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![]() namo wrote: @Saashaa: how familiar are you with Spheres? The casting stat is chosen as part of your casting tradition, it can be Int, Wis or Cha as you wish. There is an option for Constituion as well, though you need to take the Draining Casting tradition, making your Spell Points act in a similar fashion to Kineticist Burn (though the HP burn you suffer is far, far less than the Kineticist's burn) ![]()
![]() eriktd wrote: Also, for characters with Unarmored Training looking for armor that isn't armor, there's leather armor made from stable shadowstuff, which may be slightly cheaper than clothborn. And, unlike clothborn or leatherborn plate armor, you don't have to have heavy armor proficiency to wear it! (Though granted, there's no penalty for wearing armor without proficiency if the ACP is 0.) That, huh. I didn't know that existed. That's, actually incredibly powerful, isn't it? The AC bonus wouldn't stack by itself, but it would be a powerful way for a Monk or similar to get extra AC, and even if it doesn't give you any further AC bonus, you can still use it to get armour enhancementslike Fortification, can't you? Though honestly, 3.5 has far superior armour enhancements. Soulfire is damn strong. And I admit, I couldn't find how much Clothborn actually costs. ![]()
![]() Gearmaster of the Turning Age wrote: Excellent, excellent! I will probably begin the review process in a day or two for those who have already finished and give everyone else maybe a week to finish everything up out of fairness. This way I can be more efficient with everyone's time and not end up repeating the mistake I made with my Coliseum Morpheuon game's review process. For context, I waited until everyone was finished before starting reviews, which lengthened the recruitment by about a week or so longer than it probably needed to be. I don't want to make that mistake again, which is why I will be tackling those initial reviews soon. Sounds like an excellent plan to me. My character's mechanics are easy to complete, but I need to review the setting a bit more to lock down the flavour, so having the extra week/till the weekend is good to have! ![]()
![]() Gearmaster of the Turning Age wrote: @Fury of the Tempest: Oh, you needn't worry, I have ideas for how to handle that whenever it becomes pressing. Probably one of the simplest solutions is a magic boon- or empowering death energies- from a fey that could 'evolve' an animal companion or such. Other things including a blessing from one of the beast god shrines in Elfaivar, some weird relic from the Age of the Ancients, coming across a foe whose own companion has magical barding/armor/claw sheathes/whatever, etc. At this stage of the game, basic companions should be fine as-is. Quite fair, quite fair. Also, I have to say its so frustrating that I can't change Alias names. You need 10 posts to be able to edit an Alias, but once you've made 10 posts, you can't change the name... If Paizo forums didn't have fun RPs like this one, I really wouldn't bother, as it is such a pain. Can't edit after an hour has passed, can't change Alias names, have to manually add in all the formating... ![]()
![]() Gearmaster of the Turning Age wrote: @Fury of the Tempest: Companions get max HP per HD and that's basically it. The game isn't particularly harder than the original, so they don't need ABP-lite and such. That... could become a significant issue later in game, as we can't buy any stat-boosting items, but the Big Six are generally necessary for PCs and Companions to keep up. Still, for now, it should be fine. Max HP it is! ![]()
![]() So quick question. What are the rules for companions exactly? What do they get? I'm assuming they get the max HP, maybe the +5 HP, and the Automatic Bonus Progression-Lite as well. But do they get anything else? Do they get the improved feat progression, for example? Or what about the free +2 to ability scores? Apart from some items, my companions are all I have to sort out, so its pretty important to know how they stand. ![]()
![]() Gearmaster of the Turning Age wrote: Definitely one of the best Spheres written in my book. You should be happy to hear then that DRS, the creators of Tinker - and Polished Dark - are now looking to create a Polished Telekinesis and have a Poll up about that exact project, looking for as much feedback as possible. ![]()
![]() Crisischild wrote: I really like these characters. All seem unique, despite everyone using the Tinker sphere lol To be fair, it is quite an expansive sphere, with 5 packages and many, many talents. Honestly, Tinker isn't a Sphere. Its a subsystem that you access via Spheres. Ana Brunas wrote: HAHA do we seriously have one of every theme on our hands? Which is good, more variety, and it means the DM can select one party member for every theme! ![]()
![]() Hey Pasha? Sorry for asking even more from you, but. Would it be possible for an Umbral Hedgewitch to switch out the Shadowmark for the Solipsist's Introspection ability? It feels much more in-character for, well, my character. ![]()
![]() Philo Pharynx wrote:
Still working on my character, but this is what I decided to lock into. Admittedly, I am going to be doing nothing with the Notorious Celebrity PrC, so it's mostly flavour. But still. We get the feat for free, right? ![]()
![]() Gearmaster of the Turning Age wrote:
Oh, that's pretty nice. Won't mean much currently, but next level? Oh boy! Gearmaster of the Turning Age wrote:
Yay! Now I no longer need to be a martial character, thanks Pasha! ![]()
![]() Got further questions as I work out my character. Is the Tinker As Guile Sphere optional? It would be nice for my Power/Guile built to be capable of poking around with the Tinker Sphere without needing to go into a Martial Progression for it. There is also the Tinker Utility Talents, are they allowed, even if the former is not? ![]()
![]() Gearmaster of the Turning Age wrote:
Sounds perfect to me, I'll start working on my Light/Void Fusion Kineticist | ??? soon! ![]()
![]() Gearmaster of the Turning Age wrote: @Fury of the Tempest: I'm not great at formatting or being super formal, so I'll just give you the changes. Thank you very much! Though I do have 2 small things to say? First, I understand the Logic behind Light Element = Light Sphere. But the Light Element has a lot of Illusionary abilities, so shouldn't it be Light Sphere and Illusion Sphere? And secondly, are archetypes that interact with Metakinesis still allowed? There is a lot of Archetypes that switch out one Metakinesis, and losing access to them because of this Spheres Archetype, cool and enjoyable as it looks, is a bummer. ![]()
![]() Gearmaster of the Turning Age wrote: Evolutionist looks interesting! I think I vaguely remember a player linking it to me years ago, but I don't think I allowed it since it was homebrew and I wasn't too well-versed in how it functioned. I will admit that I used the hell out of the Tome of Radiance stuff from Giantitp though. Pretty fair, homebrew is far less used than 3PP content after all, even on gittp. Which is a shame, some of the homebrew content is fun, Path of War actually started as homebrew on GITTP if you go looking for it, and I have always wanted to combine Spheres with Project Heretica. As it is, how's the Kineticist Archetype coming along? ![]()
![]() Hmmm, this talk about Conscripts/Incanters, and how strong/useful they are in Gestalt, reminds me of the Evolutionist from Giant in the Playground. As a class, its kinda basic, mostly a 'build your own monster' class that is meant to focus on natural weapons with maybe one or two exotic abilities. But the problem is that when it gets put into Gestalt, it turns into pure gas, taking the other side of the Gestalt and jacking it up to 10 with bonus feats, increased ability scores, and other such tricks. Not sure if it's quite the same thing here or not, but yeah. I can see why Conscript and/or Incanter are popular as one side of a Gestalt. Helps turn a build online easier with all those bonus talents and feats. ![]()
![]() Gearmaster of the Turning Age wrote: @Fury of the Tempest: Almost finished cleaning up the archetype. To give a quick rundown of what the archetype's all about: Destructive Blast/Kinetic Blast are homogenized, your choice of Elemental Focus gives extra Wild Talent options taken from associated spheres, and the various Metakinesis features are replaced by extra Wild Talents (although the Metakinesis options ARE folded in to Utility Talent Talent options in case you want to take them!) and the standard pool of Spell Points that you can use to either spend with Sphere Talents OR to mitigate Burn point-for-point. That brings my take on Spheres Kineticist to a rough parity with other Spheres classes since Kineticist was already a little underpowered even in a first-party comparison. Sounds fun, very fun! Yes, I think a Kineticist will be a perfect fit for this game with this new archetye, thank you very much for putting in the extra work for me! ![]()
![]() Kardin Shieldshatter wrote: With this…let’s say it gets added to an unarmed strike. The unarmed strike is 1d4+5 normally and the blast is 3d6. Would this together be 1d4+3d6+5? Yes. That is how Destructive Strike works. Kardin Shieldshatter wrote:
You failed to read the rules. Gearmaster of the Turning Age wrote: You gain all the benefits of Automatic Bonus Progression except for the following: Armor Attunement, Legendary Gifts, and Weapon Attunement. No Weapon Enhancements, so the Enhancement Sphere functions as normal. ![]()
![]() Gearmaster of the Turning Age wrote: @Fury of the Tempest: Yeah, Scion is one of the few Spheres archetypes that feels... overcooked, I guess is the word? It definitely guts the core class of way too much of its identity and makes it kinda lame in my book. Give me up to two days to tinker and you should have a shiny archetype in your hands that is a far more loyal translation of the Kineticist to spheres. I already have ideas that can fix that the concept. Hmmm, fair enough. Here's hoping the new Archetype works with Legendary Kineticist, or some of the 3PP elements, but I'll look forward to seeing what you make regardless! Gearmaster of the Turning Age wrote:
Understandable, I'll poke around the Adventure Past Guide some more to help get better ideas of what I might end up making. ![]()
![]() Hmmm... what's the status on the Kineticist here? It does have a Sphere Archetype, but that's very limited in what it can work with, basically no synergy with any other 3rd Party Content (and a Kineticist without its 3rd Party Content is, much sadder), and even if you play a Scion... it still gets its own wild talents and stuff? So, yeah. What's the thoughts on potentially playing a Kineticist in this game? Still toying around with what I will play, but knowing where my favourite class stands would be nice. Also, about Races. Did you know Diamond Recreational Studio, basically Drop Dead Studo 2.0 have a Free Book focused on Racial Parity/Balance? Though admittedly, the main way is basically saying 'Every race can chose their ability score modifiers and gets a bonus feat & weapon discipline' which does take away some of the specialness of it the races. Aside from that... are Kitsunes a potential fit for the game, or don't really fit the fluff/vibe? ![]()
![]() Pasha of the Nightsands wrote: In the alleyway encounter with the demon hashashin, Arcantos managed to succeed on a knowledge check about their order and cleverly crafted an illusion of the demonic paradise that was promised to them by the original Grandfather of Assassins. He then bluffed the succubus assassin into believing that the party were demonic angels from the Red Paradise sent to punish the current balor grandmaster for abject heresy. Hilarity then ensued as the dreamvapor-addled succubus assassin turned on the balor while crazily singing the party's praises as the Blessed Angels of Blood to her former cohorts and railing against her grandmaster as a filthy heretic while combat devolved into a three-way brawl. Oh, oh wow. That is great. I'm not sure I would have considered something like that myself, but godamn I really hope I would have if I had the chance to do that encounter. Because that is bloody brilliant and hilarious, and absolutely in-character for Arcantos. Heck, its stuff like that which is why I am so intrigued by the Illusionist aspect of the game, spheres or no-spheres, it simply opens up so much more when it comes to sheer creativity and possibilities in the game. Entirely necessary to have the DM be open to it and to roll which such chicanery, but potentially delightful. Pasha of the Nightsands wrote: In the encounter with Miraxa the Pirate Queen of the Slumbering Sea and her crew, Arcantos managed to pull off several stunts that I felt would suit his personality. There were several fun applications of illusion magic, but I think the funniest thing here was your companion ticking off the (optional) skywhale kaiju and baiting it into crashing Miraxa's ship, which cut off some of her reinforcements and dealt with the issue of her living ship being able to participate in combat itself. Considering that Cynder's crusing speed is, as previously mentioned, sitting at a cool Mach 2. She probably is the best one to bait a kiaju to smashing into the a living ship, save for those with long-distance teleportation. And a fantastic job by Cynder too, super-glad that she got a highlight moment, not just Arcantos. Really am hoping I can get into your next campaign too. These encounters and anecdotes really give the impression you are an open-minded DM that I would enjoy playing with. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: Oof, that's kinda embarrassing on my part. I was certain that he was built as a blasty type that was hard to actually hit/substantially damage by virtue of those defensive sphere choices and clever use of illusions. Most of your ranged kinetic blasts being put under the attack section just reinforced it mentally on my part. Sorry about that misread on what you were going for, even if I do still think Arcantos was a good character in that role. Yeah, I can see how the mistake was made, especially with me specifying it is 'Kinetic Blast' rather than going 'Kinetic Blast/Blade' in my attack section. Simply adding that would have been a good reminder of their close-and-personal capabilities. Especially as the dramatic nature of Performing Combatant, and bringing gladiatorial-type stuff into life-and-death struggles is a key point of their fluff! Still, would be happy to hear if you have any fun anecdotes about Arc's performance, beyond being fun to play, if any exist! And hey, if they did a good job at being a blaster. Then clearly I did a good job at building them as an effective Switch Hitter! ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: Arcantos was honestly a blast to play, pun fully intended. The character could play a good keepaway game while tricking foes with illusions and blasting them to smithereens, all while harrying foes with his pet. Arcantos, like a few other characters, only got cut because of how the final party composition was shaping up. Heh, funnily enough, the character is designed, or at least imagined, more as a Melee Fighter, or a Switch Hitter. Instead of fulfilling the role as a Blaster. Hero's Display only has a 30ft range, and I invested a decent amount of resources into getting a free-action 30ft demoralisation that I can ignore fear immunities with. Between that, my Shield Sphere investment, and the Mythic Combat Reflexes, the Blasting side of my character is more to give me options outside of raw damage and increase my capability of landing crucial debuffs and crowd control, rather than being the primary means by which my character fights. Still, between Supercharge, Kinetic Acceleration, Mythic Supercharge and Temporal Haste... I can drag my Burn costs down, so flinging out quickened kinetic blasts is surprisingly easy for me, so I can see why you might have taken the Blaster route. Happy to hear that Cynder didn't have any issues getting involved either. Was worried, as its hard to buff conjured creatures after a certain level, but the free templates really helped, and taking the Evolver boon was likely the right choice. Mia Reigh, the Phoenix Blade! wrote: Basically, either the DM had to make every enemy immune to crits (which cheapens the value of crits), or the character would have to fight with 1 hand behind their back most of the time and not use every tool they had available (which just cheapens the effort of everyone else to have someone with pocket God mode on demand). Hmmm, well, while better than 3.5, Pathfinder does have plenty of ways to be immune, or to mitigate the power/likelihood of a Crit at this level, and it likely wouldn't feel cheap to me? But outside of that... yeah, it would be tricky for your character not to be doing massive, massive damage, with that combination of abilities, huh? I also see that you picked up the Stone Blast, so your Destructive Blast would ignore Spell Resistance and similar defences, negating a different potential avenue for disrupting it. And the Inspired Strike also adds Int to your attack roll when in use, making it hard for the DM to create a character that could have an AC high enough to resist, except maybe that 70 AC monster they mentioned. Impressive damage numbers. Looking at it, if I make a full-attack action with my Amplified Thunderstorm Blast in Kinetic Blade/Whip form, with Temporal Haste up, I'll do an average damage of 744 if all attack hits? Which is, decently impressive (free Empowered blast thanks to Mythic really helps bring the pain), but if you're doing something like, 5-6 attacks, all with the 300 damage rider... yeah, that'll leave a mark, and at this level, we have spell points for days. ![]()
![]() Arc Zeon - Humanity's Zenith! wrote: Training Weapons could be used to grab Extra Combat Talent, and thus this might help mitigate some of the loss. I don't use any weapons, only my Kinetic Blast/Blade, so, a Training Weapon would not be useful, and would feel cheesy to pick up simply for the taeltns. eriktd wrote: Actually, this is explicitly allowed by the gestalt rules, from here: But it does seem we were wrong, and my character was fine with the talents after all, which is quite a relief. Arc Zeon - Humanity's Zenith! wrote:
No worries, easy mistake, though I am very dang curious about why you think your character was too OP? Isn't part of the point of a game like this to make OP characters? ![]()
![]() Arc Zeon - Humanity's Zenith! wrote:
Ah, whoops. You are entirely right about that. Shows how inexperienced I am at actually building and playing High-Casters to miss something like that. Losing out on 5 extra combat talents would have a noticeable impact on my character's combat capabilities! Arc Zeon - Humanity's Zenith! wrote: I realized this, because I also made this mistake once, when I tried to make an Arcane Weaponeer Magus with access to Spheres of Might. I really don't get why the Arcane Weaponeer is a High-Caster when all other Magus are half-casters... ![]()
![]() Pasha of the Nightsands wrote: To those who were not selected, do not despair! I may yet have an idea brewing that those hungry for my singularly crazed GMing style. Let me know if you'd like me to message you directly in the event that idea becomes a reality. You mean, outside of this? Because sure, why not, send me a message. And honestly, I would also like to know what I could have done to improve my character. Well, the backstory was the weak point, I'm guessing, and I really should have done more to flesh it out, even if I was going to leave it open-ended. But if there's anything else, I would like to know. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: Wait, THEY are the ones behind that studio?! Awesome! I'll definitely have to check that out then, because Tinker is hella fun to play. Rex and Hydronz do seem to be the main people behind DRS, yeah. I think there might be others, and I'm not entirely sure what Hydronz worked on as part of DDS, but Rex absolutely was one of the main developers of the Tinker Sphere, that much I can say for certain. ![]()
![]() ChrisAsmadi wrote: That writeup does make Throne of Night sound pretty cool (though I haven't personally read up on WoBS significantly). Would the new Polished Dark Sphere be allowed? Because a Drow themed game seems like a good excuse to mess with that (assuming I don't decide to mess with either Tinker or Void Conduit Summoner, instead). Pasha of the Nightsands wrote: @ChrisAsmadi: I've never heard of the Polished Dark Sphere, shockingly enough. I'd be willing to give it a lookover if we go with Throne of Night! Even without Throne of the Night, I have to echo Polished Dark support. Diamond Recrational Studios are developers from Drop Dead Studios who aren't quite happy with the current state of the studio and Spheres in PF1, so is releasing new material for it, including Polished Dark, and most likely more Polished material in the future. For the record, one of the biggest developers of DRS and Polished Dark in particular, is known as Rex, very active on the Discord and the main developer behind the Tinker Sphere. ![]()
![]() Pasha of the Nightsands wrote: So what we have left is, obviously, Throne of Night and War of the Burning Sky. Anyone have thoughts on those? I like the War of the Burning Sky. While its a bit typically 'People vs Empire', it has many fascinating elements, such as the recent assassination of an Emperor and a new Queen not Empresses (unless that was a mistake). And it sounds like a fully realised world, too. 'The eternally-burning fey forest of Innenotdar'? That sounds delightful! Plus, it gives us more freedom: In the War of Burning Sky, you can still be evil, as long as you are against the Empire. But in the Drow Throne, it sounds rather hard to not be evil. Not to mention our races are far more limited. People can see that restriction breeds creativity, true... but I'm more for freedom here with the War of the Burning Sky. ![]()
![]() Pasha of the Nightsands wrote: Despite that, I don't know if I want to try running more than one of them alongside Coliseum Morpheuon. I don't want to make the mistake of accidentally overcommitting and having the quality of all the games suffer as a result. Wise choice, and I do appreciate that for sure. Personally, the drow-only game is the one I have the least interest in, but if it is the AP you are most experienced with and are the most confident in running? I do have to suggest that one. Especially if you are doing the Epic-Game alongside it. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: Looks like you were able to choose before I could reply! Interesting combination. Thank you. If you have any questions about my character sheet, please, let me know and I'll do my best to make the sheet easier to read. I do have two rule questions. 1. Regenerating Companion (form) requires the Natural Aspect (form) (fast healing option) talent to be picked, and turns the fast healing into regeneration. Suppose my Companion has Fast Healing from another source (like say, a template). Can I count that fast healing as the Natural Aspect (form) talent? Or do I still need that talent to pick up Regeneration Companion? 2. The Spheres Half-Fiend Template says the following:
Quote: Magic: The half-fiend gains a bonus magic talent plus an additional talent for every 2 Hit Dice it possesses beyond the first. If it does not already possess spellcasting or racial casting, the creature gains a caster level based on their racial Hit Dice (see Table: Racial Caster Level Progression by Creature Type) and may select a casting tradition. Emphasis mine. Does this include the +2 talents that normally come with a casting tradition? Edit: Also, just for kicks, but if I'm understanding my mechanics right, my Animal Companion's flight speed is a little over Mach 2. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: What's your companion's theme? Fast and stealthy dragon. Currently thinking of going Half-Fiend and Idomitable for 3 CR, then either Quickling or Advanced & Fighter Class. Half-Fiend gives Fate magic, while Idomitable gives access to the Guardian Sphere for some Patrol capability. Then Quickling would let them cast as a swift action and gain an extra move action, while the Fighter Class would give me extra feats that would flesh out my Spheres of Might capabilities. Pros and cons to both. Could always take Quicken Spell, of course, but Quickling means I don't need to spend spell points... and hmmm, well, if I take the extra Combat feats, what would I get? Hindering Projectiles (snipe)? To The Hilt (exploit)? Perfect Shot would be nice to ignore concealment, and maybe a few more Guardian Sphere talents, but otherwise... and I don't need Advance at all, my ability scores are high enough as is. Okay, I've talked myself into it. Half-Fiend, Indomitable, Quickling it is. ![]()
![]() Arc Zeon - Humanity's Zenith! wrote:
I knew it As it is, I'm thinking of grabbing the Boon of the Evolution's Chosen a second time to apply it to my Conjured Companion, does anyone have any good suggestions for them? Honestly, pure stat upgrades from the templates aren't interesting, as I've got near-max stats already where necessary. Instead, I'm looking to shore up their defences/immunities, and/or give them more tools to play with. They have decent sniping and AoE abilities, but giving them a bit more flexibility in case they are struggling to hurt people would be appreciated. ![]()
![]() Where? I specifically went through the thread, Ctrl+Fing 'Tradition' to see if the Mythic Traditions had been discussed before, but they aren't brought up at all? Unless you referred to them as something but Mythic Traditions? Not that I'm disagreeing with the answer or anything. I'm just confused that there are claims it was discussed earlier in the thread when I checked the thread specifically to see if it was discussed before asking. Anyhow, managed to blitz through my character faster than anticipated. The only thing left to hash out now is items, and, of course, the fluff. So I should be able to get them fully finished by Wednesday at the latest. And honestly, selections taking a while is fully understandable. ![]()
![]() Whoops, forgot to check that the Element Infused Creature, specifically the Air-Infused version of the template, would be an acceptable choice. Still, I'm making good progress. Class features & talents, Sphere choices, skills and feats are all hashed out. Just got the Mythic and items to sort out, figure out my second boon, and pull together my Conjured Companion Oh, and what about the Mythic Spheres Mythic Traditions? Are they on the table? ![]()
![]() Pasha of the Nightsands wrote: Man, these statblocks are proving time-consuming to deconstruct! I've been steadily working through them at a decent pace over the last two days, but it's likely going to take a few more days to properly lay everything out so that I can start checking in with people and see if they're willing to fix errors I found before I begin deliberations. So, does that mean its still a few days before the recruitment ends? Cuz my Character Sheet is coming together, but its somewhat slow business, even after I've figured out what I want to do. ![]()
![]() Hmmmm, the Savant is too focused on Intelligence, and the Time Seer doesn't really fit my character. But both Alacritious and Thunder Child have their strengths and bonuses, so I will consider them carefully. And you know, I'm starting to wonder if I should even both with Difficulty Classes at all. Because like, I'm looking at my options here, and I'm seeing stuff like 'Mind-Affecting Effect' or 'Paralyzation' or 'Ability Damage', and I can't help but think 'Immune, Immune, aaaand Immune'... is being careful in what status effects and crowd-control we try to use an important part of building our characters? ![]()
![]() Pasha of the Nightsands wrote:
Question. Are the enemy NPCs going to have saves in the 25-30 range as well, or are we more likely going to see 40ish as previously mentioned? Because while covering the AC we are likely to see the enemies have, and what attack rolls they might have to know what we should do in terms of attack rolls and AC. This bench-pressing post of yours didn't cover what saves the enemy might see to help inform of us potential Difficult Classes we'll need to be looking at to stand a good chance. Cuz like, 10+10 (Class levels)+15 (40 in ability modifier) = a DC of 35. And even then, getting 15 in the ability mod isn't always guaranteed. So unless saves are more likely at the 25-30 end, it's going to take a lot of investment to get DCs up to a challenging height. Honestly, how someone got their DC up to 60 is beyond me. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: I'd say no to elves and half-elves. Even in the drow-only version, there's going to be a few options: drow, drey (a savage offshot), szarkai (albino drow), aquatic drow, and half-drow. I'm not using noble drow in this game. Huh, any chance of links to all but the drow, so we know what racial abilities we're working with? Pasha of the Nightsands wrote: @Monkeygod: The thread wasn't expressly for the purpose of gathering votes, I just wanted to read the room temperature and see if there was interest for the ideas since they're third-party and I plan on using spheres as the 'core' experience. Well, from the looks of it, all of the stated ideas are 'yes please!' so you don't have any lacking interest there, that's for sure. ![]()
![]() Pasha of the Nightsands wrote: @Fury of the Tempest: What themes are you looking for with templates and PrCs? Well, my character is going to be a wandering teacher and mentor. Someone who knows a lot of stuff, and has appeared in many stories as someone who helps the heroes of the tale grow and flourish. A tricky individual who uses Illusions to misdirect and deceive allies and enemies alike. And then there are the few stories where he lets loose, and reveals himself as a living storm. So fast and furious that he warps time itself to his command, whilst bringing forth a powerful draconic ally to wreck havoc among his foes ![]()
![]() So, I'm playing a Kitsune Air/Time Legendary Kineticist | Fey Adept that focuses on Illusions and Conjuration. Dex/Cha build, with a slight dabbling in Bard. Does anyone have recommendations for potential Templates to pick up with the Boon of the Evolution's Chosen? I've been toying with the Sublime Creature for its pretty significant HP increase and ability modifier increases, and the Paladin Class template would be nice for Divine Grace to give my saves a pretty significant boost. But other suggestions and ideas would be appreciated. That, and maybe ideas for the Boon of the Well-Traveled Wanderer? It really fits the flavour of my character, but I have no idea what PrCs I would pick up for it. ![]()
![]() pad300 wrote:
Ummmm, this does not give me extra sphere talents? I guess there is Martial Scholar, but from the looks of it, it only turns the Great Mind into a Proficient SoM user, not the character as a whole? So like, only 2 talents? And even if it works like you seem to think it does... that's SoM talents, not SoP talents. Besides, the Great Mind is a complicated class, and I just said I wanted to actively avoid complicated!
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