Rise of the Runelords with a Twist

Game Master Shadow Bloodmoon

Rise of the Runelords Anniversary Edition with some Variant Rules in Play

Maps, etc.


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F Kobald Incanter 4 / Monk 1

”So none of you have any loyalty to the city? Why were you brought here instead of hiring locals?” Zarque asked, clearly suspicious regardless of how well he lies, as his story just doesn’t add up.


M Halfling Medium (Fiendkeeper) 5
DM ShadowBloodmoon wrote:

...

About that moment, Khamul, outside the pocket dimension, notices another figure leaving the house, also carrying a bulky load towards the carriage house…

As his companions are occupied in Zarque's room, Khamul smoothly slips onto an intercept course with the next lad...

Stealth: 3d6 + 3 + 3 + 4 + 4 + 1 - 1 ⇒ (2, 6, 2) + 3 + 3 + 4 + 4 + 1 - 1 = 24
3 ranks +3 trained + 4 Dex+4 Small+1 Trait -1 acp

Once the range drops to 30', he promptly opens fire (using softstones), hoping to drop his target before an alarm can be raised...

init: 3d6 + 4 ⇒ (4, 2, 1) + 4 = 11
+4 dex

Assuming a surprise round:

5' step closer to cutting them off from the path backwards
standard action - attack

Attack: 3d6 + 3 + 3 + 4 + 1 + 1 ⇒ (5, 4, 1) + 3 + 3 + 4 + 1 + 1 = 22 vs ?FF?
+3 Bab +3 Spirit Bonus +4 dex +1 Enhancement+1 PBS

Damage: 1d6 + 1 + 3 + 3 + 1 + 1 ⇒ (5) + 1 + 3 + 3 + 1 + 1 = 14
+1 str +3 spirit bonus +3 seance bonus+1 enhancement+1 pbs


Savage Rifts RotRwT

Inside the Pocket Dimension:

”Ironbriar only wanted people he trusted to work for him when we came here years ago. He paid well and we didn’t question him for it. We only hired locals for temporary work, not long term. Doesn’t matter now. We’re clearing out.”

Outside, on the path to the Carriage House:

Khamul easily traverses the shadows of the night, catching the other person mid stride with a soft stone square on the forehead. They, and their load, drop noisily to the ground, some clattering of metal objects coming from the bags they were holding. Khamul hears one of the guards from the carriage house. ”Go check that out.”

Khamul has about 15 seconds to decide to hide or otherwise deal with the coming guard.


Female Human Alchemist (5) - AC17/12/15 F+7/R+7/W+2 Init+4 Perc+8

Noticing what is coming Jominda checks if there are any sticks or stones lying around that would be good for throwing. Because words won't hurt them.

Perception: 3d6 + 8 ⇒ (6, 4, 3) + 8 = 21

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