JD's Abomination Vaults

Game Master Jack Daniels


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Hagrym wrote:

Alright, I am officially leveled and feeling much enter.

Last question: I’ve still got over 60 gold burning a hole in my pocket. Advice for items I need to pick up to keep helping out the group?

Staff of Healing is universally recommended for a cleric - it's a level 4 item but costs 90 gp.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

I'm already in an Age of Ashes game, but thanks for the heads up!

As for loot, I am on the fence about whether to sell or not the wand of quench. I imagine it's there for a reason and may make an otherwise difficult encounter trivial. On the other hand it could be a red herring and we may end up sitting on it forever.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

@GM: I did some research. There's nothing about the Concentrate trait that prevents more than 1 such effect from occurring at the same time. It's there for stuff like Barbarian rage preventing it, but that's it.


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Penflower Khan wrote:
@GM: I did some research. There's nothing about the Concentrate trait that prevents more than 1 such effect from occurring at the same time. It's there for stuff like Barbarian rage preventing it, but that's it.

My bad. :( I had read it somewhere, but now, cannot find it, but you are right. I did think it was a nerf that you could not cast buffs on your weapon while in your arcade stance. Now, I know...


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
AbominationVaults_DM wrote:
Hagrym wrote:

Alright, I am officially leveled and feeling much enter.

Last question: I’ve still got over 60 gold burning a hole in my pocket. Advice for items I need to pick up to keep helping out the group?

Staff of Healing is universally recommended for a cleric - it's a level 4 item but costs 90 gp.

I’ll wait to see how much gold we get after the treasure is split and see if I can grab one after.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

My vote is to sell the wand of quench. Since Grym's healing benefits us all, I say we each contribute 8-10 gp for the Staff of Healing to help him afford it.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺

I think I'll vote to sell the wand too. It's not like if a party of PCs that had no one capable of using it would be completely SOL.

I wish we were getting just a bit more gold this time. I had to choose between my fun new formulas and hat and a striking rune lol. If I had chosen the rune, it would have wiped me out, so I'll wait a bit longer for it and in the meantime I can chip in 10 gp for Grym's staff.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

I can chip in


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Let me know when you're done shopping and ready to return the Vaults.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

@Jon: Did that 61gp you told us already include the wand of quench? If so, I don't have money for stuff right now. If not, then I may have something else to buy.

But it'd probably be something combat related, which means that we can start going in again and retcon the buy if GM is okay with it? Just to get things moving. Also I think we'll stop to activate teleportation portals.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Yes, the 61 gp per person share includes the sale of the wand of quench.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺

Who are we waiting on?


Jon Yddina wrote:
Who are we waiting on?

Me! I will update PbP thread tonight.


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Emergent situation came up before - update for sure coming tonight.


Sorry for delay...back to the action!


I had an issue with my prior gmail address so had to create new Slide show.

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

Good to have you!


Update coming tonight.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

I’m not familiar with 2E confusion effects. Will there be another save required for Jon? If so, I’d like to cast protection on him to give him a bonus to that save.


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

I'm sorry. I'm not gone, just very busy and not fighting a never ending cold.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺

It said confused for one round. I don't know if it can do it again though :P

Also sorry, in hindsight I probably should have just done 3 attacks with the whip since there's such a big chance I'll hit one or more of you. Oh well, Jon probably would default in his brain to shooting rather than whipping anyway.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 44/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺
Hagrym wrote:
I’m not familiar with 2E confusion effects. Will there be another save required for Jon? If so, I’d like to cast protection on him to give him a bonus to that save.

The confused condition states that a confused creature doesn't treat anyone as an ally (though others may treat him as theirs). The way I'd read that is that I wouldn't be a willing target of any spell, and Protection (the remastered version anyway) requires a wiling target.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’
Jon Yddina wrote:
Hagrym wrote:
I’m not familiar with 2E confusion effects. Will there be another save required for Jon? If so, I’d like to cast protection on him to give him a bonus to that save.
The confused condition states that a confused creature doesn't treat anyone as an ally (though others may treat him as theirs). The way I'd read that is that I wouldn't be a willing target of any spell, and Protection (the remastered version anyway) requires a wiling target.

That makes sense. Thanks, Jon.


Google Slides

Jon and Pen can save every round against the confusion effect.

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