Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


301 to 323 of 323 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

HP 19/24 | AC: 19 | F: +5, R: +10, W: +7 | Per: +7 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

I will make one more post for Lucien. Sorry to bail but I have a job situation that's about to go nuclear and since this is my slowest moving game it gets the axe first. Hopefully won't have to do others.

Grand Lodge

Owlbear Rodeo

Cheers to you! I hope that thinks work out! I am enjoying your other game!


Female Human Fighter 2 | HP: 34 | AC: 19 (21) | F: +8 R: +7 W: +4 | Speed: 25' (30 unarmored) | Perception: +6 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Sorry to see you go, Lucien. But I get it, life gets busy and takes priority. Hope things improve soon for you!

I'm still here, busy as well, but still here. As long as you can deal with me being slow occasionaly, I'm fine to continue on.

Grand Lodge

Owlbear Rodeo

Great! I reached out to the alternate player, but have not heard back yet...


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

Hi all. A little minor surgery tomorrow. I'll be AFK for a couple of days. Feel free to nudge me along.

Grand Lodge

Owlbear Rodeo

Hope it is a speedy recovery! I am taking inventory over the next 3 days, but I will try to have a post in by Friday!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

I hope it goes well Mangrove!

Grand Lodge

Owlbear Rodeo

Seems like our Champion friend is not responding. Would you like me to open recruitment for one more?

Grand Lodge

Owlbear Rodeo

Bump?


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

Yes, please.

Grand Lodge

Owlbear Rodeo

Okay. Will do!


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Sounds good.

Grand Lodge

Owlbear Rodeo

Okay, not much interest in sharing GM duties out there. How would you all like to proceed? Recruit without the requirement to GM a slot? Or do you have an alternative?


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

The person GMing could just have their character with the group. They would just not make any decisions as long as it doesn't drastically go against their PC. Like a Paladin would not just join in on a blood sacrifice to a demon lord.

Grand Lodge

Owlbear Rodeo

What say the others? Just having them as a body, deferring to the other PCs?


Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision

I guess we could just go ahead and let someone in who doesn't want to GM. Perhaps they'll change their mind when they see how much easier PF2e is to run.

I'm also Okay with the GM's player being basically a party NPC.


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|Perception +7|Speed 30 ft

Hello everyone


Elf Male Elf Rouge (Mastermind) 2 (Investigator Archetype) |AC 19|Fort +4|Ref +10|Will +7|Perception +7|Speed 30 ft

Sorry for that awkward short message. Thank you for having me, I’ll try my best!

Ziel is a character I’ve wanted to make-basically toyed with the idea of this character, the father of one of my first Pathfinder characters ever.

Grand Lodge

Owlbear Rodeo

Cool! I love history of peoples' characters...


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Welcome to the game!

Grand Lodge

Owlbear Rodeo

I am flying out tonight and am not certain that I will have access to internet on my trip. I will be back on Monday. Feel free to use the time to get to know each other and I will resume the exploration under the Glassworks when I get back.

If you give me your exploration activities that you care to use, and maybe your exploration procedure, I can run through the secret rolls quickly and run through the exploration in a slightly less clunky manner.


Human Warpriest Cleric 2 | Perc 7 | F:8, R: 4, W: 9 | Spd 20 | AC 19/21| HP 28 | Medicine +9 | Athletics Religion Survival +7 | Crafting Warfare Lore +4 | Exploration: Defend | ◆ | Heals 1/4

Exploration: Defend


Skills:
Acro: 7, Arcana: 4, Athl: 4, Craft: 0, Deception: 8, Diplomacy: 8, Intimidate: 4, Goblin L: 4, Gladitorial L: 4, Med: 0, Nature: 0, Occult: 4, Perform: 4, Religion: 0, Society: 0, Stealth: 7, Survival: 0, Thievery: 3
Attacks:
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:

Snag walks behind Shade and Detects Magic.

301 to 323 of 323 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Seven Dooms over Sandpoint Round Robin Discussion All Messageboards

Want to post a reply? Sign in.