A Time for Heroes - GM Slowdrifter's Forgotten Realms

Game Master Slowdrifter


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Male
Skills:
Diplo +15 (+16, Charming)|Percep +2|Heal +12|Handle +10|Kn. Nob +14|Kn. Relig +11|SM +11|Spell +8|
Human (noble)
Vitals:
HP 44/44|F: +10, R: +5, W: +10|Resist 5 acid, fire, electricity|Init + 4|AC 21 (10 T, 21 FF)|BAB +5 CMB +9 CMD 19
Paladin (Empyreal Knight)/5th
Special:
Lay on Hands 4d8 ,5/6x day|Celestial Ally (Sp) 4/4x day|Channel Energy 3d6/2 uses of LoH|Luck Points 4/4

I love playing paladins. For a long while, they were my favorite class. Now I'm worried anything Joreld says will sound like bragging.


Adnen mansion, Ambush!

There's a difference between confidence and arrogance. Joreld is a nobleman, and clearly in the favour of his god, plus he has the charisma, looks and accomplishments to back it up. I'd expect him to be self-confident and I would think most people looking at him are going to see somebody who has reasons for it rather than just a tavern braggart trying to impress the barmaids.

And I think you're doing a great job with him. =)


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

Yeah I am eager to role play more with Joreld as well, a paladin of Lathander and an inquisitor of Selune. Seems like we are ripe for roleplay.
Especially since we are both good but our deities go about things in very different ways lol

Calen I imagine would absolutely expect a Paladin to be a braggart or arrogant, especially a noble.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Fyi, for anyone interested in stepping into book 3 of War for the Crown, recruitment is open.


Male
Skills:
Diplo +15 (+16, Charming)|Percep +2|Heal +12|Handle +10|Kn. Nob +14|Kn. Relig +11|SM +11|Spell +8|
Human (noble)
Vitals:
HP 44/44|F: +10, R: +5, W: +10|Resist 5 acid, fire, electricity|Init + 4|AC 21 (10 T, 21 FF)|BAB +5 CMB +9 CMD 19
Paladin (Empyreal Knight)/5th
Special:
Lay on Hands 4d8 ,5/6x day|Celestial Ally (Sp) 4/4x day|Channel Energy 3d6/2 uses of LoH|Luck Points 4/4

It's Joreld's player's birthday today!


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Congratulations on another successful trip around the Sun!

RPG Superstar 2015 Top 16

Happy level up


1 person marked this as a favorite.
NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

Hey folks, I'm gonna be out of commission for a few days, driving from Alaska down to the Lower 48. I should have wi-fi at the places I stop along the way, but I may only be able to get one post at best.

Shouldn't be more than 3-5 days drive.

Please bot me if necessary :)


Adnen mansion, Ambush!

Happy belated birthday!

And no worries, safe trip.


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

2547 miles later, I've arrived at my new sort of housing situation, staying with family for a month before moving into new house.

Excited to get caught up and start posting regularly again.


2 people marked this as a favorite.
LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)

^
|
LOOT tracker is up (literally)!


Adnen mansion, Ambush!
Samara of the Sword wrote:

^

|
LOOT tracker is up (literally)!

Much appreciated!

RPG Superstar 2015 Top 16

Ditto.


LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)

De nada. I added in the values as well, for when we decide to sell stuff. Since no one objected, I put the magic scimitar as being held by Pick.


N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus

MINE!


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Traveling this week.


Adnen mansion, Ambush!

Thanks for the heads up and safe travels!


1 person marked this as a favorite.
Male
Skills:
Diplo +15 (+16, Charming)|Percep +2|Heal +12|Handle +10|Kn. Nob +14|Kn. Relig +11|SM +11|Spell +8|
Human (noble)
Vitals:
HP 44/44|F: +10, R: +5, W: +10|Resist 5 acid, fire, electricity|Init + 4|AC 21 (10 T, 21 FF)|BAB +5 CMB +9 CMD 19
Paladin (Empyreal Knight)/5th
Special:
Lay on Hands 4d8 ,5/6x day|Celestial Ally (Sp) 4/4x day|Channel Energy 3d6/2 uses of LoH|Luck Points 4/4

No worries, Slowdrifter. This is a purely 100% original homebrewed adventure path. You are still here. And so am I!


1 person marked this as a favorite.
Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Yeah, I'm having fun, but this was a bit of a mixup. I've been playing Ialia to be excited by new information but she would know that most information is irrelevant and unimportant. I'll adapt.


Adnen mansion, Ambush!

Thanks guys, appreciate it.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

I found a map of Daggerdale and it looks like we've gone in a big loop. Goldfields is almost parallel to Dagger Falls, not too far south of the Tesh River. Does that follow the story so far?


LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)

Yep.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

For real, though, how often do you just look up? I'm sitting in a cafe right now and I was finishing a bottle of water so my eyes drifted to the ceiling and there's all this ornamental glass up there I would have totally missed. I have to remind myself to stop and look at the sky more often.

RPG Superstar 2015 Top 16

Ialia Frostmoon wrote:
For real, though, how often do you just look up? I'm sitting in a cafe right now and I was finishing a bottle of water so my eyes drifted to the ceiling and there's all this ornamental glass up there I would have totally missed. I have to remind myself to stop and look at the sky more often.

I have friends who birdwatch and I'd say they spend more time looking at the sky than at the street! Mileage varies per person, I imagine. As an artist, or at least someone with pretensions of artistry, I definitely look at clouds a lot, trying to figure out how to capture that play of light and shadow.


Adnen mansion, Ambush!

I think it depends where you are. I reckon your example of sitting inside looking at the ceiling is probably fair, you're much less likely to look directly up. But outside, with (relatively) unobstructed views, you're taking in a much broader field of vision.

As an example, where I live we get a lot of red kites (birds of prey, really successful example of species reintroduction) and they fly and hover pretty low, though still definitely above houses. You pretty much always notice them - they're distinctive and just much bigger than other birds.


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

Hey I just moved on Saturday and am still waiting for internet to get set up. They are coming Wednesday. Sorry folks! If ya need to boy me you can!


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Invoking the 2-day rule.


Adnen mansion, Ambush!

Noted and noted. I wasn’t sure what the group’s current plans intentions were so didn’t want to push things along without an idea of your thinking.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Honestly at this point I'm waiting for something to happen. If there have been clues to follow I have missed them.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

@Joreld you have a perception check outstanding otherwise we'll have to wait for Samara since she's the only one who knows anything.


LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)
Ialia Frostmoon wrote:
I was under the impression it was already evening. Samara and Pick, I sometimes don't understand what you mean. Would you translate your intended action here re: the farm?

Sure. We don't leave immediately, just in case the People of the Green have a spy around. Or Tespen is lurking around being nosy. In an hour or two, we head back towards Goldfields quietly. We go find the farm and sneak as close as we safely can to stake it out. Assuming all is quiet, We hang around til dawn to witness this 'interesting' event and act accordingly. If Annika and Co are there, we should be able to see them leave and figure out roughly where they are going. It may or may not be relevant at a later time.

Given the dark turn to the conspirator's talk, the event might be a punishment or execution of a traitor/enemy which is probably something we should stop. If it is something like that, we can guess what happened to Glanwyn... and maybe we can pry the truth from Brownrivver or one of the others. This assumes Glanwyn ran afoul of them, which is what we're trying to determine.

If Glanwyn is at the farm as a prisoner, we rescue him. IF he appears to be working with the conspirators... then things get interesting. Is he a 'high ranking' conspirator or is he pretending to be one to uncover the conspiracy?


N Dwarf Druid 5 | AC 26|t14|f20 Eagle AC: 18 - HP 51/55 - F+7 R+4 W+8 [many modifiers] - Per +12, DV - Init +3 2/3 uses of Rod | 2/5 uses of focus
Ialia Frostmoon wrote:
I was under the impression it was already evening. Samara and Pick, I sometimes don't understand what you mean. Would you translate your intended action here re: the farm?

I had missed that it was already nightfall, yeah, my bad there. I was thinking we were still in late afternoon. In that case, we can ignore my bit about waiting til dusk, but the rest of the idea of investigating the farm stands. Mostly as Samara said above.

We have a group plotting against Morn and we have a missing scout of Morn's and we have the group's information that something 'interesting' is going on at the farm that belongs to someone higher-up in the group. In a best case scenario, that could mean 'they've got Glan there and plan to kill him.' For that alone it's worth investigating, I think. Of course it's entirely possible, even probable, that that's not what is going on there, but it still leads us towards someone (Brownrivver) who is higher up in the organization and who can be questioned as to what they know about Glan's whereabouts if we get the chance.


Adnen mansion, Ambush!

I was just coming to confirm that it is indeed now the evening, probably after 9pm by this point.


LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)

Did I get a sense of where the Brownrivver farm is from the spell?
Otherwise, I may have to find Tespen.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Unless he's moved in the last few minutes he won't be hard to find.


Adnen mansion, Ambush!
Samara of the Sword wrote:
Did I get a sense of where the Brownrivver farm is from the spell?

Not beyond 'outskirts of the village'.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Any chance for a map of the farm or is this totm?


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

If you need a farm map, I have tons I could offer! I have so many digital maps I've collected/bought/had made for one off encounters. I'm sure I could find a farm map.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

I assume there's not much to do here until morning when the green people arrive. We could setup a dark camp and take normal watches. Basil will be out all night flying overhead. Pick can poke around the buildings and Lunaris can also do surveillance. It's been a long day and that's as much planning as my brain can muster.


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

Hey so here is a google drive with some farm maps and variations based on day/night/rain/blood rain etc!

This is a link to a google drive folder with all the maps in it.

Cody's Farm Maps Folder

I did not make these, I just pay for 'em through patreon.


Adnen mansion, Ambush!

Thanks, I'll take a look. =)

I'm also away for a long weekend so don't know that I'll have chance to post for a couple of days at least. Will see what I can do though.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

I may be alone in this opinion, but for the sake of expediency, unless DM has something planned for the overnight, we're being overly thorough on things that could easily be hand-waved. My reading of DMs posts imply that all is quiet and will stay that way until the morning. This is not a criticism of any player actions, more of a general observation about pacing and taking full advantage of DMs limited posting availability.


Male
Skills:
Diplo +15 (+16, Charming)|Percep +2|Heal +12|Handle +10|Kn. Nob +14|Kn. Relig +11|SM +11|Spell +8|
Human (noble)
Vitals:
HP 44/44|F: +10, R: +5, W: +10|Resist 5 acid, fire, electricity|Init + 4|AC 21 (10 T, 21 FF)|BAB +5 CMB +9 CMD 19
Paladin (Empyreal Knight)/5th
Special:
Lay on Hands 4d8 ,5/6x day|Celestial Ally (Sp) 4/4x day|Channel Energy 3d6/2 uses of LoH|Luck Points 4/4

Players, I seek advice. What should Joreld do next?


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8
Joreld Huntsilver wrote:
Players, I seek advice. What should Joreld do next?

Sorry, Joreld. If I knew I would be doing it. On one hand, there's evidence this group wants to depose the local lord. On the other hand, that's not really any of our business. I don't feel like we're any closer to finding Glanwyn. Alignment prevents us from pursuing more extreme measures. We could question the farmers. I suppose that's next.


NG Human Selûnite Inquisitor 5 | HP: 43/43 |AC:20 T:16 FF:14,| CMD: 18 | Fort: +9, Refl: +8, Will: +10 | Init: +9, Speed 30ft | Lunaris HP: 38/38 |AC:20 T:16 FF:14,| CMD: 17 | Fort: +5, Refl: +8, Will: +4 | Aspect ( Bat 60ft Darkvision)) Spells per day: 1st:5/5 2nd: 2/3| Judgment 2/2 | Animal Aspect 5 Min/Day 5/5 | Bane 5/5 rnds | Heroism 50 minutes

That's where Calen is at, I don't have intimidate though I wish I did, bit of an oversight on my part.

But I can't really justify apprehending the strangers or the farmer, just really isn't enough evidence for a neutral good inquisitor of Selune to pull a Batman.

I'm hesitant to say we split the party, have some stay behind to watch the farmer and a couple of us tail the two strangers.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Did this game die?


Male
Skills:
Diplo +15 (+16, Charming)|Percep +2|Heal +12|Handle +10|Kn. Nob +14|Kn. Relig +11|SM +11|Spell +8|
Human (noble)
Vitals:
HP 44/44|F: +10, R: +5, W: +10|Resist 5 acid, fire, electricity|Init + 4|AC 21 (10 T, 21 FF)|BAB +5 CMB +9 CMD 19
Paladin (Empyreal Knight)/5th
Special:
Lay on Hands 4d8 ,5/6x day|Celestial Ally (Sp) 4/4x day|Channel Energy 3d6/2 uses of LoH|Luck Points 4/4

Yesterday, my home computer took a dive. I can sneakily post at work, but for now I'm using my phone, so posting will be sporadic.


LOOT : PIC :: Sorcerer 4 / Monk 1 :: HP:35 | AC:25 ; T:20 ; FF:20 (Mage Armor); CMD:25/20 | Fort:+4 ; Ref:+7 ; Will:+7 | Init:+4 ; SM:+9 ; PER:+9 (Low-Light)
Ialia Frostmoon wrote:
Did this game die?

Given the GM's last post in Discord, I would say 'no'.


Adnen mansion, Ambush!

I know things have been a bit slow lately and appreciate that’s not ideal. I know that my time has been under a bit of pressure but specifically in this situation, as stated, I was waiting to see whether anybody was going to ask any further questions after Samara made some suggestions. Presumably she’d have asked them herself had she been part of the in-game conversation but that’s not where we were. My reading of the situation was that you thought they were sensible (FWIW I agree) and was therefore waiting for that. Apologies if I misinterpreted.

More generally I’d still like to play but obviously nobody else is obliged to! If a game isn’t working for you or you’re not enjoying it or you’re struggling for time (or indeed any other reason) my view is it’s fine to step away. Any of those things are perfectly valid reasons. This definitely isn’t a criticism of anyone but if we’re at a point where people are wondering if the game has died, to me that feels like a good time to stop, take stock and have a think about things, including me.

Wanted an intrigue-heavy game of backstabbing politicking? Go play War for the Crown rather than Tomb of Horrors. Sign up for Iron Gods and discover you don’t like magitech? Probably not the campaign for you. Maybe chat to your GM and step away. And that’s fine.

Maybe you’re not gelling with the GM’s style or the group dynamic? That’s ok too. It’s always a bit of a gamble, especially when you’re playing PBP. Some games run more smoothly than others, I’m sure we’ve all played enough to know that.

Or real life is busier than it was and you don’t have the time or energy you previously did. It happens to everyone.

I’m sure we’ve all been in these situations before. My view is that it’s fine to be honest and say if it’s not working for you. Players come and go from games all the time for any number of reasons. It’s not some kind of defeat, people enjoy different things, situations change. I know it sucks if you like your character - let’s be honest, we usually are attached to our characters - but there will always be a chance to retool them and play them in another game. Stubbornly clinging on if you’re not having fun - which ultimately is why we play, right? - or hoping something will change to me just feels like sunk-cost fallacy. Similarly, is FOMO or just following what other people are doing (spoiler: everyone’s different) the right reason to keep doing something? I’ve left games (hopefully amicably!) because they weren’t right - or were no longer right - for me.

Obviously much better to be honest about it if that is the case. I’m sure a lot of ghosting happens because people do lose interest or because they get busy. Communication is always appreciated and is at the heart of the game, both in and out of character. TTRPGs are a team sport. I’d say the answer to roughly 50% of RPG questions online (outside of rpghorrorstories) can be summarised as “communication”. (Probably for the rest of life too in fact.) It’s challenging to solve problems if people are unaware of them.

I promise I’m not going to be offended if anyone isn’t feeling it. If you do want to continue, great! I’m open to feedback about what you’re liking and what you’re struggling with and I’ll do my best accommodate that, though there are obviously limits (and I’m afraid external factors like your horrible new boss making you work overtime every day are outside of my control). This has so far been a mystery/investigation game and I probably should have been clearer about that from the start. Some people enjoy pulling at threads and unpicking things, but I know it’s not everyone’s cup of tea. It does require a certain element of proactivity and play style on the part of players. If what you want after a hard day’s work is a more straightforward “go here” and bash skulls in an old-school megadungeon that’s totally valid but this may not be the game for you.

Which is all a long-winded way of saying take some time to have a think about things. I’m happy to chat here on the Discord and my inbox is always open. Thanks for taking the time to read, and for playing thus far.


Ialia Frostmoon F Changeling (Witchborn) | NG Lvl 5 Witch (White-Haired Witch / Invoker) | HP 36 AC15 T13 FF12 | CMB 5 CMD 16 | Fort 5 Rflx 6 Will 8 | Perc 7 | Init +10 | Spd 30 | Darkvision 60' | Prepared Spells; Lvl 0: Detect Magic, Guidance, Message, Resistance; Lvl 1: Charm Person, Mage Armor, Snowball (2); Lvl 2: CMW, Hold Person(2); Lvl 3: Heroism, Dispel Magic
Key Skills:
Bluff 8/11, Fly 10, Int 8, K Arc 10, K His 8, K Loc 6, K Nat 8, K Pla 8, K Rel 5, SM 4, Splcrft 12, UMD 8

Firstly, I asked the question because I'm hopeful it's not dead. If I didn't care about the game I wouldn't have bothered. I've done a homebrew here. It didn't work out. I know the reasons and it was largely my fault. It wasn't for apathy or disinterest or lack of commitment; I got too wrapped up in my story and didn't pay enough attention to the players. I tended to focus on one or two that I thought had the most to offer in terms of passion, and so later it was not a shock that the other players tuned out and I couldn't get them back and that was it. That wasn't Pathfinder so I didn't start with a large pool of great player candidates with long histories of engagement. I had to take what I got but still, I failed them.

I'm not subtle and I don't come across well when I write these kind of things. I do it because not only do I like my character but I like the other characters and I like the game and I like you, DM. I genuinely appreciate that are taking this game on and creating this world for us. If you let us know at the outset that your irl situation was a new baby then I completely missed that. You wrote a well-intentioned first paragraph about posting regularly and being responsible, but that hasn't happened, and for the best of reasons.

If this game were to continue I have some thoughts. The story is good but you have acknowledged there may be red herrings. That's fine if there's a lot going on but the plot is obscure and this game can't afford to have non-events that consume everyone's full attention and time, except for random encounters. It's critical to separate our characters from the players behind them. Our characters only exist in your world; they are part of the flow. They implicitly know things that we don't. Their only existence is thinking about the things that are happening in that imaginary space. They will reason and tease out the idea because they are part of the story. To make a game of it, the character has to have an opportunity to know something that the player does not. Give us more skill rolls - anything that helps the players to figure out something that our character is likely to know. A simple Kno Local check inside a spoiler will breathe new life into this game. This is especially critical given your limited availability.

Also, when you post, give more. Every conversation with a NPC must have some story-advancing piece of information that we will receive by the end of it. Nothing can be left unsaid, and if we don't ask the right question, it's on you to make a narrative excuse to give it to us. More Sense Motive checks in spoilers, and then embed higher DC spoilers that give us a fragment with which to craft our next question. And then once we have that one piece of information that we are to get from that NPC, wrap up the encounter immediately and move us on to the next thing. Lead us. We want to be led. The players cannot be the game masters.

I'll add that when Ialia had to make a CHA roll to get an answer to what seemed like an important question, I was like, What? That's an example of an unnecessary gate. I'm not about to metagame Samara's line of questioning. I'm playing my own character. I might have had more questions of my own but that one failed CHA roll closed the conversation to me. That's why I introduced Joreld and Calen to it.

I asked you in Discord if *you* want to continue. Don't put it on us. This is your game and I believe that we are all still eager to play it. I am.

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