Dark Sun: New Dawn (Inactive)

Game Master EltonJ

You are caravan guards, guarding a caravan from Tyr to Kurn.


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DM Dickie wrote:
Going to try and get gear finished up today. Its a little tricky because of the materials rules, but I'm also wondering what sort of supplies will be already with the caravan we will be running? Like rations and water/liquid?

The caravan has fresh potion fruits, enough water to make it to the first city on the way, and enough food for the same.

Quote:
Also, the characters are hired hands, but if my rogue wanted to purchase some trade goods for a side profit (or just invest some of his own cash) would that be possible?

Yes, it would be.


Not going to have time to write up 2 more PCs this week. I can drop out if that's a requirement.

My tree would all be templars of various sorts. Main guy here is a magic-using templar but the other two might just be bureaucratic ones or maybe soldiers. I haven't really had time to think about it but their relationship would be that they're all Tyr officials of some kind.


karlprosek wrote:

Not going to have time to write up 2 more PCs this week. I can drop out if that's a requirement.

My tree would all be templars of various sorts. Main guy here is a magic-using templar but the other two might just be bureaucratic ones or maybe soldiers. I haven't really had time to think about it but their relationship would be that they're all Tyr officials of some kind.

It's not a requirement. :)


Here's me just tagging in with my first character - still LOTS of work to do, as you can see (and yes, I mean to make two more: One will surely be a Bard, so we can do a bit more work together figuring out how to do that best, and the other...well, what would you say to a Spirit Summoner?)!

Sandro (name still subject to adjustment) is a flippant Elven (very much of the Athasian variety, of course) Nomad-Psion - think, perhaps, Rick from Casablanca meets Malcolm the Jester from The Legend of Kyrandia in terms of personality.

Would you be willing to consider some adjustments/customization of certain existing alternate racial traits to make them psionic-appropriate (e.g. perhaps make a variant of "Retreat Magic" that provides an appropriate bonus to Psychoportation powers)? How about custom FCBs?

2nd Edition DARK SUN Elves got a penalty to Wisdom, I think in lieu of the normal Constitution penalty; my character is presently presently configured with standard modifiers, but is that also the case here? It would seem fitting.

BTW, you did say we'd be using background skills; can you please elaborate more on how that will work? Also, what are the languages available?


Gear buying is going super duper slow for me lol. I will wrap it up, but right now just have basic weapons and armor.

Thief tools are crazy expensive, being mostly metal. Glad the barb can function by just chucking large rocks! Shoulda made a monk lol.


Background Skills rules here.

Basically, some skills are classified as background/non-adventure skills. All characters gain 2 free skill points to spend on those designated skills per level. You cannot spend those free points on Adventuring Skills, but you can spend skill points from your advetnuring skill pool on background skills.


Sandro Blackwind wrote:

Here's me just tagging in with my first character - still LOTS of work to do, as you can see (and yes, I mean to make two more: One will surely be a Bard, so we can do a bit more work together figuring out how to do that best, and the other...well, what would you say to a Spirit Summoner?)!

Well, yes, a spirit summoner can work. Although people might think your a necromancer, because you maybe summoning your spirit from the Gray.

Quote:

Sandro (name still subject to adjustment) is a flippant Elven (very much of the Athasian variety, of course) Nomad-Psion - think, perhaps, Rick from Casablanca meets Malcolm the Jester from The Legend of Kyrandia in terms of personality.

Would you be willing to consider some adjustments/customization of certain existing alternate racial traits to make them psionic-appropriate (e.g. perhaps make a variant of "Retreat Magic" that provides an appropriate bonus to Psychoportation powers)? How about custom FCBs?

Yes. I would. As for custom Favored Class Bonuses, we will have to work on that one together.

Quote:
2nd Edition DARK SUN Elves got a penalty to Wisdom, I think in lieu of the normal Constitution penalty; my character is presently presently configured with standard modifiers, but is that also the case here? It would seem fitting.

Truth, they did get a penalty to Wisdom (DS Elves that is).

Quote:
BTW, you did say we'd be using background skills; can you please elaborate more on how that will work? Also, what are the languages available?

Do you have a copy of Pathfinder: Unchained? As for languages, the region is so small that there are common, halfling, elvish, dwarven, sylvan, half-giant, thri-kreen, aquan, terran, ignan, and auran. Also Pyreen (which is Sylvan) and Gith. Not to mention secret languages like Druidic.


Note:

Everyone, I'm extending the deadline for your character submissions by three weeks. Apparently, the extension is needed. Sorry if this causes any terrible feelings.


Gives me time to procrastinate, er, I mean, lots of time to polish things off.


Luv the delay. Gives me time to submit a soulknife building towards the dark tempest Prestige class. I may FINALLY get to use some of the blade skills I proposed during the playtest

Scarab Sages

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EltonJ wrote:
Everyone, I'm extending the deadline for your character submissions by three weeks. Apparently, the extension is needed. Sorry if this causes any terrible feelings.

That last line was sarcasm, right!?

DM Dickie wrote:
Background Skills rules here....

Thanks; I was somehow under the impression that the rules for those WEREN'T entirely standardized.

DM Dickie wrote:
Gear buying is going super duper slow for me lol. I will wrap it up, but right now just have basic weapons and armor.

About that: Someone please remind me of the starting wealth rules?

EltonJ wrote:
Well, yes, a spirit summoner can work. Although people might think your a necromancer, because you maybe summoning your spirit from the Gray.

This is a setting where people object to the arcane in general, do necromancers even really stand out that much? I'll be honest, necromantic character-options are never terribly far from my mind...

Speaking of which, your opening post said that options for Clerics' second ("Cosmos") Domain include Evil and Healing, but you did not include Death.

You said no Evil characters (fine with me), so I'm wondering how much use the Evil Domain would even be, and might Death be an appropriate complement to Healing?

What about the Void Domain, for that matter?

Also, have you seen the Domains here (pages 120-126)? I'll grant they'd need some further adjustment, but they're impressive!

EltonJ wrote:
Truth, they did get a penalty to Wisdom (DS Elves that is).

Does that mean yes, we will replace the Elven CON penalty with WIS?

EltonJ wrote:
As for custom Favored Class Bonuses, we will have to work on that one together.

My pleasure - speaking of, it's been a LONG time since I've looked at my copy of Ultimate Psionics, I'd totally forgotten what all was in there! Does it include any FCBs? If so, I've not been able to find them yet.

Also on the matter of Ultimate Psionics:

What about all those other classes it mentions, which among them are legal (I'd think the Aegis might be inappropriate in DARK SUN)?

The Kineticist Psion specifically says it can choose any energy-type for such powers upon manifesting, "unlike other Psions" - so what does that exception imply the rule is for everyone else? I can't find it.


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I'm Hiding In Your Closet wrote:
EltonJ wrote:
Everyone, I'm extending the deadline for your character submissions by three weeks. Apparently, the extension is needed. Sorry if this causes any terrible feelings.

That last line was sarcasm, right!?

Yes. I can finally get to answering your questions.

Quote:

About that: Someone please remind me of the starting wealth rules?

3rd level starting wealth. Here's the rules for Regular Starting Wealth; and adjusting wealth by level.

EltonJ wrote:
Well, yes, a spirit summoner can work. Although people might think your a necromancer, because you maybe summoning your spirit from the Gray.

This is a setting where people object to the arcane in general, do necromancers even really stand out that much? I'll be honest, necromantic character-options are never terribly far from my mind...

Speaking of which, your opening post said that options for Clerics' second ("Cosmos") Domain include Evil and Healing, but you did not include Death.

No, I didn't. Because I figured most necromancers would be defilers or preservers, and not priests.

Quote:

You said no Evil characters (fine with me), so I'm wondering how much use the Evil Domain would even be, and might Death be an appropriate complement to Healing?

What about the Void Domain, for that matter?

I didn't want a Cthulhu or another horror influence in my Dark Sun. It's already different as is. Sorcery provides that element of horror already (present in Dragons and to some extent, Avangions).

Quote:

Also, have you seen the Domains here (pages 120-126)? I'll grant they'd need some further adjustment, but they're impressive!

EltonJ wrote:
Truth, they did get a penalty to Wisdom (DS Elves that is).

Does that mean yes, we will replace the Elven CON penalty with WIS?

EltonJ wrote:
As for custom Favored Class Bonuses, we will have to work on that one together.
My pleasure - speaking of, it's been a LONG time since I've looked at my copy of Ultimate Psionics, I'd totally forgotten what all was in there!...

Yeah, better reread it. :)

Scarab Sages

EltonJ wrote:
Quote:
What about the Void Domain, for that matter?
I didn't want a Cthulhu or another horror influence in my Dark Sun. It's already different as is. Sorcery provides that element of horror already (present in Dragons and to some extent, Avangions).

I'd actually not thought of it that way, simply as another suitable "Cosmos/Elemental" sphere.

EltonJ wrote:
EltonJ wrote:
Truth, they did get a penalty to Wisdom (DS Elves that is).
Does that mean yes, we will replace...

...And this?


I'm a dummy, I rolled starting wealth assuming we were doing that old school style instead of PF wealth by level, that gives a lot of money for characters, any particular restrictions?


DM Dickie wrote:
I'm a dummy, I rolled starting wealth assuming we were doing that old school style instead of PF wealth by level, that gives a lot of money for characters, any particular restrictions?

Be careful of your potion fruits. Try not to acquire more than would be reasonable.


Oh, that's right, potion fruit can spoil or do spoil or something? Id forgotten about that.

What about a wand for the cleric? And enchanted non-metal weapons and armor are okay? Probably couldn't afford a metal weapon, let alone a +1 for one lol. It would suck to break a +1 bone short sword though.


DM Dickie wrote:

Oh, that's right, potion fruit can spoil or do spoil or something? Id forgotten about that.

What about a wand for the cleric? And enchanted non-metal weapons and armor are okay? Probably couldn't afford a metal weapon, let alone a +1 for one lol. It would suck to break a +1 bone short sword though.

Yes, they are.

Scarab Sages

STILL need a clarification about the Athasian-Elf ability penalty, please.


I'm Hiding In Your Closet wrote:
STILL need a clarification about the Athasian-Elf ability penalty, please.

Right.

Change -2 Constitution to -2 Wisdom.

Scarab Sages

Much obliged.

Less urgent but reiterated from above:

Quote:

Also on the matter of Ultimate Psionics:

What about all those other classes it mentions, which among them are legal (I'd think the Aegis might be inappropriate in DARK SUN)?

The Kineticist Psion specifically says it can choose any energy-type for such powers upon manifesting, "unlike other Psions" - so what does that exception imply the rule is for everyone else? I can't find it.


I'm Hiding In Your Closet wrote:

Much obliged.

Less urgent but reiterated from above:

Quote:

Also on the matter of Ultimate Psionics:

What about all those other classes it mentions, which among them are legal (I'd think the Aegis might be inappropriate in DARK SUN)?

The Kineticist Psion specifically says it can choose any energy-type for such powers upon manifesting, "unlike other Psions" - so what does that exception imply the rule is for everyone else? I can't find it.

Hmm. . . I know I had a lot of time to research this. :)

I think kineticist can choose any energy type, and the other psions can only choose one and stick with it. As to the other classes, I think all of them are legal.

Scarab Sages

EltonJ wrote:
I think kineticist can choose any energy type, and the other psions can only choose one and stick with it. As to the other classes, I think all of them are legal.

It certainly makes intuitive sense (as well as making it all feel less "cheesy", frankly) - it does say "psions"; surely the other psionic classes don't have more flexibility in this front than non-Kineticist Psions? That'd be odd.

Also, where can I find the equipment list (and how would you adjust the Psion and Elf starting weapon-proficiencies for Athas)?

3rd, how might we go about adapting this alternate racial feature to psionics?:

Retreat Magic wrote:
Elves raised in the traditions of those who protected elven holdings before, during, and shortly after Earthfall specialize in magic that fools foes into misjudging elven numbers and locations. These elves gain a +1 racial bonus to their caster levels for the purpose of determining the range and duration of all conjuration and illusion spells that they cast. This racial trait replaces elven magic.

Keep in mind my Psion's specialty is going to be Psychoportation.

I'd considered taking Desert Runner instead of Elven Magic (especially since this is the setting that inspired that to start with!), but now that we've confirmed the penalty-swap the pressure to do that's been ameliorated.


EltonJ wrote:
I'm Hiding In Your Closet wrote:
How are you handling the "everyone has at least a little psionic talent" thing?
Thanks for your interest, I'm Hiding. A1. Everyone gets the Wild Talent feat for free.

Oh, and this; how does this apply to a fully psionic character? It appears that the Wild Talent feat doesn't necessarily do much for them. Perhaps we just replace it with the "Psionic Talent" feat (+2 PP, eligible for more on repeat)?

EltonJ wrote:
As for languages, the region is so small that there are common, halfling, elvish, dwarven, sylvan, half-giant, thri-kreen, aquan, terran, ignan, and auran. Also Pyreen (which is Sylvan) and Gith. Not to mention secret languages like Druidic.

Considering Athasian history, shouldn't the Halfling language perhaps be the Common language? Just a thought.

I've read the abridged history of Athas (p. 192-197 here); WOW. Towering over it all is...Hobbit Super-Hitler!!!
I'd read that the founding goal of the DARK SUN setting was to be different, but geez!


Sandro Blackwind wrote:
EltonJ wrote:
I'm Hiding In Your Closet wrote:
How are you handling the "everyone has at least a little psionic talent" thing?
Thanks for your interest, I'm Hiding. A1. Everyone gets the Wild Talent feat for free.

Oh, and this; how does this apply to a fully psionic character? It appears that the Wild Talent feat doesn't necessarily do much for them. Perhaps we just replace it with the "Psionic Talent" feat (+2 PP, eligible for more on repeat)?

Yes, you replace it with the psionic talent feat.

Quote:
EltonJ wrote:
As for languages, the region is so small that there are common, halfling, elvish, dwarven, sylvan, half-giant, thri-kreen, aquan, terran, ignan, and auran. Also Pyreen (which is Sylvan) and Gith. Not to mention secret languages like Druidic.

Considering Athasian history, shouldn't the Halfling language perhaps be the Common language? Just a thought.

Actually there was lingual drift during the Green Age. So, no, the halfling language isn't the Common language.

Quote:

I've read the abridged history of Athas (p. 192-197 here); WOW. Towering over it all is...Hobbit Super-Hitler!!!

I'd read that the founding goal of the DARK SUN setting was to be different, but geez!

It is different, the Revised version is the correct history.

Scarab Sages

EltonJ wrote:
It is different, the Revised version is the correct history.

Where do I find that?


I'm Hiding In Your Closet wrote:
EltonJ wrote:
It is different, the Revised version is the correct history.
Where do I find that?

In the Dark Sun Campaign Setting Expanded and Revised version of Dark Sun. It's in the Wanderer's Journal.


The Dark Sun wiki on Fandom seems pretty accurate from what little I've skimmed of it. If nothing else, see if you can check out the Prism Pentad books from your local (or virtual) library. The other novels are worth a read too, expect that Hawke's Tribe of One is sort of the ultimate munchkin. I still really enjoyed the thought of a gambling game set around old school dungeon crawling.


do you have room for one more? i've always wanted to play a dark sun game


Has this recruitment stalled?


I haven't seen full characters yet.


im working away from this one, last time this happoned,

good luck everyone


IS this still a thing?
Could come up with a character.


Hayato Ken wrote:

IS this still a thing?

Could come up with a character.

Sorry, it's not a thing right now. :(


EltonJ wrote:
Hayato Ken wrote:

IS this still a thing?

Could come up with a character.

Sorry, it's not a thing right now. :(

Very sad.

I miss PF1 and Dark Sun. Eberron too.

Scarab Sages

EltonJ wrote:
Hayato Ken wrote:

IS this still a thing?

Could come up with a character.

Sorry, it's not a thing right now. :(

So...this isn't happening?


I'm Hiding In Your Closet wrote:
EltonJ wrote:
Hayato Ken wrote:

IS this still a thing?

Could come up with a character.

Sorry, it's not a thing right now. :(

So...this isn't happening?

No, I'm afraid not.

Scarab Sages

Bummer - keep me in your speed-dial if you ever try to run another psionic campaign!

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