That writeup does make Throne of Night sound pretty cool (though I haven't personally read up on WoBS significantly). Would the new Polished Dark Sphere be allowed? Because a Drow themed game seems like a good excuse to mess with that (assuming I don't decide to mess with either Tinker or Void Conduit Summoner, instead).
Pasha of the Nightsands wrote:
@ChrisAsmadi: I've never heard of the Polished Dark Sphere, shockingly enough. I'd be willing to give it a lookover if we go with Throne of Night!
Even without Throne of the Night, I have to echo Polished Dark support. Diamond Recrational Studios are developers from Drop Dead Studios who aren't quite happy with the current state of the studio and Spheres in PF1, so is releasing new material for it, including Polished Dark, and most likely more Polished material in the future.
For the record, one of the biggest developers of DRS and Polished Dark in particular, is known as Rex, very active on the Discord and the main developer behind the Tinker Sphere.
So what we have left is, obviously, Throne of Night and War of the Burning Sky. Anyone have thoughts on those?
I like the War of the Burning Sky. While its a bit typically 'People vs Empire', it has many fascinating elements, such as the recent assassination of an Emperor and a new Queen not Empresses (unless that was a mistake). And it sounds like a fully realised world, too. 'The eternally-burning fey forest of Innenotdar'? That sounds delightful!
Plus, it gives us more freedom: In the War of Burning Sky, you can still be evil, as long as you are against the Empire. But in the Drow Throne, it sounds rather hard to not be evil. Not to mention our races are far more limited.
People can see that restriction breeds creativity, true... but I'm more for freedom here with the War of the Burning Sky.
Despite that, I don't know if I want to try running more than one of them alongside Coliseum Morpheuon. I don't want to make the mistake of accidentally overcommitting and having the quality of all the games suffer as a result.
Wise choice, and I do appreciate that for sure.
Personally, the drow-only game is the one I have the least interest in, but if it is the AP you are most experienced with and are the most confident in running? I do have to suggest that one. Especially if you are doing the Epic-Game alongside it.
Heh, I tend to wait for the recruitment, see the rules, and use that to help inspire my idea. Though with spheres, I do have a few builds I would like to give a shot sometime.
@Fury of the Tempest: Looks like you were able to choose before I could reply! Interesting combination.
Thank you. If you have any questions about my character sheet, please, let me know and I'll do my best to make the sheet easier to read.
I do have two rule questions.
1. Regenerating Companion (form) requires the Natural Aspect (form) (fast healing option) talent to be picked, and turns the fast healing into regeneration.
Suppose my Companion has Fast Healing from another source (like say, a template). Can I count that fast healing as the Natural Aspect (form) talent? Or do I still need that talent to pick up Regeneration Companion?
Magic: The half-fiend gains a bonus magic talent plus an additional talent for every 2 Hit Dice it possesses beyond the first. If it does not already possess spellcasting or racial casting, the creature gains a caster level based on their racial Hit Dice (see Table: Racial Caster Level Progression by Creature Type) and may select a casting tradition.
Emphasis mine. Does this include the +2 talents that normally come with a casting tradition?
Edit: Also, just for kicks, but if I'm understanding my mechanics right, my Animal Companion's flight speed is a little over Mach 2.
@Fury of the Tempest: What's your companion's theme?
Fast and stealthy dragon.
Currently thinking of going Half-Fiend and Idomitable for 3 CR, then either Quickling or Advanced & Fighter Class.
Half-Fiend gives Fate magic, while Idomitable gives access to the Guardian Sphere for some Patrol capability.
Then Quickling would let them cast as a swift action and gain an extra move action, while the Fighter Class would give me extra feats that would flesh out my Spheres of Might capabilities.
Pros and cons to both. Could always take Quicken Spell, of course, but Quickling means I don't need to spend spell points... and hmmm, well, if I take the extra Combat feats, what would I get? Hindering Projectiles (snipe)? To The Hilt (exploit)? Perfect Shot would be nice to ignore concealment, and maybe a few more Guardian Sphere talents, but otherwise... and I don't need Advance at all, my ability scores are high enough as is.
Okay, I've talked myself into it. Half-Fiend, Indomitable, Quickling it is.
Where? I specifically went through the thread, Ctrl+Fing 'Tradition' to see if the Mythic Traditions had been discussed before, but they aren't brought up at all? Unless you referred to them as something but Mythic Traditions?
Funnily enough, they were referred to as "Mythic Drawbacks and Boons" when they were brought up earlier in the thread.
I knew it
As it is, I'm thinking of grabbing the Boon of the Evolution's Chosen a second time to apply it to my Conjured Companion, does anyone have any good suggestions for them?
Honestly, pure stat upgrades from the templates aren't interesting, as I've got near-max stats already where necessary. Instead, I'm looking to shore up their defences/immunities, and/or give them more tools to play with. They have decent sniping and AoE abilities, but giving them a bit more flexibility in case they are struggling to hurt people would be appreciated.
Where? I specifically went through the thread, Ctrl+Fing 'Tradition' to see if the Mythic Traditions had been discussed before, but they aren't brought up at all? Unless you referred to them as something but Mythic Traditions?
Not that I'm disagreeing with the answer or anything. I'm just confused that there are claims it was discussed earlier in the thread when I checked the thread specifically to see if it was discussed before asking.
Anyhow, managed to blitz through my character faster than anticipated. The only thing left to hash out now is items, and, of course, the fluff. So I should be able to get them fully finished by Wednesday at the latest.
And honestly, selections taking a while is fully understandable.
Whoops, forgot to check that the Element Infused Creature, specifically the Air-Infused version of the template, would be an acceptable choice.
Still, I'm making good progress. Class features & talents, Sphere choices, skills and feats are all hashed out. Just got the Mythic and items to sort out, figure out my second boon, and pull together my Conjured Companion
Oh, and what about the Mythic Spheres Mythic Traditions? Are they on the table?
Man, these statblocks are proving time-consuming to deconstruct! I've been steadily working through them at a decent pace over the last two days, but it's likely going to take a few more days to properly lay everything out so that I can start checking in with people and see if they're willing to fix errors I found before I begin deliberations.
So, does that mean its still a few days before the recruitment ends?
Cuz my Character Sheet is coming together, but its somewhat slow business, even after I've figured out what I want to do.
Hmmmm, the Savant is too focused on Intelligence, and the Time Seer doesn't really fit my character. But both Alacritious and Thunder Child have their strengths and bonuses, so I will consider them carefully.
And you know, I'm starting to wonder if I should even both with Difficulty Classes at all. Because like, I'm looking at my options here, and I'm seeing stuff like 'Mind-Affecting Effect' or 'Paralyzation' or 'Ability Damage', and I can't help but think 'Immune, Immune, aaaand Immune'... is being careful in what status effects and crowd-control we try to use an important part of building our characters?
Since it was suggested that I confirm whether the benchmarking numbers are representative of what people should build to, let me go into that a little bit.
Saves are generally acceptable around the 25-30 range, although something nearing 40 is probably an optimal number if you don't want to fail too many and that's the basis I operated under when designing encounters.
Question. Are the enemy NPCs going to have saves in the 25-30 range as well, or are we more likely going to see 40ish as previously mentioned? Because while covering the AC we are likely to see the enemies have, and what attack rolls they might have to know what we should do in terms of attack rolls and AC. This bench-pressing post of yours didn't cover what saves the enemy might see to help inform of us potential Difficult Classes we'll need to be looking at to stand a good chance.
Cuz like, 10+10 (Class levels)+15 (40 in ability modifier) = a DC of 35. And even then, getting 15 in the ability mod isn't always guaranteed. So unless saves are more likely at the 25-30 end, it's going to take a lot of investment to get DCs up to a challenging height.
Honestly, how someone got their DC up to 60 is beyond me.
@Fury of the Tempest: I'd say no to elves and half-elves. Even in the drow-only version, there's going to be a few options: drow, drey (a savage offshot), szarkai (albino drow), aquatic drow, and half-drow. I'm not using noble drow in this game.
Huh, any chance of links to all but the drow, so we know what racial abilities we're working with?
Pasha of the Nightsands wrote:
@Monkeygod: The thread wasn't expressly for the purpose of gathering votes, I just wanted to read the room temperature and see if there was interest for the ideas since they're third-party and I plan on using spheres as the 'core' experience.
Well, from the looks of it, all of the stated ideas are 'yes please!' so you don't have any lacking interest there, that's for sure.
@Fury of the Tempest: What themes are you looking for with templates and PrCs?
Well, my character is going to be a wandering teacher and mentor. Someone who knows a lot of stuff, and has appeared in many stories as someone who helps the heroes of the tale grow and flourish. A tricky individual who uses Illusions to misdirect and deceive allies and enemies alike.
And then there are the few stories where he lets loose, and reveals himself as a living storm. So fast and furious that he warps time itself to his command, whilst bringing forth a powerful draconic ally to wreck havoc among his foes
So, I'm playing a Kitsune Air/Time Legendary Kineticist | Fey Adept that focuses on Illusions and Conjuration. Dex/Cha build, with a slight dabbling in Bard. Does anyone have recommendations for potential Templates to pick up with the Boon of the Evolution's Chosen?
I've been toying with the Sublime Creature for its pretty significant HP increase and ability modifier increases, and the Paladin Class template would be nice for Divine Grace to give my saves a pretty significant boost. But other suggestions and ideas would be appreciated.
That, and maybe ideas for the Boon of the Well-Traveled Wanderer? It really fits the flavour of my character, but I have no idea what PrCs I would pick up for it.
That's fair. A shame, would have been nice to have an extra 10 talents to play around with, but I'll have to deal without it.
Might consider the Great Mind PrC, possibly in conjunction with the Boon of the Well Travelled Wanderer.
Ummmm, this does not give me extra sphere talents? I guess there is Martial Scholar, but from the looks of it, it only turns the Great Mind into a Proficient SoM user, not the character as a whole? So like, only 2 talents? And even if it works like you seem to think it does... that's SoM talents, not SoP talents.
Besides, the Great Mind is a complicated class, and I just said I wanted to actively avoid complicated!
I'm curious about something. If I choose to go with Throne of Night, would people prefer the Drow Overlord option or would they prefer an 'any underdark race' type of game?
I would say Drow Overlord for the more cohesive narrative. But perhaps mechanically, we could pick Elves or Half-Elves for a potential 'race' package to allow for a bit more variety in racial traits?
@Fury of the Tempest: I'm not really allowing sweeping template changes because it could open a whole can of worms where my adjudication is required for potentially dozens of requests.
That's fair. A shame, would have been nice to have an extra 10 talents to play around with, but I'll have to deal without it.
Fair enough. I have a quick question. Sphere Half-Fiend is a template that is taken by others, for good reason as it is pretty strong. But I was wondering if we could use this to create a Half-Fey version of it? Where instead of Alteration, Death, Destruction, or Fate talents, its Alteration, Fate, Illusion or Mind? And switching Smite Good for Smite Law
Either that, or the Becoming, True feat allows me to ignore the alignment restriction involved.
Currently thinking of going straight Legendary Kineticist 20 | Fey Adept 20. Trinity Knight is pretty strong, but also complicated, and I only have a week left.
@Fury of the Tempest: Apart from the bans mentioned in the OP, I've been making rulings on allowing or banning things case by case. There's way too much third-party out there to sift through everything.
Hmmm, fair enough then. I'll probably try to keep to stuff on the Sphere's Wiki and the Legendary Kineticist. I really do enjoy the Legendary Kineticist and its elements.
Pasha of the Nightsands wrote:
There are no currently accepted PCs, but there are plenty of applications here. Godwyn Blaecwulf's player has kindly compiled a list a page or two back. There have been a few additions since then, but it covers roughly about 2/3 of the applications. Characters have been submitted for basically every broad archetype imaginable- skill monkey, gish, melee blender, sniper, ultracaster, support bot, etc- so you're liable to step on a few toes one way or the other. My suggestion to you is just build what you want and work to differentiate yourself into a niche you would enjoy playing.
So, recruitment really has been going on for over a month? Damn. That's, impressive.
And yeah, I've found it. Quite the collection, a lot of Lawful creatures. Also, 6 Males, 3 Females and 1 Agender. Just an interesting note there.
but I haven't made any plans for anything against the Spider Queen.
Well, you are an experienced DM, and all the stories and YouTube videos always tell me that Players often do stuff the DM never expected. So, suppose this now is a warning?
Heh, only if it works out that way, and I get selected.
@Fury of the Tempest: There's about a week left and character creation hasn't changed, although there have been a few things that were banned or clarified.
Perfect! So I will get to work on my character sheet tomorrow, as it is 20 minutes to midnight here. And I would politely request:
A. A list of banned materials.
B. A list of current PCs? Or is this an entirely second party? Just, would be nice to have suggestions on where to avoid stepping on others' toes. Though admittedly, with how big these characters are, it's less I'm worried about stepping on others' toes and more I'm worried about taking a chainsaw to their leg.
I much prefer the Burning Sky AP, but I would still shoot my shot for the Drow-Kingmaker RP.
Just wonder how much of that will force us to follow the Spider Queen, or if we might be capable of eventually leading to a Drow revolution against her.
... Well bugger. This is what happens for putting off building my character. I lose track of time, and when I come back to double-check when recruitment ends, it's ending right now.
Good look for everyone who made a character. I guess I'll have to try my luck next time.
Iron Mage Martial Hedgewitch 20 | Prismatic Duelist Swashbuckler 20.
Pure spheres, no Legends martial. Much as I love L.Games Kineticist and Vigilante, I decided I prefer the flavour of the Swashbuckler and am going all in on it.
Alright. So going through the recruitment, we have:
Big Changes to character creation. Really wish Pazio's forums would be updated to allow you to edit posts. It's ridiculous that you can't. And we have Bench Pressing with the aim being... not 20 surely? We are Gestalt, and I think that's about a +2/3 bonus, so Brench Pressing Level 22 or 23? Still <i>limited</i> compared to how, silly one could get accidentally, but a little bit of leeway at least?
Quite the mix honestly. Doesn't help me try to figure out what I want to play here. So many options, hard to know what I would actually enjoy playing...
Going to note my interest in this. What I actually make, I don't currently have any idea. But it does seem like the character creation is going to be very fun.
I was thinking something similar to Omiros in that Tinker wasn't part of the team originally?
My idea was that they were awakened by a white dragon (who is also her sire) to be the leader of an army of awakened animals they were making, only for the white dragon's cowardness and lack of morality to disgust her whilst the technology and teamwork of the squad fascinated her until she turned on her sire and helped the team defeat him and joined them from then on.
And yeah, White dragons aren't in the remake, but we aren't just using remake material, so I figured it would be fine to use them still.
Armor Inventor/Supusition Barbarian/Wrestler (with a dabble of Medic)
Weapon Inventor/Diabolic Sorcerer/Bard (maybe I should have noticed you were going a buffing route before I went Supusition...)
Rogue/???/???
Monk/Barbarian/Wrestler
Fighter/Empiricism Investigator/Cleric
Me and the Monk/Barbarian are decent tanks with grappling lock-down and Whirlwind Throw to toss b!#$&es around. Our Fighter and Inventor bring close-range DPS, while the Rogue seems to be an archer. The Sorcerer/Bard brings both healing, buffing and some CC, while my dabble in Medic also gives me some decent healing too...
Seems pretty balanced, though I am quite wary of the fact that our highest Diplomacy check is a mere +14. Unless there is something I'm missing?
Plots and plans and go overs the classes to try and come up with a good class Finally settles on a Rogue/Bard, comes back to the thread, pleased See's the following:
-Rogue/Dandy
-Rogue/Flame Oracle
-Fighter/Assassin (Player Core 2 does have the Assassin archetype)
-Druid/???
-Barbarian/Rogue or Alchemist.
... I think I might need to go back to the drawing board...
Are we allowed to change the flavour of a class? Because, I rather like the Champion, Strength and Charisma, an absolute tank that can defend allies and strike out at enemies. But the entire Divine aspect of the class doesn't sit well with me. I'd rather it be in the pursuit of an ordeal or some type of oath, rather than being so heavily divine.
An evil team of assassins... okay, I admit, not my normal fare, but I think I'm willing to give this a shot. I currently have zero idea what I will actually play for a Level 14 game admittedly, but I can answer the first question.
1. How familiar are you with the 2E ruleset?
Admittedly, minimal. I haven't found many 2E games on the pbp forums I tend to lurk in, and of those, they always start at level 1. While this might be best for a newbie, I just cannot stand the idea of starting at such a low-level. Jumping into the depend like this might not be the best idea, but I am quite interested nonetheless.
It's a Rare Hertidge, you said I need to ask for Rare material, and you haven't exactly given us much time to get characters completed, considering its Thursday as I write this!
Going to note my interest in this. PF2E Level 11 start was enough to catch my interest alone. But Dual Class and Ancestral Paragon and Free Archetypes? Sign me the heck up!
Shame that Player Core 2 doesn't seem to be up on aonprd yet, would love to give that stuff a poke about
So I take it that your character would be an inhabitant of Waldenshire? If so, let me know if you have any questions about the village, the Ainsworth estate, etc.
Will do. But first, the Scion archetype of the Kineticist gives up several wild talents in order to become a Spherecaster. Can I give up some of my feats in order to keep the wild talents I would otherwise be giving up? Say, 2 feats? Seems reasonable, as diminished spellcasting only costs 1 feat and you lose quite a few spells with that feature.
Also, is there any Fire or Volcanic-themed Fey that could be my Othersoul?
Hmmm, my my, don't we have quite a few characters already... and aren't they all so OLD hmmm? 30 years of age seems to be the minimum, but it looks lost most of our people seem to be 40 or 50s, maybe even older. My my, and we are going to leave all the fun to such oldies with their bad backs, fading vision and forgetful minds? That simply won't do.
We need someone young, someone fresh, someone passionate! We need someone say... 14-15 years of age to give this group of oldies that all too necessary drive, hmmm? A son of a house servant, someone that isn't so much as part of the ball, and simply helping out. Perhaps someone who likes listening to the stories of the adventures and journies the fine Ainsworths go on?
And we have quite a mix of classes as well. Monks and Barbarians for melee, rangers and Vigilantes for the gunplay, Fey Adepts and Alchemists for utility... but nothing quite to bring the bang to the table, so lets bring some firepower hmmm? Quite litterally~
Legendary Kineticist Scion (hopefully without giving up the Wild Talents?) on one side, Elementalist on the other side. Focusing on the Fire Element.
Because giving a young, hormonal, impulsive teenager the ability to set things on fire or create minor explosions with his mind at will, is not going to cause any troubles or issues whatsoever.
For each 3 paragraphs of background you gain additional perks: 1 - extra trait, 2 - extra feat, 3 - extra +2 to an ability score, 4 - gain a mount CR 3 or below, 5 - gain a crafting feat, 6 - gain a wish, 7 - gain a magical ring no more than 8,000 gp (You must write the description, abilities, and background of the ring in your crunch as well), 8 - gain a familar or animal companion, 9 - gain a super power, 10 - gain another 'Special' from another class.
30 paragaphs... godamn that's one heck of a challenge. Admittedly, the first 3 rewards are much, much stronger than the rest... at least until you get to number 9 and 10!
Honestly, I'm stunned you're making people play level 5 characters and asking for so much backstory! How the heck are we meant to write that much backstory when we're only level 5?
The Introduction should be on the very first page you link too, instead of in the 'Skills, Feats, etc' folder. Considering the fact that it covers the sweeping changes of these house rules - which are pretty damn significant - it needs to be what you read from the start.
And juuuuuust in time, here is the backstory for my character!
Arcantos the Storyteller:
Arcantos always was... different.
It wasn't bad at first really. He was simply louder than the other kids, more energetic and curious than them. But there was nothing wrong with that, every kid was different after all, so what if he was physically weaker and bullied a lot by the other kids? There's always bullying happening, and his parents, old Oreads who had raised several generations of children before, were fully able to support and cope with Arcantos for his early childhood. Sure, Arcantos’ vested interest in stories and history was unusual, and to the other children, strange. But they knew full well that been unusual and strange with nothing to be worried about. That what was unusual and strange to one individual, with simply completely normal for another.
Except... at around the age of 15, Arcantos began exploring.
See, the thing about Oreads, is that whilst they were content to live in the mountains, away from most major civilizations. They weren’t exactly overtly invested or interested in actually exploring the mountains and its various caves all that much. As long as nothing came out and attacked them, they would not go out there and attack them in turn. Hence, there could have been ancient, unsealed vaults, dark cults performing their twisted rituals, or even those long passages that lead down, down, down into the dreaded Darklands of the Drow, the Duergar and more.
Now, the potential for this actually being the case was rather limited of course. I mean, considering that the Oreads had lived out here in the mountains for generations in peace and solitude, with little to disturb them, meant that these most fantastical possiblities were most likely to be untrue. But, the simple chance that they were true, the simple fact that there was so much out there, amongst the mountains alone, that Arcantos just... couldn’t help but go out there. To go out amongst the mountains, and just... see what was there. To go beyond what was designated as ‘safe’ and ‘allowed’ for a youngling like himself.
When he was first caught for it, his parents scolded him but did not punish him for it. The second time had a light punishment and another scolding. Third came the actual punishment, that he had gone too far in his explorations, and for a while, it worked... but his natural curiosity, his hunger for knowledge, and the potential for stories, made it too much of a temptation for Arcantos, and soon he began to become better and better at slipping away. Of not being noticed as he explored the mountains... at least until he had to start spending a night out, away from the main caves, in order to explore further out. Which occurred when he was nearing his 17th
birthday.
It was at this moment that his parents were forced to face the truth. Arcantos was... different. Not in the normal, standard way where he had his own quirks and differences, but at his core was still a solid, dependable Oread... and to be fair, when he was asked to do something, he was a solid, dependable Oread. But he more than that, he had no interest in the various jobs of the community. He took no pride or pleasure in the tasks that were so important to their survival. He did his work, then left, taking by the wind... he wasn’t a normal Oread, he was a dreamer... and so they had to choose. Discipline him harshly, try to this spark inside of him, and either force him to conform, or run away from home... or treat him as the dreamer he was. Teaching him how to survive in the world outside, how to survive out in the wilds, how to avoid notice from difficult threats, or talk to others who were not Oreads. To allow him to be a dreamer... and allowing him to be different...
... To this day, Arcantos wonders what his life would be like, if they had refused to support him.
Hence his fate for the next 30ish years was decided. Teachings from his parents, interspaced between expeditions outside, either by himself, or with an adult. Mainly his parents, but eventually with some of the hunters that went outside into the mountainside as well. Through as he grew older, the more expeditions were made by himself. He also took part in combat training earlier than the normal, thus allowing them to discover that he still had the Oread’s affinity for the of the earth itself... no, his affinity for the earth was even stronger than they imagined. Allowing him to manipulate and control it, not much at first, but in time, he would learn how to launch blasts of earth and stone at foes, and how to raise up temporary shields of it to keep him safe. Even how to form a temporary weapon out from the stone as well, one that hummed with the stone’s power.
Eventually, as Arcantos began to map out and become more aware of the mountains, he began visiting some of the non-Oread communities as well, learning how to talk with different cultures and with different people, as well as other languages, such as the language of the dwarves, who were the only ones that actually knew of the Oread’s existence, and from the mottled villages at the mountain bases, he learned elvish and orcish from the half-elves and half-orcs found there. He also started to get to know the wildlife found within the mountains, learning about them and how they live, how to approach them and show them that he is not an enemy but a friend... and how to avoid them when they were angry, protective or territorial.
Indeed, it was the last of these, not long after his 48th birthday, that would furthermore end up being a deciding factor of his life. As one day, he would come across an injured wolf, one who he was able to comfort and reassure, to bring home to tend to its wounds... a wolf that showed intelligence that was more akin to a human than a beast... a wolf that stuck by his side afterwards, showing no desire to leave and return to his pack... a wolf that would eventually reveal the reason for its injury... that just as Arcantos was touched by the land, it too was touched... but it was touched by the sky, and carried the power of lighting cracking between its fangs.
Arcantos would name him Ace, and the wolf had stuck with Arcantos ever since. Living for many, many years more than a wolf normally would. Whenever this be because of the lighting that he carried for so long, or the bond that he established with Arcantos, or for an entirely different reason, no one would really know.
The support of his parents... the finding of Ace... two events, which Arcantos could trace back to being monumental events that changed the course of his life. And yet, when asked which one was the most significant of them all, Arcantos would not point to these two, but one more. A third that would happen five years after finding Ace. That amongst the the lower reaches of the mountains, on the far outskirts of the range, further than he had ever travelled before, would Arcantos find within a cave a small, thin rectangle of crystal, untouched by the muck that it lay within... a crystal, that as soon as he grasped, would flood his mind with voices, with people, with stories.
That crystal was a Cyrstal Bookmark, an item of great magical power, that aided unique individuals who channelled the narratives of stories, the ancient worlds of the past, and the roles that so many heroes and villains alike had played before, and focused that into reality. Using the power of their mind to note just manifest a blade of psionic power, but imbude themselves with echoes of history. And this item, this bookmark, would guide Arcantos into doing so. For one year he would practice and learn the art of how to summon the 7 roles, and how to wield their psionic weapons. Learning how the correct seance’s needed in order to call them forth into his body, how many he can handle at once, and how to force one role into the background to allow another to spring forth...
And then, he left.
He made sure his parents new of course... but with the power of legends at his fingertips, he couldn’t ignore the call for adventure anymore. Sure, he wasn’t yet an adult in the Oread’s eyes... but most people didn’t know that, so why did it matter? Plus, he was more world-savvy and experienced than Oreads decades his senior! He had gifts and abilities that few could hope to replicate, and a strong, intelligent companion by his side that was loyal to a fault. Why would he want to stay for another 7 years, when he could leave now, and start his adventure already? Hence, why he did. Determined to take who he was, and forge a new legend, a new story that would be told for years to come, of the earth-mover, and his loyal lighting-fanged companion.
Arcantos the Storyteller would be known by all... or he would die trying.