Sipho Munali

Bechamel Mornay's page

147 posts. Organized Play character for Watery Soup.


Race

AC 21 (22) | HP 42/42 | P+8, F+9, R+10, W+10 | Explore: | NV, NH, 30' |

Classes/Levels

Hero (1/3) | Focus (1/1) | Spells 1st MM [ ] SG [ ] 2nd MI [ ] DV [ ] | Active Conditions: marinading (1/3)

Gender

open | NG male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ |

About Bechamel Mornay

Character Summary

Just because you're storming a castle doesn't mean you need to eat prepackaged rations.

Personality:
Casting: Kevin Brown (Dot Com from 30 Rock)

Theme Song: Bamboleo (Gypsy Kings)

Character Inspiration:

Background Narrative:
The human was not who Bechamel thought would be passing through the Laughing Jungle. Wearing fine clothes and carrying no obvious weaponry, she traveled with a motley crew of humans, iruxi, goblins, and orcs. They spoke gently to one another and shared their food with one another.

Bechamel followed them for 14 days. One day, their stew started boiling over, so he slipped out of the shadows to crack open the pot to let the steam out. Another day, they forgot to add spices to a wild pig before burying it in coals, so after they went to sleep, Bechamel quietly dug it up to season it.

By the time they reached their destination - the small emirate of Jaribuni - Bechamel had decided to join them. As they stormed the castle, Bechamel drew his bow and ran alongside.

BECHAMEL MORNAY (BESH-ah-mel more-NAY)

NG male hillock halfling (Song'o) magus (starlit span) 4
Home Region: Laughing Jungle (Mwangi Expanse)
Background: Cook
Senses: normal vision, normal hearing
Speed: 30'

DEFENSE
AC 10+2+[3+2]+4 = 21
Max HP 6+(8+1)*4 = 42
Perception +2+2+4 = +8
Fortitude +4+1+4 = +9
Reflex +2+4+4 = +10
Will +4+2+4 = +10

OFFENSE
Melee: shortsword (+10, 1d6-1 P, agile, finesse, versatile S)
Melee: light mace (+10, 1d4-1 B, agile, finesse, shove)
Melee: unarmed (+10, 1d4-1 B, agile, finesse, nonlethal)
Ranged: +1 striking shortbow (+11, 2d6 P, deadly d10)

STATISTICS

STR 8 DEX 18 CON 12 INT 16 WIS 14 CHA 10

Ancestry Feats: Halfling Luck (1/day reroll)
Class Features: Arcane Cascade, Conflux Spells, Spellstrike
Class Feats: Herbalist Dedication, Poultice Preparation [Aided Recovery vs persistent acid, bleed, fire]
General Feats: Fleet
Skill Feats: Seasoned, Natural Medicine, Battle Medicine

Skills +training+ability+level+item =
• Acrobatics +4+4+4-1 = +11
• Arcana +2+3+4 = +9
• Athletics -1-1 = -2
• Crafting +3
• Deception +0
• Diplomacy +0
• Intimidation +0
• Lore, Biloko [hireling] +4+4 = +8
• Lore, Cooking [background] +2+3+4 = +9
• Lore, Scouting [PFS] +2+3+4 = +9
• Medicine +2+2+4 = +8
• Nature +4+2+4 = +10
• Occultism [hireling] +4+4 = +8
• Performance +0
• Religion +2
• Society +2+3+4 = +9
• Stealth +2+4+4-1 = +9
• Survival +2+2+4 = +8
• Thievery +4-1 = +3

Conflux Spells: Shooting Star [ignore concealment, reduce cover]

Arcane Spellbook (DC 19):
Cantrips: Acid Splash, Gouging Claw, Light, Produce Flame Ignition, Ray of Frost Frostbite, Shield, Tanglefoot, Telekinetic Projectile
1st: Magic Missile, Hydraulic Push, Shocking Grasp, True Strike
2nd: Invisibility, Mirror Image, See Invisibility, Darkvision
* can be spellstriked

Default Prepared Spells:
Cantrips: Gouging Claw* [3d6, 3 bleed], Light, Ignition [3d4], Frostbite* [3d4], Shield [5]
1st: Magic Missile [3d4+3], Shocking Grasp* [2d12]
2nd: Mirror Image, Darkvision
* can be spellstriked

Alchemical Formulas (DC 19):
1st: lesser antidote, lesser antiplague, minor elixir of life [1d6, +1]

Default Preparations:
1st: minor elixir of life (x8 [in wilderness], x4 [otherwise])

Languages: Common, Halfling, Mwangi, Elven, Gnomish

Gear: adventurer's pack (backpack, bedroll, belt pouches (x2), chalk (x10), flint and steel, rope (50'), rations (x14), torches (x4), waterskin), studded leather, shortsword, light mace, +1 shortbow, cookware, healer's tools

Pathfinder Society School (legacy): Swords
Pathfinder Society Lore (legacy): Scouting
Pathfinder Society Item: minor healing potion
Pathfinder Provision: 2nd rank scroll of dispel magic

Chronicles:
1.1. 3-01 Intro: Year of Shattered Sanctuaries
1.1.1. B03 Shadows and Scarecrows
1.1.2. B15 Treasure Off the Coast
1.1.3. B16 Boom Town Betrayal
1.1.4. B10 Hillcross Roundup (GM)
1.2.1. B11 Forged Facade (GM)
1.2.2. B12 Somewhere Below (GM)
1.2.3. Q01 The Sandstone Secret (GM)
1.2.4. Q04 Port Peril Pub Crawl (GM)
2.0.1. Q02 Unforgiving Fire (GM)
2.1.1. 4-01 Intro: Year of Boundless Wonder[/b]
2.2.1. 3-10 Delve the Pallid Depths
2.3.1. 99-01 Intro 1: The Second Confirmation
3.0.2. Q09 Wayfinder Origins (pregen)
3.0.3. B19 Grim Tidings (pregen)
3.0.4. Q06 Archaeology in Aspenthar (GM)
3.2. 5-01 Intro: Year of Unfettered Exploration
3.3. 5-04 Equal Exchanges Necessary Introductions

Item Access:
archaic wayfinder (U, discounted 25 gp)
brooch of shielding (U, 30 gp, limit 1)
dusty rose prism aeon stone (U, 50 gp)
wand of heal (1st) (discounted to 56 gp, limit 1)
demon mask (discounted to 79 gp, limit 1)
wand of widening (1st) (discounted to 94 gp, limit 1)
dagger of venom (discounted to 140 gp, limit 1)
wand of comprehend language (discounted to 150 gp, limit 1)
wand of manifold missiles (1st) (discounted to 150 gp, limit 1)

Default Advanced Boon: none

Advanced Boons:
none

Chronicle Boons:
Fane’s Friend: You managed to impress the enigmatic pirate captain Stella Fane and she
considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.

One-Who-Waits: Whenever you roll a critical failure on an Acrobatics or Athletics check, you can check a box next to this boon as a free action to get a failure instead (the GM can tell you if this wouldn't change the outcome of the check so you do not waste this ability). [ ] [ ] [ ]

Sand Slide (reaction): Trigger: You would fail (but don't critically fail) a Reflex save to avoid a trap's effects; Effects: You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succeed at the save instead. [ ] [ ] [ ]

Wayfinder Connections: You may purchase wayfinders of up to your character level + 2 as long as you have access to them.

Default Hireling: Songo'o Chieftain

AcP Boons:
Hireling: You have recruited a non-combat hireling who can assist you with a certain set of skill checks. This ally performs the selected skills with a total modifier equal to 2 + your level, and they are considered trained in the skills. You must expend any actions and be in range to perform the action yourself, and any consequences of these actions affect you (such as falling when using Athletics to Climb). The hireling doesn’t have or use its own ability modifiers and can never benefit from item bonuses, status bonuses, or fortune effects. Abilities that grant you a circumstance bonus do not grant that circumstance bonus to your hireling even though you are using your action to attempt the check. You cannot aid your own hireling. You cannot use the hirelings skills except recall knowledge in combat, and the hireling cannot be affected by, or affect combat, and cannot be harmed unless willfully endangered, and has no effect other than performing the selected skill checks. When you purchase this boon, you select one skill as well as one Lore skill. The hireling can perform only these skills checks.

Hirelings:
Hireling (4 AcP): Songo'o Chieftain (Occultism, Biloko Lore)

Hireling, Expert: When you gain this boon, select one Hireling boon you possess. The selected ally’s proficiency for their selected skills improves to expert, and their modifier to skill checks increases to 4 + your level.