Adventure Path Reign of Winter

Game Master Almonihah

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Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

That’s good news, Saki!


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 45/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Glad you're on the mend, Saki!

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

OK…who should Fin target? I think I can take out Headless as he’s injured and I’ve got Undead as my favored enemy, think he’ll be much easier to hit than Rasputin. Rasputin’s also injured enough where he had to cast a healing spell…but he’s not undead and he’s likely got a high AC…contemplating whether or not to drop Deadly Aim on attacks against him to better my chances of landing a hit. If Headless is hurt badly (GM said he was reeling after that lightning strike), might be able to drop him with the Manyshot and target Rasputin with the others. Plus Bull should be able to rush in and smack Rasputin as well…

Also, Kal, do you have another healing spell that works at a distance that might heal us and potentially revive Maka? With Quasit with just a few hp and Maka down, we’re gonna struggle to do much damage…

One other thing to ponder…the real Rasputin was very hard to kill…and a recent scenario I’ve played has left me paranoid. If we manage to drop him, I think we should be very wary and stay alert…might wanna burn the body but that’ll be hard to do if our Mistress of Fire is down…


Male Shapeshifting Griffon RoW maps Technomancer 20

They're both very low on HP from what you can see.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Definitely drop Rasputin. We don’t want him healing or dropping more 100 point AoEs. I think we go all out to drop him this round then drag him out of his bubble. Headless isn’t going anywhere this time. Maybe Sakitu can target him with something - I don’t remember Headless having SR?

Once Rasputin is down we get Maka healed up as much as possible. Quasit can work from a safe distance if she has to. Bulvi can stand guard on Rasputin’s corpse with his holy sword poised for a coup de grace.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Alrighty then, I’ll try to drop Rasputin, providing I can hit him. Definitely going to drop my Deadly Aim when targeting Rasputin though; less damage but much more likely to hit…

Will try to get a post up shortly…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Well, if I calculated correctly, that’s 102 points of damage…hope that’s enough…

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

If it's not we're in trouble lol

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

EF, I would just have Chest Thumper attack Headless and have Kalchine do nothing but heal…try to get Maka back up first with your best healing spell…like her, I’m concerned with that ‘nothing of concern’ roll the GM made and think we need her up ASAP…

If Chest Thumper can’t drop Headless, perhaps Sakitu has an offensive spell…

Just my thoughts here…

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Hopefully, Chest Thumper dropped Headless and we need to quickly get some more healing into Maka, just in case…any scrolls or healing potions we can do in tandem with more of Kal’s spells?

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Do we have another round of actions to do now?

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Just waiting on Maka now I think


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

Sorry for the delay, had a pipe burst and spent the weekend dealing with that.

Dark Archive

NG Female Kitsune Sorcerer 14 (vulpine) | Speed 30 ft. | AC 19, T 14, FF 17 | hp 99/99 | Fort +11, Ref +12, Will +14 | Init +2 | Percep +4 | CMD 20/18 | Spells per day used: lvl1 0/9 lvl2 0/8 lvl3 0/8 lvl4 0/8 lvl5 0/7 lvl6 0/6 lvl7 0/4 | Conditions: none

Hopefully that was in your house and not in your body.


Male Human (Ulfen) Fighter 14, HP:128/133, AC: 31, FF: 29, Touch: 12, CMB +17 CMD 32, Fort +12, Ref +6, Will +7/12, DR3/-, Cold Resistance 2, Initiative +2, Warrior Spirit 1/4

That's rough, hopefully it's all sorted now.


Male Shapeshifting Griffon RoW maps Technomancer 20

Oooof, that's definitely a rough time :(

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

"I'm sorry, Selena was disintegrated. There isn't even a body to resurrect."

QUASIT: "That's a shame."

Few seconds pause.

"Anyway..."

just joking ofc.


Lol!
Totally Quasit!

:)

Anyways, it just means my new character is a fox ex-familiar with an older fox companion and a mission to get a resurrection for her master. Right?


Here be Winter’s profile for posting.

No idea if I should fully implement Winter as a character or just wait a short bit to get Selena back, a little guidance here would be appreciated GM.


Male Shapeshifting Griffon RoW maps Technomancer 20

Depends on when the party sends a message to Zilvazarat to buy a scroll of resurrection and whether or not they wait for him to come back with it.

The ash left behind from destruction would be enough for resurrection the way I read the spells.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

I think the party would need someone with Spellcraft or something to figure out what spell we’d need. Otherwise we won’t know that there’s something to be purchased from The Space Merchant. I think how long we’re willing to wait depends on what we learn about the trail to Baba Yaga after we turn off the machine. I think everyone would relish a few days rest, but we may not be given that option.


Male Shapeshifting Griffon RoW maps Technomancer 20

I feel like Kalchine would probably have heard of a more powerful resurrection-type spell being used once or twice during the long war with the Drakelands.


Female Aasimar Kineticist 11/ Monk 2/ Guard 1 | HP: 192/192 NL: 112/192 Burn: 8/11 Buffer: 0/2 | AC: 34(D:39) T: 28(D:33) FF: 34 CMD: 41(D:46)| F:22 R:22 Wi:18 | Resis - Acid:7, Cold:7, Elec:7, Fire: 2+(2*Burn) | Init: 8 Per: 27(LL Vis, DV 60ft)

We should definitely take the time to reach out to Zilvazarat, probably our last chance to gear up. Also there is a lot of stuff in the camp to sell. Even broken, those automated tanks and anti-invisibility lights could be worth quite a bit.


[Init +1, Per +24, Spd 20'] M Triaxian Druid (Season Keeper) 14th [HP 45/103, AC 19 |ff 17 |t 11, Fort +11, Ref +5, Will +14,] CMD 20

Selena could also take another turn on the Wheel. I can cast Reincarnate and even Cyclic Reincarnation if she wants to come back as the same race (or her original race, I'm not sure how that would work given she's already been reincarnated once.)


Not sure about Cyclic Reincarnation, but regular reincarnation won’t work as it requires a piece of the body that was part of the body at the time of death. Otherwise Winter could use the last poultice of reincarnation on her.


Male Shapeshifting Griffon RoW maps Technomancer 20

Hmmm... reading the spell descriptions, I'd say that the ash Selena burned down to would count as a piece of her body for that. Looking at Resurrection it specifically mentions the dust left behind by Disintegrate counting as 'a piece of the body', and Reincarnate's language is similar enough I feel like it should apply to it as well (since it says nothing about not working on those subjected to death effects).


Normally I might agree, except Destruction explicitly states that normal methods of returning a character to life do not work except for the three listed by the spell, 1) True Rez, 2) Wish + Rez, 3) Miracle. Not that I would mind a change, but figured I should at least remind the GM of that.


Male Shapeshifting Griffon RoW maps Technomancer 20

Ah, right, I'd forgotten that destruction is nastier than the average death effect. Well, Zilvazarat could certainly get you a scroll of true resurrection, though only at great expense obviously.

If you *are* wanting to do something weird with Winter, though, I'm always happy to mess around with magic animals. :D I could remember that Syvet is still around, given her experience as a strange former familiar she and Winter could probably arrange something unique.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

Tezuzu is still around as an NPC. I suppose we can use him as a resource for giving us non-time-critical Spellcraft advice.

Grand Lodge

Male Elf Ranger 6th / Zen Archer 4th / Shadowdancer 2nd / Slayer 2nd | HP:127/139 | AC:25 T:25 FF:17 | CMB:15 CMD:34 | Saves F:+17 R:+23 W:+13 (+2 vs enchantments) | Init:+10 | Per: +21| Darkvision 60’ | Movement 40’ | Gravity Bow (x1) Blend (x1)

Aye, Q, sounds good to me…Saki’s got a +6 in it but not sure if that can ID much of this gear as I ‘spect it might be a little more high level…


Male Shapeshifting Griffon RoW maps Technomancer 20

I'd be fine with Tezuzu telling you what the requirements to resurrect Selena would be.

The Exchange

Female Human Unchained Rogue/14|HP:101/101|AC28,F22,T18|F+10,R+19,W+9|Init+7|SPD30|PER +17|ACRO +19|APP +10|BLUFF +19|CLIMB+9|DIPLO +20|DIS DEV +29|DISG +8|ESC ART +14|INTIM +11|KN(dung)+6|KN(Local)+9|LING+6|PERF +8|SENS MOT +9|SLEIGHT +9|STLTH +19|SWIM +5|UMD+13

I’m gonna assume that Operation Suntan goes off without complications unless otherwise notified, and that the anti-life shield eventually dissipates.

I still think we should check up the other staircase.

But we mainly need to work out what sort of mechanism/checks are going to be involved with disabling the machine. As with the tower terminals, Quasit will use the blueprints to guide her efforts and will employ Fin as an assistant to get his +2 aid on Disable checks. Something tells me this might be trickier than just rolling a single Disable check to find the off switch.

Tell me what you’d like me to roll. I’ll of course roleplay out the process.


Male Shapeshifting Griffon RoW maps Technomancer 20

The machine can actually be disabled by smashing it as well as disabling it. Disable device actually just deals a large amount of damage to the machine--you'd be able to tell this.

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