JD's Abomination Vaults

Game Master Jack Daniels


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M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym will move into the room with a stride to the head of the table (if you would please move me, GM) and continues focusing on his bless, extending the area of the spell.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Fort Save: 1d20 + 11 ⇒ (16) + 11 = 27 -- considered a critical success as I am a Death Warden dwarf.

Round 2:
Mac directs his attacks at blue skeleton until he destroys it.
Strike: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25
Damage: 2d10 + 4 + 2 ⇒ (3, 1) + 4 + 2 = 10
Strike: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 2d10 + 4 + 2 ⇒ (6, 1) + 4 + 2 = 13
Strike: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
0 temporary hit points.


Google Slides

Pen takes 1d6 ⇒ 4 void damage from the beam.
Mac takes no damage.
Summary of Round 2:
Jon's gunshot on the yellow skeleton is a critical and since it inflicts bludgeoning damage, he inflicts 33 damage on the yellow skeleton, destroying it. The blue wisp is left floating in the air.
Garidan moves in and strikes the wisp and kills it. With his second attack, he damages the red skeleton for 16 damage.
Pen attacks the green skeleton, inflicting 16 damage.
Mac lands 2 blows destroying the blue skeleton, leaving the wisp floating in the air.

Round 2: Corpselights
The red corpselight unleashes the sickly blue beam, hitting Garidan and Jon in the area of effect. Garidan and Jon must each make DC 18 Fortitude save or take void damage.

The green skeleton attacks Pen!
Claw: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Claw: 1d20 + 6 ⇒ (14) + 6 = 20
Bite: 1d20 ⇒ 11

The wisp tries to fly away, provoking reaction from Mac. Even if Mac misses, the wisp dies at the end of the turn since it can claim no corpse.
DC 16 Flat check: 1d20 ⇒ 10

After Fortitude saves, party is up.


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 36/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺

Fort (E): 1d20 + 8 ⇒ (20) + 8 = 28 Another nat 20 this battle! I am on fire! Does crit success mean no damage?

Jon strafes◆ west, then flicks his scorpion whip◆ at the red undead, not expecting much damage, but reloading with a black powder round at the same time.

+1 Scorpion Whip: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
S Damage + Precision: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Then he fires◆ on it with the round he just loaded.

+1 Double-Barreled Pistol + 1 status -5 MAP (rng. 30'): 1d20 + 13 + 1 - 5 ⇒ (14) + 13 + 1 - 5 = 23
P/Concussive + Precision: 1d4 + 1d4 ⇒ (4) + (4) = 8

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

I take damage despite succeeding in the save? If so, I'll shield block with shield spell.

Penflower steps, attacks the skeleton between himself and Mac, and raises his shield.

5ft step, strike, raise shield.

Attack: 1d20 + 11 ⇒ (18) + 11 = 291d8 + 5 ⇒ (8) + 5 = 13


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym casts vitality lash against the red undead.

DC Fort 20
Damage 2d6 ⇒ (1, 3) = 4


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Round 3:
Mac attacks the greens skeleton.
Strike + Bless: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 critical
Critical Damage: 2d12 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11 x2 + 1d12 ⇒ 5 = 27 damage

Strike + Bless: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Strike + Bless: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6


M Thaumaturge 4 / Ghost Hunter | Perc +8 (+1 in Lantern, low-light) | Speed: 25' | HP: 48 | AC: 21 | Fort: +9 Ref: +9 Will: +8, Conditions: none | Recall Knowlege +12 (+1 in Lantern) | Hero Points: 1 | ◆ ◇ ↺

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

As Jon has his whip out, Garidan ◆ stomps around the whisp to surround it. Not that he believes it would want to escape.

Light Hammer, flanking: 1d20 + 9 ⇒ (12) + 9 = 21
Bludgeoning Damage: 1d6 + 3 + 2 + 4 ⇒ (2) + 3 + 2 + 4 = 11
Light Hammer, flanking: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Bludgeoning Damage: 1d6 + 3 + 2 + 4 ⇒ (4) + 3 + 2 + 4 = 13

+1 AC from Shield Spell


Google Slides

Jon's critical save means he takes no damage.
Garidan takes 1d6 ⇒ 5 void damage.
Pen, you cannot shield block the beam since it does not inflict physical damage. You can use the shield block on the green skeleton's hit. Total damage: 4 + 7 = 11.
The party then proceeds to destroy the last 2 skeletons and the wisps.
Combat over!

A search of the room and the guests’ remains reveals 48 gp, a bracelet of dashing, and a viper arrow.

There are 7 exits from this room: NW, NE, W, E1, E2, E3, and S. Which way?

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

@GM: I had the shield spell up, which allows me to block spells. Also, my hybrid study allows me to block spells with my regular shield as long as I have Arcane Cascade up, which I did.

Where did those 11 damage come from? Green skellie hit me for 6+6=12 up there.

I can take the bracelet. Then it's 15gp for each with 3gp extra. For beer?

Penflower says "I propose we go south."


Google Slides
Penflower Khan wrote:

@GM: I had the shield spell up, which allows me to block spells. Also, my hybrid study allows me to block spells with my regular shield as long as I have Arcane Cascade up, which I did.

Where did those 11 damage come from? Green skellie hit me for 6+6=12 up there.

I can take the bracelet. Then it's 15gp for each with 3gp extra. For beer?

Penflower says "I propose we go south."

You are correct about shield spell blocking magical spells. You took 4 void damage from beam and then 12 damage from green skeleton. If we go by your tactic of using the shield spell to block the beam, then the beam does 0 damage and you take the full 12 damage from the green skeleton. Under my way, you take the 4 void damage and use the shield block on the green skeleton, reducing its damage to 7 (12-5) for a total of 11 damage. If you insist, we can do it your way and you are down 12 damage.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Hagrym tries to treat wounds on Pen.

Medicine check 1d20 + 12 ⇒ (3) + 12 = 15

Hit points gained 2d8 + 10 ⇒ (2, 2) + 10 = 14


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 36/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺

"I'd appreciate a patch-up when you're done with Pen, Grym," Jon says. I took one hit during the battle for 8 damage.


M Dwarf Cleric (Warpriest) of Torag 4/Medic | LG | HP: 54/54 | AC 20 | speed: 15 | F+11,R+7,W+12 | Resistances: Poison 1 | Perc +10 | Darkvision 60’

Medicine check for Jon 1d20 + 12 ⇒ (18) + 12 = 30
Healing 2d8 + 10 ⇒ (7, 8) + 10 = 25

Hagrym tries his best to get the whole squad ship shape.


Male Dwarf Fighter 4| HP 62/62| AC: 22| Fort: +11; Ref: +9; Will: +10 | Init: +0 | Per +10/+12 | Spd 25 ft. | Hero Points: 2 1 3

Grym, with Assurance you auto-make the check - no need to roll.

"If we're ready to go, we should check the 3 eastern doors. I doubt they lead to the same room. Let's start with E1."


M Gunslinger (Drifter) 4 / Swashbuckler | Perc +8 (low-light vision) | Speed: 25' | HP: 36/44 | AC: 21 | Fort: +8 Ref: +12 Will: +8 | Conditions: OK | Panache: ◇ | Hero Points: ◆◇ ◇ | Loot Sheet Link | ◆ ◇ ↺
Penflower Khan wrote:
I can take the bracelet. Then it's 15gp for each with 3gp extra. For beer?[/b]

I updated the loot sheet including the gold. Unless we find a merchant down here to shop at, it would probably be easiest to do all the splitting when we get back to town instead of taking shares now. I marked Pen as having claimed the bracelet.

"Sounds good, Mac. Lead on," Jon says. He loads the second barrel of his pistol with a black powder round. (I've got Ooze Ammunition in the first barrel.)

Grand Archive

Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none

AAAh, now I see your math. Thanks.

Penflower puts his new shield before him as he opens the door.

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