Treant

Mangrove's page

54 posts. Alias of scranford.


Full Name

Mangrove

Race

Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3

Classes/Levels

Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision

Gender

Male, plant

Size

Small

Age

44

Special Abilities

Martial Performance, Pyrophillic Recovery, Seedpod, Impressive Performance, Composition Spells & Cantrips, Plant Nourishment

Alignment

Background: Tall Tale

Deity

Not so much

Location

Sandpoint

Languages

Common, Sylvan, Thassilonian

Occupation

Story Teller and teacher.

Homepage URL

Mangrove

Strength 0
Dexterity 2
Constitution 2
Intelligence 1
Wisdom 1
Charisma 3

About Mangrove

Character Sheet

Spoiler:

Mangrove
Male, Root Leshy, Bard (Warrior Muse) 1
Small Plant

--------------------
Armor Class 16 (Leather Lamellar, Dex, Proficiency, Level) Shield +2
Hit Points 20
Speed 25 ft.
--------------------
STR (+0), DEX (+2), CON (+2), INT (+1), WIS (+1), CHA (+3)
--------------------
Saving Throws F +5, R +5, W +6

Trained Skills Arcana +4, Deception +6, Medicine +4, Nature +4, Occultism +4, Performance +6, Religion +4, Society +4

Senses Lowlight Vision, Perception DC 19

Languages Common, Thassilonian
--------------------
Background Tall Tale
[spoiler]
You've ridden a tornado, lassoed a river, mooned a dragon under a full moon, and shot six zombies with one bullet. That's what the stories say, anyway, and even if people don't strictly believe them, they are curious about you. Certainly, the stories keep spreading, and it would appear that you either have a unique destiny or are trying to convince the world that you do.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in Performance. You gain the Impressive Performance skill feat. You can gain the Connections skill feat later without being expert in Society or having Courtly Graces - this represents less traditional social connections and more the way that your legend has spread, and you've learned to leverage your legend, with people wanting to meet you and see you for themselves.

Feats

Spoiler:

* Martial Performance : Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools. When you have a courageous anthem composition cantrip active, and you damage an enemy with a Strike, the spell's duration is extended by 1 round. You can extend an individual casting only once in this way. If you gain the rallying anthem or song of strength composition cantrips, you can apply this benefit to those cantrips as well.

* Impressive Performance: Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy. If you spend at least 10 minutes performing in front of an audience, you can Make an Impression targeting up to 10 members of the audience who were there for the whole performance, without taking the normal penalty. The number of targets increases to 20 for a 1-hour performance and 50 for a 2-hour performance.

* Pyrohillic Recovery: You rely on fire and extreme heat to sprout and regrow. Whenever you take fire damage, at the beginning of your next turn, you regain Hit Points equal to half your character level (minimum 1). The total number of Hit Points you recover in this way, including any adjustments that increase the effects of healing, can't exceed half the Hit Points you lost from the fire damage you took. For example, if an effect deals 15 fire damage and you have fire resistance 5, you would take 10 fire damage and Pyrophilic Recovery could recover at most 5 Hit Points, regardless of any other effects that increase healing. If you take fire damage more than once before your next turn, the Hit Points recovered from Pyrophilic Recovery are cumulative, though still no more than half the fire damage taken each time.

* Seedpod: Your body produces a nearly endless supply of hard seedpods. You gain a seedpod ranged unarmed attack with a range increment of 30 feet that deals 1d4 bludgeoning damage. On a critical hit, a seedpod bursts, issuing forth a tangle of vegetation that imposes a –10-foot circumstance penalty on the target's Speed until the start of your next turn. Seedpods do not add critical specialization effects.

Specials

Spoiler:

* Composition Cantrips: Composition cantrips are special composition spells that don’t cost Focus Points, so you can use them as often as you like. Composition cantrips are in addition to the cantrips you choose with bard spellcasting. Unlike other cantrips, you can’t swap out composition cantrips gained from bard feats at a later level, unless you swap out the specific feat via retraining .

^ You learn the courageous anthem composition cantrip, which boosts your allies’ attacks, damage, and defense against fear.

* Composition Spells: You can infuse your performances with magic to create unique effects called compositions. Compositions are a special type of spell that often require you to use the Performance skill when casting them. Composition spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to perform, write a new composition, or otherwise engage your muse.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots, and you can’t cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.

You learn the counter performance composition spell, protecting against auditory and visual effects.

* Root Leshy Heritage: Your body is made from hardy roots that attach you firmly to the ground. You gain 10 Hit Points from your ancestry instead of 8. You can go without sunlight for 2 weeks before you begin to starve. You gain a +2 circumstance bonus to your Fortitude or Reflex DC against attempts to Reposition, Shove, or Trip you. This bonus also applies to saving throws against spells or effects that attempt to move you or knock you prone.

* Warrior Muse: The battlefield is your stage, the clang of steel, your song. Your muse has seen countless battles, whether reveling in combat or resigned to its necessity. An individual soldier or general might inspire you, but so might a battlefield or weapon with a particularly profound history. If your muse is a creature, it might be an otherworldly soldier, such as an archon or devil soldier. If it’s a deity, it might be Gorum. Art inspired by a warrior muse is triumphant and strident, often detailing epic battles.

As a bard with a warrior muse, you train for battle in addition to performance, and you prepare your allies for the dangers of combat. You might even wade into the thick of things with them.

Muse Feat: Martial Performance
Muse Spell: fear

* Plant Nourishment: You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Spells:

Spoiler:

Bard Cantrips: Void Warp, Guidance, Read the Air, Light, Telekinetic Projectile.

Bard Spells R1: Soothe, Scorching Blast

[i]Muse Spell: Fear

Focus Points 1/1
[i]Focus Cantrip[i]: Courageous Anthem

[i]Focus Spell: Counter Performance (1)

Inventory: (PP-0, GP-0, SP-8, CP-0)

Spoiler:

Weapons: Shortsword (+5, 1d6); Whipstaff (+5, 1d6), Shortbow (+5, 1d6)
Defense: Leather Lamellar, Hide Shield
Gear: Backpack, Lyre, Bedroll, Soap, Waterskin, Chalk(10), Rope, Torch (5), Flint & Steel, Bandolier