Full Name |
Snag the Shadowcaster: |
Classes/Levels |
Sorcerer 1: AC 16 [17 w/Shield]: HP 18/18: Fort +5, Ref +6, Will +5: Hero Points: 1; Spells +7; DC 17: 1st: 1/3; Perception (Darkvision) +3: |
About Snag the Shadowcaster
Character Name: Snag the Firecaster
Ancestry & Heritage: Unbreakable Goblin
Background: Second Chance Champion
Class: Sorcerer [Shadow] 1
Size: Medium
Alignment: N
Traits: Goblin, Humanoid
Deity:
Languages: Common, Goblin
Ability Scores:
Str Mod: Str Score: 10
Dex Mod: Dex Score: 16 [+2 Goblin, +2 Starting, +2 SCC]
Con Mod: Con Score: 14 [+2 Goblin, +2 Starting]
Int Mod: Int Score: 10
Wis Mod: Wis Score: 10 [-2 Goblin, +2 Starting]
Cha Mod: Cha Score: 18 [+2 Goblin, +2 Starting, +2 SCC, +2 Sorc]
Armor Class
AC = 16 (Dex [3] or Cap[5]) *T*EML + (Item [0])
Unarmored: *T*EML Light: TEML Medium: TEML Heavy: TEML
Shield (+ 0 ) Hardness: Max HP (-)/BT (-) Current HP (-)
Saving Throws
Fortitude: (5) Con [2] + Prof [3] + Item [0] *T*EML
Reflex: (6) Dex [3] + Prof [3] + Item [0] *T*EML
Will: (3) Wis [0] + Prof [3] + Item [0] T*E*ML
Hit Points: Max [18] ; Temporary [] ; Dying [] ; Wounded [] ;
Resistances and Immunities: []
Conditions: []
Perception (Darkvision, Low Light Vision): [3] Wis [0] + Prof [3]+ *T*EML + Item []
Speed [25] Ft ; Movement Types & Notes: []
Melee
Weapon: Spiked Gauntlet [3]= Str [0] + Prof [3] + *T*EML + Item []
Dice [] + Str[] + W Spec[] + Other [] + Traits []
Weapon: []= Str [] + Prof [] + TEML + Item []
Dice [] + Str[] BPS + W Spec[] + Other [] + Traits []
Ranged
Weapon: Crossbow [6]= Dex [3] + Prof [3] + *T*EML + Item []
Dice [d8] + Special [] BPS + W Spec[] + Other [] + Traits [P]
Weapon: []= Dex [] + Prof [] + TEML + Item []
Dice [] + Special [] BPS + W Spec[] + Other [] + Traits []
Weapon Proficiencies
Simple: *T*EML ; Unarmed: *T*EML; Martial: TEML ; Advanced: TEML ; Expert: TEML
Skills
Acrobatics: [6]= Dex [6]+ Prof[3] + *T*EML + Item [] - Armor []
Arcana: [0]= Int [0]+ Prof[0] + TEML + Item []
Athletics: [3]= Str [0]+ Prof[3] + *T*EML + Item [] - Armor []
Crafting: [0]= Int [0]+ Prof[] + TEML + Item []
Deception: [7]= Cha [4]+ Prof[3] + *T*EML + Item []
Diplomacy: [7]= Cha [4]+ Prof[3] + *T*EML + Item []
Intimidation: [4]= Cha [4]+ Prof[] + TEML + Item [2]
[Goblin] Lore: [3]= Int [0]+ Prof[3] + *T*EML + Item []
[Gladitorial] Lore: [3]= Int []+ Prof[3] + *T*EML + Item []
Medicine: [0]= Int [0]+ Prof[] + TEML + Item [1]
Nature: [0]= Int [0]+ Prof [0] + TEML + Item []
Occultism: [3]= Int [0]+ Prof [3] + *T*EML + Item []
Performance: [4]= Cha [4]+ Prof [0] + TEML + Item []
Religion: [0]= Int [0]+ Prof[0] + TEML + Item []
Society: [0]= Int [0]+ Prof[0] + TEML + Item []
Stealth: [6]= Dex [3]+ Prof [3] + *T*EML + Item [] - Armor []
Survival: [0]= Int [0]+ Prof [0] + TEML + Item []
Thievery: [3]= Dex [3]+ Prof [0] + TEML + Item [] - Armor []
Ancestry Feats and Abilities
Heritage 1st: Unbroken
Feat 1st: Goblin Lore
Paragon 1st: Bouncy Goblin : Trained in Acrobatics. +2 to move through enemies squares.
Paragon 3rd:
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Feat 13th:
Paragon 15th
Feat 17th:
Paragon 19th
Skill Feats:
Background: Catfall [Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall ]
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19th:
Class Feats and Abilities:
Feature 1st: Sorcerer Spellcasting/ Spell repertoire
Feature 1st: Blood Magic: [Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a –1 status penalty to Perception for 1 round.]
Feat 1st: Reach Spell [Increase a spell's range by 30 ft.]
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Bonus Feats:
Inventory: Adventurer's Pack, 20 bolts, Crossbow, Spiked Gauntlet
Bulk [2] ; Encumbered [5] = 5 + Str[] ; Maximum [10]= 10 + Str[]
CP: ; SP: ; GP:500 ; PP:
Spell Attack Roll: [+7]=Key [4] + Prof [3] + *T*EML
Spell DC: [17]= 10+ Key [4] + Prof [3] + *T*EML
Magic Tradition: Primal
Cantrips (5):Chill Touch (S), Detect Magic, Guidance, Shield, Electric Arc
Innate Spell:
Focus Spells: Dim the Light [Focus 1]
Spells:
L 1 (3/3): Grim Tendrils (S), Magic Missile, Soothe