| Kaouse |
Pasha of the Nightsands wrote:@Sgrack: I am VERY interested in trying to activate that blood god mode and see what can be pushed to achieve.That might be a small exaggeration on my part, lol.
As an undead, Sgrack has the rejuvenation ability to keep it from being destroyed (but it carries its phylactery with it).
To make the below 0 hp work, I got it the Lingering Spirit feat to let it keep fighting until minus its Cha (-40). Then, the Deathgrip Gauntlets veil increases the number by 10 (-50). Both the Deathless talent (basically Die Hard) and the Hard to Kill mythic ability double that number, but in PF the general rule is that consecutive multiplications are added, so now we have it be destroyed at -150. Considering our level, this margin isn't that significant, but I could not push it further. Anyway I also got Sgrack two uses of the epilektoi's implacability that lets it fight at negatives no matter what the value is for 15 rounds.
When in the negatives, Sgrack would be self-inflicting between 175-550 damage each round to gain +20 insight to hit and at least +52 insight to damage (could be more if enemies manage to damage it for more than 185 each round). The to hit bonus could likely translate to more dmg via Power Attack and more defense via Combat Expertise. Then, once per round it can also use any ability that requires martial focus (from SoM) without spending it, which will likely be a brutal strike for +56 dmg, battered for 16 rounds and -6 to will saves.
Considering Sgrack could crit on a 14+ with a x4 multiplier and rolls twice for every AOO (which is equivalent to a crit on 10+), those numbers become ridiculous.
Do you have the Epilektoi Implacability, "Will to Live" which further increases your negatives by your initiation modifier (explicitly also doubled by Lingering Spirit)?
You could probably get rid of one of your Defer Deaths for it, if you wanted.
Moreover, I'm incredibly surprised that you don't have the Akashic Veil that is built for literally this: Bindings of the Immortal.
It's on the Kheshig list, so you totally do have access to it. Not only will it greatly increase your negative HP range, but it will also make you tankier while you're down there.
Moreover, if you have access to the body bind, then it can also save you from death - which is extraordinarily useful, given that fighting in the negatives like that does leave you vulnerable to certain execute abilities, like Deadly Finish (which would even be a concern to me, despite the wide-reaching protection of Immortal Hero).
Lastly, do note that self-damaging with Dark Heart won't go into your Delayed Damage Pool. I don't know if you have some other means of self-damaging, but just keep note that Dark Heart self-damage can't be redirected or delayed by any means, IIRC.
| Godwyn Blaecwulf |
Thank you for the kind words on the background. I'm really glad that it was finally written without being eaten.
Godwyn should be completed now. Can't think of any changes that could be made. The profile has summaries up top on his different abilities, along with breakdowns as towards how things are calculated. Included cost of items for equipment so that can be checked easily. If there are any questions, please feel free to ask, and if I screwed anything up please tell me.
| Sgrack |
Do you have the Epilektoi Implacability, "Will to Live" which further increases your negatives by your initiation modifier (explicitly also doubled by Lingering Spirit)?
You could probably get rid of one of your Defer Deaths for it, if you wanted.
Moreover, I'm incredibly surprised that you don't have the Akashic Veil that is built for literally this: Bindings of the Immortal.
It's on the Kheshig list, so you totally do have access to it. Not only will it greatly increase your negative HP range, but it will also make you tankier while you're down there.
Moreover, if you have access to the body bind, then it can also save you from death - which is extraordinarily useful, given that fighting in the negatives like that does leave you vulnerable to certain execute abilities, like Deadly Finish (which would even be a concern to me, despite the wide-reaching protection of Immortal Hero).
Lastly, do note that self-damaging with Dark Heart won't go into your Delayed Damage Pool. I don't know if you have some other means of self-damaging, but just keep note that Dark Heart self-damage can't be redirected or delayed by any means, IIRC.
The Lingering Spirit feat I've mentioned is a different one that simply lets undead not be automatically destroyed at 0 hp.
I could indeed take both this Lingering Spirit and Will to Live as that would increase my death limit to -320. I'm not sure how much it would matter if when I get into negatives I'd be dealing so much damage to myself that I'd trigger Defer Death anyway. Thinking about it, perhaps the path would be the opposite and instead taking more uses of Defer Death.
The Bindings of the Immortal is indeed tempting, because it would (in addition to Lingering Spirit and Will to Live) increase my limit to -680. The problem is that Aura of Rage is already on the body slot and is really good for me. I'm already maxed on veils and my other veils are also pretty interesting or flavorful.
As an undead, Sgrack is immune to many instant death abilities.
About Dark Heart, I was going to talk to the GM about a ruling on how it would interact with delay damage. It says it can't be mitigated or redirected, but I'm not sure delay damage is either. I see mitigated as something like DR or hardness, while redirect as sharing damage with a familiar or other stuff that transfer to an ally, item or enemy. Delay damage isn't really mitigating anything and I'm not redirecting it to something else. Deathgrip Gauntlets have the same wording.
If the GM indeed rules that I can't use delay damage, all hope isn't lost, because my sword has Blood Funnels that deal 1 dmg whenever I draw it and I draw and sheath with each attack. My sword also has the vicious ability that deals me 1d6 on each hit, so I'm good.
EDIT: Actually, thinking about it I believe I don't really need the Deathgrip Gauntlets, since I took the Patient Riposte implacability with while have a lower floor (+15 to hit and +30 damage instead of +20 to hit and +52 damage), the self inflicted damage will be a fraction and thus make more sense to have the Bindings and the feats to have a higher death threashold.
| eriktd |
I have a question: since a lot of people have been asking about attack bonuses over the course of the recruitment, would me posting a general range of enemy ACs- minus the high and low outliers- help people out?
It couldn't hurt, but probably more useful would be confirmation that the benchmarks in this Bench-Pressing document are more or less accurate for whatever challenge rating you would assign the campaign. The character I'm designing is more of a god-wizard than a melee monster type, but the spreadsheet includes DCs for affecting enemies so that's still a useful metric to know if the characters will be effective or not.
| Grumbaki |
Has anyone looked at This template before? Divine Champion, +2 CR. Way too late for me to make use of it, but it seems amazing.
With Con40, you get 59 rounds per day of turning into a Divine Champion. Doing so gives you +23 stat bonuses, D12 HP, full BaB, entirely different feats, and special powers.
First saw it and thought...make a character that is 2x spell casting classes as Gestalt. Something like, Arcane Caster 20, Divine Caster 20. Pure spellcasting power, focus on getting Con and casting stats to 40. And for when spells fail? 59 rounds of Str/Dex40 at full BaB with all of the combat feats you need.
Seems like a fun template to build a character around.
| eriktd |
Has anyone looked at This template before? Divine Champion, +2 CR. Way too late for me to make use of it, but it seems amazing.
With Con40, you get 59 rounds per day of turning into a Divine Champion. Doing so gives you +23 stat bonuses, D12 HP, full BaB, entirely different feats, and special powers.
First saw it and thought...make a character that is 2x spell casting classes as Gestalt. Something like, Arcane Caster 20, Divine Caster 20. Pure spellcasting power, focus on getting Con and casting stats to 40. And for when spells fail? 59 rounds of Str/Dex40 at full BaB with all of the combat feats you need.
Seems like a fun template to build a character around.
I agree! With Con as an ability focus, I imagine something with an Incanter (Fortified Casting) // Kineticist would be pretty amazing! There's so much good 3rd-party stuff to support Kineticists. I'd love to see someone make a character like this!
| Pasha of the Nightsands |
| 1 person marked this as a favorite. |
Since it was suggested that I confirm whether the benchmarking numbers are representative of what people should build to, let me go into that a little bit. So the blue numbers in the benchmarking spreadsheet, normally considered as exceptional and optimal, are just decent in this game. Some of the tankier foes will have ACs that break 60 and one that soars all the way into the 70's (and that one can actually expend two uses of mythic power to force touch attacks to target his FULL AC, although he's definitely more vulnerable to spells since he focuses on physical defenses). Saves are generally acceptable around the 25-30 range, although something nearing 40 is probably an optimal number if you don't want to fail too many and that's the basis I operated under when designing encounters. A lot of martial foes have 50+ attack and those on the lower end are usually touch attack characters. Hopefully that all gives people an idea of the number game.
@Saasha: Those PrCs are generally banned in most gestalt games and I would normally agree with that, but I don't have any issue with them in this game. Trust me when I say that just having more spells/powers isn't going to snap the game in half, so build the ultimate caster to your heart's content!
@Godwyn Blaecwulf: I appreciate the statistical breakdowns and I'm certain they'll be of great help when I dive deeper into the number-crunching!
@Sgrack: Save-or-die effects are something I've accounted for in many encounters with named enemies, whether by adding immunities, buffing saves even further, giving them a Horrifically Overpowered Feat that lets them outright negate an effect a round, or some combination of the above.
@Grumbaki: Divine Champion is cool as hell, but it's definitely banned for player use.
| pad300 |
Since it was suggested that I confirm whether the benchmarking numbers are representative of what people should build to, let me go into that a little bit. So the blue numbers in the benchmarking spreadsheet, normally considered as exceptional and optimal, are just decent in this game. Some of the tankier foes will have ACs that break 60 and one that soars all the way into the 70's (and that one can actually expend two uses of mythic power to force touch attacks to target his FULL AC, although he's definitely more vulnerable to spells since he focuses on physical defenses). Saves are generally acceptable around the 25-30 range, although something nearing 40 is probably an optimal number if you don't want to fail too many and that's the basis I operated under when designing encounters. A lot of martial foes have 50+ attack and those on the lower end are usually touch attack characters. Hopefully that all gives people an idea of the number game.
...
@Pasha
Ok, I think I need you take a long look at what my submission is starting to look like; I think have broken your benchmarks to pieces...
Character sheet is
HERE.
All saves in the 50+ range, an AC that's approaching triple digits, and an attack bonus of at least +75 (on a number of attacks in a full attack that could be over 20...) and damage of at least +46 per attack (sans power attack).
Also a pile full of special abilities, including significant spellcasting, buffing for his friend and debuffing for his enemies. A +82 to stealth... and Hide in Plain Sight, Dampen Presence, Immunity to Scent and Tremorsense.
Access to a variable suite of 13 mythic path abilities, that can be changed on a day to day basis.
And I haven't spent more than about half his starting gold, and have more than few corners to fill in...
I am currently going to down pencil on this, as I don't think it fits your game. I will see if I come up with something else.
| The First Flame |
@The First Flame: I just did a quick lookover and everything seems in order, although I will admit some surprise when I didn't see Conflagrant Cluster considering how popular it is for Destruction Sphere enjoyers. Not a big deal or anything, just a surprising turn of events.
I'd been skipping over anything marked 3rd-party just to reduce the search space. XD Seems like it wouldn't add a ton more damage, anyway, and I was going more for flavor than just big numbers.
...I feel like that may be a mistake, The First Flame is seeming very under-tuned compared to a lot of the other entries. I suppose that's something that could be fixed after selection if it gets selected.
I do like the visuals you went for with the implant! Like I said, I'm a sucker for cool aesthetics.
You're speaking to the guy who commissioned art of his phoenix-shifter. :D I've been playing around with the idea of making some of its other equipment look unusual--it's incredibly ancient, much of its gear is probably keepsakes from civilizations that eons ago or the like. Some of it I'm wanting to say is actually an expression of its power--the Phoenixfire Halo (a ring of flowing flames that hovers above its head) is definitely in that category. Oh, and also, I decided to call the telepathy implant "Voice of the Stars"
I was realizing I hadn't put The First Flame's Deific Talents in its profile, I'm fixing that now.
| Maedyri |
@PashaOk, I think I need you take a long look at what my submission is starting to look like; I think have broken your benchmarks to pieces...
Character sheet is
HERE.All saves in the 50+ range, an AC that's approaching triple digits, and an attack bonus of at least +75 (on a number of attacks in a full attack that could be over 20...) and damage of at least +46 per attack (sans power attack).
Also a pile full of special abilities, including significant spellcasting, buffing for his friend and debuffing for his enemies. A +82 to stealth... and Hide in Plain Sight, Dampen Presence, Immunity to Scent and Tremorsense.
Access to a variable suite of 13 mythic path abilities, that can be changed on a day to day basis.
And I haven't spent more than about half his starting gold, and have more than few corners to fill in...
I am currently going to down pencil on this, as I don't think it fits...
I think you've made some major mistakes when making your character which has boosted your numbers to where they are.
When making a gestalt character you don't add things like BAB, base saves, HD and skill ranks together you just take the highest one from one side of gestalt.
Edit: actually on second look you keep referencing animal HD in your sheet, what exactly is that referencing?
| pad300 |
I think you've made some major mistakes when making your character which has boosted your numbers to where they are.
When making a gestalt character you don't add things like BAB, base saves, HD and skill ranks together you just take the highest one from one side of gestalt.
I haven't done that; I understand how Gestalt builds work.
| Monkeygod |
@Pad,
It appears you took Well-Travelled twice, as well as Evolution's Chosen. We're only allowed two boons.
You also seemed to have taken +10 worth of templates. The boon limits you to +6. Even if you took it twice, the second time, it must be applied to a companion: You may take this boon more than once, but this new set of templates cannot be added to the same being.
| Ouachitonian |
@Sir Drystan Goldflame: I still like the idea of your character a lot, but I do have one concern that needs pointing out: like Sgrack mentioned, your attack seems a bit low based on the options you've selected and your other statistics that feed into it. I saw you mentioned tweaking it in a later post. What's your total attack without factoring in Power Attack?
34-35 for weapons, 28 for natural attacks. I can boost that +10 twice a day vs evil with Smite, another +6 vs Evil Outsiders from a class ability, plus the usual from flanking etc. I can push it up a little more by changing a couple of things. But I don't think I can push it up much, I'm very near the cap for strength score, for example.
That said...
Since it was suggested that I confirm whether the benchmarking numbers are representative of what people should build to, let me go into that a little bit. So the blue numbers in the benchmarking spreadsheet, normally considered as exceptional and optimal, are just decent in this game. Some of the tankier foes will have ACs that break 60 and one that soars all the way into the 70's (and that one can actually expend two uses of mythic power to force touch attacks to target his FULL AC, although he's definitely more vulnerable to spells since he focuses on physical defenses). Saves are generally acceptable around the 25-30 range, although something nearing 40 is probably an optimal number if you don't want to fail too many and that's the basis I operated under when designing encounters. A lot of martial foes have 50+ attack and those on the lower end are usually touch attack characters. Hopefully that all gives people an idea of the number game.
Oof. Might just be that I know Paizo Pathfinder pretty well, but don't have sufficient command of enough 3pp systems to be effective in the game you're planning.
| Sgrack |
It is not that. He took levels in a PrC that gives him feats from one the factions of the City of 7 Seraphs. Each feat gives one template and you can take it multiple times with the GM approval. Each template also needs approval as none them are listed in the normal choices.
I take the GM approved them.
| Monkeygod |
It is not that. He took levels in a PrC that gives him feats from one the factions of the City of 7 Seraphs. Each feat gives one template and you can take it multiple times with the GM approval. Each template also needs approval as none them are listed in the normal choices.
I take the GM approved them.
Holy heck, that's wild! I'll take +10(or more!) worth of templates at the minor investment of a handful of feats! Sign me the heck up!!
| Pasha of the Nightsands |
@The First Flame: It seems we're alike with our love for adding cool visuals!
I wouldn't worry as much about Conflagrant Cluster, honestly. It's just popular with sphere blasters and I figured you had took it. It's not a huge deal since you'd need two instances of it to increase max damage significantly.
Also, Deific Talents are banned except for the specific cases of those Universal Deific Talents gained through Boon of the Apex Entity. I forgot to include them on the banlist since they're not official third-party.
@Pad300: I remember approving neither multiple instances of True Becoming, nor anything regarding other options for any of the Becoming Feats other than the norm. In fact, I explicitly answered a question of yours about whether simple class templates counted as simple templates for the purposes of Becoming Feats by saying that no, only simple templates counted. Perhaps you thought I said otherwise in our private message exchanges, but I did not. I actually double-checked a few moments before typing this to make sure I didn't errantly approve those.
I will admit that I forgot to talk about extra HD from templates since I had that in a blurb that was cut before I posted the recruitment due to also cutting the full CRed monster epic boon, but templates don't give a ton of free HD either.
A lot of your questions about templates being allowed have been outside of the context of Becoming Feats based on your wording. There have been plenty of people taking templates and asking about those, so any unspoken implications were not intentional in any way.
I saw that you mentioned switching characters so the points I made above might seem meaningless, but I wanted to go ahead and make it clear what my rulings on those are so there's no confusion in the future.
| The First Flame |
Also, Deific Talents are banned except for the specific cases of those Universal Deific Talents gained through Boon of the Apex Entity. I forgot to include them on the banlist since they're not official third-party.
This made me realize there's nowhere on my sheet where I actually list which boons I picked, because it was the talents from picking Boon of the Apex Entity I was referring to. It has the Lightbringer sphere with the Cosmic Power and Immunity to Light talents.
Speaking of that and cool visuals, I was playing with the idea of renaming the 'Light of the Dawn' and 'Light of the Noon' and so forth abilities the base Lightbringer sphere gives to be 'Light of the Yellow Dwarf' and 'Light of the Red Giant' and so forth, with its plummage changing appearance to match which one it's using.
| Josten Cailean |
I had the idea of making a second character, just for giggles, while I waited through the selection process. But I with such a focus on Josten, I couldn't think of another character to make that I'd enjoy.
That being said, I think if ever I get REALLY BORED, I'll just use Pasha's character submission rules and make a character that way!
| Kaouse |
Huh, I'm also noticing that the dude apparently took specific levels of a prestige class, left out some levels in the middle (levels 3, 4 & 6), but took the last few levels of the same prestige class and then used the left out levels of one prestige class to take more levels of another prestige classes.
Is that allowable with the Boon of the Well Wandered Traveler? Being honest, I didn't read it too deeply. I know you can mix and match prestige classes, I just didn't know if you can just grab levels of a prestige class that you care about, like taking 10 different prestige class capstones and none of the other features or some such.
Granted, I'm not planning on changing my character for it or anything. I think Arc Zeon is in a decent spot right now. Just gotta finish uploading him into an alias.
His attack rolls are a little high @ +55, but he'll be consistently taking on a ton of attack penalties. Fighting defensively (-2) for an additional DR 10/-, Martial Power (-10) for +30 temp hp, Power Attack/Deadly Aim (-6) for an additional +12 damage. Even with a few more inconsistent bonuses, I'm pretty sure the penalties come out on top.
| Sgrack |
Since we are talking about allowed sources choices, here is what I've taken in terms of feats, items and options that are from 3rd party:
Altered Life: Since Sgrack is undead, I took this to have it take advantage of the Sublime Template's Cha to hitpoints, otherwise it would not work. This way I add Wis and Cha to hit points.
Combat Tenacity: To help with action economy.
Discipline Style Mastery
Eternal Hourglass
Fuse Styles
Improved Quick Draw
Mixed Combat
Seize the Opportunity
Titan Grip
Titan Slayer
Titan Technique
Unquiet Grave Hunger
Unquiet Grave Return
Unquiet Grave Style
Spheres
Centering Mightweaving
Create Humor Familiar: This I want you to think about it. With the Protector familiar archetype, it has as much hp as Sgrack and it can split its wounds, somewhat doubling Sgrack's hp.
Desperate Focus
Elemental Blood
Focused Stamina
Giantslayer
Titan Breaker
Trinity Warrior: This asks for GM permission to use with the Spheres System. Intention is to pick the Protection sphere. Otherwise it is a dead feat used as a prerequisite to get into the prestige class.
True Rage
Not Included, but in consideration
Mystic Assault: This seems pretty strong. All of Sgrack's path of war maneuvers are supernatural abilities that take one standard action to activate. With this I can use them in conjunction with a full attack.
Veilweaving Sphere: I realize I should have asked this before, because it is really important for Sgrack. If not allowed, will need a lot of rework.
| Sgrack |
Huh, I'm also noticing that the dude apparently took specific levels of a prestige class, left out some levels in the middle (levels 3, 4 & 6), but took the last few levels of the same prestige class and then used the left out levels of one prestige class to take more levels of another prestige classes.
Is that allowable with the Boon of the Well Wandered Traveler? Being honest, I didn't read it too deeply. I know you can mix and match prestige classes, I just didn't know if you can just grab levels of a prestige class that you care about, like taking 10 different prestige class capstones and none of the other features or some such.
No, you need to take levels in sequence, however you need not to take "dead levels". In his case, levels 3, 4 and 6 have no abilities, so he can indeed skip it. The GM clarified it somewhere.
| Kaouse |
No, you need to take levels in sequence, however you need not to take "dead levels". In his case, levels 3, 4 and 6 have no abilities, so he can indeed skip it. The GM clarified it somewhere.
Thank you for the clarification.
If steelwalker boots are allowed then that is a must-have purchase.
I think most dedicated martial characters at this point already have the ability to move and attack, or at least use ranged attacks. But nice find nonetheless.
Personally though, I prefer Boots of Speed, even if there are other means of accessing haste. And if you don't have access to immediate action defenses, you can never go wrong with Staggerproof boots. If you don't have access to out-of-combat recovery, Boots of the Earth are insane value.
| Cronossuss Fallen of Time |
I had the idea of making a second character, just for giggles, while I waited through the selection process. But I with such a focus on Josten, I couldn't think of another character to make that I'd enjoy.
That being said, I think if ever I get REALLY BORED, I'll just use Pasha's character submission rules and make a character that way!
I have made a second character for giggles, even after I said I was not playing her, she Keeps being listed. :)
| pad300 |
@Pasha,
can we use the high psionics version of the soulknife ?
(As opposed to the base soulknife.)
@Sir Drystan Goldenflame/Ouachitonian, you probably are interested in the answer to the above question.
@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?
| Monkeygod |
@Pasha,
can we use the high psionics version of the soulknife ?
(As opposed to the base soulknife.)
High Psionics is listed under the House Rules spoiler in the OP.
| Sgrack |
@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?
Epilektois have class abilities called implacabilities. One of them gives Wis to HP, however the wording is done specifically to only count epilektoi levels, so you can't dip.
Sgrack has a single level as an epilektoi, so I went through another path. There is a feat called "Altered Life" that lets us choose Wis or Cha instead of Con. My idea is that, as an undead, for Sgrack it would be Wis instead of Cha, allowing me to take advantage of the Cha to HP from sublime.
| eriktd |
Hi there. I've finally got enough of my Fighter//Shadow Weaver completed that I feel able to post the profile here: Duskashae, Warden of the Broken Circle, Thrice-Masked Master of Vagaries, and Apostatic Rector-Extracessionary. I've always wanted to play a high-level shadow magic specialist, so this is my shot at it.
| Monkeygod |
pad300 wrote:@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?
Epilektois have class abilities called implacabilities. One of them gives Wis to HP, however the wording is done specifically to only count epilektoi levels, so you can't dip.
Sgrack has a single level as an epilektoi, so I went through another path. There is a feat called "Altered Life" that lets us choose Wis or Cha instead of Con. My idea is that, as an undead, for Sgrack it would be Wis instead of Cha, allowing me to take advantage of the Cha to HP from sublime.
Don't undead already use Cha for determining their HP?
| Sgrack |
Sgrack wrote:Don't undead already use Cha for determining their HP?pad300 wrote:@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?
Epilektois have class abilities called implacabilities. One of them gives Wis to HP, however the wording is done specifically to only count epilektoi levels, so you can't dip.
Sgrack has a single level as an epilektoi, so I went through another path. There is a feat called "Altered Life" that lets us choose Wis or Cha instead of Con. My idea is that, as an undead, for Sgrack it would be Wis instead of Cha, allowing me to take advantage of the Cha to HP from sublime.
Yup, but being and undead with the sublime template would give me Cha to hp twice and they can't stack, so I'd be wasting it. This way I'm giving up a feat in order to try to avoid this to happen.
| Monkeygod |
I know we're not allowed to buy the normal ability score boosting items(belts/headbands), but as I've been looking over magic items for my character, I've found several that grant a stat boost, along with other abilities. Would we be allowed to buy them, and just ignore the enhancement bonus? Or are they also banned?
Some examples:
| Kaouse |
@Arc Zeon/Kaouse & Sgrack/Sir Longears, what is it that gives you WIS to HP?
Sgrack already mentioned it, but I use the Epilektoi Implacability known as "Anointed Form."
Here's the full text of the ability:
Anointed Form
Benefit: The epilektoi adds their initiation modifier to their Constitution modifier when determining the total amount of hit points they gain when taking levels in the epilektoi class (add this bonus retroactively to previous levels). They may not add their initiation modifier to their hit points more than once (such as by having the Altered Life feat).
I'm a full Epilektoi 20, so this suffices for me.
| pad300 |
@Pasha, another Q, this time about 3ed party special materials: shaped and grown crystalline weapons; yay or nay?
Saashaa
|
Alright. I think I'm about halfway. Classes are the same (leg wiz 3/leg cleric 10/mystic theurge 7| psion 10/cerebremancer 10). Archmage and Overmind mythic paths. Boons are evolution and wanderer. Templates: Simple, Psychoplasmic, Savant, and Sublime. PrC's: 2 Student of War, 7 Elocater, 1 Sleepless Detective. Race is Bloodborn. Stats before spending money: Str 16, Dex 30, Con 32, Int 40, Wis 32, Cha 30.
Feats yet to be chosen. Do we start with any mythic feats or abilities? We start with 1 mythic level, right? Skill ranks to be chosen.
Amusing things about this character so far: total hp from classes 140, total skill points from classes 60, BAB +13
Any thoughts or suggestions or questions about it so far?
| Monkeygod |
For my herald is Path of the Herald mythic path allowed?
Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too).
| Godwyn Blaecwulf |
Godwyn Blaecwulf wrote:For my herald is Path of the Herald mythic path allowed?Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too).
“ I'm imposing no third-party restrictions here, but you're free to use third-party mythic paths if they suits your fancy.”
I re-read it and it seems like you are right. I should have read more carefully before asking.
| Monkeygod |
Monkeygod wrote:Godwyn Blaecwulf wrote:For my herald is Path of the Herald mythic path allowed?Pasha did say 3pp mythic paths are approved, though maybe that was just the ones form L. Games(though I could have *sworn* I saw them approve Lost Spheres paths somewhere too).“ I'm imposing no third-party restrictions here, but you're free to use third-party mythic paths if they suits your fancy.”
I re-read it and it seems like you are right. I should have read more carefully before asking.
No worries! I've read and re-read the rules a bunch, so the basics(stuff that doesn't require actual GM approval) I've gotten down pretty well.
| Pasha of the Nightsands |
Oof, this response is coming in just under the wire tonight! Sorry folks, I've been busy juggling number crunching statblocks, working to get the golden ending in Eiyuden Chronicles: Hundred Heroes (screw the beigama minigame and bartering 50,000 worth of trade goods!), and paring down a list of ideas for another game I plan on recruiting for in a month or two.
@The First Flame: The idea of switching the flame colors based on which Lightbringer power it's using is pretty awesome!
@Josten Cailean: I mean hey, I'm not going to stop people if they REALLY want to put all that extra work into a second character!
@Sgrack: All of that third-party you requested is fine with me. Probably the most abusable thing on it is the Steelwalker's Boots, but even then there's ways to achieve its effects with the right combination of stuff anyway.
@Pocket, the Fool: Hey, nothing ventured is nothing gained! Go for building a character if that's what you want. There's still another week or so left in recruitment anyway if I'm not mistaken and I'm playing it by ear anyway in case there are some stragglers that need another day or so after that to finish up.
@pad300: I already listed High Psionics in the OP.
Both Shaped and Grown Crystalline Weapons are allowed.
@eriktd: Duskashae looks looks pretty cool! I saw that you explicitly left a few open plot hooks I can run with down the road. Would you like the discuss those and get something worked out pre-game or would you prefer I just make it a surprise that you roll with? I'm fine with either one.
@Monkeygod: I'd probably allow magic items like those IF the other components are the focus. People would need to clear individual items of that sort with me and there would be a gentleman's honor system to not use them just to circumvent the normal stat-boosting item bans.
@Saasha: Those templates are allowed. Psychoplasmic is a little iffy because of Mindlock, but there's a few ways to naturally accomplish that with hyper-specific class abilities anyway.
Everyone starts off as gestalt mythic, with everything that entails. Plus everyone gets to extra mythic feats.
@Godwyn Blaecwulf: Pretty much any third-party mythic path made by Legendary Games and Lost Spheres Publishing is allowed, so the Herald is fair game.
| pad300 |
Ok, I need a cross-check here
Fury of a Single Blade (Su): At 8th level, when the marksman moves before making a single ranged attack with a thrown weapon, including using the Shot on the Run feat, he rolls as if he had made a full attack, although he only throws a single weapon. Roll each attack in the sequence and determine the number of attacks that successfully struck the target. If at least two of the attacks were successful, the attack deals double damage. Additional dice of damage from sources such as precision damage, weapon special abilities, or the like are not multiplied.At 12th level, if at least three of the attacks were successful, the attack damage is multiplied by 5.
At 16th level, if at least four of the attacks were successful, the attack damage is multiplied by 7.
This does stack with Mythic Vital Strike, as he is "making a single ranged attack with a thrown weapon", and not using some other specific action (like say charging) that allows an attack as part of the action.