Age of Ashes (Team Alseta)
Game Master
Delta Arena
Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive Folder
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Alseta GM Delta Arena wrote: Now for the rant about Repairing the construct.
Reapir makes no sense as a mechanic for healing the construct. The DC scales with the level of the construct, which is to say Netkin's level DC, but the amount healed doesn't scale. Meanwhile, the construct's HP and damage taken do scale as the creatures become more powerful.
Maybe I am misunderstanding something. After all, it says to Repair when it drops to 0 and becomes Broken. It doesn’t mention how it should be repaired otherwise.
I would just treat it as a treat wounds with crafting. What does everyone think about it?
I'm fine with it! If I have to treat Wounds to heal the Construct, then, can I also use Battle Medicine on it? How long would it take to heal it?
Ellaeaanda wrote: I sincerely hope the situation is improving and that the stress abates quickly. Thank you, I hope so too.
1 person marked this as a favorite.
|
map
Netkin Bigpot wrote: If I have to treat Wounds to heal the Construct, then, can I also use Battle Medicine on it? How long would it take to heal it? Taking the following into account:
"First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine."
I would say: yes, if you use Administer First Aid to stabilize, you can use Battle Medicine to heal.
1 person marked this as a favorite.
|
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Thank you, GM!
And I hope that RL becomes less stressful for you soon :)
Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3
Having no strong feelings one way or another, the construct rules seems to make the most sense when you look at it like how all items have hp, but if its broke, its broke, once repaired the difference between 50hp and 20hp matter not to the function, but to future repairs. So I see no reason why scaling the healing like other healing scales would be different.
map
@Netkin, Thank you!
@Resa, for me, the big difference in this case is that the HP value of the construct does increase every time Netkin levels up, unlike other objects. Using the Repair rules would increase the DC of the check to repair it without increasing the amount of HP being repaired (which would now be a lower percentage of the constructs max hp). That is because Repair would use the level of the item, which in this case is equal to Netkin's level, to determine the DC. That would make it much harder to heal compared to any other minion.
1 person marked this as a favorite.
|
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
@GM: I suggest that Resa sneak and scout ahead first and we follow after getting the all clear, but of course this is ultimately up to Resa.
map
Should we take a break for Netkin, and then Ellaeaanda?
1 person marked this as a favorite.
|
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
I squeezed in a very short post before breakfast, and that will probably be my contribution of the day x)
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
I’m deferring to Cerrus and Ardoinel on how to handle Voz, since they made the successful intimidation checks. As a player, I think her journal will contain useful information and am wary of just letting a necromancer go, but I don’t want to undo the good rolls of my fellow players.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
I'm in agreement. We wanted her to surrender, not let her get off scot free.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Remind me, GM, how long has Voz lived/worked in Breachill? Months? Years? A decade or more? Just want my next accusatory post to be accurate. :P
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
It seems that Voz won’t surrender, so I think this ends with either a fight or Voz leaving peacefully. As a player I’m unsure, but my character would definitely favor a peaceful resolution, so I’ll follow her lead.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
I suppose we let Cerrus be the tiebreaker here?
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
That seems reasonable, but are we sure there's a tie? What outcome do Resa and Netkin favor? Let Voz go or combat?
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Sorry for my absence here. Hoping to have time to catch up this evening or tomorrow.
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Netkin is not one for killing, and would much rather let her go
map
According to my math you should be at 426xp now, which, for some reason, is short of what you are expected to have. How would you like to approach this? Should we use fast progression for a while? Should I increase the amount of xp given for a while? Should I throw in a couple of additional encounters? Should we switch to milestone progression?
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
I'm fine with either of these solutions!
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Having played through the end of book 1 before, I think it's fair to say that the upcoming fights can be challenging for an at-level party. Doubly so for a party a level behind.
My opinion would be to switch to milestone progression. I've found XP leveling to be a challenge for PbP games given the nature of that kind of game (time between encounters/XP; ability to post while away from character sheet; etc). Plus, it'd be one less task for the GM to track.
That said, I don't feel super strongly one way or the other.
1 person marked this as a favorite.
|
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
I'm fine with any of the solutions you propose. That said, if the problem is that we're not at the xp we should have, the simplest fix is to just award us the difference (say for excellent roleplay from my fellow players).
(We're probably behind in xp because we didn't clear the slime room and skeletons from the citadel basement, so another option is to go back and do those first. There's also the alcove north of us with spider webs--I'm guessing there's some xp there too. However, I'm not the kind of player who feels the need to clear every single room.)
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
I agree with what the others are saying. And unlike Ellaeaanda, I *am* the kind of player who feels the need to clear every single room! :P
map
I think I'll go with Ellaeaanda's solution and give you some xp here and there for rp or any other thing.
1 person marked this as a favorite.
|
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Ardoinel Oreflame wrote: I agree with what the others are saying. And unlike Ellaeaanda, I *am* the kind of player who feels the need to clear every single room! :P Saaame!

Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Ardoinel wrote: Just to clarify, there's a way to Citadel Altaerin in the cave we're in, right? I was under the impression that's why the Citadel was important, so I was kind of confused that we came to this entrance that's apparently somewhere else. As I recall:
1) From the Citadel proper (where we met Calmont et al) one cannot access the basement at all because the stairs collapsed.
2) One can access the first level of the basement in two ways: (i) through the trapdoor in the tavern (which leads to a tunnel into the crypt), and through a tunnel outdoors (which was our first entrance with the dazzling birds, and through which the bear got out). You cannot access the subbasement because the stairs are collapsed.
3) To access the subbasement (where the elf gates presumably are) we need to continue deeper into the cave system where we found Voz.
map
Yes, Ellaeaanda's information is correct.
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Family emergency on my wife's side. Not sure if I'll be able to checkin today.
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Oh dear. I hope everything turns out okay.
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
I'm keeping my fingers crossed too!
Hang in there, Cerrus! I'll keep you and your loved ones in my thoughts.
I hope it's not too serious and that, whatever it is, turns out okay shortly.
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Yes indeed, take care of yourself, and we'll be here when you return!
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Sorry, it turns out I'll be without internet access Sunday (tomrrow) - Tuesday. Please bot me as needed during my absence.
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Hey all, thanks for the thoughtful words. My father-in-law is doing better, but still hospitalized. For now, I'm back!
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Going to be leaving tomorrow on a family trip to Milwaukee for a few days. I'll return on Friday, so if a post is needed from me in the meantime, please feel free to bot me. See you then! :D
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Cerrus Falto wrote: Hey all, thanks for the thoughtful words. My father-in-law is doing better, but still hospitalized. For now, I'm back! Nice to hear it! :) I hope he gets better soon!
Ardoinel Oreflame wrote: Going to be leaving tomorrow on a family trip to Milwaukee for a few days. I'll return on Friday, so if a post is needed from me in the meantime, please feel free to bot me. See you then! :D Sounds lovely! Have fun Ardoinel! :D
@Cerrus, Glad to hear that your father-in-law's condition is getting better!
@Ardoinel, have fun!
1 person marked this as a favorite.
|
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
I'm traveling this weekend so mostly unavailable. Have a good weekend, all.
1 person marked this as a favorite.
|
Elf Investigator 3 | HP 30/30 | AC 19 | Fort +5, Ref +9, Will +10 | Perception +10 (Low-light vision) | 35' speed | Prepared Spells: Void Warp, Light | Investigations - Cinderclaws (how unleash Dahak), Spider Lady | Conditions: That's Odd | ◆◇↺
Cerrus Falto wrote: I'm traveling this weekend so mostly unavailable. Have a good weekend, all. Enjoy your trip Cerrus!
For my part, just a reminder that I'll be traveling June 17 - July 13 without any computer access, so expect zero posts during this time period. Please npc Ellaeaanda as needed.
1 person marked this as a favorite.
|
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Lots of travellers it seems.
Have fun, both of you!
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
Wanted to roleplay Ardoinel getting clued in to Cerrus' lore about runes before offering an Arcana check.
1 person marked this as a favorite.
|
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Ellaeaanda, hope your travels go smoothly!
1 person marked this as a favorite.
|
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
I've been planning to let the rest of the party take their round 1 turns before picking up with Cerrus again.
So, that means Ellaeaanda (who is in the middle of their extended travels) and Resa.
map
Sounds good. Ellaeaanda said we could bot. But I'm good with waiting for both as well.
Ardoinel, are you waiting for them to take their first turns before taking your second as well?
1 person marked this as a favorite.
|
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Yeah, I likely wouldn't wait until Ellaeaanda is back. Mainly just wanted to say that I'm checking in but wanted to give Resa a day or two to post. That said, looks like Resa hasn't posted in any account for ~2 weeks. Hope they are well.
M Hafling(-ish) Alchemist (3) HP 36/36, AC 19/ Saves: Fort +9, Ref +9, W +7/ Perception +7/ Initiative +0/ HL: 1/1/ VV: 2/5 / Hero Point 1/3/ IM 0/1/ CONST. HP 24/24 / AC 18
Oh no!! I hope they're okay
”Ardoinel Oreflame” | Male Medium Aiuvarin Dwarf Magus 3 | HP 40/40 | AC 18 | F +9 R +5 W +7 | Perc +5 | Default Exploration ( ?????? ) | Speed 20ft | Active Conditions: None
1 person marked this as a favorite.
|
Human Male Thaumaturge 3 | HP 38/38 | AC 20 | Fort +8 ; Ref +8 ; Will +7 | Perc +7; Init: +9 | ◆◇↺
Welcome back Resa! Glad you made it back here!
map
It is good to have you back, Resa
2 people marked this as a favorite.
|
Female Tiefling (Looks like a standard elf but short, has horns hidden by a head scarf) | HP 30/30 | AC 21 | Fort +5; Ref +11; Will +8 | Perc +8 | Rapier +10 1d6+4 Starknife +9 1d4+4 Sneak Attack 1d6 Rogue 3
Thank you! Life finds a way it seems!
|