| cmlobue |
Wishing your furball a full recovery.
Speaks Softly learns that this is a bejeweled rat swarm. They have weakness to area and splash damage 5.
Presuming you go with your own weakness choice instead in this case.
His studies allow him to bypass most of the swarm's resistance to physical damage.
Folmyr angrily bashes them with a morningstar, sending the last of them scurrying away.
Speaks Softly (-7 HP)
Bechamel (-4 HP)
While this room is filled with treasure, you think taking any may be a mistake. The only other way out is a door in the southwest that you believe leads back to the hallway.
Bechamel Mornay
|
Bechamel will patch up his wounds.
Treat Wounds, Assurance 15: 2d8 ⇒ (1, 1) = 2
LMAO
And then Speaks Softly's.
Treat Wounds, Assurance 15: 2d8 ⇒ (6, 2) = 8
Speaks Softly
|
Speaks Softly nods appreciatively as Bechamel tends to his wounds. "A moment," he asks, ducking outside to retrieve his woolly companion before returning. He gestures the other Pathfinders back out into the hallway, to the door near what seems to be the center of the complex. "This one next?"
Bechamel Mornay
|
"Looks good."
Can Bechamel peek down the hallway to the east just to see where the doors are?
| cmlobue |
No doors down the hallway, but it leads to a larger room.
The room reeks of noxious fumes and unpleasant chemicals. A small table with a built-in stove stands against the far wall, littered with papers and scraps of metal. Several small stools are neatly piled on the side and every wall is plastered with detailed schematics of mechanical traps and notes with ideas for the next one. The floor shows obvious signs of wear from acid and burns, though it seems to have been magically repaired multiple times. A childish drawing of an armored man getting burned by a toothy black draconic face has been lovingly pinned up for everyone to see.
Bechamel Mornay
|
Bechamel will look at the schematics of traps and notes about traps, so that they're easier to spot in the future.
| cmlobue |
The room is indeed empty of all beings save yourselves. Bechamel commits to memory all that can be learned from the diagrams left in the room.
Bechamel Mornay
|
Bechamel advocates looking in the big room to the southeast.
| cmlobue |
The large vault is filled with beautiful sets of armor and weaponry, lined up neatly in rows and rows to show off a fraction of the vast number of invaders Valashinaz has disposed of. The vault’s contents have been carefully organized by date and even feature small plaques describing how far the armor’s bearer made it into the vault and how the great dragon or her traps meted out their demise. The latest additions are still singed from dragon breath, with a small placard that simply says “Charred and eaten for lunch.”
Bechamel Mornay
|
Bechamel will follow someone into the room.
How recent were the latest additions? Like minutes, hours, days, or weeks? If it was minutes, does anyone in the party mind calling out for Purepurin? They might still be nearby.
| cmlobue |
As the Pathfinders go through the placards, they notice that the newest addition to the collection were slain only a few days ago. The oldest exhibitions have dates clustered together while the newest are spread apart.
| cmlobue |
Nothing seems to be happening here. Do you want to search further or move on?
Bechamel Mornay
|
Double doors to the west, then.
Folmyr Engwyn
|
With both of its little hands gripping its tiny sword, Folmyr appraches the next set of doors. Folmyr will prepare an action to move into the space occupied by any foe once the door is opened.
| cmlobue |
“Ouch! Hey, get out of there!” A loud yell echoes out into the hall, ringing against the walls. The hallway leads into a large vault that is flooded with treasure... and rats, which bite and claw at a lone white kobold. The kobold beats at the vermin with what appears to be a black conductor’s baton covered in bite marks and scratches from the relentless attack. But the rats are undeterred.
“Stop biting me and get out of here, you darn—” As she kicks at one, the kobold falls backward against a pile of gold and lets out a loud swear in Draconic. Struggling to stand, she notices that potential reinforcements have arrived and waves her baton frantically, causing a melodious hum to fill the air. “Hey, over here! A little help!”
”Folmyr Initiative”: 1d20 + 8 ⇒ (3) + 8 = 11
”Bechamel Initiative (Stealth)”: 1d20 + 8 ⇒ (4) + 8 = 12
”Speaks Softly Initiative”: 1d20 + 9 ⇒ (16) + 9 = 25
”Pink Initiative”: 1d20 + 5 ⇒ (2) + 5 = 7
”Yellow Initiative”: 1d20 + 5 ⇒ (16) + 5 = 21
”White Initiative”: 1d20 + 8 ⇒ (8) + 8 = 16
”Black Initiative”: 1d20 + 8 ⇒ (12) + 8 = 20
Round 1 - bolded may go
Speaks Softly
Yellow
Black
Sindrailla
White
Bechamel
Folmyr
Pink
Kobold
Speaks Softly
|
Speaks Softly says nothing, but walks quickly into the room and studies the overly-aggressive rodent before him.
Esoteric Lore vs Pink Level DC to Exploit Vulnerability: 1d20 + 10 ⇒ (15) + 10 = 25 (Exploit Vulnerability)
Satisfied with his conclusions, he pulls out a small tuft of fur from a sabertooth tiger and skewers it on his trident before hurling the weapon at the mouse.
Returning Trident vs Pink: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing damage: 2d8 + 3 + 4 ⇒ (7, 3) + 3 + 4 = 17 (Weakness 4 or higher)
Stride [A], Exploit Vulnerability vs Pink [A], Strike vs Pink [A].
| cmlobue |
Speaks Softly knows that he is dealing with a hermit rat, an animal with hardness 1. When it is reduced to half hit points, it loses its hardness and loses 2 AC. Unfortunately, that throw does not reduce its HP at all.
One of the swarms of bejeweled rats starts climbing on the kobold, trying to bite any bits of exposed flesh.
A hermit rat rolls down the stairs, bashing into Speaks Softly before trying to gnaw on him.
Ram, Bludgeoning Damage: 1d6 ⇒ 4
Basic DC 16 Reflex save
Jaws: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Round 1 - bolded may go
Speaks Softly (Reflex save)
Yellow
Black
Sindrailla
White
Bechamel (-2 HP)
Folmyr
Pink
Kobold
Sindrailla
|
Sindrailla runs up and attacks the rats trying to gnaw on the kobold.
2 action sudden charge
Strike
"We've been looking for you!"
long sword+1: 1d20 + 12 ⇒ (5) + 12 = 17
S damage: 1d8 + 4 ⇒ (3) + 4 = 7
long sword+1: 1d20 + 12 - 5 ⇒ (5) + 12 - 5 = 12
S damage: 1d8 + 4 ⇒ (3) + 4 = 7
Ah, some nice solid D20 rolling there!
| cmlobue |
Folmyr - No, because you can't ready an action in exploration mode, and we entered encounter mode as soon as the door was opened.
Speaks Softly gets only a small bump from the rat.
The fighter moves in and tries to hack through the rats on the kobold. She does make contact with the first swing, but most of the tiny creatures avoid the blade. Slashing resistance
The other swarm moves forward and tries to consume Sindrailla.
Piercing Damage, Swarming Bites: 1d8 ⇒ 8
Piercing Damage, Swarming Bites: 1d8 ⇒ 4
Basic DC 18 Reflex save against each.
Round 1 - bolded may go
Speaks Softly (-2 HP)
Yellow
Black (-1 HP)
Sindrailla (2 Reflex saves)
White
Bechamel (-2 HP)
Folmyr
Pink
Kobold
Bechamel Mornay
|
Bechamel infuses an arrow with arcane energy and fires at the Black swarm surrounding the kobold.
"Heads up!"
Spellstrike: 1d20 + 10 ⇒ (20) + 10 = 30
Piercing: 1d6 ⇒ 6 plus Fire: 3d4 ⇒ (4, 2, 3) = 9
w00t
Deadly: 1d10 ⇒ 6
He'll take a position in the corner in case the swarms decide to retaliate.
◆◆ Spellstrike, ◆ Stride
Folmyr Engwyn
|
Folmyr rages.
With a Sudden Charge, Folmyr races into the Yellow Rat's space, and swings his little knife: 1d20 + 9 ⇒ (13) + 9 = 22for: 1d12 + 3 + 6 ⇒ (4) + 3 + 6 = 13 slashing damage.
| cmlobue |
Sindrailla avoids some of the gnawing from the swarm.
Bechamel fires off an empowered shot. Although some of the rats manage to squirm around the arrows, a burst of flames fries many of them and sends the rest scurrying.
Folmyr rushes to the yellowish rat and cleaves it in two.
The rat with pink-tinges fur tries the same trick on Speaks Softly.
Ram, Bludgeoning Damage: 1d6 ⇒ 1
Basic DC 16 Reflex save
Jaws: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
The kobold takes the opportunity to retreat.
Round 2 - bolded may go
Speaks Softly (-2 HP, Reflex save)
Yellow
Black
Sindrailla (-8HP)
White
Bechamel (-2 HP)
Folmyr
Pink
Kobold
Sindrailla
|
Standing firm, Sindrailla tries the sharp end of her sword this time...
Strike x3
long sword+1: 1d20 + 12 ⇒ (15) + 12 = 27
P damage: 1d8 + 4 ⇒ (8) + 4 = 12
long sword+1: 1d20 + 12 - 5 ⇒ (10) + 12 - 5 = 17
P damage: 1d8 + 4 ⇒ (2) + 4 = 6
long sword+1: 1d20 + 12 - 10 ⇒ (20) + 12 - 10 = 22
P damage: 1d8 + 4 ⇒ (7) + 4 = 11
Speaks Softly
|
Reflex vs DC 16: 1d20 + 9 ⇒ (17) + 9 = 26
Speaks Softly circles the shelled rodent and whistles for Big Stick. When his anger led companion arrives, he swings at the flanked rat.
Trident vs Pink: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing damage: 2d8 + 3 + 4 ⇒ (7, 8) + 3 + 4 = 22 (Personal Antithesis - Weakness 4)
Stride [A], Command Big Stick [A] (posting in separate alias), and Strike [A].
| cmlobue |
Big Stick moves in and tries to stomp the rat,but it darts out of the way. Unfortunately, "out of the way" means straight into Speaks Softly's trident.
Sindrailla unleashes a flurry of stabs at the swarm. Although they also dodge out of the way of the thrusts, her last attempt skewers enough that the rest decide to make themselves scarce.
Speaks Softly (-2 HP)
Sindrailla (-8HP)
Bechamel (-2 HP)
“Whew!” The kobold slaps her knee and shakes a small fist. “That’s what you get, you lousy rats! Ah, thank you so much...” She squints at the group. “...adventurers? Are you here to adventure? Well, the boss isn’t a fan of intruders, but you’ve been a big help and there’s more of those guys to squash! Tell you what, how about I, Purepurin, hire you to get rid of some more pests? The boss doesn’t need to know, all right? This way!”
He does not wait for a response before heading out of the room and unlocking the door to the south. Seeing the labyrinthine hallways he is leading you into, you don't think you have time to wait, either, unless you want to risk getting lost.
| cmlobue |
You do believe that Purepurin was the name of your guide.
I will leave the weekend for interaction and start the next encounter Monday.
Bechamel Mornay
|
Bechamel will offer two soups to Sindrailla as they hustle forward. Bechamel makes two minor elixirs of life as an herbalist, they're terrible for in-combat use and pretty low level but this would be perfect since we're just down a few hit points. If Sindrailla doesn't want them, Bechamel will drink one and offer the other to Speaks Softly.
---
To Purepurin:
"We had expected to meet you at the entrance. Is something wrong?"
Bechamel Mornay
|
Bechamel will drink the other.
Healing: 1d6 ⇒ 6
| cmlobue |
"Oh, was that today? Been kind of ratty down here."
| cmlobue |
The cavernous vault is filled with both treasure and the shrieking of bats fluttering by the ceiling, hundreds of eyes peering down menacingly from shadow. Larger, darker shapes move among the throng of writhing invaders, looming over where Purepurin stands. The kobold raises a confident fist at the shapes.
“These are the last of the bigger problems we’ve got down here. You can take care of it, right?” Purepurin indicates her numerous injuries with a grimace. “I don’t think I can help too much with the fighting, they got me good. But I can make sure none of the boss’s traps go off and squish you! And then, maybe we can talk rewards!”
Purepurin points at an ominously glowing rune on the wall, scuttling over to deactivate it. A large bat suddenly swoops over her, tossing a heavy silver goblet at the kobold that nearly bowls her over. Purepurin shrieks as another item sails by her head, ducking away to slam a hand on the sputtering rune as more bats descend. The rune’s light instantly fades. “Ahhh! Get to it!”
”Folmyr Initiative”: 1d20 + 8 ⇒ (7) + 8 = 15
”Bechamel Initiative (Stealth)”: 1d20 + 8 ⇒ (16) + 8 = 24
”Speaks Softly Initiative”: 1d20 + 9 ⇒ (15) + 9 = 24
”Red Initiative”: 1d20 + 10 ⇒ (5) + 10 = 15
”Green Initiative”: 1d20 + 10 ⇒ (17) + 10 = 27
”Purple Initiative”: 1d20 + 10 ⇒ (11) + 10 = 21
”Black Initiative”: 1d20 + 6 ⇒ (1) + 6 = 7
”White Initiative”: 1d20 + 6 ⇒ (10) + 6 = 16
The greenish bat swoops down and hurls a bracelet at Folmyr.
Bludgeoning Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Basic DC 17 Reflex save
Round 1 - bolded may go
Green
Sindrailla
Bechamel
Speaks Softly
Purple
White
Red
Folmyr (Reflex save)
Black
Kobold
The bats are 10 feet off the ground.
Sindrailla
|
Sindrailla curses a little, she had her sword out. She swaps sword for bow and takes a shot at Purple.
2 actions to sheathe sword, pull bow.
strike.
longbow: 1d20 + 9 ⇒ (7) + 9 = 16
P damage: 1d8 ⇒ 7
Speaks Softly
|
@Sindrailla, Interact has been updated to include swapping one held item for another - meaning you could combine those first two actions into one!
Speaks Softly takes a moment to study the bat, observing its odd behavior and considering what might have caused it.
Esoteric Lore to Exploit Vulnerability vs Green Level DC: 1d20 + 10 ⇒ (5) + 10 = 15 (That only meets the DC for a lvl 1 creature, so I’m going to assume it’s a failure)
Deciding that the bat’s sensitive ears would not appreciate loud noises, he swiftly slips a bell over the middle spike of his trident before brandishing it wordlessly towards the airborne animal.
Intimidate to Demoralize vs Green Will DC: 1d20 + 11 ⇒ (19) + 11 = 30 (Intimidating Glare, possible +1 from Intimidating Prowess?)
Finally, he hurls the weapon skyward!
Trident vs Green: 1d20 + 8 ⇒ (8) + 8 = 16
Piercing damage: 2d8 + 3 + 4 ⇒ (2, 7) + 3 + 4 = 16 (Weakness 4 from Personal Antithesis)
Exploit Vulnerability [A], Demoralize [A], and Strike [A].
Also! If Green attacks or casts a spell, Speaks Softly will (finally) remember to use his Ring Bell reaction. Granted, he uses a drum, but still works. XD
Bechamel Mornay
|
Bechamel immediately looses an arrow, imbued with a gouging claw spell.
Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12
Piercing: 1d6 ⇒ 5 plus Piercing: 3d6 ⇒ (2, 2, 3) = 7 plus 3 persistent bleed
Then, he recharges Spellstrike.