
GMMichael |

1. CoffeeDragon Brahom Najhar Human Field Medic Champion
2. Seth86 Lavielle Liltegwanath Elf Martial Disciple Fighter
3. GM_Drake Barbethany 'Barbie' Rivers Human FightBreaker Kineticist
4. DumbPaladin Persival Sterglus Human Academy Dropout Investigator
5. Veniir 'Tiny' George Oriun Human Militia Member Barbarian
6. RdKnight Sidonia Valdemar-Nirodin Human Scoundrel Rogue.

Lavielle Liltegwanath |

Her profile has some of the details in. Didn't see I had to write it out. My bad:
Lavielle Liltegwanath
AC:18
HP: 18/18
Saves-FO:+7 RE:+7 WL:+3 Perc:+5
Lvl1 Class: Fighter (WoL)
Ancestry: Elf
Heritage:Duskwalker
Background: Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend
senses: low light and darkvision
Defenses: Hide Armor
Weakness: Bludgeoning 1

GMMichael |

Her profile has some of the details in. Didn't see I had to write it out. My bad:
Lavielle Liltegwanath AC:18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+3 Perc:+5
Lvl1 Fighter (WoL) Elf Duskwalker F Martial Disciple (Acrobatics)
Archetype/dedication : Warrior of Legend senses: low light and darkvision
Defenses: Attack of Opportunity reaction
Weakness: Bludgeoning 1
It just helps me speed combat up

Barbethany 'Barbie' Rivers |
I like that he's Barbie's model for hair experiments. She could easily have practiced on him, but she continues to try new things, so his hair is never completely.... normal.
Reading that made me literally laugh out loud.
At one point he had 'Farrah Fawcett' hair, as Barbie was using George as her living model to show Kaye her hair-styling talents before Kaye hired Barbie as the hairstylist for The Pixie's Kitten.
If George likes the feel of his hair whipping around from the wind while he on was on deck when he worked on the merchant ships (but not liking it being so long it gets in the way of his vision too often), after he got back into town Barbie styled his hair like how Josh Holloway has his in Duster.
Regarding shields, the addition of the reinforcing runes for shields in Remastered was a nice upgrade for shields.
The dwarven champion/cleric (home-brewed exemplar 'template') in my weekly game, who tends to shift the divine immanence around from his warhammer weapon ikon (titan's breaker) to his (reinforced) shield ikon (mirrored aegis), intentionally kept the immanence in his shield for 10 minutes after he used it to shield block a massive hit (nearly reaching the shield's broken threshold) so it fully mended itself.
Note for everyone. As the exemplar class is rare, you would have to get GMMicheal's okay to select it as your free archetype. The exemplar archetype gives you a single ikon, has a level 12 archetype feat that allows you to gain a second ikon, and the Advanced Glory archetype feat taken at 16th level or higher can give you an additional ikon as well (for a total of three ikons, which is how many a non-multiclassed exemplar begins with). The level 12+ higher feats would not be gained during Rise/Doom (levels 1 to 11) of course.
I tweaked the exemplar class in my campaign as deities intentionally imbuing chosen mortals with a drop of their divinity.

Sidonia Valdemar-Nirodin |

I'm not set on it, still looking and reading. But presently I'm thinking a good route to go with Sidonia would be Bard (Maestro) archetype. Since it looks like we're certain to have a Marshal, I'd lean in the direction of intimidation, things like You're Next, Dread Striker, Dirge of Doom, etc.
The devil does wear Prada. :p

Barbethany 'Barbie' Rivers |
Lists so we can see the comparable differences at who is better/worse at Perception and each skill as well as who speaks a specific language. Of course each character will know if they are better/worse at certain things only compared to certain other character(s) before the campaign begins (i.e. George tends to be more observant than Barbie is and Barbie tends to know more of which rumours going around Sandpoint are true or not). Barbie's Sandpoint Lore is mostly gained by overheard conversations at The Hagfish, getting the latest gossip from the women at the Pixie's Kitten while styling the ladies' hair and tending to any wounds they suffered from their clients.
Still need to add the languages and Perception & Skill modifiers for Brahom and Sidonia, and the ages for everyone else.
Which ethnicity is George (on his mother's side, who would have taught him her native tongue)? Ulfen or Varisian maybe? So that George & Barbie can talk with each other without needing to use the common (Taldane) tongue.
Perception: Percy +6, George +5,Lavielle +5, Barbie +3
Acrobatics: Barbie +6, Gerorge +5 (+4), Lavielle +5, Percy +5 (+4)
Arcana: Percy +7
Athletics: George +7, Lavielle +7, Barbie +3, Percy +3
Craft: Percy +7
Deception Barbie +6, George +5
Diplomacy: Barbie +6, Geroge +5, Lavielle +4, Percy +3
Intimidation: George +5
Medicine: Percy +4, Barbie +3
Nature: Barbie +3, Lavielle +3
Occultism: Percy +7
Performance: Barbie +6, Lavielle +4
Religion: Percy +4, Lavielle+3
Society: Percy +7
Stealth: Lavielle +5, Percy +5 (+4)
Survival: Percy +4, Lavielle +3
Thievery:
Lore (Academia): Percy +7
Lore (Boneyard): Lavielle +3
Lore (Sailing): George +3
Lore (Sandpoint): Barbie +4
Lore (Warfare): Lavielle +3
George does not take the -2 armor check penalty from his hde armor since his Str is high enough to ignore the ACP. His modifier for Acrobatics, Stealth and Thievery are 1 less (in brackets) when wielding his large greataxe.
Percy's Acrobatic, Stealth and Thievery are 1 less (in brackets) when wearing his armored kit.
Common (Taldane): everyone
Human Languages
Hallit::
Kelish: Brahom
Mwangi:
Osiriani:
Shoanti: Percy
Skald: Barbie
Tien:
Varisian: Barbie, Percy
Vudrani:
Non-human Languages
Dwarven:
Elven: Lavielle, Percy
Gnome:
Goblin: Percy
Halfling:
Orc: Percy
(comparative) Age of PCs (from oldest to youngest)
Lavielle (?? years)
George (?? years)
Barbie (17 years)

Barbethany 'Barbie' Rivers |
Percy, as you are the son of the local ulfen fishmonger, Turch Stergles, your ethnicity should be at least partially Ulfen (from your father's side). To qualify for the Arcane Tattoo feat you would need to be Varisian (unless GMMichael waives that requirement), so making Percy's mother (who is Turch's wife?) Varisian would let you qualify for the Arcane Tatoos ancestry feat by selecting Varisian as your 'game-crunch' ethnicity. You have Varisian listed as one of your languages but not your father's native ethnicity language, Skald.
NOTE: Pathbuilder does NOT include specific human ethnicity requirements (as Pathbuilder cannot due to the ethnicities being from Paizo's campaign setting books). This restriction also refers to other elements that can seem like 'valid' options via Pathbuilder when they are not. Sometimes they might not include an unspecificed requirement, and sometimes they will, such as Access 'ethnicity or nationality requirement'.
I suggest that everyone checks on AoN to see if feats you selected via Pathbuilder are valid options for your character.
Arcane Tattoos ancestry feat.
Unlike in PF1E, which has the Child of Two Peoples race trait for humans to count as the ethnicities of both parents (for rules options that require a character to be a specific ethnicity to qualify for), PF2E does not have such an option (yet). Please correct me if there is one, GMMicheal.

Lavielle Liltegwanath |

Apparently elves mature at around 20, so i'm guessing when this kicks off she's around 22, unless we go by real elven standards, then it will be closer to 122
She isn't a book smart character, she knows the basics of the needed things for her profession (nature, religion, lore)
Her parents are seer/ancient respectively
as maybe most weren't born when she was, you'd only heard the story that after birth there was a short time where she was pronounced dead, but that didn't stick for long, as she soon after took her first breath
And most believe thats why she didnt inherent any of the skills or magical abilities of either her parents

Barbethany 'Barbie' Rivers |
Apparently elves mature at around 20, so im guessing when this kicks off shes around 22, unless we go by real elven standards, then it will be closer to 122)
The non-human aging was significantly changed in PF2E. Which are we using for your campaign, GMMicheal? PF1E aging/starting ages or PF2E starting ages? Your answer only affects Lavielle's starting age but the answer will give us a better idea if our non-human friends/acquaintaces we grew up beside reached adulthold/puberty all around the same time (PF2E) or if our non-human friends and neighbors take longer to become adults)?
I was going with 1E starting ages for elves, which is why I put Lavielle at the top of the descending age order. Thanks for the catch, Lavielle.

Lavielle Liltegwanath |

Lavielle Liltegwanath wrote:Apparently elves mature at around 20, so im guessing when this kicks off shes around 22, unless we go by real elven standards, then it will be closer to 122)The non-human aging was significantly changed in PF2E. Which are we using for your campaign, GMMicheal? PF1E aging/starting ages or PF2E starting ages? Your answer only affects Lavielle's starting age but the answer will give us a better idea if our non-human friends/acquaintaces we grew up beside reached adulthold/puberty all around the same time (PF2E) or if our non-human friends and neighbors take longer to become adults)?
I was going with 1E starting ages for elves, which is why I put Lavielle at the top of the descending age order. Thanks for the catch, Lavielle.
no worries, but maturing age and considered an adult age still differs. Elves consider other elves only adults after they reach their first century (so its a cultural thing)

Sidonia Valdemar-Nirodin |

Still need to add the languages and Perception & Skill modifiers for Brahom and Sidonia, and the ages for everyone else.
All of Sidonia's info is in her profile. There's a link to her Pathbuilder sheet there.

Barbethany 'Barbie' Rivers |
Is ranged combat the thorny issue in 2e that it is in 1st ed? If it's something we definitely need well covered, how are we set for that as things now stand?
I need to check to see if the following was changed with the Remastered rules...
Legacy rules:
No precise shot needed for PF2E. If a 'soft target' (i.e. an medium-sized ally/foe/creauture is between you and your target the target gets +1 circumstance to their AC from your ranged attack. Making a ranged weapon attack can prompt reactive strikes from foes you are within the melee reach of. There are certain feats/ways in the game to prevent triggering reactive strikes, but all options might be class/archetype-locked (I do not recall if any are not class-locked).
*
For 1st level Barbie has short-range (30 feet) covered with her elemental blasts (which can do bludgeoning, cold or vitality damage).
Starting at 2nd level, her range potential will increase considerably due to Weapon Infusion and if she wants to, can change the damage type to bludgeoning, piercing or slashing, if that is the type of damage the weapon she emulates with her elemental blast typically deals.
Firing a ranged weapon triggers reactive strike as firing the weapon has the manipulate trait.
Unlike firing a ranged weapon (which has the manipulate trait), elemental blasts (melee or ranged, which lack the manipulate trait) do not provoke reactive strikes.
Weapon Infusion does not have the manipulate trait, so does not trigger reactive strikes.
Her Fresh Produce impulse (herself or ally within 10 feet of her) does not not have the manipulate trait, so does not trigger reactive strikes.
Her Ocean's Balm impulse (touch range) does have the manipulate trait so does trigger reactive strikes.
One of the things that caused some players to think casting spells in PF2E legacy did not provoke attacks of opportunity was because spells did not specifically have the manipulate trait in their write-ups, but had the somatic trait (which has the manipulate trait). I have caught veteran players failing that bit of rules knowledge when playing casters.

Barbethany 'Barbie' Rivers |
Updated list with Sidonia's info.
Sidonia is 'Taldan' more than 'Ulfen' for her crunch, correct? Chelaxian was removed as a race/ancestry in PF2E and became Taldans with a different culture.
Still need to add the languages and Perception & Skill modifiers for Brahom, and the ages for everyone else.
Which (game-crunch) ethnicity is George?
Perception: Percy +6, George +5,Lavielle +5, Sidonia +5, Barbie +3
Acrobatics: Sidonia +7, Barbie +6, Gerorge +5 (+4), Lavielle +5, Percy +5 (+4)
Arcana: Percy +7
Athletics: George +7, Lavielle +7, Barbie +3, Percy +3, Sidonia +3
Craft: Percy +7
Deception Barbie +6, Sidonia +6, George +5
Diplomacy: Barbie +6, Sidonia +6, Geroge +5, Lavielle +4, Percy +3
Intimidation: Sidonia +6, George +5
Medicine: Percy +4, Barbie +3, Sidonia +3
Nature: Barbie +3, Lavielle +3
Occultism: Percy +7, Sidonia +4
Performance: Barbie +6, Sidonia +6, Lavielle +4
Religion: Percy +4, Lavielle+3
Society: Percy +7, Sidonia +4
Stealth: Sidonia +7, Lavielle +5, Percy +5 (+4)
Survival: Percy +4, Lavielle +3
Thievery: Sidonia +7
Lore (Academia): Percy +7
Lore (Alcohol): Sidonia +4
Lore (Boneyard): Lavielle +3
Lore (Library): Sidonia +4
Lore (Sailing): George +3
Lore (Sandpoint): Barbie +4
Lore (Warfare): Lavielle +3
George does not take the -2 armor check penalty from his hde armor since his Str is high enough to ignore the ACP. His modifier for Acrobatics, Stealth and Thievery are 1 less (in brackets) when wielding his large greataxe.
Percy's Acrobatic, Stealth and Thievery are 1 less (in brackets) when wearing his armored kilt.
Common (Taldane): everyone
Human Languages
Hallit:
Kelish: Brahom
Mwangi:
Osiriani:
Shoanti: Percy
Skald: Barbie
Tien:
Varisian: Barbie, Percy
Vudrani:
Non-human Languages
Dwarven:
Elven: Lavielle, Percy, Sidonia
Gnome:
Goblin: Percy
Halfling:
Orc: Percy
(comparative) Age of PCs (from oldest to youngest)
Lavielle (?? years)
George (?? years)
Barbie (17 years)

Barbethany 'Barbie' Rivers |
I like that he's Barbie's model for hair experiments. She could easily have practiced on him, but she continues to try new things, so his hair is never completely.... normal.
Hmm, maybe sometimes she styles the hair on the left side of George's head in one style and the hair on the right side of his head in a different style. Barbie is not trying to turn him into Two-Face. :P
'Two-Styles' maybe though, lol.

Persival Sterglus |

Have a bow with a couple of arrows, but not spec'ed in it
Same, I’m ok at ranged but nothing special unless I’m using Devise a Stratagem.
Should we be worried about the lack of full arcane caster? I had been leaning towards Marshal Dedication but I certainly qualify to take Wizard Dedication… not that that’s anywhere as good as having a real full wizard/sorcerer of course …
Thoughts, anyone?

GMMichael |

Wow lots here.
OK Arcane tattoo for Percy. Let's make Percys deceased mother varisian then. And one of her relatives put the tattoo on him. No need to change anything. It's back story.
Age. Sandpoint itself is only about 60 years old. And 5 years ago saw the serial killer running amok and the fire burnt down the church. Nualia was a little older than you all. You'd have known her. She had a healing gift. Seemed innocent and angelic. You would of known father Tobyn who'd taken her in. You'd have seen the sczarni boy seducing her. Saw that she'd fallen for him. Would have known she got pregnant and the boy disappeared. She became despondent and very depressed. The more conservative townsfolk looked down on her.
You'd have heard she miscarried at Hannah's and the child looked odd...Demonic even according to the talk.
You'd have known she died in the fire with father Tobyn.
Persival has said he's 22. I'd say all of you use whatever age chatacter creation you want to make you all fit in.
Lavielle i.put your family's home on sandpoints map. Your patents are scholars. It's the building right across from the hagfish. So You'd be around the others

Brahorm Najhar |

Wow. Yeah, there's a lot here. Amazing what ya miss when you just go to work. LOL Will comment on all that later.
Just a bit of thanks for the comments and opinions on the whole scimitar thing yesterday. I was overtired from work and hadn't eaten yet. The lack of bonus from his class skill: Deific Weapon irked me at the time.
Yes, I'll have Brahom using one. It's his god's signature weapon.
In gaming terms, he's supposed to be a support tank, not a primary striker. Silly me. I forgot while I was Hangry.
Will get on my stuff and get it settled for this a.s.a.p. gang.

GMMichael |

Lavielle - No. There were only 4 founding families that came from Maginmar to establish Sandpoint. As an Elf, they wouldn't have included them. That being said we can assume they arrived in the first 10 years .
I listed them as Scholars because there are thassilonian ruins here. It was an easy draw. Now as far as the boneyard. The church established that. As Lavielle isn't a Cleric, or divine chatacter, her involvement has to be in the secondary range. It's very cool to have you assist Naffer Vosk with burials. But they wouldn't have a Fighter especially a fighter of legend, in that primary role.
True. Until I assign you an icon, give it vision and place it on the map you won't see anything. That's in my list to do.
What you can assume is you've spent many formative years in Sanpoint and have a lot more information than most.
Now, if you want to add more depth to your family and say they are staunch believers or supporters of the church then we can say they helped pay for the new temple built recently

Barbethany 'Barbie' Rivers |
Updated
In the ages section I added ('crunch'/flavor) for our ethnicities. Lavielle, will update your particular elven subraces. I do not recall off-hand if you already listed the elven ethnicity you are.
A list so we can see the comparable differences at who is better/worse at Perception and each skill as well as who speaks a specific language. Of course each character will know if they are better/worse at certain things only compared to certain other character(s) at campaign start.
i.e. George tends to be more observant than Barbie is and Barbie tends to know more of which rumours going around Sandpoint are true or not). Barbie's Sandpoint Lore is mostly gained by overheard conversations at The Hagfish, getting the latest gossip from the women at the Pixie's Kitten while styling the ladies' hair and tending to any wounds their clients inflicted on them.
Still need:
- ages for Lavielle and Sidonia.
- Perception & Skill modifiers for Brahom (I will input the numbers after you have finished your PB sheet, Brahom).
- clarification from Percy if he does not speak his father's tongue (Skald). In case you are not aware of it, Percy, the Multilingual Society skill feat gives you 2 additonal languages (and an additonal language if you become Master in Society, and one more if you become legendary in Society). Looking at the languages you currently have, and if you want to swap one out to gain Skald (if GMMicheal does not decide to give you both your parents' languages for your free ethnicity language slot), I would suggest replacing Elven with Skald (as two others know the Elven tongue, and you are currently the only one in the group who can speak Shoanti, Goblin and Orc.
Perception: Percy +6, George +5, Lavielle +5, Sidonia +5, Barbie +3
Acrobatics: Sidonia +7, Barbie +6, Gerorge +5 (+4), Lavielle +5, Percy +5 (+4)
Arcana: Percy +7
Athletics: George +7, Lavielle +7, Barbie +3, Percy +3, Sidonia +3
Craft: Percy +7
Deception Barbie +6, Sidonia +6, George +5
Diplomacy: Barbie +6, Sidonia +6, Geroge +5, Lavielle +4, Percy +3
Intimidation: Sidonia +6, George +5
Medicine: Percy +4, Barbie +3, Sidonia +3
Nature: Barbie +3, Lavielle +3
Occultism: Percy +7, Sidonia +4
Performance: Barbie +6, Sidonia +6, Lavielle +4
Religion: Percy +4, Lavielle+3
Society: Percy +7, Sidonia +4
Stealth: Sidonia +7, Lavielle +5, Percy +5 (+4)
Survival: Percy +4, Lavielle +3
Thievery: Sidonia +7
Lore (Academia): Percy +7
Lore (Alcohol): Sidonia +4
Lore (Boneyard): Lavielle +3
Lore (Library): Sidonia +4
Lore (Sailing): George +3
Lore (Sandpoint): Barbie +4
Lore (Warfare): Lavielle +3
George does not take the -2 armor check penalty from his hde armor since his Str is high enough to ignore the ACP. His modifier for Acrobatics, Stealth and Thievery are 1 less (in brackets) when wielding his large greataxe.
Percy's Acrobatic, Stealth and Thievery are 1 less (in brackets) when wearing his armored kilt.
Common (Taldane): everyone
Human Languages
Hallit:
Kelish: Brahom
Mwangi:
Osiriani:
Shoanti: Percy
Skald: Barbie
Tien:
Varisian: Barbie, George, Percy
Vudrani:
Non-human Languages
Dwarven:
Elven: Lavielle, Percy, Sidonia
Gnome:
Goblin: Percy
Halfling:
Orc: Percy
Ethnicities ('crunch' from one parent/non-crunch from other parent) and ages of PCs
Lavielle (elf/elf) (?? years)
George (Varisian/Varisian) (22 years)
Percy (Varisian/Ulfen) (22 years)
Brahom (Kelishite/Kelishite) (18 years)
Barbie (Varisian/unknown) (17 years)
Sidonia (Taldan/Ulfen) (?? years)

Barbethany 'Barbie' Rivers |
Sidonia, I can drop the Bon Mot Diplomacy skill feat from Barbie's leveling plan if you would like Sidonia to be (the only one? in the group) able to use her witty reportoire to fluster and debuff foes.
I was simply thinking along the lines of Barbie cussing at foes using skald swear words, with enough Common so foes understand that she is cussing them out in Skald, and potentially distracting their attention (perception debuff) and composure (will debuff) by Barbie's Skald-cussing.
Bon Mot is a pretty decent debuff for a single action. -2 status penalty to Perception and Will saves for 1 minute (or -3 on a critical success).
Be warned, as critically failing means you get the -2 debuff on yourself.
I take it Sidonia's words would 'cut' a foe more deeply than Barbie's Skald-cussing would.
GMMicheal, would you allow the way I would like to use Bon Mot with Barbie?

Persival Sterglus |

Barbie: I'll just swap out Orcish for Skald and that solves that problem. Having multiple people speak a language that might not be spoken by bad guys (Elven) is often quite beneficial in combat.
GM: Sure thing, boss.
Just tried Roll20 and I cannot see any map at all.

Persival Sterglus |

Wow lots here.
OK Arcane tattoo for Percy. Let's make Percys deceased mother varisian then. And one of her relatives put the tattoo on him. No need to change anything. It's back story.
I actually assumed Persival got the tattoo at the magical/alchemical Academy he attended in Magnimar. Seemed the most likely place, same place where he learned his alchemical training?

Persival Sterglus |

I'm not set on it, still looking and reading. But presently I'm thinking a good route to go with Sidonia would be Bard (Maestro) archetype. Since it looks like we're certain to have a Marshal, I'd lean in the direction of intimidation, things like You're Next, Dread Striker, Dirge of Doom, etc.
The devil does wear Prada. :p
Just to note: it doesn't look like I'm going Marshal anymore, either George can, or someone else, or you can.
The progression of wizard spell slots is horribly, ridiculously slow with Wizard archetype, but having a little bit of arcane magic is better than having none.

Lavielle Liltegwanath |

I was mostly now thinking that's she's part of it due to her being a Duskwalker.
Her parents being scholars towards ruins, makes her nature skill more thematic
So it's still fine her being part of the burial ritual?
And age wise. I'll put her as 122. I always liked the idea of elves being viewed as older due to their long lives

Sidonia Valdemar-Nirodin |

@Barbie:
Sidonia recently turned 18. Sure, Taldan is fine. She does have an Ulfen side of the family, but Sidonia doesn't look Ulfen, dress Ulfen, or speak Ulfen. She's completely uninterested in Ulfen-ness. All the loudly braying at each other about feats of strength from behind their beards while guzzling giant containers of beer seems dreadfully loutish.
As for Bon Mot, is it a worse idea in 2e for there to be character overlap or some repetition compared to 1st ed.? As I understand it, Bon Mot is a single target feat. Why can't both Barbie and Sidonia have and use it? Targets of opportunity probably won't be scarce in plenty of fights. Or, one of us might be otherwise occupied at certain times and be unavailable for Bon Motting. It's really up to you. I certainly don't mind both characters having it.

Sidonia Valdemar-Nirodin |

Just to note: it doesn't look like I'm going Marshal anymore, either George can, or someone else, or you can.
Alright, I'll give Marshal a read if it turns out nobody is taking it. By all accounts it's very good. But, if someone else is thinking about Marshal, they can have first right of refusal. I've been looking at Bard and I think it works well for my character. Also, maybe an archetype that gives me little baby amounts of spells might be a good thing so I get used to how casting works before a dive fully in to a caster class.

Persival Sterglus |

Persival Sterglus wrote:Alright, I'll give Marshal a read if it turns out nobody is taking it. By all accounts it's very good. But, if someone else is thinking about Marshal, they can have first right of refusal. I've been looking at Bard and I think it works well for my character. Also, maybe an archetype that gives me little baby amounts of spells might be a good thing so I get used to how casting works before a dive fully in to a caster class.Just to note: it doesn't look like I'm going Marshal anymore, either George can, or someone else, or you can.
Marshal's pretty great, I have to say, yes.
Going full Investigator/Alchemist was something I considered as well, but an Alchemist can't do everything a Wizard can.
Wizard, Alchemist, and Marshal Dedications are the ones that make the most sense with my background/backstory AND are all useful to the party in some way.

Barbethany 'Barbie' Rivers |
I certainly don't mind both characters having it.
I had asked because sometimes players like having a particular skill use/style/etc. that sets them apart from the rest of the group.
As you do not mind and their Bon Mot styles will not be the same, Bon Mot is locked in as Barbie's level 2 skill feat.

Barbethany 'Barbie' Rivers |
I've been looking at Bard and I think it works well for my character. Also, maybe an archetype that gives me little baby amounts of spells might be a good thing so I get used to how casting works before a dive fully in to a caster class.
I would suggest you also take a look at the swashbuckler archetype. No spells like the bard archetype, but two of the swashbuckler styles (braggart or rascal) seem to fit your character concept, and the Wit swashbuckler style defintely does (and lets you gain panache when you use Bon Mot).
Note: For ones who are not aware of it, once you have three archetype feats for the same archetype (including the dedication feat) you can take another dedication feat (which prevents you from taking a third dedication feat until you have three archetype feats from your second archetype).
As Rise/Doom is from levels 1 to 11, that means 5 free archetype slots, with the option to take another dedication feat at the 8th or 10th level free archetype feat slots. Not all archetypes have enough archetype feats to fill in all the free archetype slots.

Barbethany 'Barbie' Rivers |
@GMMichael:
I noticed you listed Barbie and Trixie as Ulfen in the campaign info tab.
Barbie and her mother are Varisian (and round ears aiuvarin).
Barbie's unknown father might be Taldan, Ulfen or Varisian (or another light-skinned ethnicity). Trixie's unknown father might be Taldan, Ulfen or Varisian.
Barbie learned Skald from her time working at The Hagfish. She was a dishwasher for the first few months before being promoted to a server (due primarily to her ability to de-escalate tensions between customers who get upset when gambling does not go their way). She can Make an Impression on up to 10 people without taking a penalty to the Diplomacy skill check (via her background skill feat, Group Impression).
Barbie's typical working day begins after lunchtime (her breakfast), styling hair for some of the working girls at the Pixie's Kitten, then heading over to The Hagfish to work the the dinner to closing shift, then heading back home to the Pixie's Kitten to go to bed.

GMMichael |

@GMMichael:
I noticed you listed Barbie and Trixie as Ulfen in the campaign info tab.
Barbie and her mother are Varisian (and round ears aiuvarin).
Barbie's unknown father might be Taldan, Ulfen or Varisian (or another light-skinned ethnicity). Trixie's unknown father might be Taldan, Ulfen or Varisian.
Barbie learned Skald from her time working at The Hagfish. She was a dishwasher for the first few months before being promoted to a server (due primarily to her ability to de-escalate tensions between customers who get upset when gambling does not go their way). She can Make an Impression on up to 10 people without taking a penalty to the Diplomacy skill check (via her background skill feat, Group Impression).
Barbie's typical working day begins after lunchtime (her breakfast), styling hair for some of the working girls at the Pixie's Kitten, then heading over to The Hagfish to work the the dinner to closing shift, then heading back home to the Pixie's Kitten to go to bed.
easy to fix.
Ive attached icons for Lavielle, Persival and Tiny George. They are on the Map. Its a map of sandpoint we will use for moving around the town.
It is not to scale obviously. No combat will be conducted on it.
Persival, check now ok (as Lavielle and Tiny George).
Rick K is who?

Sidonia Valdemar-Nirodin |

Sidonia Valdemar-Nirodin wrote:I've been looking at Bard and I think it works well for my character. Also, maybe an archetype that gives me little baby amounts of spells might be a good thing so I get used to how casting works before a dive fully in to a caster class.I would suggest you also take a look at the swashbuckler archetype. No spells like the bard archetype, but two of the swashbuckler styles (braggart or rascal) seem to fit your character concept, and the Wit swashbuckler style defintely does (and lets you gain panache when you use Bon Mot).
Note: For ones who are not aware of it, once you have three archetype feats for the same archetype (including the dedication feat) you can take another dedication feat (which prevents you from taking a third dedication feat until you have three archetype feats from your second archetype).
As Rise/Doom is from levels 1 to 11, that means 5 free archetype slots, with the option to take another dedication feat at the 8th or 10th level free archetype feat slots. Not all archetypes have enough archetype feats to fill in all the free archetype slots.
I like the idea of Swashbuckler archetype. It makes for a seamless overall character concept in this case. From a glance at them Fencer or Wit seems the best fit.
The reason I haven't really been considering it is the doubling up on precision damage. It seems like an awful lot of eggs in one basket. For example, with 1st ed. I'd never combine Investigator and Rogue because both depend on precision damage, leaving you well-screwed when something is immune to precision damage. Plus there's the need to create the two separate sets of conditions to get the extra damage. Is this less of an issue in 2e?

Barbethany 'Barbie' Rivers |
For Rogue with Swashbuckler archetype:
Any precision damage from the archetype stacks with any precision damage from the rogue class.
The rogue with swashbuckler combo is quite versatile, thanks to the various swashbuckler feats you can gain via the Basic Flair and Advanced Flair archetype feats.
*
All multiclass archetypes have a 'basic' archetype feat that can be taken once and an 'advanced' archetype feat that can be taken multiple times but cannot be taken until the 'basic' archetype feat has been taken.
For the 'advanced' multiclass archetype feats, you divide your level by half (rounded down) to determine the highest-level class feat you can select for the 'advanced' archetype feat you took at that level. You gain your full level to determine the benefits of the class feat you selected.
i.e. Working with Sidonia being a rogue with the swashbuckler archetype:
lv 2: Swashbuckler Dedication
lv 4: Basic Flair (gain a lv 1 or lv 2 swashbuckler feat)
lv 6: Advanced Flair (gain a swashbuckler feat no higher than level 3 (so level 2)
lv 8: Advanced Flair (gain a swashbuckler feat no higher than level 4.
lv 10: Advanced Flair (gain a swashbuckler feat no higher than level 5 (so level 4).
*
Should you decide on the swashbuckler archetype it would boil down to which action you want Sidonia to be able to gain panache with and which finisher effect (if you take the level 4 archetype feat, Finishing Precision).
All swashbuckler styles can gain panache with Acrobatics (Tumble Through) and other actions depending on your swashbuckler style. You typically can gain/have and use panache during combat encounters. You gain panache during combat as long as you do not critically fail using the bravado trait action (though failing the check the panache only lasts until the end of your next turn). So fairly easy to gain panache during combat.
Fencer bravado actions: Create a Diversion, Feint, Tumble Through
Fencer finisher effect: target is off-guard until the beginning of your next turn.
Wit bravado actions: Bon Mot, Tumble Through
Wit finisher effect: the foe takes -2 circumstance penalty to attack rolls against you until the start of your next turn.
The fencer style makes her better at helping out the group as a whole, by debuffing the foe for a round.
The wit style makes her better at not getting hit by the foe until the start of her next turn.