Character Name: Snag the Firecaster
Ancestry & Heritage: Unbreakable Goblin
Background: Second Chance Champion
Class: Sorcerer [Shadow] 2
Size: Medium
Alignment: N
Traits: Goblin, Humanoid
Deity:
Languages: Common, Goblin
Ability Scores:
Str Mod: Str Score: 10
Dex Mod: Dex Score: 16 [+2 Goblin, +2 Starting, +2 SCC]
Con Mod: Con Score: 14 [+2 Goblin, +2 Starting]
Int Mod: Int Score: 10
Wis Mod: Wis Score: 10 [-2 Goblin, +2 Starting]
Cha Mod: Cha Score: 18 [+2 Goblin, +2 Starting, +2 SCC, +2 Sorc]
Armor Class
AC = 18 (Dex [3] or Cap[5])+ 4 *T*EML + (Spell [1])
Unarmored: *T*EML Light: TEML Medium: TEML Heavy: TEML
Shield (+ 0 ) Hardness: Max HP (-)/BT (-) Current HP (-)
Skill Feats:
Background: Catfall [Your catlike aerial acrobatics allow you to cushion your falls. Treat falls as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re legendary in Acrobatics, you always land on your feet and don’t take damage, regardless of the distance of the fall ]
2nd: Skill Training: Arcana
4th:
6th:
8th:
10th:
12th:
14th:
16th:
18th:
20th:
General Feats:
3rd:
7th:
11th:
15th
19th:
Class Feats and Abilities:
Feature 1st: Sorcerer Spellcasting/ Spell repertoire
Feature 1st: Blood Magic: [Shadows grow deeper around you or one target, either granting a +1 status bonus to Stealth or imposing a –1 status penalty to Perception for 1 round.]
Feat 1st: Reach Spell [Increase a spell's range by 30 ft.]
Feat 2nd: Propelling Sorcery [The force of your magic can be used to propel yourself or another. You know the following blood magic effect.
Blood Magic—Propelling Sorcery You channel your magic outward into a rush of movement. Either you Step as a free action or move the target 5 feet in a direction of your choice.]
Feature 3rd:
Feat 4th:
Feature 5th:
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Bonus Feats:
Inventory: Adventurer's Pack, 20 bolts, Crossbow, Spiked Gauntlet
You've formed a bond with an eidolon, an entity that manifests in a physical body only through its link to your life force. Your bond may be tenuous, but that doesn't make your connection any less special. You gain an eidolon as well as the Manifest Eidolon activity. Due to your tenuous link, you can't gain or use tandem actions. Because you don't have Act Together, only you or your eidolon can perform an exploration activity at one time, so for instance you couldn't both be Searching or Investigating.
Your eidolon is trained in unarmed attacks and unarmored defense, and shares your proficiency rank for Perception, saving throws, and skill checks. Choose an eidolon type. You become trained in your eidolon's listed skills. For each of those skills that you are already trained in, you become trained in a different skill of your choice. Your eidolon's initial ability scores are reduced. It starts with a 16 in any ability score listed at 18 for its eidolon array. It otherwise gains the statistics listed for an eidolon of that type.
At 5th level, the eidolon's ability score that was reduced to 16 increases to 18, before applying ability boosts. At levels 5, 10, 15, and 20, your eidolon also gets four ability boosts, which follow the same rules as yours.
Your eidolon is a manifestation of the life force of nature in the form of a powerful magical beast that often has animal features, possibly even several from different species. You might have learned the way to connect with the world's life force via a specific philosophy or practice, such as the beliefs of the god callers of Sarkoris, or formed a bond on your own. Regardless, your link to your eidolon allows you both to grow in power and influence to keep your home safe from those who would despoil it.
Tradition Primal
Home Plane Material Plane
Size Medium
Suggested Attacks claw (slashing), jaws (piercing), fangs (piercing), hoof (bludgeoning), horn (piercing)
Brutal Beast Str 16 (18), Dex 14, Con 16, Int 8, Wis 12, Cha 10; +2 AC (+3 Dex cap)
Skills Intimidation, Nature
Senses low-light vision
Languages Sylvan
Speed 25 feet
Eidolon Abilities Initial beast's charge; Symbiosis primal roar; Transcendence whirlwind maul
Beast's Charge
Your eidolon can make a ferocious charge or pounce on foes, allowing it to quickly engage. It gains the Beast's Charge activity.
Beast's Charge
[two-actions]
Eidolon
Source Secrets of Magic pg. 61 2.0
Your eidolon rushes forward, using its momentum to increase the power of its attack. Your eidolon Strides twice and then Strikes. If the eidolon moved at least 20 feet away from its starting position and moved entirely in a straight line, it gains a +1 circumstance bonus to this attack roll.
Primal Roar
7th
Your eidolon can bellow a terrifying roar, screech, croak, or other overpowering sound to frighten foes. It gains the Primal Roar activity.
Primal Roar
[two-actions]
Auditory Eidolon
Source Secrets of Magic pg. 61 2.0
Your eidolon unleashes a primal roar or other such terrifying noise that fits your eidolon's form. Your eidolon attempts Intimidation checks to Demoralize each enemy that can hear the roar; these Demoralize attempts don't take any penalty for not sharing a language.
Whirlwind Maul
17th
Your eidolon thrashes violently, damaging many foes in its reach. It gains the Whirlwind Maul activity.
Whirlwind Maul
[two-actions]
Eidolon
Source Secrets of Magic pg. 61 2.0
Your eidolon lashes out in all directions. It makes a melee unarmed Strike against up to four enemies within reach. It can choose different unarmed attacks for each enemy. Each attack counts toward your multiple attack penalty, but you don't increase your penalty until the eidolon has made all its attacks.