Rise of the Runelords

Game Master Veniir

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Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

Yeah, Juriya's going to mainly stay in the middle. Unless it's something mindless, though, she doesn't need to flank to get Sneak Attack off, but it definitely doesn't hurt.

And yeah, being busy happens.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Yep, Donimah's a clear mid-to-back-line kind of character, especially once she gets her eldritch heritage feat and can start extending her arms Mr. Fantastic-style to deliver touch attacks from a safe distance! :P


Donimah Southlander wrote:
Yep, Donimah's a clear mid-to-back-line kind of character, especially once she gets her eldritch heritage feat and can start extending her arms Mr. Fantastic-style to deliver touch attacks from a safe distance! :P

WTF!

So, anyway, I imagine Persephone will go behind with Donimah. Since Zel is busy with his new job, I'll assume he'll go 4th. So, let's make

Ano
Arrian
Juriya
Zeldrith
Donimah
Persephone

If you guys are ok with that (or agree with a different one), feel free to roll surprise round.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (1/3) |

Looks good to me!

Typically a surprise round is either a move or a standard, would our surprise round be moving into the room with the goblin and then inits?
I don't think some of the group could manage to sneak into the room without the goblin noticing.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Persephone is fine with that Order.


I updated the map and added the little buggar. Should help see what it looks like. I'm putting you guys 20ft in, then I roll for init.

I hope you can see the wooden plates on the floor, it has a slightly light coloring.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Any answer to that OOC question I asked in the main thread (stowing my whaling spear, drawing my crossbow and loading it takes up my whole round)?


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 9/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

I’m still here, just haven’t felt like I have a good opportunity to post.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (1/3) |
Ano Clovermark wrote:
I’m still here, just haven’t felt like I have a good opportunity to post.

It's time to find out if we hit the goblin and what it does to us.


Sorry Donimah, the answer's yes, that takes up your entire turn.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

I figured, thanks for confirming! :)


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

IT'S TIME!!!


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Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (1/3) |
Donimah Southlander wrote:
IT'S TIME!!!

Boogies!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (1/3) |

@Juriya: I feel your pain re: Dex-to-damage. My Urogue is finally a decent hitter after hitting L3 and I had to pull my magus from a PFS1 scenario because the party needed an actual combatant that could damage things.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 8/13 | AC: 15/11/14 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

Zeldrith might be able to help - he has enough movement to move into the reserved space for the flanking maneuvers. His only other attack is a +2/1d3 Ray of Frost, so it might be better if he and Juriya swapped out.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (1/3) |
Zeldrith Angothane wrote:
Zeldrith might be able to help - he has enough movement to move into the reserved space for the flanking maneuvers. His only other attack is a +2/1d3 Ray of Frost, so it might be better if he and Juriya swapped out.

As much damage as Ano has taken if Arrian didn't eliminate the goblin I'd recommend the withdraw action since she's down to 2 HP.

Then, next round, Arrian can 5' step to where Ano was to give Juriya flank, Juriya can attack with flank, then 5' step where Arrian was to open the way for Zeldrith.

So the conga line continues...


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Juriya...we're CROSSBOWDDIES! XD


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (3/4) | [Human Form]

Not to mention the 3 rapier users.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 9/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 12/12 | Hero Points: 3 | Current Conditions: Fighting Defensively (+2 AC, -4 attack)

Apologies for the silence, a few rough patches got me on the more quiet side of life. Everything's fine, just a few curveballs I wasn't expecting. I really need to spec more into her bloodrager once I get the feats needed for Ano to fully utilize her rapier.

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