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About Mia Reigh, the Phoenix Blade!General:
Mia Reigh, the Phoenix Blade!
Female CG Half-Elf Magus 20 / Swashbuckler 20, Init +20, HP 284, Speed 30 ft AC 44, Touch 28, Flat-footed 31, (+5 Armor, +6 Shield, +6 Dex, +7 Dodge, +5 Natural, +5 Deflect) Fort 25, Ref 25, Will 25, CMB +24, Base Attack Bonus 20, CMD 48, +5 Dueling Black Blade +40/+35/+30/+25 (1d6+5+5+10, 14-20/x3) Abilities Str 10, Dex 22, Con 18, Int 34, Wis 18, Cha 14
Stat Breakdown:
STATS (30 Point Buy)
STR: 8(-2 PB) - 0 (Age) + 0 (race) + 0 (LVL) + 2 (ENH) = 10 DEX: 16(+10 PB) - 0 (Age) + 0 (race) + 0 (LVL) + 6 (ENH) = 22 CON: 14(+5 PB) - 0 (Age) + 0 (race) + 0 (LVL) + 4 (ENH) = 18 INT: 18(+17 PB) + 3 (Age) + 2 (race) + 5 (LVL) + 6 (ENH) = 34 WIS: 11(+1 PB) + 3 (Age) + 0 (race) + 0 (LVL) + 4 (ENH) = 18 CHA: 9(-1 PB) + 3 (Age) + 0 (race) + 0 (LVL) + 2 (ENH) = 14 Initiative = 6(DEX) + 4 (Mismatched) + 1 (competence) + 1 (Morale) + 2 (Luck) + 4 (Dueling) + 2 (Swashbuckler's Initiative) = +20
Class Features:
MAGUS (Bladebound, Arcane Weaponeer)
Casting [High] Spell Pool [52/52] Magic Talents [2+10] Arcane Pool [18/18] Spell Combat Spellstrike Black Blade Basics Bonus Feats Magus Arcana Expanded Knowledge Spell Advancing Fighter Training Stalwart Rapid Enchantment Spell Manipulation Counterstrike True Weaponeer SWASHBUCKLER (Inspired Blade, Cutting Blur)
Feats:
ALL EVEN LEVEL FEATS = EXTRA COMBAT TALENT
BACKGROUND FEAT: Eldritch Heritage (Phoenix) LEVEL 1 FEAT: Defiant Luck LEVEL 3 FEAT: Inexplicable Luck MAGUS 5 FEAT: Quicken Spell LEVEL 5 FEAT: Counterspell LEVEL 7 FEAT: Counterspell Mastery LEVEL 9 FEAT: Dispelling Admixture MAGUS 11 FEAT: Maximize Spell LEVEL 11 FEAT: Combat Tenacity LEVEL 13 FEAT: Improved Counterspell LEVEL 15 FEAT: Greater Counterspell MAGUS 17 FEAT: Advanced Study LEVEL 17 FEAT: Advanced Study LEVEL 19 FEAT: Advanced Study Magic Talents:
SPHERES OF POWER CASTING TRADITION
<-- DRAWBACK: Burdened Magic <-- DRAWBACK: Consciousness Linked <-- DRAWBACK: Galvanized <-- DRAWBACK: Magical Signs <-- DRAWBACK: Mental Focus <-- DRAWBACK: Skilled Casting [Craft: Painting] <-- DRAWBACK: Somatic Casting <-- DRAWBACK: Somatic Casting --> BOON: Essence Pool {x3, 10} --> BOON: Spell Points {x5, +20} SPHERES OF POWER TALENTS [2(Casting)+10(Class)+5(Oath)=17(total)]
DEATH SPHERE [1(sphere) - 2(drawbacks) + 2(talents) = 1(total)]
DESTRUCTION SPHERE [1(sphere)-2(drawbacks)+2(talents)=1(total)]
DIVINATION SPHERE [1(sphere)-2(drawbacks)+2(talents)=1(total)]
FATE SPHERE [1(sphere) - 1(drawback) + 1(talent) = 1(total)]
ILLUSION SPHERE [1(sphere)] LIFE SPHERE [1(sphere) - 1(drawback) + 1(talent) = 1(total)]
MIND SPHERE [1(sphere) - 2(drawback) + 2(talent) = 1(total)]
NATURE SPHERE [1(sphere)-2(drawbacks)+2(talents)=1(total)]
PROTECTION SPHERE [1(sphere)-3(drawbacks)+3(talents)=1(total)]
TIME SPHERE [1(sphere)-2(drawbacks)+3(talents) = 2(total)]
VEILWEAVING SPHERE [1(sphere)-1(drawbacks)+4(talents) = 4(total)]
WAR SPHERE [1(sphere) - 2(drawbacks) + 2(talents) = 1(total)]
Combat Talents:
SPHERES OF MIGHT MARTIAL TRADITION {DEDICATED DUELIST}
SPHERES TALENTS [4(Martial Tradition)+2(Gestalt)+10(Feats)=16(total)] ALCHEMY SPHERE [0(sphere) + 2(talent) = 2(total)] ==FORMULAE PACKAGE== --> Panacea --> Ambrosia BERSERKER SPHERE [1(sphere) + 2(sphere) = 3(total)]
EQUIPMENT SPHERE [0(sphere) + 5(talents) = 5(total)]
FENCING SPHERE [1(sphere) - 1(drawback) + 2(talent) = 2(total)]
GUARDIAN SPHERE[1(sphere) + 2(sphere) = 3(total)]
SCOUT SPHERE [1(sphere) - 1(drawback) + 1(talent) = 1(total)]
Path of War Maneuvers:
CUTTING BLUR MARTIAL DISCIPLINES
--> FOOL'S ERRAND --> RADIANT DAWN (REPLACES LEADEN HYENA) {Free Trade!} --> RIVEN HOURGLASS (REPLACES MITHRAL CURRENT) {Trait} --> SHATTERED MIRROR (REPLACES SCARLET THRONE) {Tradition} MARTIAL TRADITION = STAINED GLASS CHAMPIONS MANEUVERS KNOWN: 15 (+4 from Advanced Study x2)
--> [FOOL'S ERRAND] LVL 4 STRIKE: Night Falls
--> [RADIANT DAWN] LVL 1 STANCE: Spoils of War <E:7>
--> [RIVEN HOURGLASS] LVL 1 COUNTER: Clockwatcher {READIED}
--> [SHATTERED MIRROR] LVL 1 STANCE: Obsidian Reflection Stance
Half-Elf Racial Traits:
HALF-ELF RACE POINTS = 10 RP
Ability Score Modifiers: +2 INT Size: Medium Type: Humanoid (elf, human) Speed: 30 ft Adaptability [Skill Focus (Knowledge: Arcana)]
EXTRA ADD-ONS
Other Traits:
OTHER TRAITS (5)
--> CAMPAIGN TRAIT: Trap Finder --> COMBAT TRAIT: Unorthodox Method --> FAITH TRAIT: Fate's Favored --> MAGIC TRAIT: Focused Mind --> SOCIAL TRAIT: Clever Wordplay [Bluff] Mythic:
PATH: The Gifted
MYTHIC SPHERE MASTERY: FATE (Consecration: Undying Obstinacy) MYTHIC ABILITY TIER 1: Mythic Sphere Knowledge MYTHIC FEAT TIER 1: Mythic Eldritch Heritage
Gear:
WEALTH BY LEVEL = 440,000 gp
OATH OF OFFERINGS = 220,000 gp 1.) Ring of Freedom of Movement = 40,000 gp
NON-MAGICAL
REMAINING GOLD = 670 gp
Backstory:
Mother was a Human of the Vuldrani tribe, Father was an Elven mage. The two met after Father was struck down in victorious combat vs an evil Lich and was presumed dead, but still clung to life. Mother saved him, brought him to her village, nursed him back to health. He utilized his magic to help out the tribe. The two fell in love. Mia was born.
Unfortunately, Father had to depart back to his old life, leaving Mia and her mother alone. When she came of age, Mia left the tribe, and joined a pirate crew in order to travel the seas and find her Father. Along the way, she learned martial maneuvers from her Pirate Captain, Crossbeard. She quickly surpassed the skill of Captain Crossbeard and rose in ranks to lead the crew. Eventually, she challenged other Pirate Crews, and between her quit wit and suave tongue, she managed to amass a veritable battalion of pirate crews and an impressive armada to match. However, she had drawn the notice of the Imperial Bank & Trading Company (the IBTC), for she had plundered much of their resources to share with the less fortunate. They found & captured her Father, and used him as leverage against her. Unwilling to see his daugther sign away her life for his own, her Father broke free and with the last of his strength sent her away to another world - another reality - before swiftly meeting his end. When she woke up, she found that she had been transported to the castle of the Grand Wizard Ceradon - the master who taught her father. Under his tutelage and guidance, she learned how to tap into her latent magical power, that she had only partially been using with her maneuvers. Unfortunately, what she never realized was that the altenrate plane she studied on had an erratic time trait. By the time she gained the magical skill to leave the plane, who knows how much time would have passed in the real world? While it was definitely too late to save her Father (she watched him get stabbed right as he completed the spell to send her to safety), maybe it wasn't too late to save everyone else? Character Capabilities:
She makes a decent white mage, able to heal HP, keep people alive beyond their death threshold, remove most conditions, and even resurrect people. She has some limitations though, like she can't resurrect the same person more than once per day, with a similar once per day per person restriction on healing certain debilitating conditions with Ambrosia. But that's probably a good thing, since otherwise, infinite rez and infinite condition removal kinda just trivializes the game. Offensively, she's mostly single target DPS, though a large portion of her damage comes from Spellstrike, especially when she's allowed to crit with it. She also has a few maneuvers that allow for some Spellstrike Shenanigans, mainly Sunstroke to cut damage in half, but affect a decently sized AoE. Without Spellstrike criticals, her damage plummets by an insane degree, though Spellstrike alone still keeps it competitive at the very least. Outside of combat, she's really great at skills. All of her Knowledge skills are at +35. Her Perception and Sense Motive are also at +35 each, which is respectable at this level. And if she spends a spell point, she can use Mystic Adaptation to grab "Master of Words" to use her +40 Bluff skill in place of Diplomacy and Intimidate, making her a great party face if need be. Granted, it only works for about a minute per spell point spent, so it's potentially something that can drain a ton of resources. But as long as she has resources, then she can basically do anything the party requires. |