[Outpost VII] PF2 #5-04 Equal Exchanges - Necessary Introductions (Inactive)

Game Master cmlobue

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Defy the Dragon | ◆◇↺

Sindrailla fires a shot, hitting the purple bat, and reloads.

Bechamel tries a similar trick with a magical arrow, but misses.

Speaks Softly recognizes these as hoarding bats. They have no inherent weaknesses, so he makes one up for them. The green bat is looking unsteady and a bit fearful.

The red bat swoops down, grabs a platter, and rises into the sky once again.

The purple bat chucks a tiara at Folmyr.

Bludgeoning Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Basic DC 17 Reflex save

The insect with the white carapace hustles toward the Pathfinders.

Round 1 - bolded may go

Green (-16 HP, frightened 2)
Sindrailla
Bechamel
Speaks Softly
Purple (-7 HP)
White
Red
Folmyr (-8 HP, Reflex save)
Black
Kobold

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Ref DC17: 1d20 + 7 ⇒ (8) + 7 = 15

◆◆ Folmyr will load a sling, and sling at the Green insect.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26for: 1d6 + 1 ⇒ (3) + 1 = 4 bludgeoning damage.

◆ Then, Folmyr will load the sling again.


Defy the Dragon | ◆◇↺

Folmyr's bullet knocks the Green bat from the sky.

For reference, red and purple are bats and are flying. White and black are insects on the ground.

The black insect approaches the team.

Purepurin once again skedaddles.

Round 2 - bolded may go

Green
Sindrailla
Bechamel
Speaks Softly
Purple (-7 HP)
White
Red
Folmyr (-15 HP)
Black
Kobold

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"I'll stick with the fliers!" he shouts to the crew.

◆◆ Spellstrike vs Purple: 1d20 + 10 ⇒ (17) + 10 = 27
Piercing: 1d6 ⇒ 1 plus Slashing: 3d6 ⇒ (4, 5, 3) = 12
Deadly?: 1d10 ⇒ 7

◆ Recharge Spellstrike

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla drops her bow and pulls sword and shield. She then attempts to convince the black bug to reconsider it's decision.

Interact
Strike x 2

long sword+1: 1d20 + 12 ⇒ (19) + 12 = 31
S or P damage: 1d8 + 4 ⇒ (6) + 4 = 10

long sword+1: 1d20 + 12 - 5 ⇒ (16) + 12 - 5 = 23
S or P damage: 1d8 + 4 ⇒ (7) + 4 = 11

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Speaks Softly nods affirmatively and points his trident at the beetle before him. A click of his tongue lets Big Stick know to move into a flanking position. While he waits, Speaks Softly considers the insect.

Esoteric Lore to Exploit Vulnerability vs Black Level DC: 1d20 + 10 ⇒ (20) + 10 = 30 (lol)

A feather from a giant bird seems the most appropriate against a giant beetle. The warrior skewers it on the left point of his weapon and jabs!

Trident vs Black AC: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing damage: 2d8 + 3 + 4 ⇒ (3, 2) + 3 + 4 = 12 Weakness 4 or higher if applicable

Command an Animal [A], Exploit Vulnerability vs Black [A], Strike [A]. Ring Bell as reaction if Black Strikes or Casts a Spell.


HP 44 | AC 18 | F +9 R +7 W +7 | Perc +7, Scent (imprecise 30 ft) | Speed 30 ft | Active Conditions: None

Big Stick snorts uneasily, but moves around the insect and shakes his head at it.

Antler vs Black: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing damage: 1d8 + 3 ⇒ (1) + 3 = 4

Stride [A] and Strike [A].


Defy the Dragon | ◆◇↺

Crits all around!

Sindrailla cleaves the black bug in two with a single blow.

Bechamel repeats the feat with one of the bats.

Speaks Softly and Big Stick abandon a plan to help upon seeing the creature fall. Keep those rolls, but pick different targets/movements.

Round 2 - bolded may go

Green
Sindrailla (1 action)
Bechamel
Speaks Softly
Purple
White
Red
Folmyr (-15 HP)
Black
Kobold

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla will use her last action to move around to flank with Big Stick.

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Nice work! Let’s redirect to White - Speaks Softly will need to change to a thrown attack instead, which results in only a 16 to hit.


Defy the Dragon | ◆◇↺

Sindrailla moves tactically.

Big Stick can't get its antlers into the bug, but Speaks Softly's trident strikes true.

The remaining insect unleashed a bright flash of light. Everyone within 10 feet must make a DC 17 Fortitude save or be dazzled for 1 minute. It then begins lashing out at the creatures surrounding it.

Mandibles vs. Sindrailla: 1d20 + 8 ⇒ (19) + 8 = 27
Slashing Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Mandibles vs. Folmyr: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Slashing Damage: 1d4 + 1 ⇒ (3) + 1 = 4

In Initiative Order: 2d3 ⇒ (1, 3) = 4

The red bat hurls its plate at Big Stick, then flies down to grab something else. It is now at floor level.

Bludgeoning Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Basic DC 17 Reflex save

From down the hallway, you hear, "Things are going well, yes?"

Round 2-3 - bolded may go

Green
Sindrailla (-5 HP, Fort save)
Bechamel
Speaks Softly (Fort save) and Big Stick (Fort save, Reflex save)
Purple
White (-12 HP)
Red
Folmyr (-19 HP, Fort save)
Black
Kobold

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla strikes at the last bug and then charges the bat at ground level
strike bug
2 action sudden charge to catch the bat low!

long sword+1 at flanked bug: 1d20 + 12 ⇒ (6) + 12 = 18
S or P damage: 1d8 + 4 ⇒ (4) + 4 = 8

long sword+1 at bat: 1d20 + 12 - 5 ⇒ (12) + 12 - 5 = 19
S or P damage: 1d8 + 4 ⇒ (4) + 4 = 8

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Fort DC 17: 1d20 + 9 ⇒ (10) + 9 = 19

◆ Double-grip teensy-tiny sword.
◆ Move into bug's space
Strike bug: 1d20 + 9 ⇒ (9) + 9 = 18for: 1d8 + 3 ⇒ (6) + 3 = 9 damage.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will strike at the flier, if up, or the bug, if the flier is down.

◆◆ Spellstrike: 1d20 + 10 ⇒ (5) + 10 = 15
Piercing: 1d6 ⇒ 2 plus Slashing: 3d6 ⇒ (6, 5, 3) = 14

◆ Recharge Spellstrike

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Fortitude vs DC 17: 1d20 + 10 ⇒ (16) + 10 = 26

Since White is now the target of Exploit Vulnerability, Speaks Softly can use his Ring Bell reaction when it makes that first Strike against Sindrallia - DC 18 Will save to avoid becoming Clumsy 1 (Clumsy 2 on crit fail) until the end of Speaks Softly’s turn.

Speaks Softly blinks a few times, assessing the situation. He clicks his tongue and points back at the hallway, letting Big Stick know it is time to withdraw. He then moves next to his target and tries to skewer it.

Trident vs White or Red: 1d20 + 10 ⇒ (3) + 10 = 13
Piercing damage: 2d8 + 3 + 4 ⇒ (3, 6) + 3 + 4 = 16 (If White, Weakness 4+)

Command Big Stick [A], Stride [A], Strike [A].


HP 44 | AC 18 | F +9 R +7 W +7 | Perc +7, Scent (imprecise 30 ft) | Speed 30 ft | Active Conditions: None

Fortitude vs DC 17: 1d20 + 9 ⇒ (14) + 9 = 23
Reflex vs DC 17: 1d20 + 7 ⇒ (3) + 7 = 10

Big Stick yelps in shock and pain, then quickly retreats.

Stride x2 [AA]


Defy the Dragon | ◆◇↺

Folmyr approaches the bug and stabs it with his sword, taking it out.

Sindrailla charges at the now-ground-level bat and also cuts it down with a pair of swings.

Combat over!

Sindrailla (-5 HP)
Big Stick (-7 HP)
Folmyr (-19 HP)

“We got rid of all those pests and the boss won’t even know! Normally the ratcatcher’s fulus let him get to them before they can sneak in, but someone moved them during cleanup after the boss ate the last intruders and forgot to put them back. And it wasn’t me, you have no evidence of that.”

Purepurin clears her throat. “So, how about we talk rewards and get you out of here before the boss shows up? She’s not a fan of uninvited guests; I’ve got some nice frying pans, or this composer staff if you want—we can whip up some cooperative waffles with some whipped cream and strawberries...”

She pauses, finally realizing something is amiss. “Wait a minute. How did you even get in this far? Why’d you come all the way down here if you’re just here to adventure?”

No, it doesn't seem like she remembers what you told her earlier.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla facepalms and sighs.
"We're from the Pathfinder Society. Venture Captain Yi Da Som and someone called The Waterfall sent us to meet you."

She pauses.
"Wait, did you say waffles with cream and strawberries? let's talk while we eat those.."

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel rummages around in his backpack for a waffle iron and some fresh-boiled maple syrup. He's prepared.

But, he's also concerned for Purepurin's memory. He'll detect magic to see if she's under any spells.


Defy the Dragon | ◆◇↺

Purepurin is not under the effects of any spells. She might just be having a bad day, or is experiencing job-related stress. She is happy to work on waffles with Bechamel, though.

I believe you have something to show her.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Forgot about the books! Who has been carrying those around? :)

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Speaks Softly takes the books out of his pack and silently hands them to Purepurin.


Defy the Dragon | ◆◇↺

“Oh!” Purepurin grimaces, accepting the silken bundle and setting it down after a quick peek at its contents. “Oh, the meeting. I mean yes, the meeting! The meeting in a little over an hour, which the boss definitely knows about, and I didn’t forget to inform her of while taking care of rats... and she’s certainly not out investigating an artifact...”

Purepurin looks up, embarrassed and determined. “Okay, so the boss might be out right now. But don’t worry, her schedule is very flexible, and I can summon her back, easy! All I need is a jug of fond remembrance, a ghost courier fulu, and a hippogriff in a jar. You all get the fulu and the jar, they’re back in the vaults you came from.”

She scrambles down a pile of gold, sending coins flying into the air. “Quick, let’s get to it!”

This functions as a chase as you explore the vaults to locate the requested items. For each obstacle, you will need 4 successes on checks to overcome them (critical success counts as +2, critical failure as -1). Suggested checks will be listed, but creative solutions are also encouraged, and using a rank 1 or higher spell or consumable resource in a way that would help counts as a critical success. Feel free to make multiple checks for each if you want, but I will resolve everyone's first before moving on to anyone's second.

Kobold attendants have gathered from deeper within the vaults to clean up the waste left by the vermin, blocking the hallway. You may use Diplomacy or Intimidation to redirect the kobolds, or Acrobatics or Athletics to weave around them or push through.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Tiny Folmyr will barrel through the Kobold attendants.

Athletics: 1d20 + 10 ⇒ (17) + 10 = 27

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla follows Folmyr's path, "Coming through! Excuse me!"

athletics: 1d20 + 9 ⇒ (18) + 9 = 27

Somehow she manages to not step on a single toe!


Defy the Dragon | ◆◇↺

Folmyr and Sindrailla clear a path large enough for the remaining Pathfinders to pass through.

Panicking vermin from deeper within the vaults start to make their great escape, making the hallways difficult terrain as they push against anything (and anyone!) in their path. You may use Performance to calm the vermin or Athletics to push through.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will look for another path. Survival +7, if allowed (even if at a higher DC). If he can't find one, he'll use Performance to redirect the vermin around them.

1d20 ⇒ 16 +7 Survival or +0 Performance

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Performance: 1d20 + 8 ⇒ (4) + 8 = 12

Speaks Softly does his best, but there are an awful lot of rats to entertain and he only has one drum.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla once again charges forward, yelling "Move aside please!" as she does.
athletics: 1d20 + 9 ⇒ (18) + 9 = 27


Defy the Dragon | ◆◇↺

The rats do not care much about Sindrailla's polite request but they do respond to her loud voice. Bechamel manages to entice the remaining ones to leave the Pathfinders alone.

A panicked kobold approaches with a large treasure chest containing a large number of baby rats. The kobold demands help with reuniting them with their parents as the babies mewl helplessly. You can use Nature or Survival to track down the parents.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Survival: 1d20 + 6 ⇒ (11) + 6 = 17

Tiny Folmyr holds one of the diminutive baby rats. "I can find your mommy for you" Folmyr says in Sylvan.

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Speaks Softly is used to tracking much larger animals through much larger wilderness, but he tries his best.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Nature: 1d20 + 9 ⇒ (5) + 9 = 14

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

"Aw, we'll find your mommies!"
She begins scouting around...
survival: 1d20 + 6 ⇒ (7) + 6 = 13


Defy the Dragon | ◆◇↺

Bechamel and Folmyr think they are on the right track, but there's still some work to be done.

Second round, same as the first.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Survival: 1d20 + 6 ⇒ (9) + 6 = 15

Folmyr continues to look for traces of the parent rats.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

"Oh wait, wrong set of tracks.... THIS one for sure!"
As she follows one of many sets of rat tracks.

survival: 1d20 + 6 ⇒ (7) + 6 = 13

She ends up connecting to a random mole trying to dig out of the area.
"Sorry little guy. Wrong set of tracks again.."

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Nature: 1d20 + 9 ⇒ (4) + 9 = 13

Based on Sindrailla's rolls last round, that's a Failure, and I'll use a Hero Point if Folmyr doesn't end the encounter, since Bechamel's +9 is worth it.

Nature, Hero Point Reroll: 1d20 + 9 ⇒ (2) + 9 = 11
lol

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Speaks Softly has to crouch down low to the ground to get the tracks to be the right size, but once he does so the process starts coming back to him.


Defy the Dragon | ◆◇↺

Speaks Softly manages to reunite the rats with their parents.

Overenthusiastic kobolds have dropped a pack of potions in their haste, turning the path into a slippery safety hazard. You may use Acrobatics to avoid slipping or Survival to identify a safe path through the mess.

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Speaks Softly takes a deep breath and imagines himself back on the tundra, crossing a frozen river of slippery ice.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Lol, one good roll and we're back to single digits. XD

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Sindrailla tries to dodge the slippery spots.
acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13

She may have hit a bad spot at the wrong angle and may be on her butt...

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Hurrying along, Folmyr keeps running into the potion bottles...

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19


Defy the Dragon | ◆◇↺

Bechamel gets a bit of the way through the mess, but the other Pathfinders are trying not to get covered in whatever this is.

Try again...

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Including Bechamel?

Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12

Hopefully not. We need to make a sacrifice to the dice gods.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Checking for wet spots ahead of her this time the Elf tries again...
acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

This time she actually acts like a supposedly acrobatic elf in motion...


Defy the Dragon | ◆◇↺

Yes, including Bechamel. This challenge uses group success or failure. I just flavor it a bit based on the results.

Sindrailla makes her way skillfully across the hazard. The team is almost clear of the mess.

Speaks Softly and Folmyr are up.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Speaks Softly takes a deep breath and tries again.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23

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Defy the Dragon | ◆◇↺

Discuss!

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Wow. I've been playing this character at conventions and haven't updated her here in some time. Will do that soon.

When do these games start?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

March 4th you got time!


Defy the Dragon | ◆◇↺

Game officially starts Monday, and that is when I will post the briefing, but feel free to dot into the Gameplay thread and introduce yourselves to each other. You will be starting in the Lantern Lodge.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

I have 3 GM glyphs, so the three lowest level characters can have an extra Hero Point.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

3 Glyphs here too so we got the table covered.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM, are there mechanics for helping the goblins?

Or are we expected to guess and throw dice at the situation?

=)


Defy the Dragon | ◆◇↺

Athletics is definitely an option here, but if you have other ideas, feel free to give it a shot.

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

My apologies for any confusion regarding Big Stick - they were originally a triceratops, but they changed to a giant elk before actually being created and I didn't update that part of the sheet until just now. And also didn't catch it in the initial post due to sleep deprivation. XD

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Wait - you had a Triceratops - the coolest dinosaur - and let it go!?

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:

GM, are there mechanics for helping the goblins?

Or are we expected to guess and throw dice at the situation?

=)

cmlobue wrote:
Athletics is definitely an option here, but if you have other ideas, feel free to give it a shot.

?!?

Difficult to decide what to do without mechanics communicated, GM.

=)


Defy the Dragon | ◆◇↺

You're well past that, but what I intended to communicate (and failed) was that Athletics was listed in the module, but coming up with other ways to help is also acceptable.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I'm trying to parse when to throw resources (like hero points, etc) at a problem, and when not to, based off of what I can infer from descriptions that omit mechanics.

And pointing out the difficulty in doing so to you, GM.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
I'm going to have to step down from this game.

Please remove Axel from the campaign.

He contributed 4 challenge points for being 3rd level.


Defy the Dragon | ◆◇↺

Sad to see you go. Take care.

This change switches our subtier, so I will change all the encounters moving forward.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆
cmlobue wrote:

My understanding is that you can't flank from inside a creature's space, because you're not on opposite sides. Nethys.

<<snip>>

Not a problem, the 2e language is very similar.

In particular it says:
"Tiny creatures usually have reach of 0 feet and need to be in a creature's space to attack it. This makes a Tiny creature unable to flank unless it's able to use a weapon with reach or has a melee unarmed attack with reach greater than 0 feet."

I've had GMs read that as saying that a tiny creature with 0-foot reach cannot give flanking to another creature because it cannot actually damage the creature, but, when occupying the same space, it can threaten the foe, therefore it gives flanking.

Unfortunately, until there is a ruling from Paizo, it is up to you. I must abide by your interpretation (See Rule 0)


Defy the Dragon | ◆◇↺

Hero points to Bechamel and Folmyr.


Defy the Dragon | ◆◇↺

Sorry for the posting delay. I went to watch the Sun being devoured, and the hotel did not have the promised wifi (or breakfast! negative three stars!).

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3
cmlobue wrote:
Sorry for the posting delay. I went to watch the Sun being devoured, and the hotel did not have the promised wifi (or breakfast! negative three stars!).

Ug. Hey, at least we weren't raptured! :)

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Just to let you know, I will be away Monday through Wednesday of next week.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

That's a lot of single-digit rolls...

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3
Folmyr Engwyn wrote:
That's a lot of single-digit rolls...

The Blessing of the Almighty DiceBot are upon us...

....

....

... Sometime when I say that he shows up...


Defy the Dragon | ◆◇↺

I've been lax in awarding hero points. I doubt it will matter at this point, but Sindrailla and Speaks Softly can each have one.


Defy the Dragon | ◆◇↺

We're just about done here, so check that your information in the sign in sheet is correct, and if you want your downtime on your chronicle and haven't already noted it, please do so now.

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Downtime roll:
legal lore, part time barrister/consultant: 1d20 + 6 ⇒ (7) + 6 = 13


Defy the Dragon | ◆◇↺

Thank you all for playing my run of PF2 #5-04 Equal Exchanges - Necessary Introductions!

The game has been reported and chronicles are >HERE<.

I will leave the thread open a few days for any final roleplay or questions.

Envoy's Alliance

Sprite Barbarian 5 (w/bump) | AC 23 | ♥️ 97 | Spd 30 | F 13, R 10, W 12 | Perc 12 | Athletics 14 | Acrobatics 11 | Intimidation, Guild Lore, Society, Stealth, Survival, Thievery 10 | ◆

Chronicle looks good.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Mine looks good too! Thanks for running!

Cooking Lore: 1d20 + 8 ⇒ (17) + 8 = 25 vs DC 15

Verdant Wheel

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision Fighter 3

Chronicle looks good. I enjoy your pictorial additions. :) Thank you for running and thanks to all for playing. Was another great group!

Verdant Wheel

HP 52 | AC 21 | F +10 R +9 W +9 | Perc +9, Darkvision | Speed 25 ft | Hero Points: 1 | Active Conditions: None

All good here! Thanks Cmlobue!

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