Skin-Changer is fine for an archetype.

Awakened Blade, Great Mind, Realmwalker, and Shapemaster are fine for PrC options (just remember my ruling on Aligned Classes).

Blinding Spell is banned since saveless spells opens the door for auto-blindness cheese.

Bane Spell is fine, as is Terrain Spell. Just remember how Spheres rules modify +CL.

Trap Spell is banned since a few niche cases can break the game, particularly with particularly powerful saveless spells or spells that normally have long cast times (or both!).

I'm going to make what might be construed as a biased, hypocritical, or downright neurotic ruling with the Lurker talent considering my stance on the Lurker in Darkness feat. I will allow it as an option, but it can't be taken with bonus talents gained through feats, PrCs, etc., only through those gained via a class. That might seem odd considering my ban of the feat it was based on, but I've softened my stance and determined that it's fine as a dedicated Spheres option, but not as a feat that anyone can take with minimal investment. The feat version just doesn't make sense for everyone to have in my book.


Pasha of the Nightsands wrote:
@Kaouse: Yes, but be aware that certain changes and limitations are in place. Those are outlined under the section listing all the mythic fixes in the OP.

Okay, so if I take Boon of the Legend-Wielder, then I could choose a Major Artifact made via Legendary Item, correct?

Just to confirm, it gains 10 tiers worth of abilities, correct?

Granted, it'll be bonded to a Mythic character with only 1 Mythic Tier, so that would definitely greatly limit it's power.

But regardless, that's still perfect for me nonetheless.

Decided to switch out the Mythic Armor for a Mythic Shield, btw. Build has now evolved to be Fully Captain America.

I'm trying to see how busted I can make the character without adding spellcasting or similar systems.

But I'm also still trying to keep it in the role of Tank for the party, if at all possible.

Course... without templates or veils or the like, I'll probably end up with one of the lower ACs in the party, lol.

But that just means it's more cost effective for the enemy to hit me instead of my allies, and that's exactly what I want to happen, heh.


In retrospect, Legendary Item has the following blurb:

Legendary Item wrote:
A mythic creature bonded to a legendary item can use a number of that item’s legendary abilities equal to or less than her tier. If the legendary item has more legendary abilities than the bonded creature has tiers, the creature can select which abilities it gains access to when it first wields, wears, or possesses the item, but must select all of the persistent abilities first, after which it can select nonpersistent abilities. For example, if a legendary item has the intelligence ability along with other non-persistent abilities, a 1st-tier character can’t manifest any of its powers other than intelligence until she gains another tier.

So, I'd probably chose all 10 abilities of the Legendary Item, but only be able to activate a number equal to my tier, starting with the persistent abilities first.

Fine by me, either way. As long as the item counts as a Major artifact to start, then that's all I really need, I think.


Pasha of the Nightsands wrote:
@Sgrack: That's a lot of abilities! Definitely reminds me of my own statblocks being filled with features. One thing: I assume that 'Dread Blood Gaunt' is an autocorrection of 'Dread Blood Knight', right?

By the end of the blood knight session, there is a session about some suggestions to customizing it. One of the suggestions is to remove it's armor focus and thus call it "blood gaunt" instead. I hope that is ok.


Pasha of the Nightsands wrote:

@Almonihah: Shockingly, I cannot find any appropriate template that fits your criteria in my entire repertoire. The amount of templates that give 6+ WIS seem to be extremely rare, especially those fitting your themes.

It's almost like templates are intended to make brutish monsters suitable for slaying after a dramatic battle, while all paragons of goodness, cunning masterminds, and devout priests are assumed to be humanoids with class levels. :D

It's a sign of the inherent humanoidcentricity of the rules! Down with speciesist systems! Full support for sapients without opposable digits!

Err, anyway... I'll probably go with the idea of two +1 CR templates that add up to +8 Wisdom. So far that's looking like Advanced + Holy, though Holy is kind of iffy... The First Flame *is* neutral good, but it's a bit more Neutral than Good, dedicated more to the preservation of Life in the abstract and on the large scale.

Oh, that does bring up a question. The Titanic template on its own (plus a +2 from ABP) gets The First Flame to 40 strength, so taking Advanced would break the stat cap. Should I just ignore anything that would take a stat above 40, does it mean I can't have another template that adds to strength, or some other option?


Aenil Vlos wrote:
Sgrack wrote:

Ok, here is the work in progress of my new submission, going purely partial but mixing a lot of stuff (veils, maneuvers and spheres). Should be insane in terms of martial potential.

Trying to use as many options related to "blood" as possible (blood knight, blood sphere, duelist sphere, blood veils, etc).

Crimson Dancer is an **awesome** Champion class that relies on both the blood and duelist spheres.

For maneuvers, you might wanna check out the Crimson Countess archetype for the Harbinger

Finally, unsure how good it is(haven't even read it *yet*) but the Parasite is another blood based maneuver class.

I really like the suggestions, but I feel the character would become too complex to run. Just too many abilities. The way it is I was already struggling a bit with choice paralysis!

This is why I went with the classes I've chosen, as many have simple and static abilities.

But thanks anyway!


Pasha of the Nightsands wrote:

...

Awakened Blade, Great Mind, Realmwalker, and Shapemaster are fine for PrC options (just remember my ruling on Aligned Classes).

Yep, Great Mind was taken as an actual PRC on one side of the gestalt (not as part of Boon of the Well-Travelled Wanderer), so it can use it's aligned class bits. PRC stuff from the boon does not include aligned class levels, nor stuff like +1 level of existing casting/manifesting.

Pasha of the Nightsands wrote:

...

Bane Spell is fine, as is Terrain Spell. Just remember how Spheres rules modify +CL.

Actually, I don't know spheres rules at all... So how do Spheres rules modify +CL?

Pasha of the Nightsands wrote:

...

Trap Spell is banned since a few niche cases can break the game, particularly with particularly powerful saveless spells or spells that normally have long cast times (or both!).

Or you know, some down time, a bunch of envelopes and buffing/healing spells...

Pasha of the Nightsands wrote:

...

I'm going to make what might be construed as a biased, hypocritical, or downright neurotic ruling with the Lurker talent considering my stance on the Lurker in Darkness feat. I will allow it as an option, but it can't be taken with bonus talents gained through feats, PrCs, etc., only through those gained via a class. That might seem odd considering my ban of the feat it was based on, but I've softened my stance and determined that it's fine as a dedicated Spheres option, but not as a feat that anyone can take with minimal investment. The feat version just doesn't make sense for everyone to have in my book.

Ok, so I got it through a PRC (Great Mind), so I should pick something else. OK.


@Pad300 “Actually, I don't know spheres rules at all”

Spheres is an alternate magic system. You don’t have spell levels or spell slots, instead you just have spells and spell points to use said spells. Some spells don’t cost a spell point to use, but can be upgraded with spell points. Some cost multiple spell points.

Spell effects are separated by spheres. Life is mostly healing, with very limited offense. Destruction is pure offense. You can use different spheres.

At level 1 you pick a casting tradition. There are default ones you can use, or you can make your own. For example, your caster can’t wear armor, needs to speak spells, and your spells have visual effects. Or…none of that is true, but you have a source of power, meaning critical hits make you lose spell points. I have one character who needs to make a performance check to cast spells. It is very customizable.

Also at lvl 1 you get 2 free spheres. So…as an example you could pick life and death, which gets you the basic spells of both. From there, how many spells you get depends on your class.

Personally I love spheres. It’s much less bookkeeping that regular pathfinders spellcasting. The spells themselves have lots of options and overall feel balanced.


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@Godwyn Blaecwulf's:

Hate to do this too you, but...

Boon of the Evolution's Chosen: Some circumstance in life has altered your very being in a fundamental way that sets you apart from normal beings of your species. As a result, you or a companion you gain from a class feature gain a number of templates of your choice less than or equal to a total CR value of +6. These must be cleared with the GM, who has the right to deny or alter any that they feel do not suit the game. You may take this boon more than once, but this new set of templates cannot be added to the same being.

Your PC has 12CR of templates, the same being. :(


Oh no! That is going to be a lot of work!

However I do greatly thank you for pointing it out. I’ll get it changed…and on the plus side I’ll likely get another class out of this. Which should be a lot of fun.


More or less fixed it. Dropped paladin, fighter and lantern templates.

Took 10 levels of Grigori Paragon, used boon to push it to 20. Used last 10 levels to take Tempered Champion Oath Against Fiends Paladin.

Numbers are all wrong now…but stats didn’t drop by all that much. And still got to keep most of what the templates give. So all in all, now too bad!


Godwyn Blaecwulf wrote:

@Pad300 “Actually, I don't know spheres rules at all”

Spheres is an alternate magic system. You don’t have spell levels or spell slots, instead you just have spells and spell points to use said spells. Some spells don’t cost a spell point to use, but can be upgraded with spell points. Some cost multiple spell points.

Spell effects are separated by spheres. Life is mostly healing, with very limited offense. Destruction is pure offense. You can use different spheres.

At level 1 you pick a casting tradition. There are default ones you can use, or you can make your own. For example, your caster can’t wear armor, needs to speak spells, and your spells have visual effects. Or…none of that is true, but you have a source of power, meaning critical hits make you lose spell points. I have one character who needs to make a performance check to cast spells. It is very customizable.

Also at lvl 1 you get 2 free spheres. So…as an example you could pick life and death, which gets you the basic spells of both. From there, how many spells you get depends on your class.

Personally I love spheres. It’s much less bookkeeping that regular pathfinders spellcasting. The spells themselves have lots of options and overall feel balanced.

I got that far. I am not actually using Spheres of Power, rather Spheres of Might. But that said, how do the Spheres rules deal with CL bonuses? (I have a bunch of them available...)


pad300 wrote:
I got that far. I am not actually using Spheres of Power, rather Spheres of Might. But that said, how do the Spheres rules deal with CL bonuses? (I have a bunch of them available...)

I think you need to be a bit more specific, because Spheres of Might are mostly martial options that have nothing to do with caster level.


If you're only using spheres of might and not spheres of power you can ignore that. Standard pathfinder casting isn't affected.

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