JD's Abomination Vaults

Game Master Jack Daniels


251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Google Slides

Yes, Mac, that is fine, you can retrain out of that feat.
It seems that we are ready to get started again. Can someone give me a plan of action of where the party plans to go the next day?


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

Thanks JD! Feat has been changed. Look forward to jumping back in. These are Mac's thoughts:

1. Check in town for availability of ghost touch rune (Level 4) item. If not available in town, will pay for someone to check for it in Absalom, since we're pretty close to the city, right?
2. We go down to the drake's underwater cavern. Use scroll to look for treasure and any dangers.
3. After we find treasure, hopefully, Mac wants to go back to Graulgust's lair. Mac does not really want to be walking around with the morlock king's head. GM, is there something else that he had that was remarkable so I could show to an npc as evidence that we killed him. Like a crown or cudgel or specific ring, etc.? If not, I will have to cut off his head.
4. With proof of the king's death, will show that to the mitflit boss on Level 1 to see if that gets us any reward.
5. Visit the NE corner of the second level where we ran into the ribbon of energy related to Otari. I know it led us into danger the last time, but since we've cleared the level, it will be easier for us to follow it now. Hopefully, it resets with a new day.
6, Select a way down to 3rd level - I think we have various options.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Sounds like a plan, Mac!

I thought it over and decided to take Toughness instead of Wary Disarmament. It just kept gnawing at me taking a skill feat instead of a general one since I get a skill feat every other level but not many general feats.


Google Slides

Mac, in response to your questions:

1. Otari is a Level 4 Settlement so actually, the Otari Garrison, led by Captain Longsaddle, sells weapon runes. It has a ghost rune for sale for 75 gp.
2. Got it.
3. I understand, forcing you to carry his head is kind of macabre. We will say Graulgust's club was personally style with his personal sigil so as to informs NPCs that it belonged to him. I am fine with that.
4. Got it.
5. Ok.
6. Yes, there are 4 stairs down and the elevator.

Jon, the change is fine.


M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

with Trip being such an effective strategy, I'm considering to swap my spear for a Scorpion Whip. It's uncommon, though I'd need approval and access somehow.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 28 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none
Penflower Khan wrote:

I have a request for the GM.

As I do level 3, I am thinking. A lot of my spellcasting is limited because I am always exploring with a sword and shield in hand, which means that buffing in the start of a fight is hard. Could we maybe implement a house rule to say that I can cast spells while having a sword and shield up and that would "expend" the use of spellstrike so I'd have to recharge it?

@GM: Can I get an answer for this please?

Also, the plan to go down seems solid.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺
Penflower Khan wrote:
Penflower Khan wrote:

I have a request for the GM.

As I do level 3, I am thinking. A lot of my spellcasting is limited because I am always exploring with a sword and shield in hand, which means that buffing in the start of a fight is hard. Could we maybe implement a house rule to say that I can cast spells while having a sword and shield up and that would "expend" the use of spellstrike so I'd have to recharge it?

@GM: Can I get an answer for this please?

Also, the plan to go down seems solid.

As Mac or someone else pointed out, you're not required to have a free hand to cast spells in Second Edition rules. Even before the remaster when we had 1e style spell components, the rules said you didn't need your hands to be free to perform somatic components, just not restrained, in order to provide the necessary gestures.

You only need a free hand in order to retrieve and use spell loci (remaster focuses), AFAIK the only spells that require loci are planar keys used in planar travel spells attuned to the plane you're traveling to.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 28 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Cool! Forget my comment then!


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

BTW That scroll of Infuse Vitality is only 1st level so it only costs 4 gp, so that's 8 silver from each of us.

It looks like Pen is the only one who can use the wand of magic missile if he wants it.


Male Dwarf Fighter 3| HP 49/49| AC: 20| Fort: +10; Ref: +8; Will: +9 | Init: +2 | Per +9/+11 | Spd 20 ft. | Hero Points: 0

36 gp
Retribution Axe
Wand of Magic Missile (1st)
Wayfinder

Other than the distribution of gold, I am not interested in any items here. I think we should hold onto the wayfinder in case we find a aeon stone.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

Agreed. I'm not interested in any of the other items either, but don't mind if we hang onto the wayfinder

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 28 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Considering the amount of wisp foreshadowing we've been having, I think it's safer to hold on to the magic missile, although it's force something in the remastered. I'll wave the wand instead of the sword.


M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

that wand is not bad to have, at least for a level or so.


M Dwarf Cleric (Warpriest) of Torag 3/Medic | LG | HP: 43/43 |AC 20 | speed: 15 | F+10,R+6,W+11 | Resistances: Poison 1 | Perc +9 |Darkvision 60’

Do all the melee types have a magic weapon? If not, the magic axe could be useful.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 28 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

I don't yet.

Grand Archive

Elf Magus (Fighter) 3 | AC 20 (22) | HP 28 / 31 | saves +7 +7 +7 (increased with arcane cascade) | Perception +5 | Shield 20/20 | Hero Points 1 | Focus 1/1 | conditions: none

Tomorrow I will be traveling with my family for 9 days. My posting may be spotty in the period.


M Gunslinger (Drifter) 3 / Swashbuckler | Perc +7 (low-light vision) | Speed: 25' | HP: 35/35 | AC: 20 | Fort: +7 Ref: +11 Will: +7 Conditions: OK |Hit the Dirt! ↺: When targeted by ranged atk: Leap, +2 AC vs atk, land prone | Hero Points: 0 | ◆ ◇ ↺

I don't have a magic melee weapon, but greataxes aren't finesse weapons and can't be wielded in one hand anyway, so I can't use it. When I get the money (probably next time we go onto town at the end of the adventuring day) for 52 gold I can get Blazons of Shared Power which will let me share the rune(s) on my pistol with my whip.


Google Slides
Penflower Khan wrote:
Cool! Forget my comment then!

Yeah, I thought that Garidan had answered the question when he said:

That is not a house rule. That is how it works in 2e. You don't need a free hand anymore.


Google Slides
Penflower Khan wrote:
Tomorrow I will be traveling with my family for 9 days. My posting may be spotty in the period.

Thanks for the heads up...enjoy!


M Thaumaturge 3 / Ghost Hunter | Perc +7 (low-light) | Speed: 25' | HP: 38/38 | AC: 20 | Fort: +8 Ref: +8 Will: +7, Conditions: none | Hero Points: 1 | ◆ ◇ ↺

I should and planned to make a big diplomatic speech. But I'm on a holiday trip until the weekend and thus don't have time to come up with a long text

251 to 271 of 271 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / JD's Abomination Vaults OOC Discussion All Messageboards

Want to post a reply? Sign in.