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About Jon YddinaIf Crit, use this damage instead:
[dice=Fatal Crit Damage]1d8+1d4[/dice] x2 = ? + [dice]1d8[/dice] = ? total Sword & Pistol: If that was a hit, it is off-guard to my next melee attack. Backstory:
Jon Ydinna has been fascinated with the arcane since his grandmother read him a storybook about wizards as a boy. He was bright, but never got the knack of spells except for detecting magic. Instead, he studied alchemy which he did have an affinity for. His real talent, however, is in his marksmanship. Growing up in Alkenstar, he had the opportunity to learn both firearms and ammunition. He also developed a sword and pistol style of combat. He also uses a whip in combat to ward off enemies wanting to close into combat range. He's spent his life so far traveling with caravans and ships as a guard and making money between voyages as an itinerant alchemist. He's currently working in an apothecary and studying in the libraries in Absalom, but makes regular trips to Otari to see his favorite bookseller Morlibint at Odd Books, who has fantastic taste.
He's adventurous, easygoing, and inquisitive. He loves reading of all kinds. He takes pride in his alchemy and marksmanship, and loves meeting new people, discovering secrets, and seeing the sights. Physical Description:
He’s a 31 year old pale-skinned auivarin with black hair. He likes wearing plaid shirts (which usually are covered by his leather armor) and canvas trousers, with a leather belt with a gun holster, shortsword in a sheath, and his whip coiled up and hanging from it. For warmth and to keep the road dust off, he completes his ensemble with a black duster. Crunch:
JON YDINNA
Ancestry Aiuvaran
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current HP 9
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[dice=+1 Double-Barreled Pistol (rng. 30')]1d20+12[/dice]
[dice=Hand Crossbow (rng. 60')]1d20+11[/dice]
[dice=Bomb (20' rng increment)]1d20+9[/dice]
Melee
[dice=Shortsword]1d20+9[/dice]
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[dice=Acrobatics (T)]1d20+9[/dice]
LORE
CLASS DC
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Toughness (level 3 general feat)
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Arcane Sense (background bonus skill feat) Your study of magic allows you to instinctively sense its presence. You can cast 1st-rank detect magic at will as an arcane innate spell. If you’re a master in Arcana, the spell is heightened to 3rd rank; if you’re legendary, it is heightened to 4th rank. Assurance: Athletics (level 2 skill feat)
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Initial Deed: Into the Fray ◇ [manipulate]
Slinger's Precision
If you have gunslinging legend, you instead deal +3 additional precision damage with Strikes using non-repeating crossbows and an additional 1d6 precision damage with Strikes using non-repeating firearms. If you are using a combination weapon whose ranged form is a firearm or crossbow, you use your proficiency with firearms and crossbows for attacks made with the melee configuration of that weapon. Munitions Crafter: Advanced Alchemy
Swashbuckler: Panache
Swashbuckler Style: Braggart
Stubborn
When you make a successful melee Strike against an enemy with your one-handed melee weapon, the next ranged Strike you make against that enemy with a one-handed firearm or one-handed crossbow doesn't trigger reactions that would trigger on a ranged attack but not a melee attack, such as Reactive Strike. Either of these benefits is lost if not used by the end of your next turn. 1st: Munitions Crafter
You gain a formula book that includes the formula for black powder and four 1st-level types of common or uncommon alchemical ammunition or bombs of your choice. When crafting alchemical ammunition, including black powder in doses or rounds, using advanced alchemy, you create the ammunition in batches of 4 (meaning that if you were 4th level and used all of your advanced alchemy consumables to create alchemical ammunition, you could create a maximum of 24 rounds). You cannot use advanced alchemy to Craft horns or kegs of black powder. 2nd: Hit the Dirt! ↺
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Equipment, Encumbrance, and Gold:
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EQUIPMENT Worn
Wielded
Firearm Ammunition x 1 (backup) (0.1 LB)
Invested
Stowed
Formulae
(1) Bane Ammunition - Aberration, Animal, Beast, Fey, Fungus/Plant, Dragon, Ooze, or Giant (lesser): (◆Activate before firing: 1d4 persistent poison damage to target matching trait of ammo) (1) Elemental Ammunition - Acid, Cold, Electricity, Fire, or Poison (Lesser) (◆Activate before firing: 1 persistent [element] damage + 1 [element] splash damage) (1) Ghost Charge (Lesser) (bomb) (1d8 vitality damage, 1 vitality splash damage, target is enfeebled 1 till start of your next turn. Deals full damage to incorporeal undead.) (1) Glue Bomb (Lesser) (bomb) Hit: 10' status penalty to Speed for 1 minute, Critical Hit: 10' status penalty to Speed for 1 minute + Stuck to solid surface & immobilized for 1 round/flying creature wings tangled, fall safely then cannot Fly again for 1 round; Target can Escape (DC 17) or spend 3 Interact◆ actions to carefully remove the sticky stuff) (2) Aromatic Ammunition (◆Activate before firing: Target gains a distinct odor for up to 1 hour or until washed off using at least 1 gallon of water and 10 minutes of scrubbing. Even creatures with a weak sense of smell can detect it and gain a +1 item bonus to Track the target. A creature with scent doubles the effective range of their scent ability) (2) Life Shot (minor) (◆Activate before firing: Target takes no damage but heals 1d4 HP and gains a +1 item bonus to saves against poisons and disease for 1 minute. On a critical hit, roll the healing twice and take the better result [fortune]. A creature willing to be hit is off-guard to the attack) Coin Purse
Total Bulk 4.6
Akarna Awakens Profile:
[spoiler=Backstory]Jon Ydinna was born to Etta Ydinna (a human), a successful upscale baker in Marnas. His father is Lord Naidaniel, an elf lord in the Delendel Forest. Lord Naidaniel loved Etta but ultimately because of political pressures, he had to break off the relationship even though Etta was pregnant. He paid for Jon’s tuition to a boarding school in H’Tesk, where Jon studied and did well enough (through hard study) to gain admittance to Delthis University. It was here Jon’s interest into the arcane bloomed as a result of him wishing to connect more with his elf heritage and studying the Marathis debacle. He became insanely curious about what went wrong with the spell and what became of his high elf ancestors, so he decided he would focus on arcana. His father found out and threatened to cut off his tuition money if he did not give it up for a less controversial subject. Jon wouldn’t, so his father cut off his money. Then, as described above, Jon remembered the ratfolk gunslingers and took the last of his father’s money to buy a ticket to Dendar, a dueling pistol, and passage to Yshoka to learn from them.
For the past few years, he’s lived a life on the road, traveling with caravans and ships and providing security for them with his gunslinging skills. This life of travel has enabled him to conduct independent research in the field and visit farflung libraries. Although his university tuition was cut off, he has not been publicly denounced (Lord Naidaniel probably feels the denunciation would inform nearly everyone of his son’s behavior when few people know about it now) so he can use the family name to get into private libraries which otherwise wouldn’t be available to him. When he’s not traveling with a caravan or ship, he finds jobs with alchemical supply shops to craft black powder for them. He tries to visit his mother at least once a year and writes to her every month or so. |