Goblin

Snag the Shadowcaster's page

150 posts. Alias of Malinor..


Full Name

Snag the Shadowcaster:

Classes/Levels

Sorcerer 1: AC 16 [17 w/Shield]: HP 18/18: Fort +5, Ref +6, Will +5: Hero Points: 1; Spells +7; DC 17: 1st: 1/3; Perception (Darkvision) +3:

About Snag the Shadowcaster

Character Name: Snag the Firecaster
Ancestry & Heritage: Unbreakable Goblin
Background: Second Chance Champion
Class: Sorcerer [Shadow] 1
Size: Medium
Alignment: N
Traits: Goblin, Humanoid
Deity:
Languages: Common, Goblin

Ability Scores:
Str Mod: Str Score: 10
Dex Mod: Dex Score: 16 [+2 Goblin, +2 Starting, +2 SCC]
Con Mod: Con Score: 14 [+2 Goblin, +2 Starting]
Int Mod: Int Score: 10
Wis Mod: Wis Score: 10 [-2 Goblin, +2 Starting]
Cha Mod: Cha Score: 18 [+2 Goblin, +2 Starting, +2 SCC, +2 Sorc]

Armor Class
AC = 16 (Dex [3] or Cap[5]) *T*EML + (Item [0])
Unarmored: *T*EML Light: TEML Medium: TEML Heavy: TEML
Shield (+ 0 ) Hardness: Max HP (-)/BT (-) Current HP (-)

Saving Throws
Fortitude: (5) Con [2] + Prof [3] + Item [0] *T*EML
Reflex: (6) Dex [3] + Prof [3] + Item [0] *T*EML
Will: (3) Wis [0] + Prof [3] + Item [0] T*E*ML

Hit Points: Max [18] ; Temporary [] ; Dying [] ; Wounded [] ;

Resistances and Immunities: []
Conditions: []
Perception (Darkvision, Low Light Vision): [3] Wis [0] + Prof [3]+ *T*EML + Item []
Speed [25] Ft ; Movement Types & Notes: []

Melee
Weapon: Spiked Gauntlet [3]= Str [0] + Prof [3] + *T*EML + Item []
Dice [] + Str[] + W Spec[] + Other [] + Traits []
Weapon: []= Str [] + Prof [] + TEML + Item []
Dice [] + Str[] BPS + W Spec[] + Other [] + Traits []

Ranged
Weapon: Crossbow [6]= Dex [3] + Prof [3] + *T*EML + Item []
Dice [d8] + Special [] BPS + W Spec[] + Other [] + Traits [P]
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []

Weapon Proficiencies
Simple: *T*EML ; Unarmed: *T*EML; Martial: TEML ; Advanced: TEML ; Expert: TEML

Skills
Acrobatics: [6]= Dex [6]+ Prof[3] + *T*EML + Item [] - Armor []
Arcana: [0]= Int [0]+ Prof[0] + TEML + Item []
Athletics: [3]= Str [0]+ Prof[3] + *T*EML + Item [] - Armor []
Crafting: [0]= Int [0]+ Prof[] + TEML + Item []
Deception: [7]= Cha [4]+ Prof[3] + *T*EML + Item []
Diplomacy: [7]= Cha [4]+ Prof[3] + *T*EML + Item []
Intimidation: [4]= Cha [4]+ Prof[] + TEML + Item [2]
[Goblin] Lore: [3]= Int [0]+ Prof[3] + *T*EML + Item []
[Gladitorial] Lore: [3]= Int []+ Prof[3] + *T*EML + Item []
Medicine: [0]= Int [0]+ Prof[] + TEML + Item [1]
Nature: [0]= Int [0]+ Prof [0] + TEML + Item []
Occultism: [3]= Int [0]+ Prof [3] + *T*EML + Item []
Performance: [4]= Cha [4]+ Prof [0] + TEML + Item []
Religion: [0]= Int [0]+ Prof[0] + TEML + Item []
Society: [0]= Int [0]+ Prof[0] + TEML + Item []
Stealth: [6]= Dex [3]+ Prof [3] + *T*EML + Item [] - Armor []
Survival: [0]= Int [0]+ Prof [0] + TEML + Item []
Thievery: [3]= Dex [3]+ Prof [0] + TEML + Item [] - Armor []

Ancestry Feats and Abilities
Heritage 1st: Unbroken
Feat 1st: Goblin Lore
Paragon 1st: Bouncy Goblin : Trained in Acrobatics. +2 to move through enemies squares.
Paragon 3rd:
Feat 5th:
Paragon 7th:
Feat 9th:
Paragon 11th:
Feat 13th:
Paragon 15th
Feat 17th:
Paragon 19th

Skill Feats:
Background: Catfall [Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall ]
2nd:
4th:
6th:
8th:
10th:
12th:
14th:
16th:
18th:
20th:

General Feats:
3rd:
7th:
11th:
15th
19th:

Class Feats and Abilities:
Feature 1st: Sorcerer Spellcasting/ Spell repertoire
Feature 1st: Blood Magic: [Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a –1 status penalty to Perception for 1 round.]
Feat 1st: Reach Spell [Increase a spell's range by 30 ft.]
Feat 2nd:
Feature 3rd:
Feat 4th:
Feature 5th:
Feat 6th:
Feature 7th:
Feat 8th:
Feature 9th:
Feat 10th:
Feature 11th:
Feature 11th:
Feat 12th:
Feature 13th:
Feat 14th:
Feature 15th:
Feat 16th:
Feature 17th:
Feat 18th:
Feature 19th:
Feat 20th:
Bonus Feats:
Inventory: Adventurer's Pack, 20 bolts, Crossbow, Spiked Gauntlet

Bulk [2] ; Encumbered [5] = 5 + Str[] ; Maximum [10]= 10 + Str[]

CP: ; SP: ; GP:500 ; PP:

Spell Attack Roll: [+7]=Key [4] + Prof [3] + *T*EML
Spell DC: [17]= 10+ Key [4] + Prof [3] + *T*EML

Magic Tradition: Primal

Cantrips (5):Chill Touch (S), Detect Magic, Guidance, Shield, Electric Arc

Innate Spell:
Focus Spells: Dim the Light [Focus 1]

Spells:
L 1 (3/3): Grim Tendrils (S), Magic Missile, Soothe