The Heroes of Sandpoint

Game Master Dread

Sandpoint, a frontier town in Varisia, seems to draw trouble. Residents of the community rise to the occasion in a difficult time to answer the question, Can Sandpoint be Saved?...and then after 17 years...answer it again.

Link for Roll20

Year 4707. 19th of Pharast

Reputation:

1. Agreement of The Founders (balance among the Founding Families) 0
2. Maginmar Connection (Increase the ties to Maginmar) +1
3. The Krakon Society (Shipping and Sailing) +3
4. The Mercantile League (Improve Trade) 0
5. The Scarnetti Consortium (Improve Scarnetti Interests) 0
6. Guild of Arcane Lore (For those having magical interests) +2
7. Townsfolk (promote towns folk interests) -2
8. Town Watch (protect and serve) +2
9. People of The Road (Varisian Interests) +2
10. Sczarni (Criminal Enterprises) -3
11. The Cathedral (Support the Religious interests) +2


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Pathfinder 2 and Secret Rolls.

Because of the results of critical failures regarding things like recall knowledge, Perception, and certain lores. . It's suggested the dm roll these in secret. That means the player will ask me to roll instead of saying it and presenting a roll with the post.

So in those cases you can expect me to ignore any roll you make


Prior to Game start.

Year 4702. 'The Late Unpleasantness'
Lonjiku Kaijitsu's wife, Atsuii Kaijitsu commits suicide, throwing herself off the balcony to the rocky cliff bottom below by the sea from their manor estate.

Jervis Stoot, the wood carver, murders 26 people, including the late Sherrif of Sandpoint, which elevates Deputy Belor to Sherrif. He caught and killed. His home on the small islet besides Old light becomes known as 'Choppers Island'.

Nualia Tobyn, The Orphan taken in by the Church and its High Priest, Ezakien Tobyn, becomes pregnant by a Varisian Youth Delek Viskanta, a member of the Sczarni who fled when confronted with the pregnancy After a miscarriage during the 7th month of the pregnancy, the baby, a deformed creature with 'infernal' looks, in a fit of shame and anger at the looks from the town, sets fire to the church, killing herself and Father Tobyn.


Greetings. Shall make a profile tonight


Hi GM Michael. Thanks for the invite.

I can only create my alias tomorrow, but here we go.

Any other players from Sandpoint want to have a previous relationship? I can see that Barbie has a similar story to Tiny George, my character. We both are children of one of the Pixie's Kitten's workers with unknown father. We could easily be (spiritual) siblings.

Scarab Sages

Hello and good morning! Thanks for selecting me GMMichael!

Here's the tentative build for Sidonia: Sidonia

A few things to mention.

1. I've wavered quite a lot on whether to go the Dex 4 and Cha 3 versus Dex 3 and Cha 4. I think it's fairly obvious the idea with Sidonia is to be more on the face and social side of things compared to straightforward combat and thievery. This would suggest a Cha 4. On the other hand, the first couple of levels at least tend to be more 'all hands on deck' where combat is concerned, with characters really finding their niche after a few levels. This would suggest a Dex 4. I'm open to opinions and suggestions here.

2. Possibly connected to Thing 1, I haven't decided on an archetype for level 2. Mostly I'm looking at out of melee options like Bard, Sorcerer, Dandy, Captivator, or Celebrity(?). Again leaning more into non-combat development. This could be misguided? I was ready to consider knowledge oriented archetypes, but with an Investigator in the party it seems there's no need.

3. When I saw the background with a connection to Jubrayl Vhiski I almost scrapped this version of the character in favor of a Thief racket Rogue instead. That one would be a person looking to get out from under Jubrayl's thumb, having reconsidered their life choices thus far. Such a move would require protection, and attaching to a new group of heroes in town would be just the right opportunity to make the move. This version is still possible. There might not be enough for a more specialized social character to do?

Anyway, as I mentioned I have very little experience with 2e so I'm leaning into the confessions of uncertainty with an aim toward getting feedback form others.


No worries . I don't plan on.kicking the gameplay off til Sunday, because I know a lot of folks go out of town for the 4th of july


rdknight wrote:

Hello and good morning! Thanks for selecting me GMMichael!

Here's the tentative build for Sidonia: Sidonia

A few things to mention.

1. I've wavered quite a lot on whether to go the Dex 4 and Cha 3 versus Dex 3 and Cha 4. I think it's fairly obvious the idea with Sidonia is to be more on the face and social side of things compared to straightforward combat and thievery. This would suggest a Cha 4. On the other hand, the first couple of levels at least tend to be more 'all hands on deck' where combat is concerned, with characters really finding their niche after a few levels. This would suggest a Dex 4. I'm open to opinions and suggestions here.

2. Possibly connected to Thing 1, I haven't decided on an archetype for level 2. Mostly I'm looking at out of melee options like Bard, Sorcerer, Dandy, Captivator, or Celebrity(?). Again leaning more into non-combat development. This could be misguided? I was ready to consider knowledge oriented archetypes, but with an Investigator in the party it seems there's no need.

3. When I saw the background with a connection to Jubrayl Vhiski I almost scrapped this version of the character in favor of a Thief racket Rogue instead. That one would be a person looking to get out from under Jubrayl's thumb, having reconsidered their life choices thus far. Such a move would require protection, and attaching to a new group of heroes in town would be just the right opportunity to make the move. This version is still possible. There might not be enough for a more specialized social character to do?

Anyway, as I mentioned I have very little experience with 2e so I'm leaning into the confessions of uncertainty with an aim toward getting feedback form others.

So, Tiny George will be trained in all 3 social skills, but won't have Cha 4. Also, your pathbuilder link led me to the initial page, not a build. Not sure if it's my problem.

Anyway, for archetype I am fairly sure I'll go Marshal, which means I'll make everyone better for combat. You should factor that in.


Female Duskwalker Elf Fighter 1 (WoL)

Seth here

Lavielle is an upbeat elf. She often performs at shows and other festivities in town. Which is a stark contrast of her daily job. She works at the boneyard as one of the keepers/priestess. She often provides the last right. Her and her family has long been residents of the town.

They are well known for their "Dance of Death" as their way of performing the last rights. A sad but beautiful and captivating dance. Usually to portray the deceased life and their eventual Judgement before Pharasma

if allowed

She spends most of her free time with Shalelu

Lavielle is a Duskwalker Elf, she is a Warrior of Legend, so that has to be her archetype


Keep in mind Shelalu doesn't stay in town 80% of the time. She's usually out in.the wild. So you spend time with her when she's in town.

Shelalu is a serious no nonsense woman who views her duty of watching the frontier as paramount to the survival of her chosen home. She grew up in The Mierani forest and her mother and father were lost to her in a raid by dark elves. Because Noone noticed them...she vowed never to let that happen to Sandpoint


Female Duskwalker Elf Fighter 1 (WoL)
GMMichael wrote:

Keep in mind Shelalu doesn't stay in town 80% of the time. She's usually out in.the wild. So you spend time with her when she's in town.

Shells is a serious no nonsense woman who views her duty of watching the frontier as paramount to the survival of her chosen home. She grew up in The Mierani forest and her mother and father were lost to her in a raid by dark elves. Because Noone noticed them...she vowed never to let that happen to Sandpoint

Completely understand.

Appreciate the extra info

Scarab Sages

Veniir wrote:
Also, your pathbuilder link led me to the initial page, not a build.

Ah, Thanks. I figured it out. Here's the actual link.

Sidonia


Thanks for the invite! :D

Veniir wrote:
Any other players from Sandpoint want to have a previous relationship? I can see that Barbie has a similar story to Tiny George, my character. We both are children of one of the Pixie's Kitten's workers with unknown father. We could easily be (spiritual) siblings.

That sounds good to me. As George has been away sailing on merchant ships while looking for his father, it sounds like he would be older than Barbie (who is currently 17). How much older is George? Maybe George was the first non-doll Barbie cut and styled the hair of? Which could have been the 'test' Kaye gave Barbie to see if she was good enough to become the in-house hair stylist for employees of the The Pixie's Kitten.

If you allow it, GMMicheal, I would like Barbie to already know about the existence of the authorized weapon property (maybe a couple not-from Sandpoint sailors, while gambling at the Hagfish got into a heated brawl over one accusing the other of cheating. The accusor disarmed the accused of his dagger, which the accusor then picked up which triggered the authorized rune. The accusor determined to strike the cheater with his own weapon, blood spilling freely onto the floor of the tavern floor.

"Only my kin can handle my dagger safely." the accused speaks as his accuser unsuccessfully slashes a few times, causing multiple trails of blood to drop on the floor and tables beside the melee, "Drop it, you fool, if you want the bleeding to stop."

Internally not appreciating the considerable extra work cleaning up the bloody mess would add to her end-of-shift cleaning duties, those words stuck with Barbie. Had she just learned a way to find out if someone is a blood relation of hers by having such an item? She made a mental note to talk to George about it next time he was back in town (as George was currently away serving on a merchant ship during this time).

Barbie might not have learned what such an item/weapon property is called that day, though she made herself a goal that day: figuring out how to make her hair-cutting shears such an item. She also made a mental note to talk to George about her goal and to ask him if she ever learns how to imbue an item with such a property if he would like her to imbue one of his possessions as a 'father-finder' as well.


Male Human

Thank you for selecting me. I'm definitely looking forward to this game!

I will also draw up my new profile and post here.


Lvl 1Rogue (Scoundrel)| Human (Versatile) | Female | Party Scholar | HP: 18/18 | AC 18 or 19 | F +4, R +9 W +5 | Perception +5 | Move 30

There, that's better.


Barbie's mother, Trixie (1/8 elven) also has the Round Ears ancestry feat. Trixie is a daughter of a Riddleport brothel house employee (currently unnamed) and, like her mother and daughter, does not know who her bio dad is. Trixie's mother (1/4 elven) does not have the Round Ears ancestry feat and still works at a brothel house in Riddleport. Trixie (being friends with Kaye beforehand) moved to Sandpoint to be one of Kaye's girls when Kaye opened The Pixie's Kitten.

As Trixie's mother (also a daughter of a brothel house employee) is never given 'vacation' time (which could have been used to visit her daughter and grandaughter in Sandpoint), Barbie has never met her grandmother (who clearly has elven heritage by her appearance).

Trixie and her mother keep in contact via messenger (letter/parcel delivery) services. Trixie typically sends a letter to her mother sometime in the late spring/early summer and typically receives a letter from her mother sometime in late summer/early fall.

Several of Barbie's doll collection were gifts from her grandmother she has never met.

Radiant Oath

rdknight wrote:

Hello and good morning! Thanks for selecting me GMMichael!

2. Possibly connected to Thing 1, I haven't decided on an archetype for level 2. Mostly I'm looking at out of melee options like Bard, Sorcerer, Dandy, Captivator, or Celebrity(?). Again leaning more into non-combat development. This could be misguided? I was ready to consider knowledge oriented archetypes, but with an Investigator in the party it seems there's no need.

Investigators generally aren't good at Nature and Religion checks because they're WIS not INT based. This holds true for me.

Radiant Oath

Veniir wrote:


So, Tiny George will be trained in all 3 social skills, but won't have Cha 4. Also, your pathbuilder link led me to the initial page, not a build. Not sure if it's my problem.

Anyway, for archetype I am fairly sure I'll go Marshal, which means I'll make everyone better for combat. You should factor that in.

I was considering Marshal as well, because Strategist Stance seems to work well with my Recall Knowledge checks.


On sidonia I notice you took nimble dodge and Shield block.

Both are reactions.

You can only do 1 reaction a turn.

So any 1 round you could only use 1 or the other...

Is that something you want to stay with?

And does your Rogue have Proficiency with a shield?


Barbethany 'Barbie' Rivers wrote:

Barbie's mother, Trixie (1/8 elven) also has the Round Ears ancestry feat. Trixie is a daughter of a Riddleport brothel house employee (currently unnamed) and, like her mother and daughter, does not know who her bio dad is. Trixie's mother (1/4 elven) does not have the Round Ears ancestry feat and still works at a brothel house in Riddleport. Trixie (being friends with Kaye beforehand) moved to Sandpoint to be one of Kaye's girls when Kaye opened The Pixie's Kitten.

As Trixie's mother (also a daughter of a brothel house employee) is never given 'vacation' time (which could have been used to visit her daughter and grandaughter in Sandpoint), Barbie has never met her grandmother (who clearly has elven heritage by her appearance).

Trixie and her mother keep in contact via messenger (letter/parcel delivery) services. Trixie typically sends a letter to her mother sometime in the late spring/early summer and typically receives a letter from her mother sometime in late summer/early fall.

Several of Barbie's doll collection were gifts from her grandmother she has never met.

I'd say Barbie can know of it. But she doesn't have the formula to create one. That wouldn't be in the scope of equipment for a 1st level character. So she would have to buy that or find it before she could create it


Female Duskwalker Elf Fighter 1 (WoL)

Heres a link to Lavielle


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left

Hello! All my info is now included on this profile.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left
Veniir wrote:


Anyway, for archetype I am fairly sure I'll go Marshal, which means I'll make everyone better for combat. You should factor that in.

I was leaning towards Marshal as well with a possible Strategist Stance focus rather than the more common ones. I am still looking at a couple of other possibilities, however, if we think 2 marshals would be totally unhelpful.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left
GMMichael wrote:


And does your Rogue have Proficiency with a shield?

I can't say I understand why exactly, but in PF2 it seems every class has proficiency with shields.


Champion 1 | AC 17 | HP 22 / 22 | saves +8 +4 +5 | Perception +3 | Hero Points 1 | Reaction: Glimpse of Redemption

Hey there.
Thank you kindly, GMM for the invite.
Coffee Dragon here with my avatar for my Keleshite Champion of Sarenrae. The current pic is of him at 17 yrs old, or so. Will have a different one for after the time jump.

Surprisingly, I might be the only one NOT considering Marshal for his background. :P LOL Going with Field Medic, unless that will somehow mess someone up.

Pathbuilder breakdown will be done in the next day or two.


Lvl 1Rogue (Scoundrel)| Human (Versatile) | Female | Party Scholar | HP: 18/18 | AC 18 or 19 | F +4, R +9 W +5 | Perception +5 | Move 30
GMMichael wrote:

On sidonia I notice you took nimble dodge and Shield block.

Both are reactions.

You can only do 1 reaction a turn.

So any 1 round you could only use 1 or the other...

Is that something you want to stay with?

And does your Rogue have Proficiency with a shield?

Well, I don't know about shield proficiency. It was my impression that Rogues could use bucklers, are they treated as different than shields? I looked at Rogue and it mentioned weapon and armor proficiencies, but did not mention shields. Then I looked at Fighter because surely they are. It listed weapon and armor proficiencies, but did not mention shields. ¯\_(ツ)_/¯

But, I guess having two reactions is not a great thing. So, I'll switch out Shield Block for Toughness.


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Lvl 1Rogue (Scoundrel)| Human (Versatile) | Female | Party Scholar | HP: 18/18 | AC 18 or 19 | F +4, R +9 W +5 | Perception +5 | Move 30

I'm not angling for Marshal either.


Lvl 1Rogue (Scoundrel)| Human (Versatile) | Female | Party Scholar | HP: 18/18 | AC 18 or 19 | F +4, R +9 W +5 | Perception +5 | Move 30
Clarius, of Taldor wrote:
rdknight wrote:

Hello and good morning! Thanks for selecting me GMMichael!

2. Possibly connected to Thing 1, I haven't decided on an archetype for level 2. Mostly I'm looking at out of melee options like Bard, Sorcerer, Dandy, Captivator, or Celebrity(?). Again leaning more into non-combat development. This could be misguided? I was ready to consider knowledge oriented archetypes, but with an Investigator in the party it seems there's no need.

Investigators generally aren't good at Nature and Religion checks because they're WIS not INT based. This holds true for me.

Sidonia isn't going to be dazzling anyone with her wisdom either. I would probably be able to put points into them here and there but the results will definitely be lackluster.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left

I currently am not trained in Nature (at level 3 I will gain the same bonus as if trained in it), but it is the only Recall Knowledge skill I'm not trained in. I can swap something else out, if it turns out nobody in the entire party is any good at it.

I don't have to decide until I hit level 2, but I am looking at a couple things besides Marshal. :P


1. CoffeeDragon Brahom Najhar Human Field Medic Champion
2. Seth86 Lavielle Liltegwanath Elf Martial Disciple Fighter
3. GM_Drake Barbethany 'Barbie' Rivers Human FightBreaker Kineticist
4. DumbPaladin Persival Sterglus Human Academy Dropout Investigator
5. Veniir Human Militia Member Barbarian
6. RdKnight Sidonia Valdemar-Nirodin Human Scoundrel Rogue.

for name association .

Yes I looked they do get to use shields. but I can see where theres a control built in. the bulk of shields will stop non strength builds from carrying too heavy of one.

If at all possible Id like to get sent the pathbuilder builds so I can load them in my pathbuilder in case I have to NPC you for something.

Id also like each of you to fill out my combat summary tracker.

to show an example Ill do Shelalu as she is at Game Start.

Shelalu AC:17 HP: 25/25 Saves-FO:+5 RE:+9 WL:+7 Perc:+10
CR:2 Tracker Auirvarin - F - Master Tracker
Weak senses: Low Light Vision.
Defenses: none

Since Shelalu is an NPC and not a 'character' her 'build' is a little different. If I'd built her, I might have said Level 1 instead of CR. and for heritage, Id likely have put versatile. and Id have chosen 'Varisian' for sub-race.

at 1st no dedication. Now defenses can be bonus to certain saves, Resistance, DR, any reactions.

Name AC:?? HP: ??/?? Saves-FO:?? RE:?? WL:?? Perc:???
Lvl? Class Ancestry heritage m/f subrace. Background
Archetype/dedication senses:??
Defenses:

If you have questions ask.


Champion 1 | AC 17 | HP 22 / 22 | saves +8 +4 +5 | Perception +3 | Hero Points 1 | Reaction: Glimpse of Redemption

Deific Weapon
You zealously bear your deity's favored weapon. If it's an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). If the weapon is uncommon, you gain access to it, and if it's an advanced weapon, you treat it as a martial weapon for the purposes of proficiency.

Ok. Need advice here on one of his Champion abilities.
From a purely meta point of view, despite the fact that the scimitar is Sarenrae's chosen weapon, it doesn't seem to make a lot of sense for Brahom to take one as his primary weapon [d6] for sword n board style, rather than a longsword [d8]. Does it?
Since scimitars ar martial weapons, not simple, Deific weapon doesn't help him at all. It's not simple, so no dice size increase.

In game, I'm planning on having him use a longsword and shield, and explain not using a scimitar with the reasoning that he's simply not good with the curved blade.

Thoughts anyone?


There is no 'proficiency' per se with shields in PF2E. Anyone can raise can use a shield and use the 'raise a shield' action, which gives a circumstance bonus to AC until the beginning of their next turn (or until they take the Shield Block reaction, which requires having the Shield Block general feat).

The 'proficiency' part is whether or not you can do more than simply raising a shield and is covered by the Shield Block general feat.

That is, anyone can use a shield and take the 'raise a shield' action, which lasts until the start of your next turn or until you take the Shield Block reaction. While a character has a shield raised, they have a circumstance to their AC. A character with the Shield Block reaction can use their reaction to reduce incoming damage (which will damage the shield if the damage is higher than the shield's hardness).

For players who want to make shield use a more effective (and dramatic) part of their character, I suggest taking a look at the Viking archetype. Of particular note of the viking archetype are the archetype feats: (lv 4 - Reactive Shield), (lv 6 - Second Shield), (lv 6 - Shielded Stride), (Lv 10 - Quick Shield Block). The last one, Quick Shield Block gives you a second reaction each round that can ONLY be used for the Shield Block reaction.

Shield Block is a general feat that anyone can take. Reactive Shield is a class/archetype feat available to specific classes and archetypes.

Reactive Shield lets you use your reaction to take the Shield Block action (which allows you to have a shield, not use one of your three actions to raise it on your turn, and being able to use your reaction to get your shield in place for the circumstance bonus to AC.

The classes that start with the Shield Block general feat for free are:

Champion
(War Priest doctrine) Cleric
Exemplar
Fighter
Inventor
(Sparkling Targe hybrid study) Magus

The (battle spirit) oracle does not gain Shield Block feat for free, and instead gains shield as their mystery spell cantrip.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left

Hey Brahom,

Scimitar has the forceful and sweep traits, and longsword basically has nothing going for it except versatile (piercing).

Forceful is gonna net you a +1 circumstance bonus to damage (or +2 if your third attack in the round) if you plan to attack multiple times. This will increase to +2 and +4 once you get that rune on it that doubles the damage.

Sweep is gonna net you a +1 circumstance bonus to attack rolls if you attack 2 different targets each round. This would stack with forceful, making it a net +1/+2 bonus in a round if you attack Target A and then Target B. Yes, that attack is at a -5 but ... if your party's helping you out, you'll wipe some of that penalty away.


Brahom Najhar wrote:

In game, I'm planning on having him use a longsword and shield, and explain not using a scimitar with the reasoning that he's simply not good with the curved blade.

Thoughts anyone?

Brahom might simply be more accustomed (and/or prefers) the balance of using a longsword as opposed to using a scimitar and/or he prefers the versatility the longsword has over the scimitar. The scimitar is designed for pure slashing strikes (which are more effective against multiple targets [via sweep trait] and can do more damage [via forceful trait]) while the longsword is designed for slashing and piercing strikes.


GMMichael wrote:

If at all possible Id like to get sent the pathbuilder builds so I can load them in my pathbuilder in case I have to NPC you for something.

Heads up that my Pathbuilder build will include stuff up to level 20, which I know will not come into play for pure Burnt Offerings/Seven Dooms of Sandpoint. Just the way I like to do my character level planning (and sometimes the higher-level options can give ideas for lower-level role-playing ideas).

I am switching the skill increases (currently shown on her profile) around a bit so she will have Magical Crafting as her level 4 skill feat instead of her level 6 skill feat, so that she has the ability to craft magical items during the 17 years between Rise and Doom.


Barbethany 'Barbie' Rivers wrote:

There is no 'proficiency' per se with shields in PF2E. Anyone can raise can use a shield and use the 'raise a shield' action, which gives a circumstance bonus to AC until the beginning of their next turn (or until they take the Shield Block reaction, which requires having the Shield Block general feat).

The 'proficiency' part is whether or not you can do more than simply raising a shield and is covered by the Shield Block general feat.

That is, anyone can use a shield and take the 'raise a shield' action, which lasts until the start of your next turn or until you take the Shield Block reaction. While a character has a shield raised, they have a circumstance to their AC. A character with the Shield Block reaction can use their reaction to reduce incoming damage (which will damage the shield if the damage is higher than the shield's hardness).

For players who want to make shield use a more effective (and dramatic) part of their character, I suggest taking a look at the Viking archetype. Of particular note of the viking archetype are the archetype feats: (lv 4 - Reactive Shield), (lv 6 - Second Shield), (lv 6 - Shielded Stride), (Lv 10 - Quick Shield Block). The last one, Quick Shield Block gives you a second reaction each round that can ONLY be used for the Shield Block reaction.

Shield Block is a general feat that anyone can take. Reactive Shield is a class/archetype feat available to specific classes and archetypes.

Reactive Shield lets you use your reaction to take the Shield Block action (which allows you to have a shield, not use one of your three actions to raise it on your turn, and being able to use your reaction to get your shield in place for the circumstance bonus to AC.

The classes that start with the Shield Block general feat for free are:

Champion
(War Priest doctrine) Cleric
Exemplar
Fighter
Inventor
(Sparkling Targe hybrid study)
...

not to belay a fine point but you do have something wrong there

Reactive Shield: (Reaction)
You can snap your shield into place just as you would take a blow, avoiding the hit at the last second. You immediately use the Raise a Shield action and gain your shield’s bonus to AC. The circumstance bonus from the shield applies to your AC when you’re determining the outcome of the triggering attack.

Raise a Shield: (Action)
You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised …

Shield Block: (Reaction)
Ward off a blow with your shield

to be able to use Shield Block, your shield must be raised.

Reactive shield does not allow you to use shield block. It allows you to gain the benefit of your shield to your AC as a reaction without raising it. As you cannot perform two reactions, You cannot use reactive shield and shield block together without another feat or dedication etc allowing it.

just to clarify for those new to the edition.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left
GMMichael wrote:


Id also like each of you to fill out my combat summary tracker.

If you have questions ask.

Hey boss,

You just want this information here?

Percy Sterglus AC:17 or 18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
Lvl 1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)


Brahom---I guess the question is 1d6+1 (2-7) plus a trait (sweep) and the 'thematic' deity weapon is better than 1-8 slashing and piercing

Its your choice.


Persival Sterglus wrote:
GMMichael wrote:


Id also like each of you to fill out my combat summary tracker.

If you have questions ask.

Hey boss,

You just want this information here?

Percy Sterglus AC:17 or 18 HP: 18/18 Saves-FO:+7 RE:+7 WL:+6 Perc:+6
Lvl 1 Inspector Human (versatile) -M- Varisian. Academy Dropout.
Archetype/dedication senses:??
Defenses: Shield Block w/ shield spell (-5 dmg)

exactly!. Thank you.


Male Human (versatile) Investigator 1 | HP: 17/18 | AC 19* | F +7, R +6* W +5* | Perception +7* | Move 25 | 2/4 vials left

I don't have a dedication nailed down yet.
No senses to speak of so I left the ??


Lvl 1Rogue (Scoundrel)| Human (Versatile) | Female | Party Scholar | HP: 18/18 | AC 18 or 19 | F +4, R +9 W +5 | Perception +5 | Move 30

In our profiles should we just link to Pathbuilder or put all the stuff in the profile as well?


1 person marked this as a favorite.
GMMichael wrote:


Reactive shield does not allow you to use shield block. It allows you to gain the benefit of your shield to your AC as a reaction without raising it. As you cannot perform two reactions, You cannot use reactive shield and shield block together without another feat or dedication etc allowing it.

Thanks for the catch. I meant to type raise shield instead of shield block there, which can be seen my intent was by the explanation in the brackets.

The handy thing about the reactive shield class/archetype feat is for players who want the added AC from the shield without risking their shield getting damaged from the attack, without needing to use one of their 3 actions on their turn to benefit from their shield's bump to their AC...but only to the triggering attack (that I did get wrong (which wasn't a typing mistake) - as the shield bonus only applies to the triggering attack, not the full benefits of the raise shield action (which is against all (vs AC) incoming attacks).

Raise a Shield lasts until the start of your next turn, and you must you another action to raise it again if you want to maintain the circumstance bonus to AC.

I thought they might have changed Raise a Shield from pre-remastered to remastered based on your reply. I just checked my copy of Player Core and your shield still only remains raised until the start of your next turn.

Ah, I get what you meant by 'remains raised...' Shield Block does not end the shield being raised.

In PF2E legacy (aka pre-remastered to the new folks to the system) a wooden shield used for a shield block would be obliteratd by a hit that did 15+ damage (hardness 3, 12 hit points for the wooden shield). Nearly every time (possibly everytime) an opponent used the shield block against one of my players' attacks they demolished the enemy's shield. That is probably why I was thinking shield block ended the 'raised shield' condition.

Grand Archive

Human Barbarian 1 | AC 18 | HP 18 / 22 | saves +6 +5 +5 | Perception +5 | Hero Points 1 | conditions: clumsy 1

Ok, I have George's profile ready.

I like that he's Barbie's model for hair experiments. She could easily have practiced on him, but she continues to try new things, so his hair is never completely.... normal.

So, I'm giving up on the Marshal archetype. My archetype is then undecided, but I am leaning towards Beastmaster.

My combat stats are below. Note that with a large greataxe I have effectively a constant clumsy 1 condition. Numbers below already reflect this.

Name "Tiny" George AC:17 HP: 22/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
Lvl1 Barbarian Human versatile M. Militia Member
Archetype/dedication senses:-
Defenses: Haughty Obstinacy human feat


Persival Sterglus wrote:

I don't have a dedication nailed down yet.

No senses to speak of so I left the ??

Its a place holder for when you get it at 2nd level


Sidonia Valdemar-Nirodin wrote:
In our profiles should we just link to Pathbuilder or put all the stuff in the profile as well?

You can just put the link.


Barbethany 'Barbie' Rivers wrote:
GMMichael wrote:


Reactive shield does not allow you to use shield block. It allows you to gain the benefit of your shield to your AC as a reaction without raising it. As you cannot perform two reactions, You cannot use reactive shield and shield block together without another feat or dedication etc allowing it.

Thanks for the catch. I meant to type raise shield instead of shield block there, which can be seen my intent was by the explanation in the brackets.

The handy thing about the reactive shield class/archetype feat is for players who want the added AC from the shield without risking their shield getting damaged from the attack, without needing to use one of their 3 actions on their turn to benefit from their shield's bump to their AC...but only to the triggering attack (that I did get wrong (which wasn't a typing mistake) - as the shield bonus only applies to the triggering attack, not the full benefits of the raise shield action (which is against all (vs AC) incoming attacks).

Raise a Shield lasts until the start of your next turn, and you must you another action to raise it again if you want to maintain the circumstance bonus to AC.

I thought they might have changed Raise a Shield from pre-remastered to remastered based on your reply. I just checked my copy of Player Core and your shield still only remains raised until the start of your next turn.

Ah, I get what you meant by 'remains raised...' Shield Block does not end the shield being raised.

In PF2E legacy (aka pre-remastered to the new folks to the system) a wooden shield used for a shield block would be obliteratd by a hit that did 15+ damage (hardness 3, 12 hit points for the wooden shield). Nearly every time (possibly everytime) an opponent used the shield block against one of my players' attacks they demolished the enemy's shield. That is probably why I was thinking shield block ended the 'raised shield' condition.

and if someone takes Mending, or can repair items...it becomes a huge benefit.


Female Duskwalker Elf Fighter 1 (WoL)

No magic or craft from the Pharasmian

ION

My idea is to make her somewhat like a Harlequin


"Tiny" George wrote:

Ok, I have George's profile ready.

I like that he's Barbie's model for hair experiments. She could easily have practiced on him, but she continues to try new things, so his hair is never completely.... normal.

So, I'm giving up on the Marshal archetype. My archetype is then undecided, but I am leaning towards Beastmaster.

My combat stats are below. Note that with a large greataxe I have effectively a constant clumsy 1 condition. Numbers below already reflect this.

Name "Tiny" George AC:17 HP: 22/22 Saves-FO:+6 RE:+4 WL:+5 Perc:+5
Lvl1 Barbarian Human versatile M. Militia Member
Archetype/dedication senses:-
Defenses: Haughty Obstinacy human feat


so things I have to do before we start.
1. finish updating the towns folk in the campaign info town.
2. finish placing characters in the townsfolk list
3. finish working on the reputation information and put it in campaign information tab.
4. create character links in roll20
5. make sure all character settings are good in roll20

what you need to do before we start.
1. finish your characters
2. put link to pathbuilder someplace I can find it.
3. create your combat summary.
4. let me know what you want used for icon on roll20 and make sure I have access to it.
5.join roll20.


Female Duskwalker Elf Fighter 1 (WoL)

1: Done (I think)
2: Done
3: Not sure what is needed here
4: Looking for something appropriate
5: Done


Lavielle Liltegwanath wrote:

1: Done (I think)

2: Done
3: Not sure what is needed here
4: Looking for something appropriate
5: Done

and shame on you for not reading my post above ;) Percy saw it. Tiny George saw it hahaha

Lavielle AC:?? HP: ??/?? Saves-FO:?? RE:?? WL:?? Perc:??
Lvl? Class Ancestry heritage m/f subrace. Background
Archetype/dedication senses:??
Defenses:

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