Ceoptra

Maedyri's page

36 posts. Alias of DaisL.


About Maedyri

Race Veryx (Samoxa)
Class Symbiat (Gravecrawler) / Legendary Rogue
Mythic Trickster/Spheremaster
Boons Boon of Wealth and Stature, Boon of Evolution's Chosen
Parity Chrysilis Covenant
Alignment CG Deity Sovyrian Conclave (elven pantheon)
Size Large Type Outsider (augmented humanoid, native, aberrant, verminoid, magical beast)
Initiative +18 (roll thrice)
--always act in the surprise rounds. in surprise rounds, can take a move action, a standard action, and a swift action. in surprise rounds, opponents are always considered flat-footed (unless they have uncanny dodge), even if they have already acted
Perception +40 (darkvision 60ft, blindsense 30ft, constant detect magic, good, law, poison, diagnose disease)
--always receives a Perception check to notice a disguise
--When studying an illusion or interacting with it, roll Perception against DC 10 + the caster level of the illusion. on success, gain +4 on save to disbelieve the illusion
--+10 against disguises, illusions, and when searching for secret doors or hidden objects
--+10 on Perception made to oppose Sleight of Hand
--+10 to find traps, receive check within 10ft of trap

Defence:

AC: 61, Touch: 46, Flat-footed: 49
CMD: 65, FF CMD: 53
HP: 404/404
Fort: +26 Ref: +30 Will: +28 (roll twice)
DR DR 10/magic, DR 5/-
Resistances acid, cold, electricity and sonic 12
Vulnerabilities fire
Immunities poison, disease, scent ability
SR 31
Special Defences:
--Improved Evasion
--Improved uncanny dodge
--Fast Healing 5
--constant freedom of movement
--reduces ability damage or temporary penalties by 6 points and reduces ability drain by 3 points
--on successful feint, foe cannot make attacks of opportunity against you while its denied Dexterity bonus to AC. on succesful Sleight of Hand, creature cannot make attacks of opportunity against you until the start of its next turn
--+2 to CMD against dirty tricks, disarms, steals and +2 to the DC of feints and Sleight of Hand checks against you
--+12 to CMD against trip
--+2 on saves against fear and despair effects
--on a successful Will save against an enchantment, the caster incorrectly senses the effect has succeeded. you know what enchantment targeted you and the enchantment’s source. an aura is created, matching the failed enchantment, lasting as the intended enchantment’s duration. if you attack the caster or its allies, or act contradictory to the failed enchantment, the caster immediately realizes the enchantment was ineffective
--+1 on saves against divinations, domination effects, and effects that would compel you to speak the truth

Offence:

Speed: 90ft, 45ft climb, 180ft fly (good manoeuvrability)
Melee: Bite +35 (1d6+16/19-20x3 B, P, and S, plus poison), Sap +35/30/25 (3d6+17 B, nonlethal)
Ranged:
CMB: +22 [32] (+37 with natural weapons)
Touch Attacks: +30
Sneak Attack 10d6 (treat 1s and 2s as 3, on crit +20xmult)
--sneak attack creatures with concealment (not total concealment)
--creatures with chance to negate sneak attacks, roll twice and chance is reduced by 25%
--sneak attacks that threaten crit, always confirm
--sneak attacks ignores 10 points of DR, hardness or resistance
--when making standard action, single attack, +60 DMG on sneak attack
--Master Strike: on sneak attack choose; kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. Fort DC 32 reduces effects to staggered for 1 round. can affect a specific creature 1/day
Special Attacks:
--ignore all-round vision unless creature has four or more hit dice than you
--Cocoon: 60ft, Reflex DC 35, 1 minute, HP 20, DR 10/adamantine, Escape artist/strength DC 35
--Damaging Drone: 20ft, 1d8+20
--poison - injury; Fort 35; 1/round for 10 rounds; 1d2 Str; 1 save
--Advantageous Attack: +4 to attack when flanking or against denied dex
--+2 to disarm, trip, steal manoeuvres
--+4 to dirty trick manoeuvres
--Smite Evil: +5 to attack, +20 to DMG (40 on first attack against outsiders and undead), bypass DR

Spell Casting:

Symbiat Sphere Casting
CL 15[20], MSB +20, MSD 31 DC 32[35]
Concentration +35 Spell Penertration +23 (Roll twice)
Ranges: C 60[75], M 250[300], L 1000[1200]
Spell Points 45/45
[ ]=with implements
Casting Tradition
--Somatic Casting
--Verbal Casting
--Witchmarked
Alteration
--Lingering Transformation (from implement)
--Size Change
--Swarm Shape
--Plant Transformation
Death
--Corpse Bomb
--Corpse Manipulation
--Empowered Reanimate (from implement)
--Sustained Necromancy
--Sickening
Destruction (Energy Focus: Negative)
--Gore Blast
Divination (Hidden Magic)
--Object Reading
--Detect Scrying
--Read Omens
Mind (DC+2)
--Expanded Charm
--Mass Charm
--Powerful Charm
--Subtlety
--Enthrall
--Mind Spy (from implement)
--Paralyze
--Project Thoughts
--Read Mind
--Mind Control
--Courage

Template Spell-like Abilities
CL 20 (+3 spell pen), Concentration +25, DC 15 + spell level
Ranges: C 75, M 300, L 1200
Cantrips-detect magic (constant), dancing lights
1st-detect good (constant), detect law (constant), faerie fire (at will), Protection from evil (3/3), bless, Detect evil
2nd-darkness (at will), levitate, Aid
3rd-deeper darkness, clairaudience/clairvoyance, dispel magic, suggestion, Cure serious wounds, Remove disease
4th-Holy smite, Neutralize poison
5th-Dispel evil, Hallow
7th-Holy word, Resurrection
8th-Holy aura (3/3), Mass charm monster
9th-Summon monster IX (celestials only)

Rogue Spell-like Abilities
CL 20 (+3 spell pen), Concentration +35, DC 25 + spell level
Ranges: C 75, M 300, L 1200
Cantrips-Prestidigitation, Mage Hand
2nd-Pernicious Poison (9/9), Pilfering Hand (9/9)

Statistics:

Ability scores: Str 14 Dex 34 Con 32 Int 40 Wis 20 Cha 20
BAB: 15
Favored Class Bonus: HP x10, Skill Ranks x10
Languages: Planar Common, Veryx, Abyssal, Aklo, Celestial, Dwarven, Fade, Elven, Giant, Terran, Sylvan, Draconic, Infernal, Aquan, Auran, Ignan, Taldane
Traits:
--Magic's Might
--Unscathed
--Secret-Keeper

Skills:

Acrobatics +35
--
Appraise +19
--
Bluff +29
--If targeted by mindreading effects which reveal surface thoughts, make a Bluff check opposed by the thought reader’s Sense Motive check. on success choose what thoughts are read, failure reveals thoughts are false
--+5 competence if Highwayman's jacket is on the right way
--+10 to deceive someone, pass secret messages, or feint
Climb +20
--
Craft (Alchemy) +45
--
Craft (Jewelry) +40
--
Diplomacy +33
--
Disable Device +47
--
Disguise +38
--
Escape Artist +35
--
Fly +27
--
Heal +30
--
Intimidate +28
--
Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion) +38
--
Knowledge (Nobility) +33
--
Knowledge (Engineering) +19
--
Knowledge (Geography, History) +28
--
Linguistics +33
--
Perform (Dance) +17
--
Profession (Weaver) +18
--
Sense Motive +53
--receive check when interacting with an individual whose behaviour is being influenced by an enchantment effect
Sleight of Hand +45
--
Spellcraft +38
--+5 competence to create magic potions
Stealth +40
--+5 competence if Highwayman's jacket is on the right way
Survival +28
--+5 to follow tracks
Swim +12
--
Use Magic Device +18
--

Race & Templates:

Veryx (Samoxa)
--Multitask (4/4)
--Never Alone (1/1)
--Ancestral Memory (Heal)

Drider
--Web (8/8)

Mutant
--Vulnerability (fire)
--Fast Healing
--Rugged
--Resistance (sonic)
--Mental Armor
--Celerity
--Echolocation

Half-Celestial
--Smite Evil (1/1)

Symbiat Class Features:

Symbiat
Battlefield Sense
ESP
Evasion
Pushed Movement
Uncanny Dodge
Two Minds
Improved Uncanny Dodge
Improved Evasion

Gravecrawler
Implant Drone (1/10 active drones)
Swarm Powers
--Cocoon
--Cocoon, Healing
--Corrupting Drones
--Damaging Drone
--Distributed Mind
--Enduring Drones
--Energizing Drones
--Hive Network
Hive Workers
Swarm Simulacrum (5/5)
Hive Transference

Rogue Class Features:

Legendary Rogue
Tenacity
Skill Specialty
--Investigation
--Legerdemain
--Pretender
--Trapfinding
Sneak Attack
Instincts
--Ambusher
--Celerity
--Darting Sidestep
--Deflect Arrows
--Instinctive Awareness
--Leap Aside
Rogue Talents
--Agonizing Attack*
--Dispelling Attack*
--Silencing Attack*
--Lasting Poison
--Major Magic x2
--Minor Magic x2
--Swift Poison
--Trapspotter
--Rapid Trickery
Critical Sneak
Telling Blow
Avoidances
--Poison Resistance x4
--Shrewd Countermeasures x2
Combat Prowess
Powerful Sneak
Shadowstriker
Advantageous Attack
Overcome Resistance
Focused Strike
Outmaneuvering Sneak
Bypass Defenses
Deadly Sneak
Lethal Focus
Greater Overcome Resistance
Precise Critical
Master Strike

Mythic:

Mythic Power 5/5
Surge
Hard to Kill
I Will Survive

Spheremaster
Sphere Mastery Divination (Alteration, Mind, Warp)
Spheremaster Path Abilities
--Eldritch Breach

Trickster
Trickster Attack Fleet Charge
Trickster Path Abilities
--Subtle Magic

Equipment:

Weapons & Armour:
--Sapping +5 Sap 72301
Consumables:
--Perfume Kit (10/10) 40
--Disguise Kit (10/10) 50
--Healer's Kit (10/10) 50
--Tracking Powder (x5) 30
--Antiplague (x5) 50
--Antitoxin (x5) 50
--Stillgut (x5) 50
--Smelling Salts 25
--Alchemist's Kindness (x5) 1
Magical slotted items:
--Belt: Merform Belt (1/1) 32000
--Body:
--Chest: Highwayman's Jacket - Highwayman's Cape (Bluff) 32500
--Eyes: Physician's Spectacles (1/1) 4900
--Hands: Gauntlets of the Skilled Maneuver (Dirty Trick) 4000
--Head: Greater Hat of Disguise 12000
--Headband: Veiled Eye 6000 Crafted
--Neck: Virulent +4 Amulet of Mighty Fists 50000 Crafted
--Shoulders: Cloak of the Hunt 12000 M
--Wrist: Seducer's Bane 9900
--Ring 1: Survivor's Ring (1/1) 28080 Crafted
--Ring 2: Greater Ring of Inner Fortitude 33000 Crafted
--Ring 3: Ring of Freedom of Movement 20000 Crafted
--Ring 4: Ring of X-Ray Vision (0/10 minutes used) 12500 Crafted
Other Magic Items
--Quill of Endless Ink 80
--Lucky Horseshoe (1/1) 6800
--Pathfinder Pouch 1000
--Bag of Holding III 7400
--Handy Haversack 2000
--Scabbard of Many Blades 5000
--Blackwick Cauldron 8850
--Flask of Endless Sake (1/1) 4000
--Traveler's Any-Tool 250
--+5 Divination/Mind Implement (Mind Spy Talent) 128000
--Exacting +5 Death/Destruction Implement (Empowered Reanimate Talent) 134000
--+5 Alteration Implement (Lingering Transformation Talent) 98000
--Suzerain Scepter (1/1) 20000
--Thorned Manacles 35600
--Death Mask 16000
--Planar Carraige (1/1) 121500
--Storage Sphere III 15000
--Cryptkeeper’s Coffin 8000
--Staff of Adaptation (10/10) 1 charge: Communal Endure Elements, Water Breathing, 2 charges: Mass Planar Adaptation, Mass Planetary Adaptation 44850
Mundane Gear:
--Masterwork Thieves’ Tools 100
--Masterwork Artisan's Tools (Jewelry) 55
--Glass Cutter 5
--Glue Paper (x5) 0.1
--Spyglass 1000
--Chalk (x5) 0.01
--Chalkboard 1
--Journal 10
--Blanket 0.5
--Spider Silk Rope (50ft) 100
--String (50ft) 0.01
--Sewing Needle 0.5
--Cleric's Vestments 5
--Noble's Outfit (x7) 75
--Furs 12
--Parasol 1
--Jewelry 1000
--Signet Ring 5
--Grooming Kit 1
--Mess Kit 0.2
--Waterskin 1
--Tea Ceremony Set 25
--Tea (x12) 0.02
--Iron Vial (x5) 0.1
--Flask (x10) 0.03
--Surgeon's tools 20
Permanent Spells
--Teleportation Circle (x2, from inner sanctum of personal HQ to Chrysilis Covenant HQ) 25880
--Mage's Private Sanctum (in inner sanctum) 13800

Money: Platinum 59800 Gold 990 Silver 2 Copper 0

Followers:

Leadership score 25

1st-270
2nd-26
3rd-14
4th-8
5th-4
6th-4

Calculations:

STR 14 = (12 Base) + (2 Enhancement) + (2 Half-celestial) - (2 Mutant)
DEX 34 = (17 Base) + (6 Enhancement) + (1 Assigned) + (4 Half-celestial) + (6 Drider)
CON 32 = (15 Base) + (2 Race) + (4 Enhancement) + (1 Assigned) + (4 Half-celestial) + (4 Mutant) + (2 Drider)
INT 40 = (17 Base) + (6 Enhancement) + (5 Assigned) + (4 Half-celestial) + (4 Mutant) + (4 Drider)
WIS 20 = (10 Base) - (2 Race) + (4 Enhancement) + (2 Half-celestial) + (6 Drider)
CHA 20 = (10 Base) + (2 Race) + (2 Enhancement) + (2 Half-celestial) - (2 Mutant) + (6 Drider)

HP 404 = (20d8) + (220 CON) + (10 FCB) + (10 one time bonus) + (4 Mythic)
AC 61 = (10 Base) + (12 DEX) - (1 Size) + (4 Armour) + (6 Natural) + (5 Natural Enhancement) + (5 Deflection) + (20 Battlefield Sense)
CMD 63 = (10 Base) + (15 BAB) + (2 STR)+ (12 DEX) + (1 Size) + (5 Deflection) + (20 Battlefield Sense)
Fort 26 = (6 Base) + (11 CON) + (5 Resistance) + (1 Luck) + (3 Tenacity)
Ref 30 = (12 Base) + (12 DEX) + (5 Resistance) + (1 Luck)
Will 28 = (12 Base) + (5 WIS) + (5 Resistance) + (1 Luck) + (3 Tenacity)

Attack 30 = (15 BAB) + (12 DEX) - (1 Size) + (4 Combat Prowess)
CMB 22[32] = (15 BAB) + (2 STR [or 12 DEX]) + (1 Size) + (4 Combat Prowess)
Initiative 18 = (12 DEX) + (4 Improved Initiative) + (2 Celerity Mutant)
Spell points 45 = (20 Base) + (15 INT) + (10 Tradition)
Leadership score 25 = (20 level) + (5 CHA)

Acrobatics 35 = (20 Ranks) + (3 Class Skill) + (12 DEX)
Appraise 19 = (1 Ranks) + (3 Class Skill) + (15 INT)
Bluff 29 = (20 Ranks) + (3 Class Skill) + (5 CHA) + (1 Secret-Keeper)
Climb 20 = (7 Ranks) + (3 Class Skill) + (2 STR) + (8 Climb Speed)
Craft (Alchemy) 45 = (20 Ranks) + (3 Class Skill) + (15 INT) + (2 Master Alchemist) + (5 Blackwick Couldron competence)
Craft (Jewelry) 40 = (20 Ranks) + (3 Class Skill) + (15 INT) + (2 Masterwork Tools circumstance)
Diplomacy 33 = (20 Ranks) + (3 Class Skill) + (5 CHA) + (5 Suzerain Scepter competence)
Disable Device 47 = (20 Ranks) + (3 Class Skill) + (12 DEX) + (2 Masterwork Theive's Tools circumstance) + (10 Trapfinding)
Disguise 38 = (20 Ranks) + (3 Class Skill) + (5 CHA) + (10 Pretender)
Escape Artist 35 = (20 Ranks) + (3 Class Skill) + (12 DEX)
Fly 27 = (10 Ranks) + (3 Class Skill) + (12 DEX) + (4 Manoeuvrability) - (2 Size)
Heal 20 = (10 Ranks) + (3 Class Skill) + (5 WIS) + (2 Ancestral Memory)
Intimidate 28 = (20 Ranks) + (3 Class Skill) + (5 CHA)
Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion) 38 = (20 Ranks) + (3 Class Skill) + (15 INT)
Knowledge (Engineering) 19 = (1 Ranks) + (3 Class Skill) + (15 INT)
Knowledge (Geography, History) 28 = (10 Ranks) + (3 Class Skill) + (15 INT)
Knowledge (Nobility) 33 = (10 Ranks) + (3 Class Skill) + (15 INT) + (5 Suzerain Scepter competence)
Linguistics 33 = (15 Ranks) + (3 Class Skill) + (15 INT)
Perception 40 = (20 Ranks) + (3 Class Skill) + (5 WIS) + (2 Race) + (10 ESP)
Perform (Dance) 17 = (9 Ranks) + (3 Class Skill) + (5 CHA)
Profession (Weaver) 18 = (10 Ranks) + (3 Class Skill) + (5 WIS)
Sense Motive 53 = (20 Ranks) + (3 Class Skill) + (5 WIS) + (10 Investigation) + (10 ESP) + (5 Seducer's Bane competence)
Sleight of Hand 45 = (20 Ranks) + (3 Class Skill) + (12 DEX) + (10 Legerdemain)
Spellcraft 38 = (20 Ranks) + (3 Class Skill) + (15 INT)
Stealth 40 = (20 Ranks) + (3 Class Skill) + (12 DEX) - (4 Size) + (4 Drider) + (5 Cloak of the Hunt)
Survival 28 = (20 Ranks) + (3 Class Skill) + (5 WIS)
Swim 12 = (7 Ranks) + (3 Class Skill) + (2 STR)
Use Magic Device 18 = (10 Ranks) + (3 Class Skill) + (5 CHA)

Fluff:

Maedyri is a somoxa formed from the arcane bonding of the veryx known as Yigyri and the elf known as Nymaeda.

Yigyri was born in the city of Hyraeatan. She possessed a latent talent for magic, especially necromancy. At an early age, her family and mentors encouraged her to join the Icegrave Enclave, saying it was meant to be. But in time, she grew restless and left on unpleasant terms. She joined the Chrysalis Covenant shortly after. For some time, the Covenant kept a careful eye on her, fearing she was a double agent. Once convinced of her loyalty, they allowed her to rise through the ranks, eventually becoming the Covenant's spymaster.

Nymaeda was born an elven princess of Kyonin. She lived many lives, as a spy, a thief, an adventurer, a diplomat and finally a martyr. On her death, she was pulled from the river of souls to become a servant of her elven gods, the Sovyrian Conclave. They would send her throughout the planes to help accomplish their goals. During one of her stays in Hyraeatan, she became friends with Yigyri.

Eventually, Yigyri and Nymaeda went through with the arcane bonding ritual to become a Samoxa. They adopted the name Maedyri and joined the circle of wardens. They own large amounts of land within the city, including various stores and workshops. These businesses mostly sell their services to the wealthy and powerful, creating and selling much of the city's jewellery and fine clothing. The alchemists and physicians who work under her are the exception, selling their services to all. Beneath her workshops lies a veryx web-warren, which serves as the base of operations for her spy ring. She is currently looking to open several teahouses to expand her network of information gatherers.

Appearance:
Her lower body is that of a glossy black spider. Her upper half is that of a lithe elven woman. She has black hair done up in a ponytail. She is covered in red lines of arcane sigils crisscrossing her body and exoskeleton. She adorns herself with jewellery and wears flowing clothes of silk.

Personality:
Maedyri loves to explore, whether that be in books or amongst the planes. She can be quite protective and maternal towards her friends and those working under her. She always tries to nurture people's skills, especially in artists.

Relationships:
Loyalty Chrysalis Covenant, Elven Pantheon
Helpful Ashborn, Eternal Dawning, worshippers Calistria, Desna, Shelyn, Sarenrae, Nocticula
Friendly Thunder Children, Steamwalkers, Descendents of Dreams, worshippers of Gorum and most good deities
Indifferent House of Heights, Foreseen, Sanguine Sovereignty
Unfriendly Temple of Coin, Hands of Onus, worshippers of most evil deities
Hostile Blackblades, Icegrave Enclave, Bookbinders, worshippers of Urgathoa, Rovagug, Groetus