![]() About MaedyriRace Veryx (Samoxa)
Defence:
AC: 61, Touch: 46, Flat-footed: 49 CMD: 65, FF CMD: 53 HP: 404/404 Fort: +26 Ref: +30 Will: +28 (roll twice) DR DR 10/magic, DR 5/- Resistances acid, cold, electricity and sonic 12 Vulnerabilities fire Immunities poison, disease, scent ability SR 31 Special Defences: --Improved Evasion --Improved uncanny dodge --Fast Healing 5 --constant freedom of movement --reduces ability damage or temporary penalties by 6 points and reduces ability drain by 3 points --on successful feint, foe cannot make attacks of opportunity against you while its denied Dexterity bonus to AC. on succesful Sleight of Hand, creature cannot make attacks of opportunity against you until the start of its next turn --+2 to CMD against dirty tricks, disarms, steals and +2 to the DC of feints and Sleight of Hand checks against you --+12 to CMD against trip --+2 on saves against fear and despair effects --on a successful Will save against an enchantment, the caster incorrectly senses the effect has succeeded. you know what enchantment targeted you and the enchantment’s source. an aura is created, matching the failed enchantment, lasting as the intended enchantment’s duration. if you attack the caster or its allies, or act contradictory to the failed enchantment, the caster immediately realizes the enchantment was ineffective --+1 on saves against divinations, domination effects, and effects that would compel you to speak the truth Offence:
Speed: 90ft, 45ft climb, 180ft fly (good manoeuvrability) Melee: Bite +35 (1d6+16/19-20x3 B, P, and S, plus poison), Sap +35/30/25 (3d6+17 B, nonlethal) Ranged: CMB: +22 [32] (+37 with natural weapons) Touch Attacks: +30 Sneak Attack 10d6 (treat 1s and 2s as 3, on crit +20xmult) --sneak attack creatures with concealment (not total concealment) --creatures with chance to negate sneak attacks, roll twice and chance is reduced by 25% --sneak attacks that threaten crit, always confirm --sneak attacks ignores 10 points of DR, hardness or resistance --when making standard action, single attack, +60 DMG on sneak attack --Master Strike: on sneak attack choose; kill, knock unconscious for 1d4 hours, or paralyze for 2d6 rounds. Fort DC 32 reduces effects to staggered for 1 round. can affect a specific creature 1/day Special Attacks: --ignore all-round vision unless creature has four or more hit dice than you --Cocoon: 60ft, Reflex DC 35, 1 minute, HP 20, DR 10/adamantine, Escape artist/strength DC 35 --Damaging Drone: 20ft, 1d8+20 --poison - injury; Fort 35; 1/round for 10 rounds; 1d2 Str; 1 save --Advantageous Attack: +4 to attack when flanking or against denied dex --+2 to disarm, trip, steal manoeuvres --+4 to dirty trick manoeuvres --Smite Evil: +5 to attack, +20 to DMG (40 on first attack against outsiders and undead), bypass DR Spell Casting:
Symbiat Sphere Casting CL 15[20], MSB +20, MSD 31 DC 32[35] Concentration +35 Spell Penertration +23 (Roll twice) Ranges: C 60[75], M 250[300], L 1000[1200] Spell Points 45/45 [ ]=with implements Casting Tradition --Somatic Casting --Verbal Casting --Witchmarked Alteration --Lingering Transformation (from implement) --Size Change --Swarm Shape --Plant Transformation Death --Corpse Bomb --Corpse Manipulation --Empowered Reanimate (from implement) --Sustained Necromancy --Sickening Destruction (Energy Focus: Negative) --Gore Blast Divination (Hidden Magic) --Object Reading --Detect Scrying --Read Omens Mind (DC+2) --Expanded Charm --Mass Charm --Powerful Charm --Subtlety --Enthrall --Mind Spy (from implement) --Paralyze --Project Thoughts --Read Mind --Mind Control --Courage Template Spell-like Abilities
Rogue Spell-like Abilities
Statistics:
Ability scores: Str 14 Dex 34 Con 32 Int 40 Wis 20 Cha 20 BAB: 15 Favored Class Bonus: HP x10, Skill Ranks x10 Languages: Planar Common, Veryx, Abyssal, Aklo, Celestial, Dwarven, Fade, Elven, Giant, Terran, Sylvan, Draconic, Infernal, Aquan, Auran, Ignan, Taldane Traits: --Magic's Might --Unscathed --Secret-Keeper Skills:
Acrobatics +35 -- Appraise +19 -- Bluff +29 --If targeted by mindreading effects which reveal surface thoughts, make a Bluff check opposed by the thought reader’s Sense Motive check. on success choose what thoughts are read, failure reveals thoughts are false --+5 competence if Highwayman's jacket is on the right way --+10 to deceive someone, pass secret messages, or feint Climb +20 -- Craft (Alchemy) +45 -- Craft (Jewelry) +40 -- Diplomacy +33 -- Disable Device +47 -- Disguise +38 -- Escape Artist +35 -- Fly +27 -- Heal +30 -- Intimidate +28 -- Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, Religion) +38 -- Knowledge (Nobility) +33 -- Knowledge (Engineering) +19 -- Knowledge (Geography, History) +28 -- Linguistics +33 -- Perform (Dance) +17 -- Profession (Weaver) +18 -- Sense Motive +53 --receive check when interacting with an individual whose behaviour is being influenced by an enchantment effect Sleight of Hand +45 -- Spellcraft +38 --+5 competence to create magic potions Stealth +40 --+5 competence if Highwayman's jacket is on the right way Survival +28 --+5 to follow tracks Swim +12 -- Use Magic Device +18 -- Feats:
--Improved Multitask --Master Alchemist --Corpse Explosion --Twisted Reanimation --Deft Maneuvers --Weapon Focus (Natural) --Imbued Strike --Sphere Focus (Mind) --Improved Critical (Natural) --Improved Initiative --Spell Penetration --Quick Draw --Merciful Takedown --Ghostslayer --Persistent Spell (+2 SP) --Riving Strike --Extra Magic Talent (x4) Class/Template Feats
Mythic Feats
Race & Templates:
Veryx (Samoxa) --Multitask (4/4) --Never Alone (1/1) --Ancestral Memory (Heal) Mutant
Half-Celestial
Symbiat Class Features:
Symbiat Battlefield Sense ESP Evasion Pushed Movement Uncanny Dodge Two Minds Improved Uncanny Dodge Improved Evasion Gravecrawler
Rogue Class Features:
Legendary Rogue Tenacity Skill Specialty --Investigation --Legerdemain --Pretender --Trapfinding Sneak Attack Instincts --Ambusher --Celerity --Darting Sidestep --Deflect Arrows --Instinctive Awareness --Leap Aside Rogue Talents --Agonizing Attack* --Dispelling Attack* --Silencing Attack* --Lasting Poison --Major Magic x2 --Minor Magic x2 --Swift Poison --Trapspotter --Rapid Trickery Critical Sneak Telling Blow Avoidances --Poison Resistance x4 --Shrewd Countermeasures x2 Combat Prowess Powerful Sneak Shadowstriker Advantageous Attack Overcome Resistance Focused Strike Outmaneuvering Sneak Bypass Defenses Deadly Sneak Lethal Focus Greater Overcome Resistance Precise Critical Master Strike Mythic:
Mythic Power 5/5 Surge Hard to Kill I Will Survive Spheremaster
Trickster
Equipment:
Weapons & Armour: --Sapping +5 Sap 72301 Consumables: --Perfume Kit (10/10) 40 --Disguise Kit (10/10) 50 --Healer's Kit (10/10) 50 --Tracking Powder (x5) 30 --Antiplague (x5) 50 --Antitoxin (x5) 50 --Stillgut (x5) 50 --Smelling Salts 25 --Alchemist's Kindness (x5) 1 Magical slotted items: --Belt: Merform Belt (1/1) 32000 --Body: --Chest: Highwayman's Jacket - Highwayman's Cape (Bluff) 32500 --Eyes: Physician's Spectacles (1/1) 4900 --Hands: Gauntlets of the Skilled Maneuver (Dirty Trick) 4000 --Head: Greater Hat of Disguise 12000 --Headband: Veiled Eye 6000 Crafted --Neck: Virulent +4 Amulet of Mighty Fists 50000 Crafted --Shoulders: Cloak of the Hunt 12000 M --Wrist: Seducer's Bane 9900 --Ring 1: Survivor's Ring (1/1) 28080 Crafted --Ring 2: Greater Ring of Inner Fortitude 33000 Crafted --Ring 3: Ring of Freedom of Movement 20000 Crafted --Ring 4: Ring of X-Ray Vision (0/10 minutes used) 12500 Crafted Other Magic Items --Quill of Endless Ink 80 --Lucky Horseshoe (1/1) 6800 --Pathfinder Pouch 1000 --Bag of Holding III 7400 --Handy Haversack 2000 --Scabbard of Many Blades 5000 --Blackwick Cauldron 8850 --Flask of Endless Sake (1/1) 4000 --Traveler's Any-Tool 250 --+5 Divination/Mind Implement (Mind Spy Talent) 128000 --Exacting +5 Death/Destruction Implement (Empowered Reanimate Talent) 134000 --+5 Alteration Implement (Lingering Transformation Talent) 98000 --Suzerain Scepter (1/1) 20000 --Thorned Manacles 35600 --Death Mask 16000 --Planar Carraige (1/1) 121500 --Storage Sphere III 15000 --Cryptkeeper’s Coffin 8000 --Staff of Adaptation (10/10) 1 charge: Communal Endure Elements, Water Breathing, 2 charges: Mass Planar Adaptation, Mass Planetary Adaptation 44850 Mundane Gear: --Masterwork Thieves’ Tools 100 --Masterwork Artisan's Tools (Jewelry) 55 --Glass Cutter 5 --Glue Paper (x5) 0.1 --Spyglass 1000 --Chalk (x5) 0.01 --Chalkboard 1 --Journal 10 --Blanket 0.5 --Spider Silk Rope (50ft) 100 --String (50ft) 0.01 --Sewing Needle 0.5 --Cleric's Vestments 5 --Noble's Outfit (x7) 75 --Furs 12 --Parasol 1 --Jewelry 1000 --Signet Ring 5 --Grooming Kit 1 --Mess Kit 0.2 --Waterskin 1 --Tea Ceremony Set 25 --Tea (x12) 0.02 --Iron Vial (x5) 0.1 --Flask (x10) 0.03 --Surgeon's tools 20 Permanent Spells --Teleportation Circle (x2, from inner sanctum of personal HQ to Chrysilis Covenant HQ) 25880 --Mage's Private Sanctum (in inner sanctum) 13800 Money: Platinum 59800 Gold 990 Silver 2 Copper 0
Followers:
Leadership score 25 1st-270
Calculations:
STR 14 = (12 Base) + (2 Enhancement) + (2 Half-celestial) - (2 Mutant) DEX 34 = (17 Base) + (6 Enhancement) + (1 Assigned) + (4 Half-celestial) + (6 Drider) CON 32 = (15 Base) + (2 Race) + (4 Enhancement) + (1 Assigned) + (4 Half-celestial) + (4 Mutant) + (2 Drider) INT 40 = (17 Base) + (6 Enhancement) + (5 Assigned) + (4 Half-celestial) + (4 Mutant) + (4 Drider) WIS 20 = (10 Base) - (2 Race) + (4 Enhancement) + (2 Half-celestial) + (6 Drider) CHA 20 = (10 Base) + (2 Race) + (2 Enhancement) + (2 Half-celestial) - (2 Mutant) + (6 Drider) HP 404 = (20d8) + (220 CON) + (10 FCB) + (10 one time bonus) + (4 Mythic)
Attack 30 = (15 BAB) + (12 DEX) - (1 Size) + (4 Combat Prowess)
Acrobatics 35 = (20 Ranks) + (3 Class Skill) + (12 DEX)
Fluff:
Maedyri is a somoxa formed from the arcane bonding of the veryx known as Yigyri and the elf known as Nymaeda. Yigyri was born in the city of Hyraeatan. She possessed a latent talent for magic, especially necromancy. At an early age, her family and mentors encouraged her to join the Icegrave Enclave, saying it was meant to be. But in time, she grew restless and left on unpleasant terms. She joined the Chrysalis Covenant shortly after. For some time, the Covenant kept a careful eye on her, fearing she was a double agent. Once convinced of her loyalty, they allowed her to rise through the ranks, eventually becoming the Covenant's spymaster. Nymaeda was born an elven princess of Kyonin. She lived many lives, as a spy, a thief, an adventurer, a diplomat and finally a martyr. On her death, she was pulled from the river of souls to become a servant of her elven gods, the Sovyrian Conclave. They would send her throughout the planes to help accomplish their goals. During one of her stays in Hyraeatan, she became friends with Yigyri. Eventually, Yigyri and Nymaeda went through with the arcane bonding ritual to become a Samoxa. They adopted the name Maedyri and joined the circle of wardens. They own large amounts of land within the city, including various stores and workshops. These businesses mostly sell their services to the wealthy and powerful, creating and selling much of the city's jewellery and fine clothing. The alchemists and physicians who work under her are the exception, selling their services to all. Beneath her workshops lies a veryx web-warren, which serves as the base of operations for her spy ring. She is currently looking to open several teahouses to expand her network of information gatherers. Appearance:
Personality:
Relationships:
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