I will make one more post for Lucien. Sorry to bail but I have a job situation that's about to go nuclear and since this is my slowest moving game it gets the axe first. Hopefully won't have to do others.
Okay, not much interest in sharing GM duties out there. How would you all like to proceed? Recruit without the requirement to GM a slot? Or do you have an alternative?
[dice=Arc Lightning, Basic Reflex DC 18]2d4[/dice][dice=Shade Bites w/Trip]d20+7[/dice][dice=Shade Damage]d8+3[/dice]
Sorcerer 2: AC 18 [19 w/Shield]: HP 26/26: Fort +6, Ref +7, Will +6: Hero Points: 2; Spells +8; DC 18: 1st: 1/4; Perception (Darkvision) +4:
The person GMing could just have their character with the group. They would just not make any decisions as long as it doesn't drastically go against their PC. Like a Paladin would not just join in on a blood sacrifice to a demon lord.
Male, plant Root Leshy; HP 30/30, AC 17/17, MV 25, Hero Points 1/3, Spells (1) 3/3 Warrior Muse Bard (2) Swashbuckler (Wit) Archetype: Perception +7, Fort +6, Ref +6, Will +7, Lowlight Vision
I guess we could just go ahead and let someone in who doesn't want to GM. Perhaps they'll change their mind when they see how much easier PF2e is to run.
I'm also Okay with the GM's player being basically a party NPC.
I am flying out tonight and am not certain that I will have access to internet on my trip. I will be back on Monday. Feel free to use the time to get to know each other and I will resume the exploration under the Glassworks when I get back.
If you give me your exploration activities that you care to use, and maybe your exploration procedure, I can run through the secret rolls quickly and run through the exploration in a slightly less clunky manner.